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  1. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    4th code released:

    MWTMJP

    I'll put those in the first post so newcomers can see them too.

  2. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    Tried to break my DMG-in-one-turn in magic and was rewarded with this

    What the board looked like

  3. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    Holy crap. How much damage do you estimate that would have done?

  4. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    All the remaining promotional codes have been revealed/brute forced/deduced with logic.

    I'll update the first post with them too.

    1 - FNMDGP
    2 - KWPMZW
    3 - MWTMJP
    4 - WMKFGC
    5 - NCTFJN
    6 - GDZDJC
    7 - HTRNPW
    8 - FXGJDW
    9 - PCNKGR
    10 - GPCRSX


    Enjoy playing with 40 cards unlocked on each deck and good luck trimming them down to 60/61 cards, it's looking very hard now.

  5. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    I retried it and was more careful that time
    I hit for 32k

  6. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    That's freaking insane.

  7. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    Actual online match against a Liliana player. Managed to destroy all of his 10-11 lands, leave him without any and stuck with cards in hand.

    2x Erratic Portals and enough mana to bounce Acidic Slime twice per turn makes me happy.

    Spoiler

  8. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    Im surprised he didnt just leave at 2 lands XD

  9. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    ALRIGHT GUYS

    I HAVE PURCHASED THIS GAME, I have mostly no clue what I'm doing though. XD

  10. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    Go do tutorial. Learn how to mana manage.

  11. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    @Rayquaza2233;

    Anytime you feel like playing some games, hit me up.

  12. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    Experience is based on actual MtG playing.

    1. Have at least 20-24 lands.

    2. You'd want efficient monsters. At least 1 mana for 1 attack/life for monsters. If they cost more than that they'd better have an amazing effect. If they are 1:1 AND have an amazing effect, all the better!

    3. Stick with a mono color deck until you get the hang of things. If you want to branch off from there I'd suggest duel-color, but tri-color and above would be really hard to balance.

    4. Mana generating creatures are VERY VERY good, especially if they are 1 mana weenies.

    5. Cards that generate a semblance of control on your deck is pretty good, aka cards that can search your deck.

    6. Use as much mana as you possibly can every turn, unless you have cards that can be used during your opponents turn.

    7. You will hate fighting really good Blue decks this early in the game while you're still learning. You 'll barely be able to do a single action without them going "lolnope".

    8. Speaking of Blue, each color has a general theme:
    a. White = Weenies/protection/working together/life gain
    b. Red = Burn damage/Haste/First strike
    c. Blue = Counters/unblockable creatures/flying creatures/deck control
    d. Black = Leeching/crippling/creature destruction/hand destruction
    e. Green = Beefy creatures/land ramping/anti-air/trample/buffs to bolster already beefy creatures

    All I can think of right now.

  13. Default Re: Magic the Gathering: Duel of the Planeswalkers 2013/2012


    DLC 1 is out, 5 news decks for 5 Ravnica guilds:

    UR - Izzet - Burn/Control damage bursts
    GW - Selesnya - Token Swarm
    BR - Rakdos - Powerful aggro
    BG - Golgari - Graveyard and sacrifice interactions, strong removal
    UW - Azorius - Auras

  14.  

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