5th job might be a good thing, but it depends how this "Tempest" plays out.
Perhaps Nexon will learn from from the mistakes they made in Big Bang, etc. and give us a much more entertaining game.
I don't see why anyone would be surprised by something like this.
MMO's constantly need new content and change, otherwise it would get boring too fast.
I dunno if I'll enjoy it or not, but I'll still play my bishop regardless. I've yet to find a class that I enjoy near as much.
Fifth Job is a tremendous opportunity. The job advancement itself could be a nice quest. The skills don't need to have 30 levels anymore. There doesn't need to be a lot of 5th job skills to make it interesting. They can bring back Skill Quests. They could even add new mechanics to the 5th job. I see it as a large opportunity, but even if it is "just another job level", I'll still be anxious to see it.
I am hoping for an entire revamp of the gameplay, which makes skill more important, or at least equal than damage, with new maps, party quests that actually take a while (like instances in other games), new bosses that aren't a skill sam fest with fake difficulty. Of course, this won't happen. It will probably be new class+5th job+endless skill revamps as usual.
The game will be changed from Maple Story to _____ Story. The blank will be filled with the newest class released or revamped.
_____ Story will also be in 3D, EXP will be cut in half, and potential will have 3 more lines for a grand total of 6.
Huh? Another Big Bang?
That's like the chances of these "Your Item Will Arrive Within 3 days"-closing screens.
And with the fact I got that, this sure is interesting.
Name won't tell anything, BigBang wasn't a space world. Hmmm
5thjob, maybe.
Oooh this is exciting. If the update is anywhere near as big as bigbang, we're gonna see a lot of changes. It might be just what the game needs in a lot of areas.
They might even re-arrange the world to make level 150-200 training spots for 5th job.
The static damage cap is dumb and should be changed so it's based on weapon and attack speed.
I hope fifth job shows some creativity and originality with specialization for classes instead of the usual "HURR DURR LET'S GIVE LIGHT MELEE RUSH AND RANGED CLASSES MELEE ATTACKS."
Touche.
I would honestly rather remove the cap and subsequently nerf the hell out of damage/health values. Screw all this "OMG LOOK BIG NUMBERS YAAAAAAY" crap.
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