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Credit: JoeTang for translations
Demon Slayer (I)Shadow Swiftness
Shadow Swiftness
Description: Permanently increase Accuracy, Speed, and Jump.
Info: type = 50
Pre-requisite: Level 1 Demon Lash
Maximum Level: 10
1 Accuracy: +20, Speed: +7%, Jump: +2% 2 Accuracy: +40, Speed: +9%, Jump: +4% 3 Accuracy: +60, Speed: +11%, Jump: +6% 4 Accuracy: +80, Speed: +13%, Jump: +8% 5 Accuracy: +100, Speed: +15%, Jump: +10% 6 Accuracy: +120, Speed: +17%, Jump: +12% 7 Accuracy: +140, Speed: +19%, Jump: +14% 8 Accuracy: +160, Speed: +21%, Jump: +16% 9 Accuracy: +180, Speed: +23%, Jump: +18% 10 Accuracy: +200, Speed: +25%, Jump: +20% HP Boost
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Pre-requisite: Level 1 Demon Lash
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20% Demon Lash
Demon Lash
Description: Press the attack key several times to attack monsters in front of you up to four times. Absorbs a certain amount of force from enemies.
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: maxForce0 - 570 ms
Range: 230%
Animations: effect, hit.0, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.30.hit.0, CharLevel.30.effect, CharLevel.70.hit.0, CharLevel.70.effect, CharLevel.120.hit.0, CharLevel.120.effect
Maximum Level: 10
1 1st, 2nd: Damage: 91%, Max Enemies Hit: 6, 3rd: Damage: 81%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 81%, Number of Hits: 3, Max Enemies Hit: 6 2 1st, 2nd: Damage: 92%, Max Enemies Hit: 6, 3rd: Damage: 82%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 82%, Number of Hits: 3, Max Enemies Hit: 6 3 1st, 2nd: Damage: 93%, Max Enemies Hit: 6, 3rd: Damage: 83%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 83%, Number of Hits: 3, Max Enemies Hit: 6 4 1st, 2nd: Damage: 94%, Max Enemies Hit: 6, 3rd: Damage: 84%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 84%, Number of Hits: 3, Max Enemies Hit: 6 5 1st, 2nd: Damage: 95%, Max Enemies Hit: 6, 3rd: Damage: 85%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 85%, Number of Hits: 3, Max Enemies Hit: 6 6 1st, 2nd: Damage: 96%, Max Enemies Hit: 6, 3rd: Damage: 86%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 86%, Number of Hits: 3, Max Enemies Hit: 6 7 1st, 2nd: Damage: 97%, Max Enemies Hit: 6, 3rd: Damage: 87%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 87%, Number of Hits: 3, Max Enemies Hit: 6 8 1st, 2nd: Damage: 98%, Max Enemies Hit: 6, 3rd: Damage: 88%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 88%, Number of Hits: 3, Max Enemies Hit: 6 9 1st, 2nd: Damage: 99%, Max Enemies Hit: 6, 3rd: Damage: 89%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 89%, Number of Hits: 3, Max Enemies Hit: 6 10 1st, 2nd: Damage: 100%, Max Enemies Hit: 6, 3rd: Damage: 90%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 90%, Number of Hits: 3, Max Enemies Hit: 6 Battle Pact
Battle Pact
Description: Increases the attack speed of your weapon. Must have a 1-handed Axe or blunt weapon equipped.
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Demon Lash
Animations: effect, effect0
Maximum Level: 20
1 HP Cost: 194, Duration: 28 sec 2 HP Cost: 188, Duration: 36 sec 3 HP Cost: 182, Duration: 44 sec 4 HP Cost: 176, Duration: 52 sec 5 HP Cost: 170, Duration: 60 sec 6 HP Cost: 164, Duration: 68 sec 7 HP Cost: 158, Duration: 76 sec 8 HP Cost: 152, Duration: 84 sec 9 HP Cost: 146, Duration: 92 sec 10 HP Cost: 140, Duration: 100 sec 11 HP Cost: 134, Duration: 108 sec 12 HP Cost: 128, Duration: 116 sec 13 HP Cost: 122, Duration: 124 sec 14 HP Cost: 116, Duration: 132 sec 15 HP Cost: 110, Duration: 140 sec 16 HP Cost: 104, Duration: 148 sec 17 HP Cost: 98, Duration: 156 sec 18 HP Cost: 92, Duration: 164 sec 19 HP Cost: 86, Duration: 172 sec 20 HP Cost: 80, Duration: 180 sec Grim Scythe
Grim Scythe
Description: Summon the devil's scythe to attack enemies in front of you.
Note: This skill's key can be held down to rapidly perform the attack. This skill has a 750ms prep and 270ms end delay.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: bluntSmashLoop - 360 ms
Range: 260%
Pre-requisite: Level 1 Demon Lash
Animations: prepare, keydown, keydownend, hit.0, hit.1, hit.2
Maximum Level: 15
1 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 71%, Number of Hits: 3, Max Enemies Hit: 8 2 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 72%, Number of Hits: 3, Max Enemies Hit: 8 3 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 73%, Number of Hits: 3, Max Enemies Hit: 8 4 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 74%, Number of Hits: 3, Max Enemies Hit: 8 5 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 75%, Number of Hits: 3, Max Enemies Hit: 8 6 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 76%, Number of Hits: 3, Max Enemies Hit: 8 7 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 77%, Number of Hits: 3, Max Enemies Hit: 8 8 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 78%, Number of Hits: 3, Max Enemies Hit: 8 9 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 79%, Number of Hits: 3, Max Enemies Hit: 8 10 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 80%, Number of Hits: 3, Max Enemies Hit: 8 11 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 81%, Number of Hits: 3, Max Enemies Hit: 8 12 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 82%, Number of Hits: 3, Max Enemies Hit: 8 13 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 83%, Number of Hits: 3, Max Enemies Hit: 8 14 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 84%, Number of Hits: 3, Max Enemies Hit: 8 15 HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 85%, Number of Hits: 3, Max Enemies Hit: 8 Demon Slayer (II)Soul Eater
Soul Eater
Description: Pull enemies from in front of you and attack.
Note: This skill's key can be held down to rapidly perform the attack. This skill has a 690ms prep and 540ms end delay.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1
Delays: bluntSmash - 660 ms
Range: 500%
Animations: hit.0, prepare, keydown, keydownend
Maximum Level: 20
1 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 82%, Number of Hits: 4, Max Enemies Hit: 8 2 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 84%, Number of Hits: 4, Max Enemies Hit: 8 3 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 86%, Number of Hits: 4, Max Enemies Hit: 8 4 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 88%, Number of Hits: 4, Max Enemies Hit: 8 5 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 90%, Number of Hits: 4, Max Enemies Hit: 8 6 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 92%, Number of Hits: 4, Max Enemies Hit: 8 7 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 94%, Number of Hits: 4, Max Enemies Hit: 8 8 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 8 9 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 98%, Number of Hits: 4, Max Enemies Hit: 8 10 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 8 11 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 8 12 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 8 13 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 8 14 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 8 15 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 8 16 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 8 17 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 8 18 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 8 19 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 8 20 HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 8 Dark Thrust
Dark Thrust
Description: Charge forward, gathering together enemies you pass through.
Note: Dark Thrust does not require a target to perform movement, only pathable ground.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: darkThrust - 900 ms
Range: 500%
Animations: effect, hit.0
Maximum Level: 20
1 Force Cost: 10, Damage: 86%, Number of Hits: 3, Max Enemies Hit: 8 2 Force Cost: 10, Damage: 87%, Number of Hits: 3, Max Enemies Hit: 8 3 Force Cost: 10, Damage: 88%, Number of Hits: 3, Max Enemies Hit: 8 4 Force Cost: 10, Damage: 89%, Number of Hits: 3, Max Enemies Hit: 8 5 Force Cost: 10, Damage: 90%, Number of Hits: 3, Max Enemies Hit: 8 6 Force Cost: 10, Damage: 91%, Number of Hits: 3, Max Enemies Hit: 8 7 Force Cost: 10, Damage: 92%, Number of Hits: 3, Max Enemies Hit: 8 8 Force Cost: 10, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 8 9 Force Cost: 10, Damage: 94%, Number of Hits: 3, Max Enemies Hit: 8 10 Force Cost: 10, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 8 11 Force Cost: 10, Damage: 96%, Number of Hits: 3, Max Enemies Hit: 8 12 Force Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 8 13 Force Cost: 10, Damage: 98%, Number of Hits: 3, Max Enemies Hit: 8 14 Force Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 8 15 Force Cost: 10, Damage: 100%, Number of Hits: 3, Max Enemies Hit: 8 16 Force Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 8 17 Force Cost: 10, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 8 18 Force Cost: 10, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 8 19 Force Cost: 10, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 8 20 Force Cost: 10, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 8 Chaos Lock
Chaos Lock
Description: Trace nearby enemies' locations and attack them. Has a chance to stun enemies, and teleports in a direction defined by the arrow keys.
Note: Demon Trace automatically targets any monster in the map (possibly within a set range). Demon Trace's target/teleportation is random if no arrow key is pressed. If an arrow key is pressed, it will try to teleport in that direction, but can easily be confused as to what monster is closer in that direction. This skill has a 570ms prep delay.
Info: type = 1, casterMove = 1, areaAttack = 1, mes = stun
Delays: demonTrace - 810 ms
Range: 200%
Final Attack: 1H Axe, 1H BW
Animations: prepare, hit.0, mob, effect
Maximum Level: 10
1 Force Cost: 18, after teleporting, Damage: 221%, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 1 sec 2 Force Cost: 18, after teleporting, Damage: 221%, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 1 sec 3 Force Cost: 18, after teleporting, Damage: 242%, Max Enemies Hit: 6, Stun Rate: 63%, Stun Duration: 1 sec 4 Force Cost: 18, after teleporting, Damage: 242%, Max Enemies Hit: 6, Stun Rate: 63%, Stun Duration: 1 sec 5 Force Cost: 18, after teleporting, Damage: 263%, Max Enemies Hit: 6, Stun Rate: 72%, Stun Duration: 2 sec 6 Force Cost: 18, after teleporting, Damage: 263%, Max Enemies Hit: 6, Stun Rate: 72%, Stun Duration: 2 sec 7 Force Cost: 18, after teleporting, Damage: 284%, Max Enemies Hit: 6, Stun Rate: 81%, Stun Duration: 2 sec 8 Force Cost: 18, after teleporting, Damage: 284%, Max Enemies Hit: 6, Stun Rate: 81%, Stun Duration: 2 sec 9 Force Cost: 18, after teleporting, Damage: 305%, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 3 sec 10 Force Cost: 18, after teleporting, Damage: 305%, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 3 sec Vengeance
Vengeance
Description: Temporarily reflect damage received from enemies with a chance to paralyze them. The max damage reflected cannot exceed half of the enemy's max HP.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, dotType = paralyze, mes = freeze
Delays: demonGravity - 1350 ms
Animations: effect, effect0
Maximum Level: 10
1 HP Cost: 70, Duration: 72, Damage Reflected: 130%, Paralysis Chance: 36%, Paralysis Duration: 1 sec 2 HP Cost: 70, Duration: 84, Damage Reflected: 160%, Paralysis Chance: 42%, Paralysis Duration: 1 sec 3 HP Cost: 70, Duration: 96, Damage Reflected: 190%, Paralysis Chance: 48%, Paralysis Duration: 1 sec 4 HP Cost: 70, Duration: 108, Damage Reflected: 220%, Paralysis Chance: 54%, Paralysis Duration: 1 sec 5 HP Cost: 110, Duration: 120, Damage Reflected: 250%, Paralysis Chance: 60%, Paralysis Duration: 3 sec 6 HP Cost: 110, Duration: 132, Damage Reflected: 280%, Paralysis Chance: 66%, Paralysis Duration: 3 sec 7 HP Cost: 110, Duration: 144, Damage Reflected: 310%, Paralysis Chance: 72%, Paralysis Duration: 3 sec 8 HP Cost: 110, Duration: 156, Damage Reflected: 340%, Paralysis Chance: 78%, Paralysis Duration: 3 sec 9 HP Cost: 110, Duration: 168, Damage Reflected: 370%, Paralysis Chance: 84%, Paralysis Duration: 3 sec 10 HP Cost: 150, Duration: 180, Damage Reflected: 400%, Paralysis Chance: 90%, Paralysis Duration: 5 sec Barbed Lash
Barbed Lash
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1
Demon Slash Damage: +30%Outrage
Outrage
Description: Permanently increase weapon attack and critical hit rate.
Info: type = 50
Maximum Level: 20
1 Weapon ATT: +6, Critical Hit Rate: +1% 2 Weapon ATT: +7, Critical Hit Rate: +1% 3 Weapon ATT: +8, Critical Hit Rate: +2% 4 Weapon ATT: +9, Critical Hit Rate: +2% 5 Weapon ATT: +10, Critical Hit Rate: +3% 6 Weapon ATT: +11, Critical Hit Rate: +3% 7 Weapon ATT: +12, Critical Hit Rate: +4% 8 Weapon ATT: +13, Critical Hit Rate: +4% 9 Weapon ATT: +14, Critical Hit Rate: +5% 10 Weapon ATT: +15, Critical Hit Rate: +5% 11 Weapon ATT: +16, Critical Hit Rate: +6% 12 Weapon ATT: +17, Critical Hit Rate: +6% 13 Weapon ATT: +18, Critical Hit Rate: +7% 14 Weapon ATT: +19, Critical Hit Rate: +7% 15 Weapon ATT: +20, Critical Hit Rate: +8% 16 Weapon ATT: +21, Critical Hit Rate: +8% 17 Weapon ATT: +22, Critical Hit Rate: +9% 18 Weapon ATT: +23, Critical Hit Rate: +9% 19 Weapon ATT: +24, Critical Hit Rate: +10% 20 Weapon ATT: +25, Critical Hit Rate: +10% Physical Training
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Weapon Mastery
Weapon Mastery
Description: Increases the weapon mastery and accuracy of one-handed axes and blunt weapons.
Info: type = 50
Maximum Level: 10
1 Weapon Mastery: +14%, Accuracy: +12 2 Weapon Mastery: +18%, Accuracy: +24 3 Weapon Mastery: +22%, Accuracy: +36 4 Weapon Mastery: +26%, Accuracy: +48 5 Weapon Mastery: +30%, Accuracy: +60 6 Weapon Mastery: +34%, Accuracy: +72 7 Weapon Mastery: +38%, Accuracy: +84 8 Weapon Mastery: +42%, Accuracy: +96 9 Weapon Mastery: +46%, Accuracy: +108 10 Weapon Mastery: +50%, Accuracy: +120 Demon Slayer (III)Insult to Injury
Insult to Injury
Description: Increases damage and critical hit rate when attacking a monster that has a status effect active.
Info: type = 51
Maximum Level: 10
1 When attacking enemies with a status effect, Damage: +3%, Critical Hit Rate: +3% 2 When attacking enemies with a status effect, Damage: +3%, Critical Hit Rate: +3% 3 When attacking enemies with a status effect, Damage: +6%, Critical Hit Rate: +6% 4 When attacking enemies with a status effect, Damage: +6%, Critical Hit Rate: +6% 5 When attacking enemies with a status effect, Damage: +9%, Critical Hit Rate: +9% 6 When attacking enemies with a status effect, Damage: +9%, Critical Hit Rate: +9% 7 When attacking enemies with a status effect, Damage: +12%, Critical Hit Rate: +12% 8 When attacking enemies with a status effect, Damage: +12%, Critical Hit Rate: +12% 9 When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +15% 10 When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +15% Demon Slash 2nd Stage Enhancement
Demon Slash 2nd Stage Enhancement
Description: Permanently increases Demon Slash's damage
Info: type = 50
Pre-requisite: Level 1 Barbed Lash
Maximum Level: 1
Demon Slash Damage: +70% (Cumulative Damage Increase: +100%)Carrion Breath
Carrion Breath
Description: Use a poison demon's powerful toxins to attack enemies around you. Enemies hit will take additonal damage over time.
Note: This skill's key can be held down to rapidly perform the attack. This skill has a 1020ms prep and 600ms end delay.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = paralyze
Delays: demonicBreathe - 720 ms
Range: 288%
Element: Poison
Animations: hit.0, mob, prepare, keydown, keydownend
Maximum Level: 20
1 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 96% damage every 1 sec for 4 sec 2 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 97% damage every 1 sec for 4 sec 3 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 121%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 98% damage every 1 sec for 4 sec 4 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 99% damage every 1 sec for 4 sec 5 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 125%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 100% damage every 1 sec for 5 sec 6 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 127%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 101% damage every 1 sec for 5 sec 7 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 102% damage every 1 sec for 5 sec 8 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 131%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 103% damage every 1 sec for 5 sec 9 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 133%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 104% damage every 1 sec for 5 sec 10 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 105% damage every 1 sec for 6 sec 11 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 137%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 106% damage every 1 sec for 6 sec 12 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 139%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 107% damage every 1 sec for 6 sec 13 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 108% damage every 1 sec for 6 sec 14 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 109% damage every 1 sec for 6 sec 15 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 145%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 110% damage every 1 sec for 7 sec 16 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 111% damage every 1 sec for 7 sec 17 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 112% damage every 1 sec for 7 sec 18 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 151%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 113% damage every 1 sec for 7 sec 19 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 114% damage every 1 sec for 7 sec 20 HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 115% damage every 1 sec for 8 sec Black-Hearted Strength
Black-Hearted Strength
Description: Temporarily increase Defense, and Status Effect and Elemental Resistance by a large amount.
Info: type = 10, magicSteal = 1
Delays: powerEndure - 1440 ms
Animations: effect
Maximum Level: 10
1 HP Cost: 100, Duration: 72, Defense: +10%, Status Effect Resistance: +6%, Elemental Resistance: +6% 2 HP Cost: 120, Duration: 84, Defense: +20%, Status Effect Resistance: +12%, Elemental Resistance: +12% 3 HP Cost: 120, Duration: 96, Defense: +30%, Status Effect Resistance: +18%, Elemental Resistance: +18% 4 HP Cost: 140, Duration: 108, Defense: +40%, Status Effect Resistance: +24%, Elemental Resistance: +24% 5 HP Cost: 140, Duration: 120, Defense: +50%, Status Effect Resistance: +30%, Elemental Resistance: +30% 6 HP Cost: 160, Duration: 132, Defense: +60%, Status Effect Resistance: +36%, Elemental Resistance: +36% 7 HP Cost: 160, Duration: 144, Defense: +70%, Status Effect Resistance: +42%, Elemental Resistance: +42% 8 HP Cost: 180, Duration: 156, Defense: +80%, Status Effect Resistance: +48%, Elemental Resistance: +48% 9 HP Cost: 180, Duration: 168, Defense: +90%, Status Effect Resistance: +54%, Elemental Resistance: +54% 10 HP Cost: 200, Duration: 180, Defense: +100%, Status Effect Resistance: +60%, Elemental Resistance: +60% Possessed Aegis
Possessed Aegis
Description: Add a chance to Guard enemy attacks using a Force Shield. Upon successfully Guarding, you will recover a small amount of HP and Force.
Info: type = 11, PADReflect = 1, MADReflect = 1
Maximum Level: 10
1 Guard Rate: 3%, Recovers 1% HP and 1 Force 2 Guard Rate: 6%, Recovers 1% HP and 1 Force 3 Guard Rate: 9%, Recovers 1% HP and 2 Force 4 Guard Rate: 12%, Recovers 1% HP and 2 Force 5 Guard Rate: 15%, Recovers 2% HP and 3 Force 6 Guard Rate: 18%, Recovers 2% HP and 3 Force 7 Guard Rate: 21%, Recovers 2% HP and 4 Force 8 Guard Rate: 24%, Recovers 2% HP and 4 Force 9 Guard Rate: 27%, Recovers 3% HP and 5 Force 10 Guard Rate: 30%, Recovers 3% HP and 5 Force Max Fury
Max Fury
Description: Increases the amount of Force acquired with Demon Slash, as well as automatically recovering a set amount every four seconds.
Info: type = 50
Maximum Level: 5
1 Activation Rate: 15%, Recover 2 Force every 4 seconds 2 Activation Rate: 30%, Recover 4 Force every 4 seconds 3 Activation Rate: 45%, Recover 6 Force every 4 seconds 4 Activation Rate: 60%, Recover 8 Force every 4 seconds 5 Activation Rate: 75%, Recover 10 Force every 4 seconds Vortex of Doom
Vortex of Doom
Description: Pull enemies in a wide area towards you, dealing damage to them. Drawn enemies have a chance to be stunned.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: deathDraw - 1200 ms
Range: 350%
Animations: effect, effect0, hit.0, hit.1, mob
Maximum Level: 20
1 Force Cost: 18, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 52%, Stun Duration: 1 sec 2 Force Cost: 18, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 54%, Stun Duration: 1 sec 3 Force Cost: 18, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 56%, Stun Duration: 1 sec 4 Force Cost: 18, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 58%, Stun Duration: 1 sec 5 Force Cost: 18, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec 6 Force Cost: 18, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 62%, Stun Duration: 2 sec 7 Force Cost: 18, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 64%, Stun Duration: 2 sec 8 Force Cost: 18, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 66%, Stun Duration: 2 sec 9 Force Cost: 18, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 68%, Stun Duration: 2 sec 10 Force Cost: 18, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec 11 Force Cost: 18, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 72%, Stun Duration: 3 sec 12 Force Cost: 18, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 74%, Stun Duration: 3 sec 13 Force Cost: 18, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 76%, Stun Duration: 3 sec 14 Force Cost: 18, Damage: 178%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 78%, Stun Duration: 3 sec 15 Force Cost: 18, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 4 sec 16 Force Cost: 18, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 82%, Stun Duration: 4 sec 17 Force Cost: 18, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 84%, Stun Duration: 4 sec 18 Force Cost: 18, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 86%, Stun Duration: 4 sec 19 Force Cost: 18, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 88%, Stun Duration: 4 sec 20 Force Cost: 18, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 5 sec Judgement
Judgement
Description: Attack enemies in a wide area around you dealing devastating damage. Attacks have additional critical hit rate
Info: type = 1, areaAttack = 1
Delays: darkSpin - 1980 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 Force Cost: 40, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +2% 2 Force Cost: 40, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +4% 3 Force Cost: 40, Damage: 166%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +6% 4 Force Cost: 40, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +8% 5 Force Cost: 40, Damage: 170%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +10% 6 Force Cost: 40, Damage: 172%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +12% 7 Force Cost: 40, Damage: 174%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +14% 8 Force Cost: 40, Damage: 176%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +16% 9 Force Cost: 40, Damage: 178%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +18% 10 Force Cost: 40, Damage: 180%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +20% 11 Force Cost: 40, Damage: 182%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +22% 12 Force Cost: 40, Damage: 184%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +24% 13 Force Cost: 40, Damage: 186%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +26% 14 Force Cost: 40, Damage: 188%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +28% 15 Force Cost: 40, Damage: 190%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +30% 16 Force Cost: 40, Damage: 192%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +32% 17 Force Cost: 40, Damage: 194%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +34% 18 Force Cost: 40, Damage: 196%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +36% 19 Force Cost: 40, Damage: 198%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +38% 20 Force Cost: 40, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +40% Raven Storm
Raven Storm
Description: Summon a blood-thirsty murder of ravens to attack monsters in front of you, draining some of their health.
Note: Blood Raven always heals HP.
Info: type = 1, areaAttack = 1
Delays: healingAttack - 1200 ms
Range: 400%
Animations: effect, affected, hit.0
Maximum Level: 10
1 Force Cost: 25, Damage: 134%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 22% of Max HP, Cooldown Time: 19 sec 2 Force Cost: 25, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 24% of Max HP, Cooldown Time: 18 sec 3 Force Cost: 25, Damage: 142%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 26% of Max HP, Cooldown Time: 17 sec 4 Force Cost: 25, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 28% of Max HP, Cooldown Time: 16 sec 5 Force Cost: 25, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 30% of Max HP, Cooldown Time: 15 sec 6 Force Cost: 25, Damage: 154%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 32% of Max HP, Cooldown Time: 14 sec 7 Force Cost: 25, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 34% of Max HP, Cooldown Time: 13 sec 8 Force Cost: 25, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 36% of Max HP, Cooldown Time: 12 sec 9 Force Cost: 25, Damage: 166%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 38% of Max HP, Cooldown Time: 11 sec 10 Force Cost: 25, Damage: 170%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 40% of Max HP, Cooldown Time: 10 sec Focused Fury
Focused Fury
Description: Concentrate your mind to permanently increase damage, and weapon speed by one level.
Info: type = 50
Maximum Level: 20
1 Damage: +6%, Weapon Speed: -1 2 Damage: +7%, Weapon Speed: -1 3 Damage: +8%, Weapon Speed: -1 4 Damage: +9%, Weapon Speed: -1 5 Damage: +10%, Weapon Speed: -1 6 Damage: +11%, Weapon Speed: -1 7 Damage: +12%, Weapon Speed: -1 8 Damage: +13%, Weapon Speed: -1 9 Damage: +14%, Weapon Speed: -1 10 Damage: +15%, Weapon Speed: -1 11 Damage: +16%, Weapon Speed: -1 12 Damage: +17%, Weapon Speed: -1 13 Damage: +18%, Weapon Speed: -1 14 Damage: +19%, Weapon Speed: -1 15 Damage: +20%, Weapon Speed: -1 16 Damage: +21%, Weapon Speed: -1 17 Damage: +22%, Weapon Speed: -1 18 Damage: +23%, Weapon Speed: -1 19 Damage: +24%, Weapon Speed: -1 20 Damage: +25%, Weapon Speed: -1 Demon Slayer (IV)Binding Darkness
Binding Darkness
Description: Temporarily lockdown enemies including bosses, preventing them from doing anything, and dealing damage over time. In addition, provides a passive ability to ignore a portion of a monster's defense.
Note: Dark Bind provides a new status effect that prevents monsters from attacking, buffing, and moving, that I've called Lockdown for lack of a better name. It is distinctly different from Seal, which only prevents use of skills. Lockdown and Magic Crash can only be applied to a boss once every minute.
Info: type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1
Delays: demonbind - 2280 ms
Range: 500%
Animations: effect, mob, hit.0
Maximum Level: 20
1 Active Effect - Force Cost: 80, Damage: 415%, Max Enemies Hit: 15, Lockdown Rate: 60 and Damage Over Time: 83% damage per 1 sec for 10 sec, Cooldown Time: 180 sec. Passive Effect - Defense Ignored: 11% 2 Active Effect - Force Cost: 80, Damage: 430%, Max Enemies Hit: 15, Lockdown Rate: 64 and Damage Over Time: 86% damage per 1 sec for 11 sec, Cooldown Time: 180 sec. Passive Effect - Defense Ignored: 12% 3 Active Effect - Force Cost: 80, Damage: 445%, Max Enemies Hit: 15, Lockdown Rate: 64 and Damage Over Time: 89% damage per 1 sec for 11 sec, Cooldown Time: 180 sec. Passive Effect - Defense Ignored: 13% 4 Active Effect - Force Cost: 80, Damage: 460%, Max Enemies Hit: 15, Lockdown Rate: 68 and Damage Over Time: 92% damage per 1 sec for 12 sec, Cooldown Time: 168 sec. Passive Effect - Defense Ignored: 14% 5 Active Effect - Force Cost: 80, Damage: 475%, Max Enemies Hit: 15, Lockdown Rate: 68 and Damage Over Time: 95% damage per 1 sec for 12 sec, Cooldown Time: 168 sec. Passive Effect - Defense Ignored: 15% 6 Active Effect - Force Cost: 80, Damage: 490%, Max Enemies Hit: 15, Lockdown Rate: 72 and Damage Over Time: 98% damage per 1 sec for 13 sec, Cooldown Time: 168 sec. Passive Effect - Defense Ignored: 16% 7 Active Effect - Force Cost: 80, Damage: 505%, Max Enemies Hit: 15, Lockdown Rate: 72 and Damage Over Time: 101% damage per 1 sec for 13 sec, Cooldown Time: 168 sec. Passive Effect - Defense Ignored: 17% 8 Active Effect - Force Cost: 80, Damage: 520%, Max Enemies Hit: 15, Lockdown Rate: 76 and Damage Over Time: 104% damage per 1 sec for 14 sec, Cooldown Time: 156 sec. Passive Effect - Defense Ignored: 18% 9 Active Effect - Force Cost: 80, Damage: 535%, Max Enemies Hit: 15, Lockdown Rate: 76 and Damage Over Time: 107% damage per 1 sec for 14 sec, Cooldown Time: 156 sec. Passive Effect - Defense Ignored: 19% 10 Active Effect - Force Cost: 80, Damage: 550%, Max Enemies Hit: 15, Lockdown Rate: 80 and Damage Over Time: 110% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect - Defense Ignored: 20% 11 Active Effect - Force Cost: 80, Damage: 565%, Max Enemies Hit: 15, Lockdown Rate: 80 and Damage Over Time: 113% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect - Defense Ignored: 21% 12 Active Effect - Force Cost: 80, Damage: 580%, Max Enemies Hit: 15, Lockdown Rate: 84 and Damage Over Time: 116% damage per 1 sec for 16 sec, Cooldown Time: 144 sec. Passive Effect - Defense Ignored: 22% 13 Active Effect - Force Cost: 80, Damage: 595%, Max Enemies Hit: 15, Lockdown Rate: 84 and Damage Over Time: 119% damage per 1 sec for 16 sec, Cooldown Time: 144 sec. Passive Effect - Defense Ignored: 23% 14 Active Effect - Force Cost: 80, Damage: 610%, Max Enemies Hit: 15, Lockdown Rate: 88 and Damage Over Time: 122% damage per 1 sec for 17 sec, Cooldown Time: 144 sec. Passive Effect - Defense Ignored: 24% 15 Active Effect - Force Cost: 80, Damage: 625%, Max Enemies Hit: 15, Lockdown Rate: 88 and Damage Over Time: 125% damage per 1 sec for 17 sec, Cooldown Time: 144 sec. Passive Effect - Defense Ignored: 25% 16 Active Effect - Force Cost: 80, Damage: 640%, Max Enemies Hit: 15, Lockdown Rate: 92 and Damage Over Time: 128% damage per 1 sec for 18 sec, Cooldown Time: 132 sec. Passive Effect - Defense Ignored: 26% 17 Active Effect - Force Cost: 80, Damage: 655%, Max Enemies Hit: 15, Lockdown Rate: 92 and Damage Over Time: 131% damage per 1 sec for 18 sec, Cooldown Time: 132 sec. Passive Effect - Defense Ignored: 27% 18 Active Effect - Force Cost: 80, Damage: 670%, Max Enemies Hit: 15, Lockdown Rate: 96 and Damage Over Time: 134% damage per 1 sec for 19 sec, Cooldown Time: 132 sec. Passive Effect - Defense Ignored: 28% 19 Active Effect - Force Cost: 80, Damage: 685%, Max Enemies Hit: 15, Lockdown Rate: 96 and Damage Over Time: 137% damage per 1 sec for 19 sec, Cooldown Time: 132 sec. Passive Effect - Defense Ignored: 29% 20 Active Effect - Force Cost: 80, Damage: 700%, Max Enemies Hit: 15, Lockdown Rate: 100 and Damage Over Time: 140% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect - Defense Ignored: 30% 21 Active Effect - Force Cost: 80, Damage: 715%, Max Enemies Hit: 15, Lockdown Rate: 100 and Damage Over Time: 143% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect - Defense Ignored: 31% 22 Active Effect - Force Cost: 80, Damage: 730%, Max Enemies Hit: 15, Lockdown Rate: 104 and Damage Over Time: 146% damage per 1 sec for 21 sec, Cooldown Time: 120 sec. Passive Effect - Defense Ignored: 32% Boundless Rage
Boundless Rage
Description: Consume all your Force to temporarily use Force-based skills without limit. Skill cooldowns, however, are not ignored.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 15
1 Force Cost: 120, Duration: 10 sec, Cooldown Time: 580 sec 2 Force Cost: 120, Duration: 10 sec, Cooldown Time: 560 sec 3 Force Cost: 120, Duration: 10 sec, Cooldown Time: 540 sec 4 Force Cost: 120, Duration: 15 sec, Cooldown Time: 520 sec 5 Force Cost: 120, Duration: 15 sec, Cooldown Time: 500 sec 6 Force Cost: 120, Duration: 15 sec, Cooldown Time: 480 sec 7 Force Cost: 120, Duration: 20 sec, Cooldown Time: 460 sec 8 Force Cost: 120, Duration: 20 sec, Cooldown Time: 440 sec 9 Force Cost: 120, Duration: 20 sec, Cooldown Time: 420 sec 10 Force Cost: 120, Duration: 25 sec, Cooldown Time: 400 sec 11 Force Cost: 120, Duration: 25 sec, Cooldown Time: 380 sec 12 Force Cost: 120, Duration: 25 sec, Cooldown Time: 360 sec 13 Force Cost: 120, Duration: 30 sec, Cooldown Time: 340 sec 14 Force Cost: 120, Duration: 30 sec, Cooldown Time: 320 sec 15 Force Cost: 120, Duration: 30 sec, Cooldown Time: 300 sec 16 Force Cost: 120, Duration: 35 sec, Cooldown Time: 280 sec 17 Force Cost: 120, Duration: 35 sec, Cooldown Time: 260 sec Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 HP Cost: 150, Duration: 30 sec, All Stats: +1% 2 HP Cost: 150, Duration: 60 sec, All Stats: +1% 3 HP Cost: 150, Duration: 90 sec, All Stats: +2% 4 HP Cost: 200, Duration: 120 sec, All Stats: +2% 5 HP Cost: 200, Duration: 150 sec, All Stats: +3% 6 HP Cost: 200, Duration: 180 sec, All Stats: +3% 7 HP Cost: 200, Duration: 210 sec, All Stats: +4% 8 HP Cost: 250, Duration: 240 sec, All Stats: +4% 9 HP Cost: 250, Duration: 270 sec, All Stats: +5% 10 HP Cost: 250, Duration: 300 sec, All Stats: +5% 11 HP Cost: 250, Duration: 330 sec, All Stats: +6% 12 HP Cost: 300, Duration: 360 sec, All Stats: +6% 13 HP Cost: 300, Duration: 390 sec, All Stats: +7% 14 HP Cost: 300, Duration: 420 sec, All Stats: +7% 15 HP Cost: 300, Duration: 450 sec, All Stats: +8% 16 HP Cost: 350, Duration: 480 sec, All Stats: +8% 17 HP Cost: 350, Duration: 510 sec, All Stats: +9% 18 HP Cost: 350, Duration: 540 sec, All Stats: +9% 19 HP Cost: 350, Duration: 570 sec, All Stats: +10% 20 HP Cost: 400, Duration: 600 sec, All Stats: +10% 21 HP Cost: 400, Duration: 630 sec, All Stats: +11% 22 HP Cost: 400, Duration: 660 sec, All Stats: +11% 23 HP Cost: 400, Duration: 690 sec, All Stats: +12% 24 HP Cost: 450, Duration: 720 sec, All Stats: +12% 25 HP Cost: 450, Duration: 750 sec, All Stats: +13% 26 HP Cost: 450, Duration: 780 sec, All Stats: +13% 27 HP Cost: 450, Duration: 810 sec, All Stats: +14% 28 HP Cost: 500, Duration: 840 sec, All Stats: +14% 29 HP Cost: 500, Duration: 870 sec, All Stats: +15% 30 HP Cost: 500, Duration: 900 sec, All Stats: +15% 31 HP Cost: 500, Duration: 930 sec, All Stats: +16% 32 HP Cost: 550, Duration: 960 sec, All Stats: +16% Dark Metamorphosis
Dark Metamorphosis
Description: Temporarily unlock your potential power, increasing your damage and max HP. While in the metamorphosis state, two dark orbs will rotate around you, dealing damage to monsters in range automatically.
Info: type = 11, areaAttack = 1
Delays: devilishPower - 1680 ms
Range: 150%
Animations: effect, effect0, special, hit.0
Maximum Level: 30
1 HP Cost: 300, Force Cost: 75, Duration: 64 sec, Damage: +6%, Max HP: +6%, Orb Damage: 63% 2 HP Cost: 300, Force Cost: 75, Duration: 68 sec, Damage: +7%, Max HP: +6%, Orb Damage: 66% 3 HP Cost: 300, Force Cost: 75, Duration: 72 sec, Damage: +8%, Max HP: +7%, Orb Damage: 69% 4 HP Cost: 300, Force Cost: 75, Duration: 76 sec, Damage: +9%, Max HP: +7%, Orb Damage: 72% 5 HP Cost: 300, Force Cost: 75, Duration: 80 sec, Damage: +10%, Max HP: +8%, Orb Damage: 75% 6 HP Cost: 300, Force Cost: 75, Duration: 84 sec, Damage: +11%, Max HP: +8%, Orb Damage: 78% 7 HP Cost: 300, Force Cost: 75, Duration: 88 sec, Damage: +12%, Max HP: +9%, Orb Damage: 81% 8 HP Cost: 300, Force Cost: 75, Duration: 92 sec, Damage: +13%, Max HP: +9%, Orb Damage: 84% 9 HP Cost: 300, Force Cost: 75, Duration: 96 sec, Damage: +14%, Max HP: +10%, Orb Damage: 87% 10 HP Cost: 300, Force Cost: 75, Duration: 100 sec, Damage: +15%, Max HP: +10%, Orb Damage: 90% 11 HP Cost: 300, Force Cost: 75, Duration: 104 sec, Damage: +16%, Max HP: +11%, Orb Damage: 93% 12 HP Cost: 300, Force Cost: 75, Duration: 108 sec, Damage: +17%, Max HP: +11%, Orb Damage: 96% 13 HP Cost: 300, Force Cost: 75, Duration: 112 sec, Damage: +18%, Max HP: +12%, Orb Damage: 99% 14 HP Cost: 300, Force Cost: 75, Duration: 116 sec, Damage: +19%, Max HP: +12%, Orb Damage: 102% 15 HP Cost: 300, Force Cost: 75, Duration: 120 sec, Damage: +20%, Max HP: +13%, Orb Damage: 105% 16 HP Cost: 300, Force Cost: 75, Duration: 124 sec, Damage: +21%, Max HP: +13%, Orb Damage: 108% 17 HP Cost: 300, Force Cost: 75, Duration: 128 sec, Damage: +22%, Max HP: +14%, Orb Damage: 111% 18 HP Cost: 300, Force Cost: 75, Duration: 132 sec, Damage: +23%, Max HP: +14%, Orb Damage: 114% 19 HP Cost: 300, Force Cost: 75, Duration: 136 sec, Damage: +24%, Max HP: +15%, Orb Damage: 117% 20 HP Cost: 300, Force Cost: 75, Duration: 140 sec, Damage: +25%, Max HP: +15%, Orb Damage: 120% 21 HP Cost: 300, Force Cost: 75, Duration: 144 sec, Damage: +26%, Max HP: +16%, Orb Damage: 123% 22 HP Cost: 300, Force Cost: 75, Duration: 148 sec, Damage: +27%, Max HP: +16%, Orb Damage: 126% 23 HP Cost: 300, Force Cost: 75, Duration: 152 sec, Damage: +28%, Max HP: +17%, Orb Damage: 129% 24 HP Cost: 300, Force Cost: 75, Duration: 156 sec, Damage: +29%, Max HP: +17%, Orb Damage: 132% 25 HP Cost: 300, Force Cost: 75, Duration: 160 sec, Damage: +30%, Max HP: +18%, Orb Damage: 135% 26 HP Cost: 300, Force Cost: 75, Duration: 164 sec, Damage: +31%, Max HP: +18%, Orb Damage: 138% 27 HP Cost: 300, Force Cost: 75, Duration: 168 sec, Damage: +32%, Max HP: +19%, Orb Damage: 141% 28 HP Cost: 300, Force Cost: 75, Duration: 172 sec, Damage: +33%, Max HP: +19%, Orb Damage: 144% 29 HP Cost: 300, Force Cost: 75, Duration: 176 sec, Damage: +34%, Max HP: +20%, Orb Damage: 147% 30 HP Cost: 300, Force Cost: 75, Duration: 180 sec, Damage: +35%, Max HP: +20%, Orb Damage: 150% 31 HP Cost: 300, Force Cost: 75, Duration: 184 sec, Damage: +36%, Max HP: +21%, Orb Damage: 153% 32 HP Cost: 300, Force Cost: 75, Duration: 188 sec, Damage: +37%, Max HP: +21%, Orb Damage: 156% Leech Aura
Leech Aura
Description: Temporarily convert damage done to enemies by you to HP for all party members. HP Recovered per hit cannot exceed 3% of your Max HP.
Info: type = 11, hpDrain = 1, condition = attack
Delays: partyHealing - 1710 ms
Range: 512%
Animations: effect, affected
Maximum Level: 10
1 Force Cost: 50, Duration: 72 sec, Recovers 1% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 2 Force Cost: 50, Duration: 84 sec, Recovers 1% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 3 Force Cost: 50, Duration: 96 sec, Recovers 1% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 4 Force Cost: 50, Duration: 108 sec, Recovers 1% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 5 Force Cost: 50, Duration: 120 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 6 Force Cost: 50, Duration: 132 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 7 Force Cost: 50, Duration: 144 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 8 Force Cost: 50, Duration: 156 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 9 Force Cost: 50, Duration: 168 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 10 Force Cost: 50, Duration: 180 sec, Recovers 3% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 11 Force Cost: 50, Duration: 192 sec, Recovers 3% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds 12 Force Cost: 50, Duration: 204 sec, Recovers 3% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 30 seconds Devil Cry
Devil Cry
Description: Momentarily unlock your potential, attacking enemies in every direction with a mighty cry. Decreases target's Attack, Defense, Accuracy, and increases EXP and Drop Rate.
Info: type = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC , areaAttack = 1
Delays: provoc - 2160 ms
Range: 500%
Animations: effect, hit.0, mob
Maximum Level: 20
1 HP Cost: 500, Force Cost: 60, Damage: 153%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -5%, Accuracy: -1%, EXP and Item Drop Rate: +1% 2 HP Cost: 500, Force Cost: 60, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -6%, Accuracy: -2%, EXP and Item Drop Rate: +2% 3 HP Cost: 500, Force Cost: 60, Damage: 159%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -6%, Accuracy: -3%, EXP and Item Drop Rate: +3% 4 HP Cost: 500, Force Cost: 60, Damage: 162%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -7%, Accuracy: -4%, EXP and Item Drop Rate: +4% 5 HP Cost: 500, Force Cost: 60, Damage: 165%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -7%, Accuracy: -5%, EXP and Item Drop Rate: +5% 6 HP Cost: 500, Force Cost: 60, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -8%, Accuracy: -6%, EXP and Item Drop Rate: +6% 7 HP Cost: 500, Force Cost: 60, Damage: 171%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -8%, Accuracy: -7%, EXP and Item Drop Rate: +7% 8 HP Cost: 500, Force Cost: 60, Damage: 174%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -9%, Accuracy: -8%, EXP and Item Drop Rate: +8% 9 HP Cost: 500, Force Cost: 60, Damage: 177%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -9%, Accuracy: -9%, EXP and Item Drop Rate: +9% 10 HP Cost: 500, Force Cost: 60, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -10%, EXP and Item Drop Rate: +10% 11 HP Cost: 500, Force Cost: 60, Damage: 183%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -11%, EXP and Item Drop Rate: +11% 12 HP Cost: 500, Force Cost: 60, Damage: 186%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -11%, Accuracy: -12%, EXP and Item Drop Rate: +12% 13 HP Cost: 500, Force Cost: 60, Damage: 189%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -11%, Accuracy: -13%, EXP and Item Drop Rate: +13% 14 HP Cost: 500, Force Cost: 60, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -12%, Accuracy: -14%, EXP and Item Drop Rate: +14% 15 HP Cost: 500, Force Cost: 60, Damage: 195%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -12%, Accuracy: -15%, EXP and Item Drop Rate: +15% 16 HP Cost: 500, Force Cost: 60, Damage: 198%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -13%, Accuracy: -16%, EXP and Item Drop Rate: +16% 17 HP Cost: 500, Force Cost: 60, Damage: 201%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -13%, Accuracy: -17%, EXP and Item Drop Rate: +17% 18 HP Cost: 500, Force Cost: 60, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -14%, Accuracy: -18%, EXP and Item Drop Rate: +18% 19 HP Cost: 500, Force Cost: 60, Damage: 207%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -14%, Accuracy: -19%, EXP and Item Drop Rate: +19% 20 HP Cost: 500, Force Cost: 60, Damage: 210%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -20%, EXP and Item Drop Rate: +20% 21 HP Cost: 500, Force Cost: 60, Damage: 213%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -21%, EXP and Item Drop Rate: +21% 22 HP Cost: 500, Force Cost: 60, Damage: 216%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -16%, Accuracy: -22%, EXP and Item Drop Rate: +22% Infernal Concussion
Infernal Concussion
Description: Make enemies float into the air, and then deal fatal amounts of damage to them. The damage dealt by this skill after the floating action is guaranteed to be critical
Info: type = 1, upperAttack = 1, areaAttack = 1
Delays: reverseGravity - 900 ms
Range: 400%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 HP Cost: 600, Force Cost: 80, Damage: 255%, tosses enemies into the air, Damage: 178%, Number of Hits: 4, Max Enemies Hit: 10 2 HP Cost: 600, Force Cost: 80, Damage: 260%, tosses enemies into the air, Damage: 181%, Number of Hits: 4, Max Enemies Hit: 10 3 HP Cost: 600, Force Cost: 80, Damage: 265%, tosses enemies into the air, Damage: 184%, Number of Hits: 4, Max Enemies Hit: 10 4 HP Cost: 600, Force Cost: 80, Damage: 270%, tosses enemies into the air, Damage: 187%, Number of Hits: 4, Max Enemies Hit: 10 5 HP Cost: 600, Force Cost: 80, Damage: 275%, tosses enemies into the air, Damage: 190%, Number of Hits: 4, Max Enemies Hit: 10 6 HP Cost: 600, Force Cost: 80, Damage: 280%, tosses enemies into the air, Damage: 193%, Number of Hits: 4, Max Enemies Hit: 10 7 HP Cost: 600, Force Cost: 80, Damage: 285%, tosses enemies into the air, Damage: 196%, Number of Hits: 4, Max Enemies Hit: 10 8 HP Cost: 600, Force Cost: 80, Damage: 290%, tosses enemies into the air, Damage: 199%, Number of Hits: 4, Max Enemies Hit: 10 9 HP Cost: 600, Force Cost: 80, Damage: 295%, tosses enemies into the air, Damage: 202%, Number of Hits: 4, Max Enemies Hit: 10 10 HP Cost: 600, Force Cost: 80, Damage: 300%, tosses enemies into the air, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 10 11 HP Cost: 600, Force Cost: 80, Damage: 305%, tosses enemies into the air, Damage: 208%, Number of Hits: 4, Max Enemies Hit: 10 12 HP Cost: 600, Force Cost: 80, Damage: 310%, tosses enemies into the air, Damage: 211%, Number of Hits: 4, Max Enemies Hit: 10 13 HP Cost: 600, Force Cost: 80, Damage: 315%, tosses enemies into the air, Damage: 214%, Number of Hits: 4, Max Enemies Hit: 10 14 HP Cost: 600, Force Cost: 80, Damage: 320%, tosses enemies into the air, Damage: 217%, Number of Hits: 4, Max Enemies Hit: 10 15 HP Cost: 600, Force Cost: 80, Damage: 325%, tosses enemies into the air, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 10 16 HP Cost: 600, Force Cost: 80, Damage: 330%, tosses enemies into the air, Damage: 223%, Number of Hits: 4, Max Enemies Hit: 10 17 HP Cost: 600, Force Cost: 80, Damage: 335%, tosses enemies into the air, Damage: 226%, Number of Hits: 4, Max Enemies Hit: 10 18 HP Cost: 600, Force Cost: 80, Damage: 340%, tosses enemies into the air, Damage: 229%, Number of Hits: 4, Max Enemies Hit: 10 19 HP Cost: 600, Force Cost: 80, Damage: 345%, tosses enemies into the air, Damage: 232%, Number of Hits: 4, Max Enemies Hit: 10 20 HP Cost: 600, Force Cost: 80, Damage: 350%, tosses enemies into the air, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 10 21 HP Cost: 600, Force Cost: 80, Damage: 355%, tosses enemies into the air, Damage: 238%, Number of Hits: 4, Max Enemies Hit: 10 22 HP Cost: 600, Force Cost: 80, Damage: 360%, tosses enemies into the air, Damage: 241%, Number of Hits: 4, Max Enemies Hit: 10 23 HP Cost: 600, Force Cost: 80, Damage: 365%, tosses enemies into the air, Damage: 244%, Number of Hits: 4, Max Enemies Hit: 10 24 HP Cost: 600, Force Cost: 80, Damage: 370%, tosses enemies into the air, Damage: 247%, Number of Hits: 4, Max Enemies Hit: 10 25 HP Cost: 600, Force Cost: 80, Damage: 375%, tosses enemies into the air, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 10 26 HP Cost: 600, Force Cost: 80, Damage: 380%, tosses enemies into the air, Damage: 253%, Number of Hits: 4, Max Enemies Hit: 10 27 HP Cost: 600, Force Cost: 80, Damage: 385%, tosses enemies into the air, Damage: 256%, Number of Hits: 4, Max Enemies Hit: 10 28 HP Cost: 600, Force Cost: 80, Damage: 390%, tosses enemies into the air, Damage: 259%, Number of Hits: 4, Max Enemies Hit: 10 29 HP Cost: 600, Force Cost: 80, Damage: 395%, tosses enemies into the air, Damage: 262%, Number of Hits: 4, Max Enemies Hit: 10 30 HP Cost: 600, Force Cost: 80, Damage: 400%, tosses enemies into the air, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 10 31 HP Cost: 600, Force Cost: 80, Damage: 405%, tosses enemies into the air, Damage: 268%, Number of Hits: 4, Max Enemies Hit: 10 32 HP Cost: 600, Force Cost: 80, Damage: 410%, tosses enemies into the air, Damage: 271%, Number of Hits: 4, Max Enemies Hit: 10 Demon Impact
Demon Impact
Description: Momentarily unlock your potential, attacking monsters with lethal damage. Demon Impact has additional Critical Hit Rate, ignores a portion of the target's defense, and does extra damage to boss monsters.
Info: type = 1, areaAttack = 1
Delays: demonImpact - 1200 ms
Range: 375%
Animations: hit.0, effect
Maximum Level: 30
1 Force Cost: 30, Damage: 242%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 21%, Damage vs Boss Monsters: +1% 2 Force Cost: 30, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 21%, Damage vs Boss Monsters: +2% 3 Force Cost: 30, Damage: 246%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 21%, Damage vs Boss Monsters: +3% 4 Force Cost: 30, Damage: 248%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 22%, Damage vs Boss Monsters: +4% 5 Force Cost: 30, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 22%, Damage vs Boss Monsters: +5% 6 Force Cost: 30, Damage: 252%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 22%, Damage vs Boss Monsters: +6% 7 Force Cost: 30, Damage: 254%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 23%, Damage vs Boss Monsters: +7% 8 Force Cost: 30, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 23%, Damage vs Boss Monsters: +8% 9 Force Cost: 30, Damage: 258%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 23%, Damage vs Boss Monsters: +9% 10 Force Cost: 30, Damage: 260%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 24%, Damage vs Boss Monsters: +10% 11 Force Cost: 30, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 24%, Damage vs Boss Monsters: +11% 12 Force Cost: 30, Damage: 264%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 24%, Damage vs Boss Monsters: +12% 13 Force Cost: 30, Damage: 266%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 25%, Damage vs Boss Monsters: +13% 14 Force Cost: 30, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 25%, Damage vs Boss Monsters: +14% 15 Force Cost: 30, Damage: 270%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 25%, Damage vs Boss Monsters: +15% 16 Force Cost: 30, Damage: 272%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 26%, Damage vs Boss Monsters: +16% 17 Force Cost: 30, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 26%, Damage vs Boss Monsters: +17% 18 Force Cost: 30, Damage: 276%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 26%, Damage vs Boss Monsters: +18% 19 Force Cost: 30, Damage: 278%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 27%, Damage vs Boss Monsters: +19% 20 Force Cost: 30, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 27%, Damage vs Boss Monsters: +20% 21 Force Cost: 30, Damage: 282%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 27%, Damage vs Boss Monsters: +21% 22 Force Cost: 30, Damage: 284%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 28%, Damage vs Boss Monsters: +22% 23 Force Cost: 30, Damage: 286%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 28%, Damage vs Boss Monsters: +23% 24 Force Cost: 30, Damage: 288%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 28%, Damage vs Boss Monsters: +24% 25 Force Cost: 30, Damage: 290%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 29%, Damage vs Boss Monsters: +25% 26 Force Cost: 30, Damage: 292%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 29%, Damage vs Boss Monsters: +26% 27 Force Cost: 30, Damage: 294%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 29%, Damage vs Boss Monsters: +27% 28 Force Cost: 30, Damage: 296%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 30%, Damage vs Boss Monsters: +28% 29 Force Cost: 30, Damage: 298%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 30%, Damage vs Boss Monsters: +29% 30 Force Cost: 30, Damage: 300%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 30%, Damage vs Boss Monsters: +30% 31 Force Cost: 30, Damage: 302%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 31%, Damage vs Boss Monsters: +31% 32 Force Cost: 30, Damage: 304%, Number of Hits: 5, Max Enemies Hit: 4, Critical Hit Rate: +100%, Defense Ignored: 31%, Damage vs Boss Monsters: +32% Obsidian Skin
Obsidian Skin
Description: Permanently increases your defensive abilities so you take less damage from enemies.
Info: type = 50
Animations: special
Maximum Level: 30
1 Damage Taken: -5.5% 2 Damage Taken: -6.0% 3 Damage Taken: -6.5% 4 Damage Taken: -7.0% 5 Damage Taken: -7.5% 6 Damage Taken: -8.0% 7 Damage Taken: -8.5% 8 Damage Taken: -9.0% 9 Damage Taken: -9.5% 10 Damage Taken: -10.0% 11 Damage Taken: -10.5% 12 Damage Taken: -11.0% 13 Damage Taken: -11.5% 14 Damage Taken: -12.0% 15 Damage Taken: -12.5% 16 Damage Taken: -13.0% 17 Damage Taken: -13.5% 18 Damage Taken: -14.0% 19 Damage Taken: -14.5% 20 Damage Taken: -15.0% 21 Damage Taken: -15.5% 22 Damage Taken: -16.0% 23 Damage Taken: -16.5% 24 Damage Taken: -17.0% 25 Damage Taken: -17.5% 26 Damage Taken: -18.0% 27 Damage Taken: -18.5% 28 Damage Taken: -19.0% 29 Damage Taken: -19.5% 30 Damage Taken: -20.0% 31 Damage Taken: -20.5% 32 Damage Taken: -21.0% Barricade Mastery
Barricade Mastery
Description: Increases one-handed axe and blunt weapon Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Weapon Mastery
Maximum Level: 30
1 1H Blunt Weapon and Axe Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 1H Blunt Weapon and Axe Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 1H Blunt Weapon and Axe Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 1H Blunt Weapon and Axe Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 1H Blunt Weapon and Axe Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 1H Blunt Weapon and Axe Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 1H Blunt Weapon and Axe Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 1H Blunt Weapon and Axe Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 1H Blunt Weapon and Axe Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 1H Blunt Weapon and Axe Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 1H Blunt Weapon and Axe Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 1H Blunt Weapon and Axe Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 1H Blunt Weapon and Axe Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 1H Blunt Weapon and Axe Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 1H Blunt Weapon and Axe Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 1H Blunt Weapon and Axe Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 1H Blunt Weapon and Axe Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 1H Blunt Weapon and Axe Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 1H Blunt Weapon and Axe Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 1H Blunt Weapon and Axe Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 1H Blunt Weapon and Axe Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 1H Blunt Weapon and Axe Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 1H Blunt Weapon and Axe Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 1H Blunt Weapon and Axe Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 1H Blunt Weapon and Axe Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 1H Blunt Weapon and Axe Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 1H Blunt Weapon and Axe Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 1H Blunt Weapon and Axe Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 1H Blunt Weapon and Axe Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 1H Blunt Weapon and Axe Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 1H Blunt Weapon and Axe Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 1H Blunt Weapon and Axe Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% Demon Thrash
Demon Thrash
Description: Permanently increases Demon Lash's damage
Info: type = 50
Pre-requisite: Level 1 Demon Slash 2nd Stage Enhancement
Maximum Level: 1
Demon Slash Damage: +120% (Cumulative Damage Increase: +220%)Battlemage (I)Triple Blow
Triple Blow
Description: Quickly attacks multiple enemies 3 times in a row.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: tripleBlow - 810 ms
Range: 180%
Final Attack: Staff
Animations: hit.0, hit.1, hit.2, effect
Maximum Level: 20
1 MP Cost: 10, Damage: 92%, Number of Hits: 3, Max Enemies Hit: 8 2 MP Cost: 11, Damage: 94%, Number of Hits: 3, Max Enemies Hit: 8 3 MP Cost: 11, Damage: 96%, Number of Hits: 3, Max Enemies Hit: 8 4 MP Cost: 12, Damage: 98%, Number of Hits: 3, Max Enemies Hit: 8 5 MP Cost: 12, Damage: 100%, Number of Hits: 3, Max Enemies Hit: 8 6 MP Cost: 13, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 8 7 MP Cost: 13, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 8 8 MP Cost: 14, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 8 9 MP Cost: 14, Damage: 108%, Number of Hits: 3, Max Enemies Hit: 8 10 MP Cost: 15, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 8 11 MP Cost: 15, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 8 12 MP Cost: 16, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 8 13 MP Cost: 16, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 8 14 MP Cost: 17, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 8 15 MP Cost: 17, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 8 16 MP Cost: 18, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 8 17 MP Cost: 18, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 8 18 MP Cost: 19, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 8 19 MP Cost: 19, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 8 20 MP Cost: 20, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 8 Teleport
Teleport
Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Info: type = 41, casterMove = 1
Maximum Level: 15
1 MP Cost: 48, Range: 136 2 MP Cost: 46, Range: 138 3 MP Cost: 44, Range: 138 4 MP Cost: 42, Range: 140 5 MP Cost: 40, Range: 140 6 MP Cost: 38, Range: 142 7 MP Cost: 36, Range: 142 8 MP Cost: 34, Range: 144 9 MP Cost: 32, Range: 144 10 MP Cost: 30, Range: 146 11 MP Cost: 28, Range: 146 12 MP Cost: 26, Range: 148 13 MP Cost: 24, Range: 148 14 MP Cost: 22, Range: 150 15 MP Cost: 20, Range: 150 Dark Aura
Dark Aura
Description: You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: effect, special, affected
Maximum Level: 20
1 MP Cost: 15, Damage: +1% 2 MP Cost: 15, Damage: +1% 3 MP Cost: 15, Damage: +2% 4 MP Cost: 15, Damage: +2% 5 MP Cost: 15, Damage: +3% 6 MP Cost: 20, Damage: +3% 7 MP Cost: 20, Damage: +4% 8 MP Cost: 20, Damage: +4% 9 MP Cost: 20, Damage: +5% 10 MP Cost: 20, Damage: +5% 11 MP Cost: 25, Damage: +6% 12 MP Cost: 25, Damage: +6% 13 MP Cost: 25, Damage: +7% 14 MP Cost: 25, Damage: +7% 15 MP Cost: 25, Damage: +8% 16 MP Cost: 30, Damage: +8% 17 MP Cost: 30, Damage: +9% 18 MP Cost: 30, Damage: +9% 19 MP Cost: 30, Damage: +10% 20 MP Cost: 30, Damage: +10% Finish Attack
Finish Attack
Description: Grants a chance to deal additional damage after an attack.
Info: type = 53, finalAttack = 1, condition = attack, magicDamage = 1
Animations: hit.0
Maximum Level: 10
1 Activation Rate: 4%, Damage: 105% 2 Activation Rate: 8%, Damage: 110% 3 Activation Rate: 12%, Damage: 115% 4 Activation Rate: 16%, Damage: 120% 5 Activation Rate: 20%, Damage: 125% 6 Activation Rate: 24%, Damage: 130% 7 Activation Rate: 28%, Damage: 135% 8 Activation Rate: 32%, Damage: 140% 9 Activation Rate: 36%, Damage: 145% 10 Activation Rate: 40%, Damage: 150% Battlemage (II)Staff Mastery
Staff Mastery
Description: Increases Staff Mastery, Magic Attack, and Critical Hit Rate.
Info: type = 50
Maximum Level: 10
1 Staff Mastery: +14%,Magic ATT: +1, Critical Hit Rate: +4% 2 Staff Mastery: +18%,Magic ATT: +2, Critical Hit Rate: +8% 3 Staff Mastery: +22%,Magic ATT: +3, Critical Hit Rate: +12% 4 Staff Mastery: +26%,Magic ATT: +4, Critical Hit Rate: +16% 5 Staff Mastery: +30%,Magic ATT: +5, Critical Hit Rate: +20% 6 Staff Mastery: +34%,Magic ATT: +6, Critical Hit Rate: +24% 7 Staff Mastery: +38%,Magic ATT: +7, Critical Hit Rate: +28% 8 Staff Mastery: +42%,Magic ATT: +8, Critical Hit Rate: +32% 9 Staff Mastery: +46%,Magic ATT: +9, Critical Hit Rate: +36% 10 Staff Mastery: +50%,Magic ATT: +10, Critical Hit Rate: +40% High Wisdom
High Wisdom
Description: Permanently increases Intelligence.
Info: type = 50
Maximum Level: 5
1 Intelligence: +8 2 Intelligence: +16 3 Intelligence: +24 4 Intelligence: +32 5 Intelligence: +40 Yellow Aura
Yellow Aura
Description: You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: effect, special, affected
Maximum Level: 20
1 MP Cost: 12, Speed: +1%, Attack Speed: -1 2 MP Cost: 12, Speed: +2%, Attack Speed: -1 3 MP Cost: 12, Speed: +3%, Attack Speed: -1 4 MP Cost: 12, Speed: +4%, Attack Speed: -1 5 MP Cost: 12, Speed: +5%, Attack Speed: -1 6 MP Cost: 14, Speed: +6%, Attack Speed: -1 7 MP Cost: 14, Speed: +7%, Attack Speed: -1 8 MP Cost: 14, Speed: +8%, Attack Speed: -1 9 MP Cost: 14, Speed: +9%, Attack Speed: -1 10 MP Cost: 14, Speed: +10%, Attack Speed: -1 11 MP Cost: 16, Speed: +11%, Attack Speed: -1 12 MP Cost: 16, Speed: +12%, Attack Speed: -1 13 MP Cost: 16, Speed: +13%, Attack Speed: -1 14 MP Cost: 16, Speed: +14%, Attack Speed: -1 15 MP Cost: 16, Speed: +15%, Attack Speed: -1 16 MP Cost: 18, Speed: +16%, Attack Speed: -1 17 MP Cost: 18, Speed: +17%, Attack Speed: -1 18 MP Cost: 18, Speed: +18%, Attack Speed: -1 19 MP Cost: 18, Speed: +19%, Attack Speed: -1 20 MP Cost: 18, Speed: +20%, Attack Speed: -1 Hyper Dark Chain
Hyper Dark Chain
Description: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and become stunned
Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: darkChain - 1050 ms
Range: 470%
Final Attack: Staff
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 30, Damage: 315%, Max Enemies Hit: 8, Stun Duration: 4 sec 2 MP Cost: 30, Damage: 320%, Max Enemies Hit: 8, Stun Duration: 4 sec 3 MP Cost: 30, Damage: 325%, Max Enemies Hit: 8, Stun Duration: 4 sec 4 MP Cost: 30, Damage: 330%, Max Enemies Hit: 8, Stun Duration: 4 sec 5 MP Cost: 30, Damage: 335%, Max Enemies Hit: 8, Stun Duration: 4 sec 6 MP Cost: 30, Damage: 340%, Max Enemies Hit: 8, Stun Duration: 4 sec 7 MP Cost: 30, Damage: 345%, Max Enemies Hit: 8, Stun Duration: 4 sec 8 MP Cost: 30, Damage: 350%, Max Enemies Hit: 8, Stun Duration: 4 sec 9 MP Cost: 30, Damage: 355%, Max Enemies Hit: 8, Stun Duration: 4 sec 10 MP Cost: 30, Damage: 360%, Max Enemies Hit: 8, Stun Duration: 5 sec 11 MP Cost: 35, Damage: 365%, Max Enemies Hit: 8, Stun Duration: 5 sec 12 MP Cost: 35, Damage: 370%, Max Enemies Hit: 8, Stun Duration: 5 sec 13 MP Cost: 35, Damage: 375%, Max Enemies Hit: 8, Stun Duration: 5 sec 14 MP Cost: 35, Damage: 380%, Max Enemies Hit: 8, Stun Duration: 5 sec 15 MP Cost: 35, Damage: 385%, Max Enemies Hit: 8, Stun Duration: 5 sec 16 MP Cost: 35, Damage: 390%, Max Enemies Hit: 8, Stun Duration: 5 sec 17 MP Cost: 35, Damage: 395%, Max Enemies Hit: 8, Stun Duration: 5 sec 18 MP Cost: 35, Damage: 400%, Max Enemies Hit: 8, Stun Duration: 5 sec 19 MP Cost: 35, Damage: 405%, Max Enemies Hit: 8, Stun Duration: 5 sec 20 MP Cost: 35, Damage: 410%, Max Enemies Hit: 8, Stun Duration: 6 sec Quad Blow
Quad Blow
Description: Quickly deals 4 attacks on multiple enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: quadBlow - 810 ms
Range: 230%
Pre-requisite: Level 20 Triple Blow
Final Attack: Staff
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 20, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 21, Damage: 99%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 21, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 22, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 22, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 23, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 23, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 24, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 24, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 25, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 25, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 26, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 26, Damage: 121%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 27, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 27, Damage: 125%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 28, Damage: 127%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 28, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 29, Damage: 131%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 29, Damage: 133%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 30, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 8 Staff Booster
Staff Booster
Description: Increases the attack speed of your weapon. Must have a staff equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Staff Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 94, Duration: 20 sec 2 MP Cost: 88, Duration: 40 sec 3 MP Cost: 82, Duration: 60 sec 4 MP Cost: 76, Duration: 80 sec 5 MP Cost: 70, Duration: 100 sec 6 MP Cost: 64, Duration: 120 sec 7 MP Cost: 58, Duration: 140 sec 8 MP Cost: 52, Duration: 160 sec 9 MP Cost: 46, Duration: 180 sec 10 MP Cost: 40, Duration: 200 sec Blood Drain
Blood Drain
Description: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 15
1 MP Cost: 55, Duration: 64 sec, Recovers 1% damage as HP 2 MP Cost: 55, Duration: 68 sec, Recovers 1% damage as HP 3 MP Cost: 55, Duration: 72 sec, Recovers 1% damage as HP 4 MP Cost: 60, Duration: 76 sec, Recovers 2% damage as HP 5 MP Cost: 60, Duration: 80 sec, Recovers 2% damage as HP 6 MP Cost: 60, Duration: 84 sec, Recovers 2% damage as HP 7 MP Cost: 65, Duration: 88 sec, Recovers 3% damage as HP 8 MP Cost: 65, Duration: 92 sec, Recovers 3% damage as HP 9 MP Cost: 65, Duration: 96 sec, Recovers 3% damage as HP 10 MP Cost: 70, Duration: 100 sec, Recovers 4% damage as HP 11 MP Cost: 70, Duration: 104 sec, Recovers 4% damage as HP 12 MP Cost: 70, Duration: 108 sec, Recovers 4% damage as HP 13 MP Cost: 75, Duration: 112 sec, Recovers 5% damage as HP 14 MP Cost: 75, Duration: 116 sec, Recovers 5% damage as HP 15 MP Cost: 75, Duration: 120 sec, Recovers 5% damage as HP Battlemage (III)Teleport Mastery
Teleport Mastery
Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance.
Info: type = 16, affectedSkill = 32001002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1, mes = stun
Delays: alert2 - 600 ms
Range: 120%
Pre-requisite: Level 15 Teleport
Animations: effect, hit.0, mob
Maximum Level: 5
1 MP Cost: +4, Damage: 260%, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 2 sec, Teleport Distance: +4 2 MP Cost: +8, Damage: 280%, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 3 sec, Teleport Distance: +8 3 MP Cost: +12, Damage: 300%, Max Enemies Hit: 6, Stun Rate: 60%, Stun Duration: 3 sec, Teleport Distance: +12 4 MP Cost: +16, Damage: 320%, Max Enemies Hit: 6, Stun Rate: 70%, Stun Duration: 4 sec, Teleport Distance: +16 5 MP Cost: +20, Damage: 340%, Max Enemies Hit: 6, Stun Rate: 80%, Stun Duration: 4 sec, Teleport Distance: +20 Summon Reaper Buff
Summon Reaper Buff
Description: Have a chance to revive a defeated monster as a Reaper to fight for you.
Note: GMS names are retarded. Revive in KMS.
Info: type = 11, condition = attack, summonMinion = 1, pvp = 0
Delays: revive - 1200 ms
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 1
Animations: effect, summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 80, Duration: 66 sec, Activation Rate: 1%, Reaper Damage: 270%, Reaper Duration: 12 sec 2 MP Cost: 80, Duration: 72 sec, Activation Rate: 2%, Reaper Damage: 290%, Reaper Duration: 14 sec 3 MP Cost: 80, Duration: 78 sec, Activation Rate: 3%, Reaper Damage: 310%, Reaper Duration: 16 sec 4 MP Cost: 80, Duration: 84 sec, Activation Rate: 4%, Reaper Damage: 330%, Reaper Duration: 18 sec 5 MP Cost: 80, Duration: 90 sec, Activation Rate: 5%, Reaper Damage: 350%, Reaper Duration: 20 sec 6 MP Cost: 100, Duration: 96 sec, Activation Rate: 6%, Reaper Damage: 370%, Reaper Duration: 22 sec 7 MP Cost: 100, Duration: 102 sec, Activation Rate: 7%, Reaper Damage: 390%, Reaper Duration: 24 sec 8 MP Cost: 100, Duration: 108 sec, Activation Rate: 8%, Reaper Damage: 410%, Reaper Duration: 26 sec 9 MP Cost: 100, Duration: 114 sec, Activation Rate: 9%, Reaper Damage: 430%, Reaper Duration: 28 sec 10 MP Cost: 100, Duration: 120 sec, Activation Rate: 10%, Reaper Damage: 450%, Reaper Duration: 30 sec Blue Aura
Blue Aura
Description: You emanate a bright blue aura that increases defense, stamina, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: effect, special, affected
Maximum Level: 20
1 MP Cost: 24, Weapon Defense: +110, Max HP: +60, Magic Defense: +110, Allied Damage Distributed: 11%, Distributed Damage Absorbed: 39% 2 MP Cost: 24, Weapon Defense: +120, Max HP: +70, Magic Defense: +120, Allied Damage Distributed: 12%, Distributed Damage Absorbed: 38% 3 MP Cost: 26, Weapon Defense: +130, Max HP: +80, Magic Defense: +130, Allied Damage Distributed: 13%, Distributed Damage Absorbed: 37% 4 MP Cost: 26, Weapon Defense: +140, Max HP: +90, Magic Defense: +140, Allied Damage Distributed: 14%, Distributed Damage Absorbed: 36% 5 MP Cost: 28, Weapon Defense: +150, Max HP: +100, Magic Defense: +150, Allied Damage Distributed: 15%, Distributed Damage Absorbed: 35% 6 MP Cost: 28, Weapon Defense: +160, Max HP: +110, Magic Defense: +160, Allied Damage Distributed: 16%, Distributed Damage Absorbed: 34% 7 MP Cost: 30, Weapon Defense: +170, Max HP: +120, Magic Defense: +170, Allied Damage Distributed: 17%, Distributed Damage Absorbed: 33% 8 MP Cost: 30, Weapon Defense: +180, Max HP: +130, Magic Defense: +180, Allied Damage Distributed: 18%, Distributed Damage Absorbed: 32% 9 MP Cost: 32, Weapon Defense: +190, Max HP: +140, Magic Defense: +190, Allied Damage Distributed: 19%, Distributed Damage Absorbed: 31% 10 MP Cost: 32, Weapon Defense: +200, Max HP: +150, Magic Defense: +200, Allied Damage Distributed: 20%, Distributed Damage Absorbed: 30% 11 MP Cost: 34, Weapon Defense: +210, Max HP: +160, Magic Defense: +210, Allied Damage Distributed: 21%, Distributed Damage Absorbed: 29% 12 MP Cost: 34, Weapon Defense: +220, Max HP: +170, Magic Defense: +220, Allied Damage Distributed: 22%, Distributed Damage Absorbed: 28% 13 MP Cost: 36, Weapon Defense: +230, Max HP: +180, Magic Defense: +230, Allied Damage Distributed: 23%, Distributed Damage Absorbed: 27% 14 MP Cost: 36, Weapon Defense: +240, Max HP: +190, Magic Defense: +240, Allied Damage Distributed: 24%, Distributed Damage Absorbed: 26% 15 MP Cost: 38, Weapon Defense: +250, Max HP: +200, Magic Defense: +250, Allied Damage Distributed: 25%, Distributed Damage Absorbed: 25% 16 MP Cost: 38, Weapon Defense: +260, Max HP: +210, Magic Defense: +260, Allied Damage Distributed: 26%, Distributed Damage Absorbed: 24% 17 MP Cost: 40, Weapon Defense: +270, Max HP: +220, Magic Defense: +270, Allied Damage Distributed: 27%, Distributed Damage Absorbed: 23% 18 MP Cost: 40, Weapon Defense: +280, Max HP: +230, Magic Defense: +280, Allied Damage Distributed: 28%, Distributed Damage Absorbed: 22% 19 MP Cost: 42, Weapon Defense: +290, Max HP: +240, Magic Defense: +290, Allied Damage Distributed: 29%, Distributed Damage Absorbed: 21% 20 MP Cost: 42, Weapon Defense: +300, Max HP: +250, Magic Defense: +300, Allied Damage Distributed: 30%, Distributed Damage Absorbed: 20% Stance
Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 10
1 MP Cost: 60, Duration: 30 sec, Knock-back Resistance: +36% 2 MP Cost: 65, Duration: 60 sec, Knock-back Resistance: +42% 3 MP Cost: 65, Duration: 90 sec, Knock-back Resistance: +48% 4 MP Cost: 70, Duration: 120 sec, Knock-back Resistance: +54% 5 MP Cost: 75, Duration: 150 sec, Knock-back Resistance: +60% 6 MP Cost: 75, Duration: 180 sec, Knock-back Resistance: +66% 7 MP Cost: 80, Duration: 210 sec, Knock-back Resistance: +72% 8 MP Cost: 80, Duration: 240 sec, Knock-back Resistance: +78% 9 MP Cost: 85, Duration: 270 sec, Knock-back Resistance: +84% 10 MP Cost: 90, Duration: 300 sec, Knock-back Resistance: +90% 11 MP Cost: 90, Duration: 330 sec, Knock-back Resistance: +96% 12 MP Cost: 95, Duration: 360 sec, Knock-back Resistance: +102% Battle Mastery
Battle Mastery
Description: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.
Info: type = 1
Maximum Level: 20
1 Damage: +11%, Minimum Critical Damage: +1% 2 Damage: +12%, Minimum Critical Damage: +2% 3 Damage: +13%, Minimum Critical Damage: +3% 4 Damage: +14%, Minimum Critical Damage: +4% 5 Damage: +15%, Minimum Critical Damage: +5% 6 Damage: +16%, Minimum Critical Damage: +6% 7 Damage: +17%, Minimum Critical Damage: +7% 8 Damage: +18%, Minimum Critical Damage: +8% 9 Damage: +19%, Minimum Critical Damage: +9% 10 Damage: +20%, Minimum Critical Damage: +10% 11 Damage: +21%, Minimum Critical Damage: +11% 12 Damage: +22%, Minimum Critical Damage: +12% 13 Damage: +23%, Minimum Critical Damage: +13% 14 Damage: +24%, Minimum Critical Damage: +14% 15 Damage: +25%, Minimum Critical Damage: +15% 16 Damage: +26%, Minimum Critical Damage: +16% 17 Damage: +27%, Minimum Critical Damage: +17% 18 Damage: +28%, Minimum Critical Damage: +18% 19 Damage: +29%, Minimum Critical Damage: +19% 20 Damage: +30%, Minimum Critical Damage: +20% Advanced Blue Aura
Advanced Blue Aura
Description: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.
Info: type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing
Range: 300%
Pre-requisite: Level 20 Blue Aura
Animations: effect, special, affected
Maximum Level: 10
1 Active Effect - MP Cost: 44, Allied Damage Distributed: 31%, Defense: +6%, Passive Effect - Status Effect Resistance: +2%, Elemental Resistance: +2% 2 Active Effect - MP Cost: 46, Allied Damage Distributed: 32%, Defense: +12%, Passive Effect - Status Effect Resistance: +4%, Elemental Resistance: +4% 3 Active Effect - MP Cost: 48, Allied Damage Distributed: 33%, Defense: +18%, Passive Effect - Status Effect Resistance: +6%, Elemental Resistance: +6% 4 Active Effect - MP Cost: 50, Allied Damage Distributed: 34%, Defense: +24%, Passive Effect - Status Effect Resistance: +8%, Elemental Resistance: +8% 5 Active Effect - MP Cost: 52, Allied Damage Distributed: 35%, Defense: +30%, Passive Effect - Status Effect Resistance: +10%, Elemental Resistance: +10% 6 Active Effect - MP Cost: 54, Allied Damage Distributed: 36%, Defense: +36%, Passive Effect - Status Effect Resistance: +12%, Elemental Resistance: +12% 7 Active Effect - MP Cost: 56, Allied Damage Distributed: 37%, Defense: +42%, Passive Effect - Status Effect Resistance: +14%, Elemental Resistance: +14% 8 Active Effect - MP Cost: 58, Allied Damage Distributed: 38%, Defense: +48%, Passive Effect - Status Effect Resistance: +16%, Elemental Resistance: +16% 9 Active Effect - MP Cost: 60, Allied Damage Distributed: 39%, Defense: +54%, Passive Effect - Status Effect Resistance: +18%, Elemental Resistance: +18% 10 Active Effect - MP Cost: 62, Allied Damage Distributed: 40%, Defense: +60%, Passive Effect - Status Effect Resistance: +20%, Elemental Resistance: +20% Conversion
Conversion
Description: Consumes MP to rapidly increase your Max HP for a fixed period of time.
Info: type = 50
Animations: effect
Maximum Level: 10
1 MP Cost: 1900, Duration: 126 sec, Max HP: +64% 2 MP Cost: 1800, Duration: 132 sec, Max HP: +68% 3 MP Cost: 1700, Duration: 138 sec, Max HP: +72% 4 MP Cost: 1600, Duration: 144 sec, Max HP: +76% 5 MP Cost: 1500, Duration: 150 sec, Max HP: +80% 6 MP Cost: 1400, Duration: 156 sec, Max HP: +84% 7 MP Cost: 1300, Duration: 162 sec, Max HP: +88% 8 MP Cost: 1200, Duration: 168 sec, Max HP: +92% 9 MP Cost: 1100, Duration: 174 sec, Max HP: +96% 10 MP Cost: 1000, Duration: 180 sec, Max HP: +100% Body Boost
Body Boost
Description: Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. Cannot be dispelled.
Info: type = 98, dummyOf = 32111007&&32111008&&32111009
Maximum Level: 10
1 MP Cost: 54, Cooldown Time: 144 sec, Dark Aura: Duration: 60 sec, Damage: 22%, Yellow Aura: Duration: 60 sec, Speed: +4%, Attack Speed: -2, Dodge Rate: +22%, Blue Aura: Invincibility Duration: 5 sec 2 MP Cost: 58, Cooldown Time: 138 sec, Dark Aura: Duration: 60 sec, Damage: 24%, Yellow Aura: Duration: 60 sec, Speed: +8%, Attack Speed: -2, Dodge Rate: +24%, Blue Aura: Invincibility Duration: 6 sec 3 MP Cost: 62, Cooldown Time: 132 sec, Dark Aura: Duration: 60 sec, Damage: 26%, Yellow Aura: Duration: 60 sec, Speed: +12%, Attack Speed: -2, Dodge Rate: +26%, Blue Aura: Invincibility Duration: 6 sec 4 MP Cost: 66, Cooldown Time: 126 sec, Dark Aura: Duration: 60 sec, Damage: 28%, Yellow Aura: Duration: 60 sec, Speed: +16%, Attack Speed: -2, Dodge Rate: +28%, Blue Aura: Invincibility Duration: 7 sec 5 MP Cost: 70, Cooldown Time: 120 sec, Dark Aura: Duration: 60 sec, Damage: 30%, Yellow Aura: Duration: 60 sec, Speed: +20%, Attack Speed: -2, Dodge Rate: +30%, Blue Aura: Invincibility Duration: 7 sec 6 MP Cost: 74, Cooldown Time: 114 sec, Dark Aura: Duration: 60 sec, Damage: 32%, Yellow Aura: Duration: 60 sec, Speed: +24%, Attack Speed: -2, Dodge Rate: +32%, Blue Aura: Invincibility Duration: 8 sec 7 MP Cost: 78, Cooldown Time: 108 sec, Dark Aura: Duration: 60 sec, Damage: 34%, Yellow Aura: Duration: 60 sec, Speed: +28%, Attack Speed: -2, Dodge Rate: +34%, Blue Aura: Invincibility Duration: 8 sec 8 MP Cost: 82, Cooldown Time: 102 sec, Dark Aura: Duration: 60 sec, Damage: 36%, Yellow Aura: Duration: 60 sec, Speed: +32%, Attack Speed: -2, Dodge Rate: +36%, Blue Aura: Invincibility Duration: 9 sec 9 MP Cost: 86, Cooldown Time: 96 sec, Dark Aura: Duration: 60 sec, Damage: 38%, Yellow Aura: Duration: 60 sec, Speed: +36%, Attack Speed: -2, Dodge Rate: +38%, Blue Aura: Invincibility Duration: 9 sec 10 MP Cost: 90, Cooldown Time: 90 sec, Dark Aura: Duration: 60 sec, Damage: 40%, Yellow Aura: Duration: 60 sec, Speed: +40%, Attack Speed: -2, Dodge Rate: +40%, Blue Aura: Invincibility Duration: 10 sec Quintuple Blow
Quintuple Blow
Description: Quickly deals 5 attacks on multiple enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: deathBlow - 810 ms
Range: 230%
Pre-requisite: Level 20 Quad Blow
Final Attack: Staff
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 33, Damage: 102%, Number of Hits: 5, Max Enemies Hit: 8 2 MP Cost: 33, Damage: 104%, Number of Hits: 5, Max Enemies Hit: 8 3 MP Cost: 33, Damage: 106%, Number of Hits: 5, Max Enemies Hit: 8 4 MP Cost: 33, Damage: 108%, Number of Hits: 5, Max Enemies Hit: 8 5 MP Cost: 33, Damage: 110%, Number of Hits: 5, Max Enemies Hit: 8 6 MP Cost: 36, Damage: 112%, Number of Hits: 5, Max Enemies Hit: 8 7 MP Cost: 36, Damage: 114%, Number of Hits: 5, Max Enemies Hit: 8 8 MP Cost: 36, Damage: 116%, Number of Hits: 5, Max Enemies Hit: 8 9 MP Cost: 36, Damage: 118%, Number of Hits: 5, Max Enemies Hit: 8 10 MP Cost: 36, Damage: 120%, Number of Hits: 5, Max Enemies Hit: 8 11 MP Cost: 39, Damage: 122%, Number of Hits: 5, Max Enemies Hit: 8 12 MP Cost: 39, Damage: 124%, Number of Hits: 5, Max Enemies Hit: 8 13 MP Cost: 39, Damage: 126%, Number of Hits: 5, Max Enemies Hit: 8 14 MP Cost: 39, Damage: 128%, Number of Hits: 5, Max Enemies Hit: 8 15 MP Cost: 39, Damage: 130%, Number of Hits: 5, Max Enemies Hit: 8 16 MP Cost: 42, Damage: 132%, Number of Hits: 5, Max Enemies Hit: 8 17 MP Cost: 42, Damage: 134%, Number of Hits: 5, Max Enemies Hit: 8 18 MP Cost: 42, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 8 19 MP Cost: 42, Damage: 138%, Number of Hits: 5, Max Enemies Hit: 8 20 MP Cost: 42, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 8 Dark Shock
Dark Shock
Description: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies with an increased Critical Hit Rate. Cooldown decreases as your skill level increases.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: darkLightning - 1320 ms
Range: 400%
Final Attack: Staff
Animations: effect, hit.0
Maximum Level: 15
1 MP Cost: 65, Damage: 880%, Max Enemies Hit: 8, Critical Hit Rate: +10%, Cooldown Time: 15 sec 2 MP Cost: 65, Damage: 880%, Max Enemies Hit: 8, Critical Hit Rate: +10%, Cooldown Time: 15 sec 3 MP Cost: 65, Damage: 912%, Max Enemies Hit: 8, Critical Hit Rate: +10%, Cooldown Time: 13 sec 4 MP Cost: 70, Damage: 912%, Max Enemies Hit: 8, Critical Hit Rate: +20%, Cooldown Time: 13 sec 5 MP Cost: 70, Damage: 912%, Max Enemies Hit: 8, Critical Hit Rate: +20%, Cooldown Time: 13 sec 6 MP Cost: 70, Damage: 944%, Max Enemies Hit: 8, Critical Hit Rate: +20%, Cooldown Time: 11 sec 7 MP Cost: 75, Damage: 944%, Max Enemies Hit: 8, Critical Hit Rate: +30%, Cooldown Time: 11 sec 8 MP Cost: 75, Damage: 944%, Max Enemies Hit: 8, Critical Hit Rate: +30%, Cooldown Time: 11 sec 9 MP Cost: 75, Damage: 976%, Max Enemies Hit: 8, Critical Hit Rate: +30%, Cooldown Time: 9 sec 10 MP Cost: 80, Damage: 976%, Max Enemies Hit: 8, Critical Hit Rate: +40%, Cooldown Time: 9 sec 11 MP Cost: 80, Damage: 976%, Max Enemies Hit: 8, Critical Hit Rate: +40%, Cooldown Time: 9 sec 12 MP Cost: 80, Damage: 1008%, Max Enemies Hit: 8, Critical Hit Rate: +40%, Cooldown Time: 7 sec 13 MP Cost: 85, Damage: 1008%, Max Enemies Hit: 8, Critical Hit Rate: +50%, Cooldown Time: 7 sec 14 MP Cost: 85, Damage: 1008%, Max Enemies Hit: 8, Critical Hit Rate: +50%, Cooldown Time: 7 sec 15 MP Cost: 85, Damage: 1040%, Max Enemies Hit: 8, Critical Hit Rate: +50%, Cooldown Time: 5 sec Battlemage (IV)Advanced Dark Aura
Advanced Dark Aura
Description: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies have a chance of being afflicted with a damage over time effect.
Info: type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura
Range: 300%
Pre-requisite: Level 20 Dark Aura
Animations: effect, mob, special, affected
Maximum Level: 30
1 Active Effect - MP Cost: 35, Damage: +11%, When attacking, 21% chance to cause 115% damage every 1 sec for 2 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +1 2 Active Effect - MP Cost: 35, Damage: +11%, When attacking, 22% chance to cause 120% damage every 1 sec for 2 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +2 3 Active Effect - MP Cost: 35, Damage: +11%, When attacking, 23% chance to cause 125% damage every 1 sec for 2 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +3 4 Active Effect - MP Cost: 35, Damage: +12%, When attacking, 24% chance to cause 130% damage every 1 sec for 2 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +4 5 Active Effect - MP Cost: 35, Damage: +12%, When attacking, 25% chance to cause 135% damage every 1 sec for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +5 6 Active Effect - MP Cost: 40, Damage: +12%, When attacking, 26% chance to cause 140% damage every 1 sec for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +6 7 Active Effect - MP Cost: 40, Damage: +13%, When attacking, 27% chance to cause 145% damage every 1 sec for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +7 8 Active Effect - MP Cost: 40, Damage: +13%, When attacking, 28% chance to cause 150% damage every 1 sec for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +8 9 Active Effect - MP Cost: 40, Damage: +13%, When attacking, 29% chance to cause 155% damage every 1 sec for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +9 10 Active Effect - MP Cost: 40, Damage: +14%, When attacking, 30% chance to cause 160% damage every 1 sec for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +10 11 Active Effect - MP Cost: 45, Damage: +14%, When attacking, 31% chance to cause 165% damage every 1 sec for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +11 12 Active Effect - MP Cost: 45, Damage: +14%, When attacking, 32% chance to cause 170% damage every 1 sec for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +12 13 Active Effect - MP Cost: 45, Damage: +15%, When attacking, 33% chance to cause 175% damage every 1 sec for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +13 14 Active Effect - MP Cost: 45, Damage: +15%, When attacking, 34% chance to cause 180% damage every 1 sec for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +14 15 Active Effect - MP Cost: 45, Damage: +15%, When attacking, 35% chance to cause 185% damage every 1 sec for 5 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +15 16 Active Effect - MP Cost: 50, Damage: +16%, When attacking, 36% chance to cause 190% damage every 1 sec for 5 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +16 17 Active Effect - MP Cost: 50, Damage: +16%, When attacking, 37% chance to cause 195% damage every 1 sec for 5 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +17 18 Active Effect - MP Cost: 50, Damage: +16%, When attacking, 38% chance to cause 200% damage every 1 sec for 5 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +18 19 Active Effect - MP Cost: 50, Damage: +17%, When attacking, 39% chance to cause 205% damage every 1 sec for 5 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +19 20 Active Effect - MP Cost: 50, Damage: +17%, When attacking, 40% chance to cause 210% damage every 1 sec for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +20 21 Active Effect - MP Cost: 55, Damage: +17%, When attacking, 41% chance to cause 215% damage every 1 sec for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +21 22 Active Effect - MP Cost: 55, Damage: +18%, When attacking, 42% chance to cause 220% damage every 1 sec for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +22 23 Active Effect - MP Cost: 55, Damage: +18%, When attacking, 43% chance to cause 225% damage every 1 sec for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +23 24 Active Effect - MP Cost: 55, Damage: +18%, When attacking, 44% chance to cause 230% damage every 1 sec for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +24 25 Active Effect - MP Cost: 55, Damage: +19%, When attacking, 45% chance to cause 235% damage every 1 sec for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +25 26 Active Effect - MP Cost: 60, Damage: +19%, When attacking, 46% chance to cause 240% damage every 1 sec for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +26 27 Active Effect - MP Cost: 60, Damage: +19%, When attacking, 47% chance to cause 245% damage every 1 sec for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +27 28 Active Effect - MP Cost: 60, Damage: +20%, When attacking, 48% chance to cause 250% damage every 1 sec for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +28 29 Active Effect - MP Cost: 60, Damage: +20%, When attacking, 49% chance to cause 255% damage every 1 sec for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +29 30 Active Effect - MP Cost: 60, Damage: +20%, When attacking, 50% chance to cause 260% damage every 1 sec for 8 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +30 31 Active Effect - MP Cost: 65, Damage: +21%, When attacking, 51% chance to cause 265% damage every 1 sec for 8 sec, Stacks up to 4 times, Passive Effect - Magic ATT: +31 32 Active Effect - MP Cost: 65, Damage: +21%, When attacking, 52% chance to cause 270% damage every 1 sec for 8 sec, Stacks up to 4 times, Passive Effect - Magic ATT: +32 Advanced Yellow Aura
Advanced Yellow Aura
Description: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.
Info: type = 50, affectedSkill = 32101003
Range: 300%
Pre-requisite: Level 20 Yellow Aura
Animations: effect, special, affected
Maximum Level: 30
1 Active: MP Cost: 25, Speed: +21%, Attack Speed: -1, Dodge Rate: +6%, Enemy Speed: --1, Passive Effect - Dodge Rate: +6% 2 Active: MP Cost: 25, Speed: +21%, Attack Speed: -1, Dodge Rate: +6%, Enemy Speed: --2, Passive Effect - Dodge Rate: +6% 3 Active: MP Cost: 25, Speed: +22%, Attack Speed: -1, Dodge Rate: +7%, Enemy Speed: --3, Passive Effect - Dodge Rate: +7% 4 Active: MP Cost: 25, Speed: +22%, Attack Speed: -1, Dodge Rate: +7%, Enemy Speed: --4, Passive Effect - Dodge Rate: +7% 5 Active: MP Cost: 25, Speed: +23%, Attack Speed: -1, Dodge Rate: +8%, Enemy Speed: --5, Passive Effect - Dodge Rate: +8% 6 Active: MP Cost: 30, Speed: +23%, Attack Speed: -1, Dodge Rate: +8%, Enemy Speed: --6, Passive Effect - Dodge Rate: +8% 7 Active: MP Cost: 30, Speed: +24%, Attack Speed: -1, Dodge Rate: +9%, Enemy Speed: --7, Passive Effect - Dodge Rate: +9% 8 Active: MP Cost: 30, Speed: +24%, Attack Speed: -1, Dodge Rate: +9%, Enemy Speed: --8, Passive Effect - Dodge Rate: +9% 9 Active: MP Cost: 30, Speed: +25%, Attack Speed: -1, Dodge Rate: +10%, Enemy Speed: --9, Passive Effect - Dodge Rate: +10% 10 Active: MP Cost: 30, Speed: +25%, Attack Speed: -1, Dodge Rate: +10%, Enemy Speed: --10, Passive Effect - Dodge Rate: +10% 11 Active: MP Cost: 35, Speed: +26%, Attack Speed: -1, Dodge Rate: +11%, Enemy Speed: --11, Passive Effect - Dodge Rate: +11% 12 Active: MP Cost: 35, Speed: +26%, Attack Speed: -1, Dodge Rate: +11%, Enemy Speed: --12, Passive Effect - Dodge Rate: +11% 13 Active: MP Cost: 35, Speed: +27%, Attack Speed: -1, Dodge Rate: +12%, Enemy Speed: --13, Passive Effect - Dodge Rate: +12% 14 Active: MP Cost: 35, Speed: +27%, Attack Speed: -1, Dodge Rate: +12%, Enemy Speed: --14, Passive Effect - Dodge Rate: +12% 15 Active: MP Cost: 35, Speed: +28%, Attack Speed: -1, Dodge Rate: +13%, Enemy Speed: --15, Passive Effect - Dodge Rate: +13% 16 Active: MP Cost: 40, Speed: +28%, Attack Speed: -1, Dodge Rate: +13%, Enemy Speed: --16, Passive Effect - Dodge Rate: +13% 17 Active: MP Cost: 40, Speed: +29%, Attack Speed: -1, Dodge Rate: +14%, Enemy Speed: --17, Passive Effect - Dodge Rate: +14% 18 Active: MP Cost: 40, Speed: +29%, Attack Speed: -1, Dodge Rate: +14%, Enemy Speed: --18, Passive Effect - Dodge Rate: +14% 19 Active: MP Cost: 40, Speed: +30%, Attack Speed: -1, Dodge Rate: +15%, Enemy Speed: --19, Passive Effect - Dodge Rate: +15% 20 Active: MP Cost: 40, Speed: +30%, Attack Speed: -1, Dodge Rate: +15%, Enemy Speed: --20, Passive Effect - Dodge Rate: +15% 21 Active: MP Cost: 45, Speed: +31%, Attack Speed: -1, Dodge Rate: +16%, Enemy Speed: --21, Passive Effect - Dodge Rate: +16% 22 Active: MP Cost: 45, Speed: +31%, Attack Speed: -1, Dodge Rate: +16%, Enemy Speed: --22, Passive Effect - Dodge Rate: +16% 23 Active: MP Cost: 45, Speed: +32%, Attack Speed: -1, Dodge Rate: +17%, Enemy Speed: --23, Passive Effect - Dodge Rate: +17% 24 Active: MP Cost: 45, Speed: +32%, Attack Speed: -1, Dodge Rate: +17%, Enemy Speed: --24, Passive Effect - Dodge Rate: +17% 25 Active: MP Cost: 45, Speed: +33%, Attack Speed: -1, Dodge Rate: +18%, Enemy Speed: --25, Passive Effect - Dodge Rate: +18% 26 Active: MP Cost: 50, Speed: +33%, Attack Speed: -1, Dodge Rate: +18%, Enemy Speed: --26, Passive Effect - Dodge Rate: +18% 27 Active: MP Cost: 50, Speed: +34%, Attack Speed: -1, Dodge Rate: +19%, Enemy Speed: --27, Passive Effect - Dodge Rate: +19% 28 Active: MP Cost: 50, Speed: +34%, Attack Speed: -1, Dodge Rate: +19%, Enemy Speed: --28, Passive Effect - Dodge Rate: +19% 29 Active: MP Cost: 50, Speed: +35%, Attack Speed: -1, Dodge Rate: +20%, Enemy Speed: --29, Passive Effect - Dodge Rate: +20% 30 Active: MP Cost: 50, Speed: +35%, Attack Speed: -1, Dodge Rate: +20%, Enemy Speed: --30, Passive Effect - Dodge Rate: +20% 31 Active: MP Cost: 55, Speed: +36%, Attack Speed: -1, Dodge Rate: +21%, Enemy Speed: --31, Passive Effect - Dodge Rate: +21% 32 Active: MP Cost: 55, Speed: +36%, Attack Speed: -1, Dodge Rate: +21%, Enemy Speed: --32, Passive Effect - Dodge Rate: +21% Battle Rage
Battle Rage
Description: Temporarily focus all your attacks on a single target, dealing significantly more damage in the process. Also permanently increases HP, MP, Defense, and allows some degree of defense ignore.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 30, Duration: 66 sec, Damage: +11%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +1%, Max MP: +1%, Physical Defense: +5%, Magical Defense: +5%, Defense Ignored: +1% 2 MP Cost: 30, Duration: 72 sec, Damage: +12%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +2%, Max MP: +2%, Physical Defense: +10%, Magical Defense: +10%, Defense Ignored: +2% 3 MP Cost: 32, Duration: 78 sec, Damage: +13%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +3%, Max MP: +3%, Physical Defense: +15%, Magical Defense: +15%, Defense Ignored: +3% 4 MP Cost: 32, Duration: 84 sec, Damage: +14%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +4%, Max MP: +4%, Physical Defense: +20%, Magical Defense: +20%, Defense Ignored: +4% 5 MP Cost: 32, Duration: 90 sec, Damage: +15%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +5%, Max MP: +5%, Physical Defense: +25%, Magical Defense: +25%, Defense Ignored: +5% 6 MP Cost: 34, Duration: 96 sec, Damage: +16%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +6%, Max MP: +6%, Physical Defense: +30%, Magical Defense: +30%, Defense Ignored: +6% 7 MP Cost: 34, Duration: 102 sec, Damage: +17%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +7%, Max MP: +7%, Physical Defense: +35%, Magical Defense: +35%, Defense Ignored: +7% 8 MP Cost: 34, Duration: 108 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +8%, Max MP: +8%, Physical Defense: +40%, Magical Defense: +40%, Defense Ignored: +8% 9 MP Cost: 36, Duration: 114 sec, Damage: +19%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +9%, Max MP: +9%, Physical Defense: +45%, Magical Defense: +45%, Defense Ignored: +9% 10 MP Cost: 36, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +10%, Max MP: +10%, Physical Defense: +50%, Magical Defense: +50%, Defense Ignored: +10% 11 MP Cost: 36, Duration: 126 sec, Damage: +21%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +11%, Max MP: +11%, Physical Defense: +55%, Magical Defense: +55%, Defense Ignored: +11% 12 MP Cost: 38, Duration: 132 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +12%, Max MP: +12%, Physical Defense: +60%, Magical Defense: +60%, Defense Ignored: +12% 13 MP Cost: 38, Duration: 138 sec, Damage: +23%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +13%, Max MP: +13%, Physical Defense: +65%, Magical Defense: +65%, Defense Ignored: +13% 14 MP Cost: 38, Duration: 144 sec, Damage: +24%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +14%, Max MP: +14%, Physical Defense: +70%, Magical Defense: +70%, Defense Ignored: +14% 15 MP Cost: 40, Duration: 150 sec, Damage: +25%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +15%, Max MP: +15%, Physical Defense: +75%, Magical Defense: +75%, Defense Ignored: +15% 16 MP Cost: 40, Duration: 156 sec, Damage: +26%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +16%, Max MP: +16%, Physical Defense: +80%, Magical Defense: +80%, Defense Ignored: +16% 17 MP Cost: 40, Duration: 162 sec, Damage: +27%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +17%, Max MP: +17%, Physical Defense: +85%, Magical Defense: +85%, Defense Ignored: +17% 18 MP Cost: 42, Duration: 168 sec, Damage: +28%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +18%, Max MP: +18%, Physical Defense: +90%, Magical Defense: +90%, Defense Ignored: +18% 19 MP Cost: 42, Duration: 174 sec, Damage: +29%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +19%, Max MP: +19%, Physical Defense: +95%, Magical Defense: +95%, Defense Ignored: +19% 20 MP Cost: 42, Duration: 180 sec, Damage: +30%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +20%, Max MP: +20%, Physical Defense: +100%, Magical Defense: +100%, Defense Ignored: +20% 21 MP Cost: 44, Duration: 186 sec, Damage: +31%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +21%, Max MP: +21%, Physical Defense: +105%, Magical Defense: +105%, Defense Ignored: +21% 22 MP Cost: 44, Duration: 192 sec, Damage: +32%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +22%, Max MP: +22%, Physical Defense: +110%, Magical Defense: +110%, Defense Ignored: +22% 23 MP Cost: 44, Duration: 198 sec, Damage: +33%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +23%, Max MP: +23%, Physical Defense: +115%, Magical Defense: +115%, Defense Ignored: +23% 24 MP Cost: 46, Duration: 204 sec, Damage: +34%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +24%, Max MP: +24%, Physical Defense: +120%, Magical Defense: +120%, Defense Ignored: +24% 25 MP Cost: 46, Duration: 210 sec, Damage: +35%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +25%, Max MP: +25%, Physical Defense: +125%, Magical Defense: +125%, Defense Ignored: +25% 26 MP Cost: 46, Duration: 216 sec, Damage: +36%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +26%, Max MP: +26%, Physical Defense: +130%, Magical Defense: +130%, Defense Ignored: +26% 27 MP Cost: 48, Duration: 222 sec, Damage: +37%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +27%, Max MP: +27%, Physical Defense: +135%, Magical Defense: +135%, Defense Ignored: +27% 28 MP Cost: 48, Duration: 228 sec, Damage: +38%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +28%, Max MP: +28%, Physical Defense: +140%, Magical Defense: +140%, Defense Ignored: +28% 29 MP Cost: 48, Duration: 234 sec, Damage: +39%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +29%, Max MP: +29%, Physical Defense: +145%, Magical Defense: +145%, Defense Ignored: +29% 30 MP Cost: 50, Duration: 240 sec, Damage: +40%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +30%, Max MP: +30%, Physical Defense: +150%, Magical Defense: +150%, Defense Ignored: +30% 31 MP Cost: 50, Duration: 246 sec, Damage: +41%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +31%, Max MP: +31%, Physical Defense: +155%, Magical Defense: +155%, Defense Ignored: +31% 32 MP Cost: 50, Duration: 252 sec, Damage: +42%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +32%, Max MP: +32%, Physical Defense: +160%, Magical Defense: +160%, Defense Ignored: +32% Dark Genesis
Dark Genesis
Description: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. Improves Dark Shock's damage.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun
Delays: nemesis - 3240 ms
Range: 400%
Animations: effect, effect0, hit.0, hit.1, mob, tile.0, tile.1, tile.2
Maximum Level: 30
1 Active Effect - MP Cost: 400, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 32%, Stun Duration: 2 sec, Cooldown Time: 40 sec, Passive Effect - Dark Shock Damage: +2% 2 Active Effect - MP Cost: 400, Damage: 655%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 34%, Stun Duration: 2 sec, Cooldown Time: 40 sec, Passive Effect - Dark Shock Damage: +4% 3 Active Effect - MP Cost: 400, Damage: 670%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 2 sec, Cooldown Time: 38 sec, Passive Effect - Dark Shock Damage: +6% 4 Active Effect - MP Cost: 400, Damage: 685%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 38%, Stun Duration: 2 sec, Cooldown Time: 38 sec, Passive Effect - Dark Shock Damage: +8% 5 Active Effect - MP Cost: 400, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 40%, Stun Duration: 2 sec, Cooldown Time: 38 sec, Passive Effect - Dark Shock Damage: +10% 6 Active Effect - MP Cost: 400, Damage: 715%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 42%, Stun Duration: 2 sec, Cooldown Time: 36 sec, Passive Effect - Dark Shock Damage: +12% 7 Active Effect - MP Cost: 400, Damage: 730%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 44%, Stun Duration: 2 sec, Cooldown Time: 36 sec, Passive Effect - Dark Shock Damage: +14% 8 Active Effect - MP Cost: 400, Damage: 745%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 46%, Stun Duration: 2 sec, Cooldown Time: 36 sec, Passive Effect - Dark Shock Damage: +16% 9 Active Effect - MP Cost: 400, Damage: 760%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 48%, Stun Duration: 2 sec, Cooldown Time: 34 sec, Passive Effect - Dark Shock Damage: +18% 10 Active Effect - MP Cost: 400, Damage: 775%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 34 sec, Passive Effect - Dark Shock Damage: +20% 11 Active Effect - MP Cost: 400, Damage: 790%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 52%, Stun Duration: 3 sec, Cooldown Time: 34 sec, Passive Effect - Dark Shock Damage: +22% 12 Active Effect - MP Cost: 400, Damage: 805%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 3 sec, Cooldown Time: 32 sec, Passive Effect - Dark Shock Damage: +24% 13 Active Effect - MP Cost: 400, Damage: 820%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 56%, Stun Duration: 3 sec, Cooldown Time: 32 sec, Passive Effect - Dark Shock Damage: +26% 14 Active Effect - MP Cost: 400, Damage: 835%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 58%, Stun Duration: 3 sec, Cooldown Time: 32 sec, Passive Effect - Dark Shock Damage: +28% 15 Active Effect - MP Cost: 400, Damage: 850%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 60%, Stun Duration: 3 sec, Cooldown Time: 30 sec, Passive Effect - Dark Shock Damage: +30% 16 Active Effect - MP Cost: 400, Damage: 865%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 62%, Stun Duration: 3 sec, Cooldown Time: 30 sec, Passive Effect - Dark Shock Damage: +32% 17 Active Effect - MP Cost: 400, Damage: 880%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 64%, Stun Duration: 3 sec, Cooldown Time: 30 sec, Passive Effect - Dark Shock Damage: +34% 18 Active Effect - MP Cost: 400, Damage: 895%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 66%, Stun Duration: 3 sec, Cooldown Time: 28 sec, Passive Effect - Dark Shock Damage: +36% 19 Active Effect - MP Cost: 400, Damage: 910%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 68%, Stun Duration: 3 sec, Cooldown Time: 28 sec, Passive Effect - Dark Shock Damage: +38% 20 Active Effect - MP Cost: 400, Damage: 925%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 28 sec, Passive Effect - Dark Shock Damage: +40% 21 Active Effect - MP Cost: 400, Damage: 940%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 4 sec, Cooldown Time: 26 sec, Passive Effect - Dark Shock Damage: +42% 22 Active Effect - MP Cost: 400, Damage: 955%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 74%, Stun Duration: 4 sec, Cooldown Time: 26 sec, Passive Effect - Dark Shock Damage: +44% 23 Active Effect - MP Cost: 400, Damage: 970%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 76%, Stun Duration: 4 sec, Cooldown Time: 26 sec, Passive Effect - Dark Shock Damage: +46% 24 Active Effect - MP Cost: 400, Damage: 985%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 78%, Stun Duration: 4 sec, Cooldown Time: 24 sec, Passive Effect - Dark Shock Damage: +48% 25 Active Effect - MP Cost: 400, Damage: 1000%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 80%, Stun Duration: 4 sec, Cooldown Time: 24 sec, Passive Effect - Dark Shock Damage: +50% 26 Active Effect - MP Cost: 400, Damage: 1015%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 82%, Stun Duration: 4 sec, Cooldown Time: 24 sec, Passive Effect - Dark Shock Damage: +52% 27 Active Effect - MP Cost: 400, Damage: 1030%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 84%, Stun Duration: 4 sec, Cooldown Time: 22 sec, Passive Effect - Dark Shock Damage: +54% 28 Active Effect - MP Cost: 400, Damage: 1045%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 86%, Stun Duration: 4 sec, Cooldown Time: 22 sec, Passive Effect - Dark Shock Damage: +56% 29 Active Effect - MP Cost: 400, Damage: 1060%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 88%, Stun Duration: 4 sec, Cooldown Time: 22 sec, Passive Effect - Dark Shock Damage: +58% 30 Active Effect - MP Cost: 400, Damage: 1075%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 4 sec, Cooldown Time: 20 sec, Passive Effect - Dark Shock Damage: +60% 31 Active Effect - MP Cost: 400, Damage: 1090%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 92%, Stun Duration: 5 sec, Cooldown Time: 20 sec, Passive Effect - Dark Shock Damage: +62% 32 Active Effect - MP Cost: 400, Damage: 1105%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 94%, Stun Duration: 5 sec, Cooldown Time: 20 sec, Passive Effect - Dark Shock Damage: +64% Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Party Shield
Party Shield
Description: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.
Info: type = 36, massSpell = 1, zoneType = invincible
Range: 200%
Animations: effect.0, special.0, finish.0
Maximum Level: 30
1 MP Cost: 110, Duration: 10 sec 2 MP Cost: 110, Duration: 10 sec 3 MP Cost: 110, Duration: 13 sec 4 MP Cost: 110, Duration: 13 sec 5 MP Cost: 110, Duration: 13 sec 6 MP Cost: 110, Duration: 16 sec 7 MP Cost: 120, Duration: 16 sec 8 MP Cost: 120, Duration: 16 sec 9 MP Cost: 120, Duration: 19 sec 10 MP Cost: 120, Duration: 19 sec 11 MP Cost: 120, Duration: 19 sec 12 MP Cost: 120, Duration: 22 sec 13 MP Cost: 130, Duration: 22 sec 14 MP Cost: 130, Duration: 22 sec 15 MP Cost: 130, Duration: 25 sec 16 MP Cost: 130, Duration: 25 sec 17 MP Cost: 130, Duration: 25 sec 18 MP Cost: 130, Duration: 28 sec 19 MP Cost: 140, Duration: 28 sec 20 MP Cost: 140, Duration: 28 sec 21 MP Cost: 140, Duration: 31 sec 22 MP Cost: 140, Duration: 31 sec 23 MP Cost: 140, Duration: 31 sec 24 MP Cost: 140, Duration: 34 sec 25 MP Cost: 150, Duration: 34 sec 26 MP Cost: 150, Duration: 34 sec 27 MP Cost: 150, Duration: 37 sec 28 MP Cost: 150, Duration: 37 sec 29 MP Cost: 150, Duration: 37 sec 30 MP Cost: 150, Duration: 40 sec 31 MP Cost: 160, Duration: 40 sec 32 MP Cost: 160, Duration: 40 sec Twister Spin
Twister Spin
Description: You spin at an incredible speed, creating a twister that deals damage to nearby enemies and pulls them towards you. Level up the skill to decrease the skill's cooldown.
Info: type = 1, magicDamage = 1, pullTarget = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: cyclone - 1080 ms
Range: 300%
Animations: prepare, keydown, finish, hit.0
Maximum Level: 30
1 MP Cost: 25, Duration: 10 sec, Damage: 215%, Number of Hits: 1, Cooldown Time: 15 sec 2 MP Cost: 25, Duration: 10 sec, Damage: 220%, Number of Hits: 1, Cooldown Time: 15 sec 3 MP Cost: 25, Duration: 10 sec, Damage: 225%, Number of Hits: 1, Cooldown Time: 15 sec 4 MP Cost: 25, Duration: 10 sec, Damage: 230%, Number of Hits: 1, Cooldown Time: 15 sec 5 MP Cost: 25, Duration: 10 sec, Damage: 235%, Number of Hits: 1, Cooldown Time: 15 sec 6 MP Cost: 26, Duration: 12 sec, Damage: 240%, Number of Hits: 1, Cooldown Time: 15 sec 7 MP Cost: 26, Duration: 12 sec, Damage: 245%, Number of Hits: 1, Cooldown Time: 15 sec 8 MP Cost: 26, Duration: 12 sec, Damage: 250%, Number of Hits: 1, Cooldown Time: 15 sec 9 MP Cost: 26, Duration: 12 sec, Damage: 255%, Number of Hits: 1, Cooldown Time: 15 sec 10 MP Cost: 26, Duration: 12 sec, Damage: 260%, Number of Hits: 1, Cooldown Time: 14 sec 11 MP Cost: 26, Duration: 12 sec, Damage: 265%, Number of Hits: 1, Cooldown Time: 14 sec 12 MP Cost: 27, Duration: 14 sec, Damage: 270%, Number of Hits: 1, Cooldown Time: 14 sec 13 MP Cost: 27, Duration: 14 sec, Damage: 275%, Number of Hits: 1, Cooldown Time: 14 sec 14 MP Cost: 27, Duration: 14 sec, Damage: 280%, Number of Hits: 1, Cooldown Time: 14 sec 15 MP Cost: 27, Duration: 14 sec, Damage: 285%, Number of Hits: 1, Cooldown Time: 14 sec 16 MP Cost: 27, Duration: 14 sec, Damage: 290%, Number of Hits: 1, Cooldown Time: 14 sec 17 MP Cost: 27, Duration: 14 sec, Damage: 295%, Number of Hits: 1, Cooldown Time: 14 sec 18 MP Cost: 28, Duration: 16 sec, Damage: 300%, Number of Hits: 1, Cooldown Time: 14 sec 19 MP Cost: 28, Duration: 16 sec, Damage: 305%, Number of Hits: 1, Cooldown Time: 14 sec 20 MP Cost: 28, Duration: 16 sec, Damage: 310%, Number of Hits: 1, Cooldown Time: 13 sec 21 MP Cost: 28, Duration: 16 sec, Damage: 315%, Number of Hits: 1, Cooldown Time: 13 sec 22 MP Cost: 28, Duration: 16 sec, Damage: 320%, Number of Hits: 1, Cooldown Time: 13 sec 23 MP Cost: 28, Duration: 16 sec, Damage: 325%, Number of Hits: 1, Cooldown Time: 13 sec 24 MP Cost: 29, Duration: 18 sec, Damage: 330%, Number of Hits: 1, Cooldown Time: 13 sec 25 MP Cost: 29, Duration: 18 sec, Damage: 335%, Number of Hits: 1, Cooldown Time: 13 sec 26 MP Cost: 29, Duration: 18 sec, Damage: 340%, Number of Hits: 1, Cooldown Time: 13 sec 27 MP Cost: 29, Duration: 18 sec, Damage: 345%, Number of Hits: 1, Cooldown Time: 13 sec 28 MP Cost: 29, Duration: 18 sec, Damage: 350%, Number of Hits: 1, Cooldown Time: 13 sec 29 MP Cost: 29, Duration: 18 sec, Damage: 355%, Number of Hits: 1, Cooldown Time: 13 sec 30 MP Cost: 30, Duration: 20 sec, Damage: 360%, Number of Hits: 1, Cooldown Time: 12 sec 31 MP Cost: 30, Duration: 20 sec, Damage: 365%, Number of Hits: 1, Cooldown Time: 12 sec 32 MP Cost: 30, Duration: 20 sec, Damage: 370%, Number of Hits: 1, Cooldown Time: 12 sec Finishing Blow
Finishing Blow
Description: Quickly deals 6 attacks on multiple enemies with a chance to stun them.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun
Delays: finishBlow - 810 ms
Range: 230%
Pre-requisite: Level 20 Quintuple Blow
Final Attack: Staff
Animations: hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, effect, mob
Maximum Level: 30
1 MP Cost: 45, Damage: 142%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 2 sec, Critical Hit Rate: +11% 2 MP Cost: 45, Damage: 144%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 2 sec, Critical Hit Rate: +11% 3 MP Cost: 45, Damage: 146%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 2 sec, Critical Hit Rate: +12% 4 MP Cost: 45, Damage: 148%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 2 sec, Critical Hit Rate: +12% 5 MP Cost: 45, Damage: 150%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 2 sec, Critical Hit Rate: +13% 6 MP Cost: 48, Damage: 152%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 2 sec, Critical Hit Rate: +13% 7 MP Cost: 48, Damage: 154%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 2 sec, Critical Hit Rate: +14% 8 MP Cost: 48, Damage: 156%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 2 sec, Critical Hit Rate: +14% 9 MP Cost: 48, Damage: 158%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 2 sec, Critical Hit Rate: +15% 10 MP Cost: 48, Damage: 160%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 2 sec, Critical Hit Rate: +15% 11 MP Cost: 51, Damage: 162%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 3 sec, Critical Hit Rate: +16% 12 MP Cost: 51, Damage: 164%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 3 sec, Critical Hit Rate: +16% 13 MP Cost: 51, Damage: 166%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 3 sec, Critical Hit Rate: +17% 14 MP Cost: 51, Damage: 168%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 3 sec, Critical Hit Rate: +17% 15 MP Cost: 51, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 3 sec, Critical Hit Rate: +18% 16 MP Cost: 54, Damage: 172%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 62%, Stun Duration: 3 sec, Critical Hit Rate: +18% 17 MP Cost: 54, Damage: 174%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 64%, Stun Duration: 3 sec, Critical Hit Rate: +19% 18 MP Cost: 54, Damage: 176%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 3 sec, Critical Hit Rate: +19% 19 MP Cost: 54, Damage: 178%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 68%, Stun Duration: 3 sec, Critical Hit Rate: +20% 20 MP Cost: 54, Damage: 180%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 3 sec, Critical Hit Rate: +20% 21 MP Cost: 57, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 4 sec, Critical Hit Rate: +21% 22 MP Cost: 57, Damage: 184%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 74%, Stun Duration: 4 sec, Critical Hit Rate: +21% 23 MP Cost: 57, Damage: 186%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 76%, Stun Duration: 4 sec, Critical Hit Rate: +22% 24 MP Cost: 57, Damage: 188%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 78%, Stun Duration: 4 sec, Critical Hit Rate: +22% 25 MP Cost: 57, Damage: 190%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 4 sec, Critical Hit Rate: +23% 26 MP Cost: 60, Damage: 192%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 82%, Stun Duration: 4 sec, Critical Hit Rate: +23% 27 MP Cost: 60, Damage: 194%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 84%, Stun Duration: 4 sec, Critical Hit Rate: +24% 28 MP Cost: 60, Damage: 196%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 86%, Stun Duration: 4 sec, Critical Hit Rate: +24% 29 MP Cost: 60, Damage: 198%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 88%, Stun Duration: 4 sec, Critical Hit Rate: +25% 30 MP Cost: 60, Damage: 200%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 90%, Stun Duration: 4 sec, Critical Hit Rate: +25% 31 MP Cost: 63, Damage: 202%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 92%, Stun Duration: 5 sec, Critical Hit Rate: +26% 32 MP Cost: 63, Damage: 204%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 94%, Stun Duration: 5 sec, Critical Hit Rate: +26% Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Wild Hunter (I)네이쳐스 드레인
네이쳐스 드레인
Description: 공격 시 일정확률로 데미지의 일부를 HP와 MP로 회복한다. 단, 한번의 공격으로 최대 10% 이상은 회복할 수 없다.
Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack
Maximum Level: 1
공격 시 #prop% 확률로 데미지의 #x%를 HP와 MP로 회복
공격 시 20% 확률로 데미지의 100%를 HP와 MP로 회복Jaguar Rider
Jaguar Rider
Description: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases. When riding the [Snow White] Jaguar, gain a 50% Stance Rate.
Info: type = 13
Animations: effect, special, special0
Maximum Level: 15
1 MP Cost: 20, Max HP: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +1%, Speed: 12%, Jump: +40% 2 MP Cost: 20, Max HP: +14%, Critical Hit Rate: +14%, Minimum Critical Damage: +2%, Speed: 14%, Jump: +40% 3 MP Cost: 20, Max HP: +16%, Critical Hit Rate: +16%, Minimum Critical Damage: +2%, Speed: 16%, Jump: +40% 4 MP Cost: 20, Max HP: +18%, Critical Hit Rate: +18%, Minimum Critical Damage: +3%, Speed: 18%, Jump: +40% 5 MP Cost: 20, Max HP: +20%, Critical Hit Rate: +20%, Minimum Critical Damage: +3%, Speed: 20%, Jump: +40% 6 MP Cost: 20, Max HP: +22%, Critical Hit Rate: +22%, Minimum Critical Damage: +4%, Speed: 22%, Jump: +40% 7 MP Cost: 20, Max HP: +24%, Critical Hit Rate: +24%, Minimum Critical Damage: +4%, Speed: 24%, Jump: +40% 8 MP Cost: 20, Max HP: +26%, Critical Hit Rate: +26%, Minimum Critical Damage: +5%, Speed: 26%, Jump: +40% 9 MP Cost: 20, Max HP: +28%, Critical Hit Rate: +28%, Minimum Critical Damage: +5%, Speed: 28%, Jump: +40% 10 MP Cost: 20, Max HP: +30%, Critical Hit Rate: +30%, Minimum Critical Damage: +6%, Speed: 30%, Jump: +40% 11 MP Cost: 20, Max HP: +32%, Critical Hit Rate: +32%, Minimum Critical Damage: +6%, Speed: 32%, Jump: +40% 12 MP Cost: 20, Max HP: +34%, Critical Hit Rate: +34%, Minimum Critical Damage: +7%, Speed: 34%, Jump: +40% 13 MP Cost: 20, Max HP: +36%, Critical Hit Rate: +36%, Minimum Critical Damage: +7%, Speed: 36%, Jump: +40% 14 MP Cost: 20, Max HP: +38%, Critical Hit Rate: +38%, Minimum Critical Damage: +8%, Speed: 38%, Jump: +40% 15 MP Cost: 20, Max HP: +40%, Critical Hit Rate: +40%, Minimum Critical Damage: +8%, Speed: 40%, Jump: +40% Triple Shot
Triple Shot
Description: Quickly fires three consecutive arrows.
Info: type = 2, movingAttack = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 5, Damage: 92%, Number of Hits: 3 2 MP Cost: 6, Damage: 94%, Number of Hits: 3 3 MP Cost: 6, Damage: 96%, Number of Hits: 3 4 MP Cost: 7, Damage: 98%, Number of Hits: 3 5 MP Cost: 7, Damage: 100%, Number of Hits: 3 6 MP Cost: 8, Damage: 102%, Number of Hits: 3 7 MP Cost: 8, Damage: 104%, Number of Hits: 3 8 MP Cost: 9, Damage: 106%, Number of Hits: 3 9 MP Cost: 9, Damage: 108%, Number of Hits: 3 10 MP Cost: 10, Damage: 110%, Number of Hits: 3 11 MP Cost: 10, Damage: 112%, Number of Hits: 3 12 MP Cost: 11, Damage: 114%, Number of Hits: 3 13 MP Cost: 11, Damage: 116%, Number of Hits: 3 14 MP Cost: 12, Damage: 118%, Number of Hits: 3 15 MP Cost: 12, Damage: 120%, Number of Hits: 3 16 MP Cost: 13, Damage: 122%, Number of Hits: 3 17 MP Cost: 13, Damage: 124%, Number of Hits: 3 18 MP Cost: 14, Damage: 126%, Number of Hits: 3 19 MP Cost: 14, Damage: 128%, Number of Hits: 3 20 MP Cost: 15, Damage: 130%, Number of Hits: 3 Crossbow Booster
Crossbow Booster
Description: Increases the attack speed of your weapon. Must have a crossbow equipped.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec Jag Jump
Jag Jump
Description: Your Jaguar double jumps a set distance.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: doubleJump - 720 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, jump a certain distance 2 MP Cost: 26, jump a certain distance 3 MP Cost: 24, jump a certain distance 4 MP Cost: 22, jump a certain distance 5 MP Cost: 20, jump a certain distance 6 MP Cost: 18, jump a certain distance 7 MP Cost: 16, jump a certain distance 8 MP Cost: 14, jump a certain distance 9 MP Cost: 12, jump a certain distance 10 MP Cost: 10, jump a certain distance Wild Hunter (II)Physical Training
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Crossbow Mastery
Crossbow Mastery
Description: Increases the weapon mastery and accuracy of Crossbows.
Info: type = 50
Maximum Level: 10
1 Crossbow Mastery: +14%, Accuracy: +12 2 Crossbow Mastery: +18%, Accuracy: +24 3 Crossbow Mastery: +22%, Accuracy: +36 4 Crossbow Mastery: +26%, Accuracy: +48 5 Crossbow Mastery: +30%, Accuracy: +60 6 Crossbow Mastery: +34%, Accuracy: +72 7 Crossbow Mastery: +38%, Accuracy: +84 8 Crossbow Mastery: +42%, Accuracy: +96 9 Crossbow Mastery: +46%, Accuracy: +108 10 Crossbow Mastery: +50%, Accuracy: +120 Final Attack
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Crossbow Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150% It's Raining Mines (hidden self-destruct)
It's Raining Mines (hidden self-destruct)
Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.
Info: type = 33, selfDestructMinion = 1
Summon Range: die = 60%
Summon Mob Count: die = 3
Animations: hit.0, summon.summoned, summon.stand, summon.attack1, summon.die
Maximum Level: 10
1 Duration: 2 sec 2 Duration: 2 sec 3 Duration: 2 sec 4 Duration: 2 sec 5 Duration: 2 sec 6 Duration: 2 sec 7 Duration: 2 sec 8 Duration: 2 sec 9 Duration: 2 sec 10 Duration: 2 sec Jaguar Rawr
Jaguar Rawr
Description: Have your jaguar roar at enemies, dealing damage and knocking them back. Knocked back monsters will be stunned.
Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun
Delays: knockback - 1050 ms
Range: 260%
Final Attack: Crossbow
Animations: hit.0, effect, mob
Maximum Level: 5
1 MP Cost: 11, Damage: 208%, Stun Duration: 3 sec 2 MP Cost: 11, Damage: 226%, Stun Duration: 3 sec 3 MP Cost: 11, Damage: 244%, Stun Duration: 3 sec 4 MP Cost: 18, Damage: 262%, Stun Duration: 4 sec 5 MP Cost: 18, Damage: 280%, Stun Duration: 4 sec Soul Arrow: Crossbow
Soul Arrow: Crossbow
Description: Allows you to use your Crossbow without spending ammo for a fixed amount of time.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect, ball
Maximum Level: 5
1 MP Cost: 15, Duration: 60 sec 2 MP Cost: 15, Duration: 120 sec 3 MP Cost: 15, Duration: 180 sec 4 MP Cost: 20, Duration: 240 sec 5 MP Cost: 20, Duration: 300 sec Ricochet
Ricochet
Description: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.
Info: type = 2, mes = stun, piercing = 1, movingAttack = 1
Final Attack: Crossbow
Animations: hit.0, ball, mob, effect
Maximum Level: 20
1 MP Cost: 14, Damage: 284%, Max Enemies Hit: 8, Stun Rate: 22%, Stun Duration: 2 sec 2 MP Cost: 15, Damage: 288%, Max Enemies Hit: 8, Stun Rate: 24%, Stun Duration: 2 sec 3 MP Cost: 15, Damage: 292%, Max Enemies Hit: 8, Stun Rate: 26%, Stun Duration: 2 sec 4 MP Cost: 16, Damage: 296%, Max Enemies Hit: 8, Stun Rate: 28%, Stun Duration: 2 sec 5 MP Cost: 16, Damage: 300%, Max Enemies Hit: 8, Stun Rate: 30%, Stun Duration: 3 sec 6 MP Cost: 17, Damage: 304%, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 3 sec 7 MP Cost: 17, Damage: 308%, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 3 sec 8 MP Cost: 18, Damage: 312%, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 3 sec 9 MP Cost: 18, Damage: 316%, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 3 sec 10 MP Cost: 19, Damage: 320%, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 4 sec 11 MP Cost: 19, Damage: 324%, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 4 sec 12 MP Cost: 20, Damage: 328%, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 4 sec 13 MP Cost: 20, Damage: 332%, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 4 sec 14 MP Cost: 21, Damage: 336%, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 4 sec 15 MP Cost: 21, Damage: 340%, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 5 sec 16 MP Cost: 22, Damage: 344%, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 5 sec 17 MP Cost: 22, Damage: 348%, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 5 sec 18 MP Cost: 23, Damage: 352%, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 5 sec 19 MP Cost: 23, Damage: 356%, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 5 sec 20 MP Cost: 24, Damage: 360%, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 6 sec Silver Hawk
Silver Hawk
Description: Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
Info: type = 33, minionAttack = stun
Delays: alert2 - 600 ms
Summon Range: attack1 = 200%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1.info.hit, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, mob
Maximum Level: 15
1 MP Cost: 40, Duration: 96 sec, Damage: 158%, Stun Rate: 42% 2 MP Cost: 44, Duration: 102 sec, Damage: 166%, Stun Rate: 45% 3 MP Cost: 44, Duration: 108 sec, Damage: 174%, Stun Rate: 48% 4 MP Cost: 48, Duration: 114 sec, Damage: 182%, Stun Rate: 51% 5 MP Cost: 48, Duration: 120 sec, Damage: 190%, Stun Rate: 54% 6 MP Cost: 52, Duration: 126 sec, Damage: 198%, Stun Rate: 57% 7 MP Cost: 52, Duration: 132 sec, Damage: 206%, Stun Rate: 60% 8 MP Cost: 56, Duration: 138 sec, Damage: 214%, Stun Rate: 63% 9 MP Cost: 56, Duration: 144 sec, Damage: 222%, Stun Rate: 66% 10 MP Cost: 60, Duration: 150 sec, Damage: 230%, Stun Rate: 69% 11 MP Cost: 60, Duration: 156 sec, Damage: 238%, Stun Rate: 72% 12 MP Cost: 64, Duration: 162 sec, Damage: 246%, Stun Rate: 75% 13 MP Cost: 64, Duration: 168 sec, Damage: 254%, Stun Rate: 78% 14 MP Cost: 68, Duration: 174 sec, Damage: 262%, Stun Rate: 81% 15 MP Cost: 68, Duration: 180 sec, Damage: 270%, Stun Rate: 84% It's Raining Mines
It's Raining Mines
Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.
Info: type = 11, summonMinion = 1, condition = time
Delays: mine - 1350 ms
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 15, Duration: 46, Mine Damage: 190% 2 MP Cost: 18, Duration: 52, Mine Damage: 200% 3 MP Cost: 18, Duration: 58, Mine Damage: 210% 4 MP Cost: 21, Duration: 64, Mine Damage: 220% 5 MP Cost: 21, Duration: 70, Mine Damage: 230% 6 MP Cost: 24, Duration: 76, Mine Damage: 240% 7 MP Cost: 24, Duration: 82, Mine Damage: 250% 8 MP Cost: 27, Duration: 88, Mine Damage: 260% 9 MP Cost: 27, Duration: 94, Mine Damage: 270% 10 MP Cost: 30, Duration: 100, Mine Damage: 280% Howling
Howling
Description: Your Jaguar unleashes a fearsome howl, temporarily increasing you and your party member's combat powers. [Cooldown Time: 240 sec]
Note: Given the skill read-out, it appears only the "Party Attack" bonus is applied to the party, and everything else is personal to the Wild Hunter.
Info: type = 11, pvp = 1
Delays: swallow_attack - 720 ms
Range: 300%
Animations: effect
Maximum Level: 10
1 MP Cost: 11, Duration: 150 sec, Damage Taken: -2%, Avoid Rate: +2%, Max MP: +2%, Critical Hit Rate: +1%, Party Attack: +1% 2 MP Cost: 11, Duration: 160 sec, Damage Taken: -4%, Avoid Rate: +4%, Max MP: +4%, Critical Hit Rate: +1%, Party Attack: +2% 3 MP Cost: 13, Duration: 170 sec, Damage Taken: -6%, Avoid Rate: +6%, Max MP: +6%, Critical Hit Rate: +2%, Party Attack: +3% 4 MP Cost: 13, Duration: 180 sec, Damage Taken: -8%, Avoid Rate: +8%, Max MP: +8%, Critical Hit Rate: +2%, Party Attack: +4% 5 MP Cost: 15, Duration: 190 sec, Damage Taken: -10%, Avoid Rate: +10%, Max MP: +10%, Critical Hit Rate: +3%, Party Attack: +5% 6 MP Cost: 15, Duration: 200 sec, Damage Taken: -12%, Avoid Rate: +12%, Max MP: +12%, Critical Hit Rate: +3%, Party Attack: +6% 7 MP Cost: 15, Duration: 210 sec, Damage Taken: -14%, Avoid Rate: +14%, Max MP: +14%, Critical Hit Rate: +4%, Party Attack: +7% 8 MP Cost: 17, Duration: 220 sec, Damage Taken: -16%, Avoid Rate: +16%, Max MP: +16%, Critical Hit Rate: +4%, Party Attack: +8% 9 MP Cost: 17, Duration: 230 sec, Damage Taken: -18%, Avoid Rate: +18%, Max MP: +18%, Critical Hit Rate: +5%, Party Attack: +9% 10 MP Cost: 19, Duration: 240 sec, Damage Taken: -20%, Avoid Rate: +20%, Max MP: +20%, Critical Hit Rate: +5%, Party Attack: +10% Wild Hunter (III)Dodge
Dodge
Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits.
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits 2 Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits 3 Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits 4 Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits 5 Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits 6 Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits 7 Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits 8 Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits 9 Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits 10 Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits Jaguar Boost
Jaguar Boost
Description: Further enhances the Jaguar Rider skill.
Info: type = 50
Animations: special
Maximum Level: 15
1 While Mounted: Speed: +6%, Jaguar Skill Damage: +12%, Knock-back Resistance: +19% 2 While Mounted: Speed: +7%, Jaguar Skill Damage: +14%, Knock-back Resistance: +21% 3 While Mounted: Speed: +7%, Jaguar Skill Damage: +16%, Knock-back Resistance: +23% 4 While Mounted: Speed: +8%, Jaguar Skill Damage: +18%, Knock-back Resistance: +27% 5 While Mounted: Speed: +9%, Jaguar Skill Damage: +20%, Knock-back Resistance: +29% 6 While Mounted: Speed: +9%, Jaguar Skill Damage: +22%, Knock-back Resistance: +31% 7 While Mounted: Speed: +10%, Jaguar Skill Damage: +24%, Knock-back Resistance: +35% 8 While Mounted: Speed: +10%, Jaguar Skill Damage: +26%, Knock-back Resistance: +37% 9 While Mounted: Speed: +11%, Jaguar Skill Damage: +28%, Knock-back Resistance: +39% 10 While Mounted: Speed: +12%, Jaguar Skill Damage: +30%, Knock-back Resistance: +43% 11 While Mounted: Speed: +12%, Jaguar Skill Damage: +32%, Knock-back Resistance: +45% 12 While Mounted: Speed: +13%, Jaguar Skill Damage: +34%, Knock-back Resistance: +47% 13 While Mounted: Speed: +13%, Jaguar Skill Damage: +36%, Knock-back Resistance: +51% 14 While Mounted: Speed: +14%, Jaguar Skill Damage: +38%, Knock-back Resistance: +53% 15 While Mounted: Speed: +15%, Jaguar Skill Damage: +40%, Knock-back Resistance: +55% Concentration
Concentration
Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Can be used with other buffs.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Duration: 66 sec, Weapon ATT: +11, MP Cost for all skills: -6% 2 MP Cost: 14, Duration: 72 sec, Weapon ATT: +12, MP Cost for all skills: -7% 3 MP Cost: 16, Duration: 78 sec, Weapon ATT: +13, MP Cost for all skills: -8% 4 MP Cost: 18, Duration: 84 sec, Weapon ATT: +14, MP Cost for all skills: -9% 5 MP Cost: 20, Duration: 90 sec, Weapon ATT: +15, MP Cost for all skills: -10% 6 MP Cost: 22, Duration: 96 sec, Weapon ATT: +16, MP Cost for all skills: -11% 7 MP Cost: 24, Duration: 102 sec, Weapon ATT: +17, MP Cost for all skills: -12% 8 MP Cost: 26, Duration: 108 sec, Weapon ATT: +18, MP Cost for all skills: -13% 9 MP Cost: 28, Duration: 114 sec, Weapon ATT: +19, MP Cost for all skills: -14% 10 MP Cost: 30, Duration: 120 sec, Weapon ATT: +20, MP Cost for all skills: -15% 11 MP Cost: 32, Duration: 126 sec, Weapon ATT: +21, MP Cost for all skills: -16% 12 MP Cost: 34, Duration: 132 sec, Weapon ATT: +22, MP Cost for all skills: -17% 13 MP Cost: 36, Duration: 138 sec, Weapon ATT: +23, MP Cost for all skills: -18% 14 MP Cost: 38, Duration: 144 sec, Weapon ATT: +24, MP Cost for all skills: -19% 15 MP Cost: 40, Duration: 150 sec, Weapon ATT: +25, MP Cost for all skills: -20% 16 MP Cost: 42, Duration: 156 sec, Weapon ATT: +26, MP Cost for all skills: -21% 17 MP Cost: 44, Duration: 162 sec, Weapon ATT: +27, MP Cost for all skills: -22% 18 MP Cost: 46, Duration: 168 sec, Weapon ATT: +28, MP Cost for all skills: -23% 19 MP Cost: 48, Duration: 174 sec, Weapon ATT: +29, MP Cost for all skills: -24% 20 MP Cost: 50, Duration: 180 sec, Weapon ATT: +30, MP Cost for all skills: -25% Beast Form
Beast Form
Description: Your Jaguar appears to spout red wings, increasing Max HP, ATT, Movement Speed, and Attack Speed by one level. Cannot be dispelled. [Cooldown: 2 min 30 sec]
Info: type = 10
Delays: wildbeast - 1530 ms
Animations: effect, effect0, special, special0, finish, finish0, back_effect0, back_effect, back, back_finish
Maximum Level: 30
1 MP Cost: 100, Duration: 63 sec, Max HP: +22%, Weapon ATT: +10%, Speed: +1%, Attack Speed: -1 2 MP Cost: 100, Duration: 66 sec, Max HP: +24%, Weapon ATT: +10%, Speed: +1%, Attack Speed: -1 3 MP Cost: 100, Duration: 69 sec, Max HP: +26%, Weapon ATT: +12%, Speed: +2%, Attack Speed: -1 4 MP Cost: 100, Duration: 72 sec, Max HP: +28%, Weapon ATT: +12%, Speed: +2%, Attack Speed: -1 5 MP Cost: 100, Duration: 75 sec, Max HP: +30%, Weapon ATT: +12%, Speed: +3%, Attack Speed: -1 6 MP Cost: 110, Duration: 78 sec, Max HP: +32%, Weapon ATT: +14%, Speed: +3%, Attack Speed: -1 7 MP Cost: 110, Duration: 81 sec, Max HP: +34%, Weapon ATT: +14%, Speed: +4%, Attack Speed: -1 8 MP Cost: 110, Duration: 84 sec, Max HP: +36%, Weapon ATT: +14%, Speed: +4%, Attack Speed: -1 9 MP Cost: 110, Duration: 87 sec, Max HP: +38%, Weapon ATT: +16%, Speed: +5%, Attack Speed: -1 10 MP Cost: 110, Duration: 90 sec, Max HP: +40%, Weapon ATT: +16%, Speed: +5%, Attack Speed: -1 11 MP Cost: 110, Duration: 93 sec, Max HP: +42%, Weapon ATT: +16%, Speed: +6%, Attack Speed: -1 12 MP Cost: 120, Duration: 96 sec, Max HP: +44%, Weapon ATT: +18%, Speed: +6%, Attack Speed: -1 13 MP Cost: 120, Duration: 99 sec, Max HP: +46%, Weapon ATT: +18%, Speed: +7%, Attack Speed: -1 14 MP Cost: 120, Duration: 102 sec, Max HP: +48%, Weapon ATT: +18%, Speed: +7%, Attack Speed: -1 15 MP Cost: 120, Duration: 105 sec, Max HP: +50%, Weapon ATT: +20%, Speed: +8%, Attack Speed: -1 16 MP Cost: 120, Duration: 108 sec, Max HP: +52%, Weapon ATT: +20%, Speed: +8%, Attack Speed: -1 17 MP Cost: 120, Duration: 111 sec, Max HP: +54%, Weapon ATT: +20%, Speed: +9%, Attack Speed: -1 18 MP Cost: 130, Duration: 114 sec, Max HP: +56%, Weapon ATT: +22%, Speed: +9%, Attack Speed: -1 19 MP Cost: 130, Duration: 117 sec, Max HP: +58%, Weapon ATT: +22%, Speed: +10%, Attack Speed: -1 20 MP Cost: 130, Duration: 120 sec, Max HP: +60%, Weapon ATT: +22%, Speed: +10%, Attack Speed: -1 21 MP Cost: 130, Duration: 123 sec, Max HP: +62%, Weapon ATT: +24%, Speed: +11%, Attack Speed: -1 22 MP Cost: 130, Duration: 126 sec, Max HP: +64%, Weapon ATT: +24%, Speed: +11%, Attack Speed: -1 23 MP Cost: 130, Duration: 129 sec, Max HP: +66%, Weapon ATT: +24%, Speed: +12%, Attack Speed: -1 24 MP Cost: 140, Duration: 132 sec, Max HP: +68%, Weapon ATT: +26%, Speed: +12%, Attack Speed: -1 25 MP Cost: 140, Duration: 135 sec, Max HP: +70%, Weapon ATT: +26%, Speed: +13%, Attack Speed: -1 26 MP Cost: 140, Duration: 138 sec, Max HP: +72%, Weapon ATT: +26%, Speed: +13%, Attack Speed: -1 27 MP Cost: 140, Duration: 141 sec, Max HP: +74%, Weapon ATT: +28%, Speed: +14%, Attack Speed: -1 28 MP Cost: 140, Duration: 144 sec, Max HP: +76%, Weapon ATT: +28%, Speed: +14%, Attack Speed: -1 29 MP Cost: 140, Duration: 147 sec, Max HP: +78%, Weapon ATT: +28%, Speed: +15%, Attack Speed: -1 30 MP Cost: 150, Duration: 150 sec, Max HP: +80%, Weapon ATT: +30%, Speed: +15%, Attack Speed: -1 31 MP Cost: 150, Duration: 153 sec, Max HP: +82%, Weapon ATT: +30%, Speed: +16%, Attack Speed: -1 32 MP Cost: 150, Duration: 156 sec, Max HP: +84%, Weapon ATT: +30%, Speed: +16%, Attack Speed: -1 Swipe
Swipe
Description: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.
Info: type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1
Delays: clawCut - 1530 ms
Range: 180%
Final Attack: Crossbow
Animations: effect, hit.0, hit.1, hit.2
Maximum Level: 10
1 MP Cost: 20, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 1% damage as HP 2 MP Cost: 20, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 1% damage as HP 3 MP Cost: 21, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 2% damage as HP 4 MP Cost: 21, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 2% damage as HP 5 MP Cost: 21, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 3% damage as HP 6 MP Cost: 22, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 3% damage as HP 7 MP Cost: 22, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 4% damage as HP 8 MP Cost: 22, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 4% damage as HP 9 MP Cost: 23, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 5% damage as HP 10 MP Cost: 23, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 5% damage as HP Blind
Blind
Description: Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy and Defense. However, Boss Monster defense cannot be lowered.
Info: type = 11, mes = darkness, condition = attack
Delays: alert4 - 900 ms
Animations: effect, mob
Maximum Level: 10
1 MP Cost: 21, Duration: 70 sec, Blind Rate: 12%, Blind Duration: 1 sec, Enemy Accuracy: -2%, Enemy Defense: -5% 2 MP Cost: 22, Duration: 80 sec, Blind Rate: 14%, Blind Duration: 2 sec, Enemy Accuracy: -4%, Enemy Defense: -10% 3 MP Cost: 23, Duration: 90 sec, Blind Rate: 16%, Blind Duration: 3 sec, Enemy Accuracy: -6%, Enemy Defense: -15% 4 MP Cost: 24, Duration: 100 sec, Blind Rate: 18%, Blind Duration: 4 sec, Enemy Accuracy: -8%, Enemy Defense: -20% 5 MP Cost: 25, Duration: 110 sec, Blind Rate: 20%, Blind Duration: 5 sec, Enemy Accuracy: -10%, Enemy Defense: -25% 6 MP Cost: 26, Duration: 120 sec, Blind Rate: 22%, Blind Duration: 6 sec, Enemy Accuracy: -12%, Enemy Defense: -30% 7 MP Cost: 27, Duration: 130 sec, Blind Rate: 24%, Blind Duration: 7 sec, Enemy Accuracy: -14%, Enemy Defense: -35% 8 MP Cost: 28, Duration: 140 sec, Blind Rate: 26%, Blind Duration: 8 sec, Enemy Accuracy: -16%, Enemy Defense: -40% 9 MP Cost: 29, Duration: 150 sec, Blind Rate: 28%, Blind Duration: 9 sec, Enemy Accuracy: -18%, Enemy Defense: -45% 10 MP Cost: 30, Duration: 160 sec, Blind Rate: 30%, Blind Duration: 10 sec, Enemy Accuracy: -20%, Enemy Defense: -50% Wild Trap
Wild Trap
Description: Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.
Info: type = 33, minionAttack = normal, minionAbility = taunt
Range: 250%
Summon Range: attack1 = 120%
Summon Mob Count: attack1 = 6
Animations: summon.summoned, summon.stand, summon.attack1, summon.hit, summon.die, hit.0
Maximum Level: 15
1 MP Cost: 20, Duration: 25 sec, Trap HP: 5600, Trap Damage: 88% 2 MP Cost: 20, Duration: 25 sec, Trap HP: 6200, Trap Damage: 96% 3 MP Cost: 20, Duration: 30 sec, Trap HP: 6800, Trap Damage: 104% 4 MP Cost: 20, Duration: 30 sec, Trap HP: 7400, Trap Damage: 112% 5 MP Cost: 25, Duration: 30 sec, Trap HP: 8000, Trap Damage: 120% 6 MP Cost: 25, Duration: 35 sec, Trap HP: 8600, Trap Damage: 128% 7 MP Cost: 25, Duration: 35 sec, Trap HP: 9200, Trap Damage: 136% 8 MP Cost: 25, Duration: 35 sec, Trap HP: 9800, Trap Damage: 144% 9 MP Cost: 25, Duration: 40 sec, Trap HP: 10,400, Trap Damage: 152% 10 MP Cost: 30, Duration: 40 sec, Trap HP: 11,000, Trap Damage: 160% 11 MP Cost: 30, Duration: 40 sec, Trap HP: 11,600, Trap Damage: 168% 12 MP Cost: 30, Duration: 45 sec, Trap HP: 12,200, Trap Damage: 176% 13 MP Cost: 30, Duration: 45 sec, Trap HP: 12,800, Trap Damage: 184% 14 MP Cost: 30, Duration: 45 sec, Trap HP: 13,400, Trap Damage: 192% 15 MP Cost: 35, Duration: 50 sec, Trap HP: 14,000, Trap Damage: 200% Dash 'n Slash
Dash 'n Slash
Description: The Jaguar charges forward and attacks multiple enemies, possibly stunning them.
Info: type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000, pushTarget = 1
Delays: crossRoad - 1320 ms
Range: 350%
Final Attack: Crossbow
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 20, Damage: 467%, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 2 sec 2 MP Cost: 22, Damage: 474%, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 2 sec 3 MP Cost: 22, Damage: 481%, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 2 sec 4 MP Cost: 24, Damage: 488%, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 2 sec 5 MP Cost: 24, Damage: 495%, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 2 sec 6 MP Cost: 26, Damage: 502%, Max Enemies Hit: 6, Stun Rate: 53%, Stun Duration: 2 sec 7 MP Cost: 26, Damage: 509%, Max Enemies Hit: 6, Stun Rate: 56%, Stun Duration: 2 sec 8 MP Cost: 28, Damage: 516%, Max Enemies Hit: 6, Stun Rate: 59%, Stun Duration: 2 sec 9 MP Cost: 28, Damage: 523%, Max Enemies Hit: 6, Stun Rate: 62%, Stun Duration: 3 sec 10 MP Cost: 30, Damage: 530%, Max Enemies Hit: 6, Stun Rate: 65%, Stun Duration: 3 sec 11 MP Cost: 30, Damage: 537%, Max Enemies Hit: 6, Stun Rate: 68%, Stun Duration: 3 sec 12 MP Cost: 32, Damage: 544%, Max Enemies Hit: 6, Stun Rate: 71%, Stun Duration: 3 sec 13 MP Cost: 32, Damage: 551%, Max Enemies Hit: 6, Stun Rate: 74%, Stun Duration: 3 sec 14 MP Cost: 34, Damage: 558%, Max Enemies Hit: 6, Stun Rate: 77%, Stun Duration: 3 sec 15 MP Cost: 34, Damage: 565%, Max Enemies Hit: 6, Stun Rate: 80%, Stun Duration: 3 sec 16 MP Cost: 36, Damage: 572%, Max Enemies Hit: 6, Stun Rate: 83%, Stun Duration: 3 sec 17 MP Cost: 36, Damage: 579%, Max Enemies Hit: 6, Stun Rate: 86%, Stun Duration: 4 sec 18 MP Cost: 38, Damage: 586%, Max Enemies Hit: 6, Stun Rate: 89%, Stun Duration: 4 sec 19 MP Cost: 38, Damage: 593%, Max Enemies Hit: 6, Stun Rate: 92%, Stun Duration: 4 sec 20 MP Cost: 40, Damage: 600%, Max Enemies Hit: 6, Stun Rate: 95%, Stun Duration: 4 sec Enduring Fire
Enduring Fire
Description: Quickly fires five consecutive arrows.
Info: type = 2, movingAttack = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 14, Damage: 108%, Number of Hits: 5 2 MP Cost: 14, Damage: 112%, Number of Hits: 5 3 MP Cost: 14, Damage: 116%, Number of Hits: 5 4 MP Cost: 17, Damage: 120%, Number of Hits: 5 5 MP Cost: 17, Damage: 124%, Number of Hits: 5 6 MP Cost: 17, Damage: 128%, Number of Hits: 5 7 MP Cost: 17, Damage: 132%, Number of Hits: 5 8 MP Cost: 20, Damage: 136%, Number of Hits: 5 9 MP Cost: 20, Damage: 140%, Number of Hits: 5 10 MP Cost: 20, Damage: 144%, Number of Hits: 5 11 MP Cost: 20, Damage: 148%, Number of Hits: 5 12 MP Cost: 23, Damage: 152%, Number of Hits: 5 13 MP Cost: 23, Damage: 156%, Number of Hits: 5 14 MP Cost: 23, Damage: 160%, Number of Hits: 5 15 MP Cost: 23, Damage: 164%, Number of Hits: 5 16 MP Cost: 26, Damage: 168%, Number of Hits: 5 17 MP Cost: 26, Damage: 172%, Number of Hits: 5 18 MP Cost: 26, Damage: 176%, Number of Hits: 5 19 MP Cost: 26, Damage: 180%, Number of Hits: 5 20 MP Cost: 29, Damage: 184%, Number of Hits: 5 Wild Hunter (IV)Wild Instinct
Wild Instinct
Description: You ignore a portion of an monster's defense when attacking. Also, you have a chance to dodge enemy attacks and have increased resistance to status effects.
Info: type = 50
Maximum Level: 10
1 Defense Ignored: 3%, Dodge Rate: +1%, Status Effect Resistance: +1% 2 Defense Ignored: 6%, Dodge Rate: +2%, Status Effect Resistance: +2% 3 Defense Ignored: 9%, Dodge Rate: +3%, Status Effect Resistance: +3% 4 Defense Ignored: 12%, Dodge Rate: +4%, Status Effect Resistance: +4% 5 Defense Ignored: 15%, Dodge Rate: +5%, Status Effect Resistance: +5% 6 Defense Ignored: 18%, Dodge Rate: +6%, Status Effect Resistance: +6% 7 Defense Ignored: 21%, Dodge Rate: +7%, Status Effect Resistance: +7% 8 Defense Ignored: 24%, Dodge Rate: +8%, Status Effect Resistance: +8% 9 Defense Ignored: 27%, Dodge Rate: +9%, Status Effect Resistance: +9% 10 Defense Ignored: 30%, Dodge Rate: +10%, Status Effect Resistance: +10% 11 Defense Ignored: 33%, Dodge Rate: +11%, Status Effect Resistance: +11% 12 Defense Ignored: 36%, Dodge Rate: +12%, Status Effect Resistance: +12% Advanced Final Attack
Advanced Final Attack
Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
1 Activation Rate: 41%, Damage: 152%, Weapon ATT: +6, Accuracy: +1% 2 Activation Rate: 42%, Damage: 154%, Weapon ATT: +6, Accuracy: +1% 3 Activation Rate: 43%, Damage: 156%, Weapon ATT: +7, Accuracy: +1% 4 Activation Rate: 44%, Damage: 158%, Weapon ATT: +7, Accuracy: +2% 5 Activation Rate: 45%, Damage: 160%, Weapon ATT: +8, Accuracy: +2% 6 Activation Rate: 46%, Damage: 162%, Weapon ATT: +8, Accuracy: +2% 7 Activation Rate: 47%, Damage: 164%, Weapon ATT: +9, Accuracy: +3% 8 Activation Rate: 48%, Damage: 166%, Weapon ATT: +9, Accuracy: +3% 9 Activation Rate: 49%, Damage: 168%, Weapon ATT: +10, Accuracy: +3% 10 Activation Rate: 50%, Damage: 170%, Weapon ATT: +10, Accuracy: +4% 11 Activation Rate: 51%, Damage: 172%, Weapon ATT: +11, Accuracy: +4% 12 Activation Rate: 52%, Damage: 174%, Weapon ATT: +11, Accuracy: +4% 13 Activation Rate: 53%, Damage: 176%, Weapon ATT: +12, Accuracy: +5% 14 Activation Rate: 54%, Damage: 178%, Weapon ATT: +12, Accuracy: +5% 15 Activation Rate: 55%, Damage: 180%, Weapon ATT: +13, Accuracy: +5% 16 Activation Rate: 56%, Damage: 182%, Weapon ATT: +13, Accuracy: +6% 17 Activation Rate: 57%, Damage: 184%, Weapon ATT: +14, Accuracy: +6% 18 Activation Rate: 58%, Damage: 186%, Weapon ATT: +14, Accuracy: +6% 19 Activation Rate: 59%, Damage: 188%, Weapon ATT: +15, Accuracy: +7% 20 Activation Rate: 60%, Damage: 190%, Weapon ATT: +15, Accuracy: +7% 21 Activation Rate: 61%, Damage: 192%, Weapon ATT: +16, Accuracy: +7% 22 Activation Rate: 62%, Damage: 194%, Weapon ATT: +16, Accuracy: +8% 23 Activation Rate: 63%, Damage: 196%, Weapon ATT: +17, Accuracy: +8% 24 Activation Rate: 64%, Damage: 198%, Weapon ATT: +17, Accuracy: +8% 25 Activation Rate: 65%, Damage: 200%, Weapon ATT: +18, Accuracy: +9% 26 Activation Rate: 66%, Damage: 202%, Weapon ATT: +18, Accuracy: +9% 27 Activation Rate: 67%, Damage: 204%, Weapon ATT: +19, Accuracy: +9% 28 Activation Rate: 68%, Damage: 206%, Weapon ATT: +19, Accuracy: +10% 29 Activation Rate: 69%, Damage: 208%, Weapon ATT: +20, Accuracy: +10% 30 Activation Rate: 70%, Damage: 210%, Weapon ATT: +20, Accuracy: +10% 31 Activation Rate: 71%, Damage: 212%, Weapon ATT: +21, Accuracy: +11% 32 Activation Rate: 72%, Damage: 214%, Weapon ATT: +21, Accuracy: +11% Crossbow Expert
Crossbow Expert
Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50, areaAttack = 1, specialAttackFinish = 1
Pre-requisite: Level 10 Crossbow Mastery
Maximum Level: 30
1 Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Crossbow Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Crossbow Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Wild Arrow Blast
Wild Arrow Blast
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Holding the skill key will fire arrows continuously.
Info: type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60
Final Attack: Crossbow
Animations: prepare, keydown, ball, hit.0, hit.1, hit.2, keydownend
Maximum Level: 30
1 MP Cost: 8, Damage: 183% 2 MP Cost: 8, Damage: 186% 3 MP Cost: 8, Damage: 189% 4 MP Cost: 8, Damage: 192% 5 MP Cost: 8, Damage: 195% 6 MP Cost: 8, Damage: 198% 7 MP Cost: 8, Damage: 201% 8 MP Cost: 8, Damage: 204% 9 MP Cost: 8, Damage: 207% 10 MP Cost: 8, Damage: 210% 11 MP Cost: 9, Damage: 213% 12 MP Cost: 9, Damage: 216% 13 MP Cost: 9, Damage: 219% 14 MP Cost: 9, Damage: 222% 15 MP Cost: 9, Damage: 225% 16 MP Cost: 9, Damage: 228% 17 MP Cost: 9, Damage: 231% 18 MP Cost: 9, Damage: 234% 19 MP Cost: 9, Damage: 237% 20 MP Cost: 9, Damage: 240% 21 MP Cost: 10, Damage: 243% 22 MP Cost: 10, Damage: 246% 23 MP Cost: 10, Damage: 249% 24 MP Cost: 10, Damage: 252% 25 MP Cost: 10, Damage: 255% 26 MP Cost: 10, Damage: 258% 27 MP Cost: 10, Damage: 261% 28 MP Cost: 10, Damage: 264% 29 MP Cost: 10, Damage: 267% 30 MP Cost: 10, Damage: 270% 31 MP Cost: 11, Damage: 273% 32 MP Cost: 11, Damage: 276% Sharp Eyes
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1% 2 MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2% 3 MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3% 4 MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4% 5 MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5% 6 MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6% 7 MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7% 8 MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8% 9 MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9% 10 MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10% 11 MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11% 12 MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12% 13 MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13% 14 MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14% 15 MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15% 16 MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16% 17 MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17% 18 MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18% 19 MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19% 20 MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20% 21 MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21% 22 MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22% 23 MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23% 24 MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24% 25 MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25% 26 MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26% 27 MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27% 28 MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28% 29 MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29% 30 MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30% 31 MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31% 32 MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32% Stink Bomb Shot
Stink Bomb Shot
Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are provoked and you earn more EXP from defeating them.
Info: type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP, pvp = 0
Animations: effect0, effect, ball, hit.0, mob
Maximum Level: 10
1 MP Cost: 30, EXP Earned: +4% 2 MP Cost: 35, EXP Earned: +8% 3 MP Cost: 40, EXP Earned: +12% 4 MP Cost: 40, EXP Earned: +16% 5 MP Cost: 45, EXP Earned: +20% 6 MP Cost: 50, EXP Earned: +24% 7 MP Cost: 50, EXP Earned: +28% 8 MP Cost: 55, EXP Earned: +32% 9 MP Cost: 60, EXP Earned: +36% 10 MP Cost: 60, EXP Earned: +40% 11 MP Cost: 65, EXP Earned: +44% 12 MP Cost: 70, EXP Earned: +48% Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Exploding Arrows
Exploding Arrows
Description: Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies.
Info: type = 1, areaAttack = 1, specialAttackFinish = 1, mes = stun
Delays: flashRain - 2640 ms
Range: 400%
Animations: effect, hit.0, hit.1, tile.0, tile.1, tile.2, mob
Maximum Level: 30
1 MP Cost: 350, Damage: 64%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 415%, Stun Rate: 100%, Cooldown Time: 40 sec 2 MP Cost: 350, Damage: 68%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 430%, Stun Rate: 100%, Cooldown Time: 40 sec 3 MP Cost: 350, Damage: 72%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 445%, Stun Rate: 100%, Cooldown Time: 38 sec 4 MP Cost: 350, Damage: 76%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 460%, Stun Rate: 100%, Cooldown Time: 38 sec 5 MP Cost: 350, Damage: 80%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 475%, Stun Rate: 100%, Cooldown Time: 38 sec 6 MP Cost: 350, Damage: 84%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 490%, Stun Rate: 100%, Cooldown Time: 36 sec 7 MP Cost: 350, Damage: 88%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 505%, Stun Rate: 100%, Cooldown Time: 36 sec 8 MP Cost: 350, Damage: 92%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 520%, Stun Rate: 100%, Cooldown Time: 36 sec 9 MP Cost: 350, Damage: 96%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 535%, Stun Rate: 100%, Cooldown Time: 34 sec 10 MP Cost: 350, Damage: 100%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 550%, Stun Rate: 100%, Cooldown Time: 34 sec 11 MP Cost: 350, Damage: 104%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 565%, Stun Rate: 100%, Cooldown Time: 34 sec 12 MP Cost: 350, Damage: 108%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 580%, Stun Rate: 100%, Cooldown Time: 32 sec 13 MP Cost: 350, Damage: 112%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 595%, Stun Rate: 100%, Cooldown Time: 32 sec 14 MP Cost: 350, Damage: 116%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 610%, Stun Rate: 100%, Cooldown Time: 32 sec 15 MP Cost: 350, Damage: 120%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 625%, Stun Rate: 100%, Cooldown Time: 30 sec 16 MP Cost: 350, Damage: 124%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 640%, Stun Rate: 100%, Cooldown Time: 30 sec 17 MP Cost: 350, Damage: 128%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 655%, Stun Rate: 100%, Cooldown Time: 30 sec 18 MP Cost: 350, Damage: 132%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 670%, Stun Rate: 100%, Cooldown Time: 28 sec 19 MP Cost: 350, Damage: 136%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 685%, Stun Rate: 100%, Cooldown Time: 28 sec 20 MP Cost: 350, Damage: 140%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 700%, Stun Rate: 100%, Cooldown Time: 28 sec 21 MP Cost: 350, Damage: 144%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 715%, Stun Rate: 100%, Cooldown Time: 26 sec 22 MP Cost: 350, Damage: 148%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 730%, Stun Rate: 100%, Cooldown Time: 26 sec 23 MP Cost: 350, Damage: 152%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 745%, Stun Rate: 100%, Cooldown Time: 26 sec 24 MP Cost: 350, Damage: 156%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 760%, Stun Rate: 100%, Cooldown Time: 24 sec 25 MP Cost: 350, Damage: 160%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 775%, Stun Rate: 100%, Cooldown Time: 24 sec 26 MP Cost: 350, Damage: 164%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 790%, Stun Rate: 100%, Cooldown Time: 24 sec 27 MP Cost: 350, Damage: 168%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 805%, Stun Rate: 100%, Cooldown Time: 22 sec 28 MP Cost: 350, Damage: 172%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 820%, Stun Rate: 100%, Cooldown Time: 22 sec 29 MP Cost: 350, Damage: 176%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 835%, Stun Rate: 100%, Cooldown Time: 22 sec 30 MP Cost: 350, Damage: 180%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 850%, Stun Rate: 100%, Cooldown Time: 20 sec 31 MP Cost: 350, Damage: 184%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 865%, Stun Rate: 100%, Cooldown Time: 20 sec 32 MP Cost: 350, Damage: 188%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 880%, Stun Rate: 100%, Cooldown Time: 20 sec Sonic Roar
Sonic Roar
Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.
Info: type = 1, mes = stun, areaAttack = 1
Delays: sonicBoom - 1800 ms
Range: 270%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 40, Damage: 113%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 5 sec 2 MP Cost: 40, Damage: 116%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 5 sec 3 MP Cost: 44, Damage: 119%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 5 sec 4 MP Cost: 44, Damage: 122%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 5 sec 5 MP Cost: 44, Damage: 125%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 5 sec 6 MP Cost: 48, Damage: 128%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 6 sec 7 MP Cost: 48, Damage: 131%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 6 sec 8 MP Cost: 48, Damage: 134%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 6 sec 9 MP Cost: 52, Damage: 137%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 6 sec 10 MP Cost: 52, Damage: 140%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 6 sec 11 MP Cost: 52, Damage: 143%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 62%, Stun Duration: 7 sec 12 MP Cost: 56, Damage: 146%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 64%, Stun Duration: 7 sec 13 MP Cost: 56, Damage: 149%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 7 sec 14 MP Cost: 56, Damage: 152%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 68%, Stun Duration: 7 sec 15 MP Cost: 60, Damage: 155%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 7 sec 16 MP Cost: 60, Damage: 158%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 8 sec 17 MP Cost: 60, Damage: 161%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 74%, Stun Duration: 8 sec 18 MP Cost: 64, Damage: 164%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 76%, Stun Duration: 8 sec 19 MP Cost: 64, Damage: 167%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 78%, Stun Duration: 8 sec 20 MP Cost: 64, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 8 sec 21 MP Cost: 68, Damage: 173%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 82%, Stun Duration: 9 sec 22 MP Cost: 68, Damage: 176%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 84%, Stun Duration: 9 sec 23 MP Cost: 68, Damage: 179%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 86%, Stun Duration: 9 sec 24 MP Cost: 72, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 88%, Stun Duration: 9 sec 25 MP Cost: 72, Damage: 185%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 90%, Stun Duration: 9 sec 26 MP Cost: 72, Damage: 188%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 92%, Stun Duration: 10 sec 27 MP Cost: 76, Damage: 191%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 94%, Stun Duration: 10 sec 28 MP Cost: 76, Damage: 194%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 96%, Stun Duration: 10 sec 29 MP Cost: 76, Damage: 197%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 98%, Stun Duration: 10 sec 30 MP Cost: 80, Damage: 200%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 100%, Stun Duration: 10 sec 31 MP Cost: 80, Damage: 203%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 102%, Stun Duration: 11 sec 32 MP Cost: 80, Damage: 206%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 104%, Stun Duration: 11 sec Mechanic (I)Gatling Gun
Gatling Gun
Description: Focuses your Gatling Gun on a single enemy.
Info: type = 2
Delays: gatlingshot - 810 ms
Pre-requisite: Level 1 Mech: Prototype
Animations: ball, hit.0
Maximum Level: 15
1 MP Cost: 8, Damage: 86%, Number of Hits: 4, Range: 400 2 MP Cost: 8, Damage: 87%, Number of Hits: 4, Range: 400 3 MP Cost: 8, Damage: 88%, Number of Hits: 4, Range: 400 4 MP Cost: 8, Damage: 89%, Number of Hits: 4, Range: 400 5 MP Cost: 10, Damage: 90%, Number of Hits: 4, Range: 400 6 MP Cost: 10, Damage: 91%, Number of Hits: 4, Range: 400 7 MP Cost: 10, Damage: 92%, Number of Hits: 4, Range: 400 8 MP Cost: 10, Damage: 93%, Number of Hits: 4, Range: 400 9 MP Cost: 10, Damage: 94%, Number of Hits: 4, Range: 400 10 MP Cost: 12, Damage: 95%, Number of Hits: 4, Range: 400 11 MP Cost: 12, Damage: 96%, Number of Hits: 4, Range: 400 12 MP Cost: 12, Damage: 97%, Number of Hits: 4, Range: 400 13 MP Cost: 12, Damage: 98%, Number of Hits: 4, Range: 400 14 MP Cost: 12, Damage: 99%, Number of Hits: 4, Range: 400 15 MP Cost: 14, Damage: 100%, Number of Hits: 4, Range: 400 ME-07 Drillhands
ME-07 Drillhands
Description: Uses drill arms to push and attack enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: drillrush - 900 ms
Range: 320%
Pre-requisite: Level 1 Mech: Prototype
Animations: hit
Maximum Level: 20
1 MP Cost: 27, Damage: 143%, Max Enemies Hit: 10 2 MP Cost: 27, Damage: 146%, Max Enemies Hit: 10 3 MP Cost: 27, Damage: 149%, Max Enemies Hit: 10 4 MP Cost: 27, Damage: 152%, Max Enemies Hit: 11 5 MP Cost: 29, Damage: 155%, Max Enemies Hit: 11 6 MP Cost: 29, Damage: 158%, Max Enemies Hit: 11 7 MP Cost: 29, Damage: 161%, Max Enemies Hit: 11 8 MP Cost: 29, Damage: 164%, Max Enemies Hit: 12 9 MP Cost: 31, Damage: 167%, Max Enemies Hit: 12 10 MP Cost: 31, Damage: 170%, Max Enemies Hit: 12 11 MP Cost: 31, Damage: 173%, Max Enemies Hit: 12 12 MP Cost: 31, Damage: 176%, Max Enemies Hit: 13 13 MP Cost: 33, Damage: 179%, Max Enemies Hit: 13 14 MP Cost: 33, Damage: 182%, Max Enemies Hit: 13 15 MP Cost: 33, Damage: 185%, Max Enemies Hit: 13 16 MP Cost: 33, Damage: 188%, Max Enemies Hit: 14 17 MP Cost: 35, Damage: 191%, Max Enemies Hit: 14 18 MP Cost: 35, Damage: 194%, Max Enemies Hit: 14 19 MP Cost: 35, Damage: 197%, Max Enemies Hit: 14 20 MP Cost: 35, Damage: 200%, Max Enemies Hit: 15 Mech: Prototype
Mech: Prototype
Description: Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, Speed, and the range of your downward jumps. When attacked, you will gain a Power Stance effect. \nHit the skill key to mount/unmount.
Note: Mech: Prototype’s buffs stack with other buffs
Info: type = 13
Animations: special, special0
Maximum Level: 10
1 MP Cost: 50, Max HP: +50, Max MP: +50, Speed: +20%, Weapon ATT: +11, Weapon Defense: +20 2 MP Cost: 50, Max HP: +100, Max MP: +100, Speed: +20%, Weapon ATT: +12, Weapon Defense: +40 3 MP Cost: 50, Max HP: +150, Max MP: +150, Speed: +20%, Weapon ATT: +13, Weapon Defense: +60 4 MP Cost: 50, Max HP: +200, Max MP: +200, Speed: +20%, Weapon ATT: +14, Weapon Defense: +80 5 MP Cost: 50, Max HP: +250, Max MP: +250, Speed: +20%, Weapon ATT: +15, Weapon Defense: +100 6 MP Cost: 50, Max HP: +300, Max MP: +300, Speed: +20%, Weapon ATT: +16, Weapon Defense: +120 7 MP Cost: 50, Max HP: +350, Max MP: +350, Speed: +20%, Weapon ATT: +17, Weapon Defense: +140 8 MP Cost: 50, Max HP: +400, Max MP: +400, Speed: +20%, Weapon ATT: +18, Weapon Defense: +160 9 MP Cost: 50, Max HP: +450, Max MP: +450, Speed: +20%, Weapon ATT: +19, Weapon Defense: +180 10 MP Cost: 50, Max HP: +500, Max MP: +500, Speed: +20%, Weapon ATT: +20, Weapon Defense: +200 Flame Launcher
Flame Launcher
Description: Launches flames to simultaneously attack multiple enemies. You can use this skill for up to [12 continuous seconds] before needing to stop.
Note: This skill's key can be held down to rapidly perform the attack. This skill has a 750ms prep and 270ms end delay.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: flamethrower - 270 ms
Range: 340%
Element: Fire
Pre-requisite: Level 10 Gatling Gun
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 20
1 MP Cost: 3 per Attack, when holding down the skill key, Damage: 61%, Max Enemies Hit: 8, Max Duration: 12 sec 2 MP Cost: 3 per Attack, when holding down the skill key, Damage: 62%, Max Enemies Hit: 8, Max Duration: 12 sec 3 MP Cost: 3 per Attack, when holding down the skill key, Damage: 63%, Max Enemies Hit: 8, Max Duration: 12 sec 4 MP Cost: 3 per Attack, when holding down the skill key, Damage: 64%, Max Enemies Hit: 8, Max Duration: 12 sec 5 MP Cost: 4 per Attack, when holding down the skill key, Damage: 65%, Max Enemies Hit: 8, Max Duration: 12 sec 6 MP Cost: 4 per Attack, when holding down the skill key, Damage: 66%, Max Enemies Hit: 8, Max Duration: 12 sec 7 MP Cost: 4 per Attack, when holding down the skill key, Damage: 67%, Max Enemies Hit: 8, Max Duration: 12 sec 8 MP Cost: 4 per Attack, when holding down the skill key, Damage: 68%, Max Enemies Hit: 8, Max Duration: 12 sec 9 MP Cost: 4 per Attack, when holding down the skill key, Damage: 69%, Max Enemies Hit: 8, Max Duration: 12 sec 10 MP Cost: 5 per Attack, when holding down the skill key, Damage: 70%, Max Enemies Hit: 8, Max Duration: 12 sec 11 MP Cost: 5 per Attack, when holding down the skill key, Damage: 71%, Max Enemies Hit: 8, Max Duration: 12 sec 12 MP Cost: 5 per Attack, when holding down the skill key, Damage: 72%, Max Enemies Hit: 8, Max Duration: 12 sec 13 MP Cost: 5 per Attack, when holding down the skill key, Damage: 73%, Max Enemies Hit: 8, Max Duration: 12 sec 14 MP Cost: 5 per Attack, when holding down the skill key, Damage: 74%, Max Enemies Hit: 8, Max Duration: 12 sec 15 MP Cost: 6 per Attack, when holding down the skill key, Damage: 75%, Max Enemies Hit: 8, Max Duration: 12 sec 16 MP Cost: 6 per Attack, when holding down the skill key, Damage: 76%, Max Enemies Hit: 8, Max Duration: 12 sec 17 MP Cost: 6 per Attack, when holding down the skill key, Damage: 77%, Max Enemies Hit: 8, Max Duration: 12 sec 18 MP Cost: 6 per Attack, when holding down the skill key, Damage: 78%, Max Enemies Hit: 8, Max Duration: 12 sec 19 MP Cost: 6 per Attack, when holding down the skill key, Damage: 79%, Max Enemies Hit: 8, Max Duration: 12 sec 20 MP Cost: 7 per Attack, when holding down the skill key, Damage: 80%, Max Enemies Hit: 8, Max Duration: 12 sec Mechanic (II)Enhanced Flame Launcher
Enhanced Flame Launcher
Description: Dummy skill for Heavy Weapon Mastery and Flame Launcher
Info: type = 1, areaAttack = 1, rapidAttack = 1, affectedSkill = 35001001, affectedSkillEffect = dot, dotType = burn, knockbackLimit = 100, dot = 1
Delays: flamethrower2 - 270 ms
Range: 470%
Element: Fire
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 20
1 MP Cost: 9, Damage: 81%, Max Enemies Hit: 8, Damage Over Time: 52% damage every #dotInverval sec for 5 sec, Range Increased 2 MP Cost: 9, Damage: 82%, Max Enemies Hit: 8, Damage Over Time: 54% damage every sec for 5 sec, Range Increased 3 MP Cost: 9, Damage: 83%, Max Enemies Hit: 8, Damage Over Time: 56% damage every sec for 5 sec, Range Increased 4 MP Cost: 9, Damage: 84%, Max Enemies Hit: 8, Damage Over Time: 58% damage every sec for 5 sec, Range Increased 5 MP Cost: 11, Damage: 85%, Max Enemies Hit: 8, Damage Over Time: 60% damage every sec for 5 sec, Range Increased 6 MP Cost: 11, Damage: 86%, Max Enemies Hit: 8, Damage Over Time: 62% damage every sec for 5 sec, Range Increased 7 MP Cost: 11, Damage: 87%, Max Enemies Hit: 8, Damage Over Time: 64% damage every sec for 5 sec, Range Increased 8 MP Cost: 11, Damage: 88%, Max Enemies Hit: 8, Damage Over Time: 66% damage every sec for 5 sec, Range Increased 9 MP Cost: 13, Damage: 89%, Max Enemies Hit: 8, Damage Over Time: 68% damage every sec for 5 sec, Range Increased 10 MP Cost: 13, Damage: 90%, Max Enemies Hit: 8, Damage Over Time: 70% damage every sec for 5 sec, Range Increased 11 MP Cost: 13, Damage: 91%, Max Enemies Hit: 8, Damage Over Time: 72% damage every sec for 5 sec, Range Increased 12 MP Cost: 13, Damage: 92%, Max Enemies Hit: 8, Damage Over Time: 74% damage every sec for 5 sec, Range Increased 13 MP Cost: 15, Damage: 93%, Max Enemies Hit: 8, Damage Over Time: 76% damage every sec for 5 sec, Range Increased 14 MP Cost: 15, Damage: 94%, Max Enemies Hit: 8, Damage Over Time: 78% damage every sec for 5 sec, Range Increased 15 MP Cost: 15, Damage: 95%, Max Enemies Hit: 8, Damage Over Time: 80% damage every sec for 5 sec, Range Increased 16 MP Cost: 15, Damage: 96%, Max Enemies Hit: 8, Damage Over Time: 82% damage every sec for 5 sec, Range Increased 17 MP Cost: 17, Damage: 97%, Max Enemies Hit: 8, Damage Over Time: 84% damage every sec for 5 sec, Range Increased 18 MP Cost: 17, Damage: 98%, Max Enemies Hit: 8, Damage Over Time: 86% damage every sec for 5 sec, Range Increased 19 MP Cost: 17, Damage: 99%, Max Enemies Hit: 8, Damage Over Time: 88% damage every sec for 5 sec, Range Increased 20 MP Cost: 17, Damage: 100%, Max Enemies Hit: 8, Damage Over Time: 90% damage every sec for 5 sec, Range Increased Rocket Booster
Rocket Booster
Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.
Info: type = 10, casterMove = 1, landingEffect = areaAttack
Delays: rbooster_pre - 720 ms
Range: 120%
Animations: effect, hit
Maximum Level: 5
1 MP Cost: 98, Damage: 152%, Max Enemies Hit: 6 2 MP Cost: 86, Damage: 164%, Max Enemies Hit: 6 3 MP Cost: 74, Damage: 176%, Max Enemies Hit: 6 4 MP Cost: 62, Damage: 188%, Max Enemies Hit: 6 5 MP Cost: 50, Damage: 200%, Max Enemies Hit: 6 Open Portal: GX-9
Open Portal: GX-9
Description: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
Info: type = 33, openGate = 1, lastSummonTrigger = 1, pvp = 0
Delays: msummon - 1260 ms
Animations: effect, cDoor, sDoor, oDoor, mDoor, eDoor
Maximum Level: 10
1 MP Cost: 113, Duration: 30 sec 2 MP Cost: 106, Duration: 60 sec 3 MP Cost: 99, Duration: 90 sec 4 MP Cost: 92, Duration: 120 sec 5 MP Cost: 85, Duration: 150 sec 6 MP Cost: 78, Duration: 180 sec 7 MP Cost: 71, Duration: 210 sec 8 MP Cost: 64, Duration: 240 sec 9 MP Cost: 57, Duration: 270 sec 10 MP Cost: 50, Duration: 300 sec Mechanic Rage
Mechanic Rage
Description: Increases the attack speed of your weapon.
Info: type = 10
Delays: mbooster - 1400 ms
Pre-requisite: Level 5 Mechanic Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 39, Duration: 20 sec 2 MP Cost: 37, Duration: 40 sec 3 MP Cost: 35, Duration: 60 sec 4 MP Cost: 33, Duration: 80 sec 5 MP Cost: 31, Duration: 100 sec 6 MP Cost: 29, Duration: 120 sec 7 MP Cost: 27, Duration: 140 sec 8 MP Cost: 25, Duration: 160 sec 9 MP Cost: 23, Duration: 180 sec 10 MP Cost: 21, Duration: 200 sec Perfect Armor
Perfect Armor
Description: Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.
Info: type = 16, PADReflect = 1, MADReflect = 1
Pre-requisite: Level 10 Mech: Prototype
Maximum Level: 20
1 Ability One - While mounted on your Mech, Guard Rate: +1%, Ability Two - Reflects x% damage back to enemies 2 Ability One - While mounted on your Mech, Guard Rate: +2%, Ability Two - Reflects x% damage back to enemies 3 Ability One - While mounted on your Mech, Guard Rate: +3%, Ability Two - Reflects x% damage back to enemies 4 Ability One - While mounted on your Mech, Guard Rate: +4%, Ability Two - Reflects x% damage back to enemies 5 Ability One - While mounted on your Mech, Guard Rate: +5%, Ability Two - Reflects x% damage back to enemies 6 Ability One - While mounted on your Mech, Guard Rate: +6%, Ability Two - Reflects x% damage back to enemies 7 Ability One - While mounted on your Mech, Guard Rate: +7%, Ability Two - Reflects x% damage back to enemies 8 Ability One - While mounted on your Mech, Guard Rate: +8%, Ability Two - Reflects x% damage back to enemies 9 Ability One - While mounted on your Mech, Guard Rate: +9%, Ability Two - Reflects x% damage back to enemies 10 Ability One - While mounted on your Mech, Guard Rate: +10%, Ability Two - Reflects x% damage back to enemies 11 Ability One - While mounted on your Mech, Guard Rate: +11%, Ability Two - Reflects x% damage back to enemies 12 Ability One - While mounted on your Mech, Guard Rate: +12%, Ability Two - Reflects x% damage back to enemies 13 Ability One - While mounted on your Mech, Guard Rate: +13%, Ability Two - Reflects x% damage back to enemies 14 Ability One - While mounted on your Mech, Guard Rate: +14%, Ability Two - Reflects x% damage back to enemies 15 Ability One - While mounted on your Mech, Guard Rate: +15%, Ability Two - Reflects x% damage back to enemies 16 Ability One - While mounted on your Mech, Guard Rate: +16%, Ability Two - Reflects x% damage back to enemies 17 Ability One - While mounted on your Mech, Guard Rate: +17%, Ability Two - Reflects x% damage back to enemies 18 Ability One - While mounted on your Mech, Guard Rate: +18%, Ability Two - Reflects x% damage back to enemies 19 Ability One - While mounted on your Mech, Guard Rate: +19%, Ability Two - Reflects x% damage back to enemies 20 Ability One - While mounted on your Mech, Guard Rate: +20%, Ability Two - Reflects x% damage back to enemies Atomic Hammer
Atomic Hammer
Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.
Note: Defense Ignored applies to all skills.
Info: type = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: earthslug - 1020 ms
Range: 220%
Animations: hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Damage: 365%, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 2 sec, Defense Ignored: 1% 2 MP Cost: 35, Damage: 370%, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 2 sec, Defense Ignored: 2% 3 MP Cost: 35, Damage: 375%, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 2 sec, Defense Ignored: 3% 4 MP Cost: 40, Damage: 380%, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 2 sec, Defense Ignored: 4% 5 MP Cost: 40, Damage: 385%, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 2 sec, Defense Ignored: 5% 6 MP Cost: 40, Damage: 390%, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 2 sec, Defense Ignored: 6% 7 MP Cost: 40, Damage: 395%, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 2 sec, Defense Ignored: 7% 8 MP Cost: 45, Damage: 400%, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 2 sec, Defense Ignored: 8% 9 MP Cost: 45, Damage: 405%, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 2 sec, Defense Ignored: 9% 10 MP Cost: 45, Damage: 410%, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 3 sec, Defense Ignored: 10% 11 MP Cost: 45, Damage: 415%, Max Enemies Hit: 8, Stun Rate: 62%, Stun Duration: 3 sec, Defense Ignored: 11% 12 MP Cost: 50, Damage: 420%, Max Enemies Hit: 8, Stun Rate: 64%, Stun Duration: 3 sec, Defense Ignored: 12% 13 MP Cost: 50, Damage: 425%, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 3 sec, Defense Ignored: 13% 14 MP Cost: 50, Damage: 430%, Max Enemies Hit: 8, Stun Rate: 68%, Stun Duration: 3 sec, Defense Ignored: 14% 15 MP Cost: 50, Damage: 435%, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 3 sec, Defense Ignored: 15% 16 MP Cost: 55, Damage: 440%, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 3 sec, Defense Ignored: 16% 17 MP Cost: 55, Damage: 445%, Max Enemies Hit: 8, Stun Rate: 74%, Stun Duration: 3 sec, Defense Ignored: 17% 18 MP Cost: 55, Damage: 450%, Max Enemies Hit: 8, Stun Rate: 76%, Stun Duration: 3 sec, Defense Ignored: 18% 19 MP Cost: 55, Damage: 455%, Max Enemies Hit: 8, Stun Rate: 78%, Stun Duration: 3 sec, Defense Ignored: 19% 20 MP Cost: 60, Damage: 460%, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 4 sec, Defense Ignored: 20% Physical Training
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Mechanic Mastery
Mechanic Mastery
Description: Permanently increases your Weapon Attack, Weapon Mastery, Critical Hit Rate, and Accuracy.
Info: type = 50
Maximum Level: 10
1 Weapon Mastery: +14%, Accuracy: +12, Weapon ATT: +2, Critical Hit Rate: +1% 2 Weapon Mastery: +18%, Accuracy: +24, Weapon ATT: +4, Critical Hit Rate: +2% 3 Weapon Mastery: +22%, Accuracy: +36, Weapon ATT: +6, Critical Hit Rate: +3% 4 Weapon Mastery: +26%, Accuracy: +48, Weapon ATT: +8, Critical Hit Rate: +4% 5 Weapon Mastery: +30%, Accuracy: +60, Weapon ATT: +10, Critical Hit Rate: +5% 6 Weapon Mastery: +34%, Accuracy: +72, Weapon ATT: +12, Critical Hit Rate: +6% 7 Weapon Mastery: +38%, Accuracy: +84, Weapon ATT: +14, Critical Hit Rate: +7% 8 Weapon Mastery: +42%, Accuracy: +96, Weapon ATT: +16, Critical Hit Rate: +8% 9 Weapon Mastery: +46%, Accuracy: +108, Weapon ATT: +18, Critical Hit Rate: +9% 10 Weapon Mastery: +50%, Accuracy: +120, Weapon ATT: +20, Critical Hit Rate: +10% Enhanced Gatling Gun
Enhanced Gatling Gun
Description: Dummy skill for Heavy Weapon Mastery and Gatling Gun
Info: type = 2
Delays: gatlingshot2 - 810 ms
Animations: ball, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 71%, Number of Hits: 6, Range: 400 2 MP Cost: 16, Damage: 72%, Number of Hits: 6, Range: 400 3 MP Cost: 16, Damage: 73%, Number of Hits: 6, Range: 400 4 MP Cost: 16, Damage: 74%, Number of Hits: 6, Range: 400 5 MP Cost: 16, Damage: 75%, Number of Hits: 6, Range: 400 6 MP Cost: 18, Damage: 76%, Number of Hits: 6, Range: 400 7 MP Cost: 18, Damage: 77%, Number of Hits: 6, Range: 400 8 MP Cost: 18, Damage: 78%, Number of Hits: 6, Range: 400 9 MP Cost: 18, Damage: 79%, Number of Hits: 6, Range: 400 10 MP Cost: 18, Damage: 80%, Number of Hits: 6, Range: 400 11 MP Cost: 20, Damage: 81%, Number of Hits: 6, Range: 400 12 MP Cost: 20, Damage: 82%, Number of Hits: 6, Range: 400 13 MP Cost: 20, Damage: 83%, Number of Hits: 6, Range: 400 14 MP Cost: 20, Damage: 84%, Number of Hits: 6, Range: 400 15 MP Cost: 20, Damage: 85%, Number of Hits: 6, Range: 400 16 MP Cost: 22, Damage: 86%, Number of Hits: 6, Range: 400 17 MP Cost: 22, Damage: 87%, Number of Hits: 6, Range: 400 18 MP Cost: 22, Damage: 88%, Number of Hits: 6, Range: 400 19 MP Cost: 22, Damage: 89%, Number of Hits: 6, Range: 400 20 MP Cost: 22, Damage: 90%, Number of Hits: 6, Range: 400 Heavy Weapon Mastery
Heavy Weapon Mastery
Description: Greatly enhances the Gatling Gun and Flame Launcher skills.
Info: type = 98, dummyOf = 35101009&&35101010
Maximum Level: 20
1 Gatling Gun - MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%, Flame Launcher - MP Cost: 9, Damage: 81, Damage Over Time: 52% damage, Range Increased 2 Gatling Gun - MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%, Flame Launcher - MP Cost: 9, Damage: 82, Damage Over Time: 54% damage, Range Increased 3 Gatling Gun - MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%, Flame Launcher - MP Cost: 9, Damage: 83, Damage Over Time: 56% damage, Range Increased 4 Gatling Gun - MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%, Flame Launcher - MP Cost: 9, Damage: 84, Damage Over Time: 58% damage, Range Increased 5 Gatling Gun - MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%, Flame Launcher - MP Cost: 11, Damage: 85, Damage Over Time: 60% damage, Range Increased 6 Gatling Gun - MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%, Flame Launcher - MP Cost: 11, Damage: 86, Damage Over Time: 62% damage, Range Increased 7 Gatling Gun - MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%, Flame Launcher - MP Cost: 11, Damage: 87, Damage Over Time: 64% damage, Range Increased 8 Gatling Gun - MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%, Flame Launcher - MP Cost: 11, Damage: 88, Damage Over Time: 66% damage, Range Increased 9 Gatling Gun - MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%, Flame Launcher - MP Cost: 13, Damage: 89, Damage Over Time: 68% damage, Range Increased 10 Gatling Gun - MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%, Flame Launcher - MP Cost: 13, Damage: 90, Damage Over Time: 70% damage, Range Increased 11 Gatling Gun - MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%, Flame Launcher - MP Cost: 13, Damage: 91, Damage Over Time: 72% damage, Range Increased 12 Gatling Gun - MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%, Flame Launcher - MP Cost: 13, Damage: 92, Damage Over Time: 74% damage, Range Increased 13 Gatling Gun - MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%, Flame Launcher - MP Cost: 15, Damage: 93, Damage Over Time: 76% damage, Range Increased 14 Gatling Gun - MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%, Flame Launcher - MP Cost: 15, Damage: 94, Damage Over Time: 78% damage, Range Increased 15 Gatling Gun - MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%, Flame Launcher - MP Cost: 15, Damage: 95, Damage Over Time: 80% damage, Range Increased 16 Gatling Gun - MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%, Flame Launcher - MP Cost: 15, Damage: 96, Damage Over Time: 82% damage, Range Increased 17 Gatling Gun - MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%, Flame Launcher - MP Cost: 17, Damage: 97, Damage Over Time: 84% damage, Range Increased 18 Gatling Gun - MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%, Flame Launcher - MP Cost: 17, Damage: 98, Damage Over Time: 86% damage, Range Increased 19 Gatling Gun - MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%, Flame Launcher - MP Cost: 17, Damage: 99, Damage Over Time: 88% damage, Range Increased 20 Gatling Gun - MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%, Flame Launcher - MP Cost: 17, Damage: 100, Damage Over Time: 90% damage, Range Increased Mechanic (III)Satellite
Satellite
Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0
Maximum Level: 10
1 MP Cost: 114, Damage: 198%, Summon up to 1 Satellites 2 MP Cost: 108, Damage: 206%, Summon up to 1 Satellites 3 MP Cost: 102, Damage: 214%, Summon up to 1 Satellites 4 MP Cost: 96, Damage: 222%, Summon up to 1 Satellites 5 MP Cost: 90, Damage: 230%, Summon up to 2 Satellites 6 MP Cost: 84, Damage: 238%, Summon up to 2 Satellites 7 MP Cost: 78, Damage: 246%, Summon up to 2 Satellites 8 MP Cost: 72, Damage: 254%, Summon up to 2 Satellites 9 MP Cost: 66, Damage: 262%, Summon up to 3 Satellites 10 MP Cost: 60, Damage: 270%, Summon up to 3 Satellites Rock 'n Shock
Rock 'n Shock
Description: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.
Info: type = 33, minionAttack = stun, lastSummonTrigger = 1, selfDestructMinion = 1, pvp = 0
Delays: msummon - 1260 ms
Summon Range: die = 120%
Summon Mob Count: die = 6
Animations: summon.summoned, summon.stand, summon.prepare, summon.attackTriangle, summon.die, hit.0, hit.1, mob, ball.0, ball.1, ball.2, ball.3, ball.4, effect
Maximum Level: 10
1 MP Cost: 100, Duration: 42 sec, Damage: 110%, Max Enemies Hit: 10, Self-destruct Damage: 260%, Cooldown Time: 180 sec 2 MP Cost: 95, Duration: 44 sec, Damage: 120%, Max Enemies Hit: 10, Self-destruct Damage: 270%, Cooldown Time: 180 sec 3 MP Cost: 95, Duration: 46 sec, Damage: 130%, Max Enemies Hit: 10, Self-destruct Damage: 280%, Cooldown Time: 180 sec 4 MP Cost: 90, Duration: 48 sec, Damage: 140%, Max Enemies Hit: 10, Self-destruct Damage: 290%, Cooldown Time: 180 sec 5 MP Cost: 90, Duration: 50 sec, Damage: 150%, Max Enemies Hit: 10, Self-destruct Damage: 300%, Cooldown Time: 180 sec 6 MP Cost: 85, Duration: 52 sec, Damage: 160%, Max Enemies Hit: 10, Self-destruct Damage: 310%, Cooldown Time: 180 sec 7 MP Cost: 85, Duration: 54 sec, Damage: 170%, Max Enemies Hit: 10, Self-destruct Damage: 320%, Cooldown Time: 180 sec 8 MP Cost: 80, Duration: 56 sec, Damage: 180%, Max Enemies Hit: 10, Self-destruct Damage: 330%, Cooldown Time: 180 sec 9 MP Cost: 80, Duration: 58 sec, Damage: 190%, Max Enemies Hit: 10, Self-destruct Damage: 340%, Cooldown Time: 180 sec 10 MP Cost: 75, Duration: 60 sec, Damage: 200%, Max Enemies Hit: 10, Self-destruct Damage: 350%, Cooldown Time: 180 sec Acceleration Bot EX-7
Acceleration Bot EX-7
Description: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.
Info: type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1, pvp = 0
Delays: msummon - 1260 ms
Summon Range: die = 120%
Summon Mob Count: die = 6
Animations: mob, summon.summoned, summon.stand, summon.die, hit.0, hit.1, effect
Maximum Level: 10
1 MP Cost: 100, Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 260% 2 MP Cost: 90, Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 270% 3 MP Cost: 90, Duration: 38 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 280% 4 MP Cost: 80, Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 290% 5 MP Cost: 80, Duration: 50 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 300% 6 MP Cost: 70, Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 310% 7 MP Cost: 70, Duration: 62 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 320% 8 MP Cost: 60, Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 330% 9 MP Cost: 60, Duration: 74 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 340% 10 MP Cost: 50, Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -y%, Self-destruct Damage: 350% Mech: Siege Mode
Mech: Siege Mode
Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode, and all hits are guaranteed to be critical.
Note: Siege Mode hits six times per attack.
Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90
Delays: siege_pre - 720 ms
Animations: effect, ball, ball0, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 40, Damage: 101% 2 MP Cost: 40, Damage: 102% 3 MP Cost: 40, Damage: 103% 4 MP Cost: 40, Damage: 104% 5 MP Cost: 40, Damage: 105% 6 MP Cost: 40, Damage: 106% 7 MP Cost: 40, Damage: 107% 8 MP Cost: 40, Damage: 108% 9 MP Cost: 40, Damage: 109% 10 MP Cost: 40, Damage: 110% 11 MP Cost: 60, Damage: 111% 12 MP Cost: 60, Damage: 112% 13 MP Cost: 60, Damage: 113% 14 MP Cost: 60, Damage: 114% 15 MP Cost: 60, Damage: 115% 16 MP Cost: 60, Damage: 116% 17 MP Cost: 60, Damage: 117% 18 MP Cost: 60, Damage: 118% 19 MP Cost: 60, Damage: 119% 20 MP Cost: 60, Damage: 120% Satellite (I)
Satellite (I)
Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again.
Info: type = 33, minionAttack = normal, affectedSkill = 35111001
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0
Maximum Level: 10
1 MP Cost: 114, Damage: 198%, Summon up to 1 Satellites 2 MP Cost: 108, Damage: 206%, Summon up to 1 Satellites 3 MP Cost: 102, Damage: 214%, Summon up to 1 Satellites 4 MP Cost: 96, Damage: 222%, Summon up to 1 Satellites 5 MP Cost: 90, Damage: 230%, Summon up to 2 Satellites 6 MP Cost: 84, Damage: 238%, Summon up to 2 Satellites 7 MP Cost: 78, Damage: 246%, Summon up to 2 Satellites 8 MP Cost: 72, Damage: 254%, Summon up to 2 Satellites 9 MP Cost: 66, Damage: 262%, Summon up to 3 Satellites 10 MP Cost: 60, Damage: 270%, Summon up to 3 Satellites Punch Launcher
Punch Launcher
Description: Launches a punch that hits multiple enemies, possibly stunning them.
Info: type = 2, piercing = 1, mes = stun
Delays: rpunch - 1110 ms
Range: 500%
Animations: ball, mob, hit.0
Maximum Level: 20
1 MP Cost: 30, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 2 MP Cost: 30, Damage: 126%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 3 MP Cost: 30, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 4 MP Cost: 33, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 5 MP Cost: 33, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 6 MP Cost: 33, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 7 MP Cost: 33, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 8 MP Cost: 36, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 9 MP Cost: 36, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 2 sec 10 MP Cost: 36, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 11 MP Cost: 36, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 12 MP Cost: 39, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 13 MP Cost: 39, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 14 MP Cost: 39, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 15 MP Cost: 39, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 16 MP Cost: 42, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 17 MP Cost: 42, Damage: 171%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 18 MP Cost: 42, Damage: 174%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 19 MP Cost: 42, Damage: 177%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 3 sec 20 MP Cost: 45, Damage: 180%, Number of Hits: 4, Max Enemies Hit: 6, Stun Duration: 4 sec Roll of the Dice
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 500 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 470 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 470 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 440 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 440 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 410 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 410 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 380 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 380 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 350 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 350 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 320 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 320 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 290 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 290 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 260 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 260 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 230 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 230 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 200 sec Satellite (II)
Satellite (II)
Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again.
Info: type = 33, minionAttack = normal, affectedSkill = 35111001
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0
Maximum Level: 10
1 MP Cost: 114, Damage: 198%, Summon up to 1 Satellites 2 MP Cost: 108, Damage: 206%, Summon up to 1 Satellites 3 MP Cost: 102, Damage: 214%, Summon up to 1 Satellites 4 MP Cost: 96, Damage: 222%, Summon up to 1 Satellites 5 MP Cost: 90, Damage: 230%, Summon up to 2 Satellites 6 MP Cost: 84, Damage: 238%, Summon up to 2 Satellites 7 MP Cost: 78, Damage: 246%, Summon up to 2 Satellites 8 MP Cost: 72, Damage: 254%, Summon up to 2 Satellites 9 MP Cost: 66, Damage: 262%, Summon up to 3 Satellites 10 MP Cost: 60, Damage: 270%, Summon up to 3 Satellites Healing Robot H-LX
Healing Robot H-LX
Description: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.
Info: type = 33, minionAbility = heal, condition = whenUserLieDown, selfDestructMinion = 1
Delays: msummon - 1260 ms
Summon Range: stand = 150%, heal = 125%, die = 120%
Summon Mob Count: die = 6
Animations: summon.summoned, summon.stand, summon.die, affected, hit.0, effect
Maximum Level: 10
1 MP Cost: 144, Duration: 12 sec, HP Healed: 14%, Self-destruct Damage: 310%, Cooldown Time: 53 sec 2 MP Cost: 138, Duration: 14 sec, HP Healed: 18%, Self-destruct Damage: 320%, Cooldown Time: 51 sec 3 MP Cost: 132, Duration: 16 sec, HP Healed: 22%, Self-destruct Damage: 330%, Cooldown Time: 49 sec 4 MP Cost: 126, Duration: 18 sec, HP Healed: 26%, Self-destruct Damage: 340%, Cooldown Time: 47 sec 5 MP Cost: 120, Duration: 20 sec, HP Healed: 30%, Self-destruct Damage: 350%, Cooldown Time: 45 sec 6 MP Cost: 114, Duration: 22 sec, HP Healed: 34%, Self-destruct Damage: 360%, Cooldown Time: 43 sec 7 MP Cost: 108, Duration: 24 sec, HP Healed: 38%, Self-destruct Damage: 370%, Cooldown Time: 41 sec 8 MP Cost: 102, Duration: 26 sec, HP Healed: 42%, Self-destruct Damage: 380%, Cooldown Time: 39 sec 9 MP Cost: 96, Duration: 28 sec, HP Healed: 46%, Self-destruct Damage: 390%, Cooldown Time: 37 sec 10 MP Cost: 90, Duration: 30 sec, HP Healed: 50%, Self-destruct Damage: 400%, Cooldown Time: 35 sec Over Tuning
Over Tuning
Description: Temporarily improve the power of your mech by drastic amounts.
Info: type = 10
Delays: mbooster - 1400 ms
Animations: effect, effect0
Maximum Level: 15
1 MP Cost: 40, Duration: 10 sec, Damage: +2%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 2% 2 MP Cost: 39, Duration: 20 sec, Damage: +4%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 4% 3 MP Cost: 38, Duration: 30 sec, Damage: +6%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 6% 4 MP Cost: 37, Duration: 40 sec, Damage: +8%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 8% 5 MP Cost: 36, Duration: 50 sec, Damage: +10%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 10% 6 MP Cost: 35, Duration: 60 sec, Damage: +12%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 12% 7 MP Cost: 34, Duration: 70 sec, Damage: +14%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 14% 8 MP Cost: 33, Duration: 80 sec, Damage: +16%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 16% 9 MP Cost: 32, Duration: 90 sec, Damage: +18%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 18% 10 MP Cost: 31, Duration: 100 sec, Damage: +20%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 20% 11 MP Cost: 30, Duration: 110 sec, Damage: +22%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 22% 12 MP Cost: 29, Duration: 120 sec, Damage: +24%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 24% 13 MP Cost: 28, Duration: 130 sec, Damage: +26%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 26% 14 MP Cost: 27, Duration: 140 sec, Damage: +28%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 28% 15 MP Cost: 26, Duration: 150 sec, Damage: +30%, Cooldown Time: 150 sec, Passive Effect - Defense Ignored: 30% Metal Fist Mastery
Metal Fist Mastery
Description: Increases damage of the ME-07 Drillhands and Atomic Hammer skills.
Info: type = 50
Maximum Level: 10
1 ME-07 Drillhands and Atomic Hammer Damage: +14% 2 ME-07 Drillhands and Atomic Hammer Damage: +18% 3 ME-07 Drillhands and Atomic Hammer Damage: +22% 4 ME-07 Drillhands and Atomic Hammer Damage: +26% 5 ME-07 Drillhands and Atomic Hammer Damage: +30% 6 ME-07 Drillhands and Atomic Hammer Damage: +34% 7 ME-07 Drillhands and Atomic Hammer Damage: +38% 8 ME-07 Drillhands and Atomic Hammer Damage: +42% 9 ME-07 Drillhands and Atomic Hammer Damage: +46% 10 ME-07 Drillhands and Atomic Hammer Damage: +50% Mechanic (IV)Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Bots 'n Tots
Bots 'n Tots
Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.
Info: type = 33, minionAbility = summon, selfDestructMinion = 1
Delays: msummon - 1260 ms
Summon Range: die = 100%
Summon Mob Count: die = 3
Animations: summon.summoned, summon.stand, summon.subsummon, summon.die, hit.0, effect
Maximum Level: 30
1 MP Cost: 75, Duration: 20 sec, Damage: 355%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 710%, Cooldown Time: 90 sec 2 MP Cost: 75, Duration: 20 sec, Damage: 360%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 720%, Cooldown Time: 90 sec 3 MP Cost: 75, Duration: 22 sec, Damage: 365%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 730%, Cooldown Time: 87 sec 4 MP Cost: 75, Duration: 22 sec, Damage: 370%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 740%, Cooldown Time: 87 sec 5 MP Cost: 75, Duration: 22 sec, Damage: 375%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 750%, Cooldown Time: 87 sec 6 MP Cost: 80, Duration: 24 sec, Damage: 380%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 760%, Cooldown Time: 84 sec 7 MP Cost: 80, Duration: 24 sec, Damage: 385%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 770%, Cooldown Time: 84 sec 8 MP Cost: 80, Duration: 24 sec, Damage: 390%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 780%, Cooldown Time: 84 sec 9 MP Cost: 80, Duration: 26 sec, Damage: 395%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 790%, Cooldown Time: 81 sec 10 MP Cost: 80, Duration: 26 sec, Damage: 400%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 800%, Cooldown Time: 81 sec 11 MP Cost: 85, Duration: 26 sec, Damage: 405%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 810%, Cooldown Time: 81 sec 12 MP Cost: 85, Duration: 28 sec, Damage: 410%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 820%, Cooldown Time: 78 sec 13 MP Cost: 85, Duration: 28 sec, Damage: 415%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 830%, Cooldown Time: 78 sec 14 MP Cost: 85, Duration: 28 sec, Damage: 420%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 840%, Cooldown Time: 78 sec 15 MP Cost: 85, Duration: 30 sec, Damage: 425%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 850%, Cooldown Time: 75 sec 16 MP Cost: 90, Duration: 30 sec, Damage: 430%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 860%, Cooldown Time: 75 sec 17 MP Cost: 90, Duration: 30 sec, Damage: 435%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 870%, Cooldown Time: 75 sec 18 MP Cost: 90, Duration: 32 sec, Damage: 440%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 880%, Cooldown Time: 72 sec 19 MP Cost: 90, Duration: 32 sec, Damage: 445%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 890%, Cooldown Time: 72 sec 20 MP Cost: 90, Duration: 32 sec, Damage: 450%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 900%, Cooldown Time: 72 sec 21 MP Cost: 95, Duration: 34 sec, Damage: 455%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 910%, Cooldown Time: 69 sec 22 MP Cost: 95, Duration: 34 sec, Damage: 460%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 920%, Cooldown Time: 69 sec 23 MP Cost: 95, Duration: 34 sec, Damage: 465%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 930%, Cooldown Time: 69 sec 24 MP Cost: 95, Duration: 36 sec, Damage: 470%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 940%, Cooldown Time: 66 sec 25 MP Cost: 95, Duration: 36 sec, Damage: 475%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 950%, Cooldown Time: 66 sec 26 MP Cost: 100, Duration: 36 sec, Damage: 480%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 960%, Cooldown Time: 66 sec 27 MP Cost: 100, Duration: 38 sec, Damage: 485%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 970%, Cooldown Time: 63 sec 28 MP Cost: 100, Duration: 38 sec, Damage: 490%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 980%, Cooldown Time: 63 sec 29 MP Cost: 100, Duration: 38 sec, Damage: 495%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 990%, Cooldown Time: 63 sec 30 MP Cost: 100, Duration: 40 sec, Damage: 500%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 1000%, Cooldown Time: 60 sec 31 MP Cost: 105, Duration: 40 sec, Damage: 505%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 1010%, Cooldown Time: 60 sec 32 MP Cost: 105, Duration: 40 sec, Damage: 510%, Summon Rate: 3 sec, Max Robots: 3, Self-destruct Damage: 1020%, Cooldown Time: 60 sec Giant Robot SG-88
Giant Robot SG-88
Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.
Info: type = 33, minionAttack = normal, specialGage = 1, areaAttack = 1, pvp = 0
Delays: msummon2 - 5370 ms
Range: 145%
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 15
Animations: summon.summoned, summon.stand, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, hit.1, hit.2
Maximum Level: 30
1 MP Cost: 400, Damage: 860%, Max Enemies Hit: 15, Cooldown Time: 40 sec 2 MP Cost: 400, Damage: 880%, Max Enemies Hit: 15, Cooldown Time: 40 sec 3 MP Cost: 400, Damage: 900%, Max Enemies Hit: 15, Cooldown Time: 38 sec 4 MP Cost: 400, Damage: 920%, Max Enemies Hit: 15, Cooldown Time: 38 sec 5 MP Cost: 400, Damage: 940%, Max Enemies Hit: 15, Cooldown Time: 38 sec 6 MP Cost: 400, Damage: 960%, Max Enemies Hit: 15, Cooldown Time: 36 sec 7 MP Cost: 400, Damage: 980%, Max Enemies Hit: 15, Cooldown Time: 36 sec 8 MP Cost: 400, Damage: 1000%, Max Enemies Hit: 15, Cooldown Time: 36 sec 9 MP Cost: 400, Damage: 1020%, Max Enemies Hit: 15, Cooldown Time: 34 sec 10 MP Cost: 400, Damage: 1040%, Max Enemies Hit: 15, Cooldown Time: 34 sec 11 MP Cost: 400, Damage: 1060%, Max Enemies Hit: 15, Cooldown Time: 34 sec 12 MP Cost: 400, Damage: 1080%, Max Enemies Hit: 15, Cooldown Time: 32 sec 13 MP Cost: 400, Damage: 1100%, Max Enemies Hit: 15, Cooldown Time: 32 sec 14 MP Cost: 400, Damage: 1120%, Max Enemies Hit: 15, Cooldown Time: 32 sec 15 MP Cost: 400, Damage: 1140%, Max Enemies Hit: 15, Cooldown Time: 30 sec 16 MP Cost: 400, Damage: 1160%, Max Enemies Hit: 15, Cooldown Time: 30 sec 17 MP Cost: 400, Damage: 1180%, Max Enemies Hit: 15, Cooldown Time: 30 sec 18 MP Cost: 400, Damage: 1200%, Max Enemies Hit: 15, Cooldown Time: 28 sec 19 MP Cost: 400, Damage: 1220%, Max Enemies Hit: 15, Cooldown Time: 28 sec 20 MP Cost: 400, Damage: 1240%, Max Enemies Hit: 15, Cooldown Time: 28 sec 21 MP Cost: 400, Damage: 1260%, Max Enemies Hit: 15, Cooldown Time: 26 sec 22 MP Cost: 400, Damage: 1280%, Max Enemies Hit: 15, Cooldown Time: 26 sec 23 MP Cost: 400, Damage: 1300%, Max Enemies Hit: 15, Cooldown Time: 26 sec 24 MP Cost: 400, Damage: 1320%, Max Enemies Hit: 15, Cooldown Time: 24 sec 25 MP Cost: 400, Damage: 1340%, Max Enemies Hit: 15, Cooldown Time: 24 sec 26 MP Cost: 400, Damage: 1360%, Max Enemies Hit: 15, Cooldown Time: 24 sec 27 MP Cost: 400, Damage: 1380%, Max Enemies Hit: 15, Cooldown Time: 22 sec 28 MP Cost: 400, Damage: 1400%, Max Enemies Hit: 15, Cooldown Time: 22 sec 29 MP Cost: 400, Damage: 1420%, Max Enemies Hit: 15, Cooldown Time: 22 sec 30 MP Cost: 400, Damage: 1440%, Max Enemies Hit: 15, Cooldown Time: 20 sec 31 MP Cost: 400, Damage: 1460%, Max Enemies Hit: 15, Cooldown Time: 20 sec 32 MP Cost: 400, Damage: 1480%, Max Enemies Hit: 15, Cooldown Time: 20 sec Satellite Safety
Satellite Safety
Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Toggle this skill [On/Off] by pressing the skill key.
Info: pvp = 0, type = 99, safety = 1, condition = greatlyDamaged, requireSkill = 35121006
Pre-requisite: Level 10 Satellite
Maximum Level: 20
1 Satellite Damage: +12%, Activates when damage is higher than 49% of your Max HP, Damage Taken: -42%, Cooldown Time: 20 sec 2 Satellite Damage: +14%, Activates when damage is higher than 48% of your Max HP, Damage Taken: -44%, Cooldown Time: 19 sec 3 Satellite Damage: +16%, Activates when damage is higher than 47% of your Max HP, Damage Taken: -46%, Cooldown Time: 19 sec 4 Satellite Damage: +18%, Activates when damage is higher than 46% of your Max HP, Damage Taken: -48%, Cooldown Time: 18 sec 5 Satellite Damage: +20%, Activates when damage is higher than 45% of your Max HP, Damage Taken: -50%, Cooldown Time: 18 sec 6 Satellite Damage: +22%, Activates when damage is higher than 44% of your Max HP, Damage Taken: -52%, Cooldown Time: 17 sec 7 Satellite Damage: +24%, Activates when damage is higher than 43% of your Max HP, Damage Taken: -54%, Cooldown Time: 17 sec 8 Satellite Damage: +26%, Activates when damage is higher than 42% of your Max HP, Damage Taken: -56%, Cooldown Time: 16 sec 9 Satellite Damage: +28%, Activates when damage is higher than 41% of your Max HP, Damage Taken: -58%, Cooldown Time: 16 sec 10 Satellite Damage: +30%, Activates when damage is higher than 40% of your Max HP, Damage Taken: -60%, Cooldown Time: 15 sec 11 Satellite Damage: +32%, Activates when damage is higher than 39% of your Max HP, Damage Taken: -62%, Cooldown Time: 15 sec 12 Satellite Damage: +34%, Activates when damage is higher than 38% of your Max HP, Damage Taken: -64%, Cooldown Time: 14 sec 13 Satellite Damage: +36%, Activates when damage is higher than 37% of your Max HP, Damage Taken: -66%, Cooldown Time: 14 sec 14 Satellite Damage: +38%, Activates when damage is higher than 36% of your Max HP, Damage Taken: -68%, Cooldown Time: 13 sec 15 Satellite Damage: +40%, Activates when damage is higher than 35% of your Max HP, Damage Taken: -70%, Cooldown Time: 13 sec 16 Satellite Damage: +42%, Activates when damage is higher than 34% of your Max HP, Damage Taken: -72%, Cooldown Time: 12 sec 17 Satellite Damage: +44%, Activates when damage is higher than 33% of your Max HP, Damage Taken: -74%, Cooldown Time: 12 sec 18 Satellite Damage: +46%, Activates when damage is higher than 32% of your Max HP, Damage Taken: -76%, Cooldown Time: 11 sec 19 Satellite Damage: +48%, Activates when damage is higher than 31% of your Max HP, Damage Taken: -78%, Cooldown Time: 11 sec 20 Satellite Damage: +50%, Activates when damage is higher than 30% of your Max HP, Damage Taken: -80%, Cooldown Time: 10 sec 21 Satellite Damage: +52%, Activates when damage is higher than 29% of your Max HP, Damage Taken: -82%, Cooldown Time: 10 sec 22 Satellite Damage: +54%, Activates when damage is higher than 28% of your Max HP, Damage Taken: -84%, Cooldown Time: 9 sec Amplifier Robot AF-11
Amplifier Robot AF-11
Description: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.
Info: type = 33, minionAbility = amplifyDamage, selfDestructMinion = 1
Delays: msummon - 1260 ms
Range: 200%
Summon Range: stand = 200%, die = 120%
Summon Mob Count: die = 6
Animations: summon.summoned, summon.stand, summon.die, affected, hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 100, Duration: 42 sec, 2 MP Cost: 100, Duration: 44 sec, 3 MP Cost: 100, Duration: 46 sec, 4 MP Cost: 90, Duration: 48 sec, 5 MP Cost: 90, Duration: 50 sec, 6 MP Cost: 90, Duration: 52 sec, 7 MP Cost: 90, Duration: 54 sec, 8 MP Cost: 80, Duration: 56 sec, 9 MP Cost: 80, Duration: 58 sec, 10 MP Cost: 80, Duration: 60 sec, 11 MP Cost: 80, Duration: 62 sec, 12 MP Cost: 70, Duration: 64 sec, 13 MP Cost: 70, Duration: 66 sec, 14 MP Cost: 70, Duration: 68 sec, 15 MP Cost: 70, Duration: 70 sec, 16 MP Cost: 60, Duration: 72 sec, 17 MP Cost: 60, Duration: 74 sec, 18 MP Cost: 60, Duration: 76 sec, 19 MP Cost: 60, Duration: 78 sec, 20 MP Cost: 50, Duration: 80 sec, 21 MP Cost: 50, Duration: 82 sec, 22 MP Cost: 50, Duration: 84 sec, Mech: Siege Mode
Mech: Siege Mode
Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode, and all hits are guaranteed to be critical. When attacked, you will gain a Stance effect. [To Attack: Attack key]
Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90
Delays: tank_siegepre - 540 ms
Animations: effect, ball, ball0, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 40, Duration: 10 sec, Damage: 111%, Cooldown Time: 45 sec 2 MP Cost: 40, Duration: 10 sec, Damage: 112%, Cooldown Time: 42 sec 3 MP Cost: 40, Duration: 10 sec, Damage: 113%, Cooldown Time: 42 sec 4 MP Cost: 40, Duration: 10 sec, Damage: 114%, Cooldown Time: 39 sec 5 MP Cost: 40, Duration: 10 sec, Damage: 115%, Cooldown Time: 39 sec 6 MP Cost: 40, Duration: 10 sec, Damage: 116%, Cooldown Time: 36 sec 7 MP Cost: 40, Duration: 10 sec, Damage: 117%, Cooldown Time: 36 sec 8 MP Cost: 40, Duration: 10 sec, Damage: 118%, Cooldown Time: 33 sec 9 MP Cost: 40, Duration: 10 sec, Damage: 119%, Cooldown Time: 33 sec 10 MP Cost: 40, Duration: 10 sec, Damage: 120%, Cooldown Time: 30 sec 11 MP Cost: 60, Duration: 10 sec, Damage: 121%, Cooldown Time: 30 sec 12 MP Cost: 60, Duration: 10 sec, Damage: 122%, Cooldown Time: 27 sec 13 MP Cost: 60, Duration: 10 sec, Damage: 123%, Cooldown Time: 27 sec 14 MP Cost: 60, Duration: 10 sec, Damage: 124%, Cooldown Time: 24 sec 15 MP Cost: 60, Duration: 10 sec, Damage: 125%, Cooldown Time: 24 sec 16 MP Cost: 60, Duration: 10 sec, Damage: 126%, Cooldown Time: 21 sec 17 MP Cost: 60, Duration: 10 sec, Damage: 127%, Cooldown Time: 21 sec 18 MP Cost: 60, Duration: 10 sec, Damage: 128%, Cooldown Time: 18 sec 19 MP Cost: 60, Duration: 10 sec, Damage: 129%, Cooldown Time: 18 sec 20 MP Cost: 60, Duration: 10 sec, Damage: 130%, Cooldown Time: 15 sec Laser Blast
Laser Blast
Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.
Info: type = 1, areaAttack = 1, requireSkill = 35121005
Delays: tank_laser - 1110 ms
Range: 695%
Pre-requisite: Level 1 Mech: Missile Tank
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 63, Damage: 326%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 63, Damage: 332%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 63, Damage: 338%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 63, Damage: 344%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 63, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 66, Damage: 356%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 66, Damage: 362%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 66, Damage: 368%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 66, Damage: 374%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 66, Damage: 380%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 69, Damage: 386%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 69, Damage: 392%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 69, Damage: 398%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 69, Damage: 404%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 69, Damage: 410%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 72, Damage: 416%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 72, Damage: 422%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 72, Damage: 428%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 72, Damage: 434%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 72, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8 21 MP Cost: 75, Damage: 446%, Number of Hits: 4, Max Enemies Hit: 8 22 MP Cost: 75, Damage: 452%, Number of Hits: 4, Max Enemies Hit: 8 23 MP Cost: 75, Damage: 458%, Number of Hits: 4, Max Enemies Hit: 8 24 MP Cost: 75, Damage: 464%, Number of Hits: 4, Max Enemies Hit: 8 25 MP Cost: 75, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8 26 MP Cost: 78, Damage: 476%, Number of Hits: 4, Max Enemies Hit: 8 27 MP Cost: 78, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 8 28 MP Cost: 78, Damage: 488%, Number of Hits: 4, Max Enemies Hit: 8 29 MP Cost: 78, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 8 30 MP Cost: 78, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 8 31 MP Cost: 81, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 8 32 MP Cost: 81, Damage: 512%, Number of Hits: 4, Max Enemies Hit: 8 Robot Mastery
Robot Mastery
Description: Increases the ATT, self-destruct damage, and summon duration of all summoned robots.
Info: type = 50
Maximum Level: 15
1 Damage: +14%, Duration: +14% 2 Damage: +18%, Duration: +18% 3 Damage: +22%, Duration: +22% 4 Damage: +26%, Duration: +26% 5 Damage: +30%, Duration: +30% 6 Damage: +34%, Duration: +34% 7 Damage: +38%, Duration: +38% 8 Damage: +42%, Duration: +42% 9 Damage: +46%, Duration: +46% 10 Damage: +50%, Duration: +50% 11 Damage: +54%, Duration: +54% 12 Damage: +58%, Duration: +58% 13 Damage: +62%, Duration: +62% 14 Damage: +66%, Duration: +66% 15 Damage: +70%, Duration: +70% 16 Damage: +74%, Duration: +74% 17 Damage: +78%, Duration: +78% Extreme Mech
Extreme Mech
Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.
Info: type = 50
Pre-requisite: Level 10 Mech: Prototype
Maximum Level: 30
1 Weapon Mastery: +56%, Weapon ATT: +26, Weapon Defense: +420, Max HP: +620, Max MP: +620 2 Weapon Mastery: +56%, Weapon ATT: +26, Weapon Defense: +440, Max HP: +640, Max MP: +640 3 Weapon Mastery: +57%, Weapon ATT: +27, Weapon Defense: +460, Max HP: +660, Max MP: +660 4 Weapon Mastery: +57%, Weapon ATT: +27, Weapon Defense: +480, Max HP: +680, Max MP: +680 5 Weapon Mastery: +58%, Weapon ATT: +28, Weapon Defense: +500, Max HP: +700, Max MP: +700 6 Weapon Mastery: +58%, Weapon ATT: +28, Weapon Defense: +520, Max HP: +720, Max MP: +720 7 Weapon Mastery: +59%, Weapon ATT: +29, Weapon Defense: +540, Max HP: +740, Max MP: +740 8 Weapon Mastery: +59%, Weapon ATT: +29, Weapon Defense: +560, Max HP: +760, Max MP: +760 9 Weapon Mastery: +60%, Weapon ATT: +30, Weapon Defense: +580, Max HP: +780, Max MP: +780 10 Weapon Mastery: +60%, Weapon ATT: +30, Weapon Defense: +600, Max HP: +800, Max MP: +800 11 Weapon Mastery: +61%, Weapon ATT: +31, Weapon Defense: +620, Max HP: +820, Max MP: +820 12 Weapon Mastery: +61%, Weapon ATT: +31, Weapon Defense: +640, Max HP: +840, Max MP: +840 13 Weapon Mastery: +62%, Weapon ATT: +32, Weapon Defense: +660, Max HP: +860, Max MP: +860 14 Weapon Mastery: +62%, Weapon ATT: +32, Weapon Defense: +680, Max HP: +880, Max MP: +880 15 Weapon Mastery: +63%, Weapon ATT: +33, Weapon Defense: +700, Max HP: +900, Max MP: +900 16 Weapon Mastery: +63%, Weapon ATT: +33, Weapon Defense: +720, Max HP: +920, Max MP: +920 17 Weapon Mastery: +64%, Weapon ATT: +34, Weapon Defense: +740, Max HP: +940, Max MP: +940 18 Weapon Mastery: +64%, Weapon ATT: +34, Weapon Defense: +760, Max HP: +960, Max MP: +960 19 Weapon Mastery: +65%, Weapon ATT: +35, Weapon Defense: +780, Max HP: +980, Max MP: +980 20 Weapon Mastery: +65%, Weapon ATT: +35, Weapon Defense: +800, Max HP: +1000, Max MP: +1000 21 Weapon Mastery: +66%, Weapon ATT: +36, Weapon Defense: +820, Max HP: +1020, Max MP: +1020 22 Weapon Mastery: +66%, Weapon ATT: +36, Weapon Defense: +840, Max HP: +1040, Max MP: +1040 23 Weapon Mastery: +67%, Weapon ATT: +37, Weapon Defense: +860, Max HP: +1060, Max MP: +1060 24 Weapon Mastery: +67%, Weapon ATT: +37, Weapon Defense: +880, Max HP: +1080, Max MP: +1080 25 Weapon Mastery: +68%, Weapon ATT: +38, Weapon Defense: +900, Max HP: +1100, Max MP: +1100 26 Weapon Mastery: +68%, Weapon ATT: +38, Weapon Defense: +920, Max HP: +1120, Max MP: +1120 27 Weapon Mastery: +69%, Weapon ATT: +39, Weapon Defense: +940, Max HP: +1140, Max MP: +1140 28 Weapon Mastery: +69%, Weapon ATT: +39, Weapon Defense: +960, Max HP: +1160, Max MP: +1160 29 Weapon Mastery: +70%, Weapon ATT: +40, Weapon Defense: +980, Max HP: +1180, Max MP: +1180 30 Weapon Mastery: +70%, Weapon ATT: +40, Weapon Defense: +1000, Max HP: +1200, Max MP: +1200 31 Weapon Mastery: +71%, Weapon ATT: +41, Weapon Defense: +1020, Max HP: +1220, Max MP: +1220 32 Weapon Mastery: +71%, Weapon ATT: +41, Weapon Defense: +1040, Max HP: +1240, Max MP: +1240 Double Down
Double Down
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Mech: Missile Tank
Mech: Missile Tank
Description: Activates <Missile Tank> mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key. [To shoot: [cAttack key], [Skills that can be used: Laser Blast, Siege Mode]
Info: type = 10, specialNormalAttack = 1
Delays: tank_pre - 840 ms
Range: 120%
Pre-requisite: Level 10 Mech: Siege Mode
Animations: effect, ball0, ball, hit.0, hit.1
Maximum Level: 30
1 Tank Mode - MP Cost: 118 + 75 every 5 sec, Damage: 91%, Critical Hit Rate: +6%, Siege Mode - MP Cost: 15, Damage: +30% 2 Tank Mode - MP Cost: 116 + 75 every 5 sec, Damage: 92%, Critical Hit Rate: +6%, Siege Mode - MP Cost: 15, Damage: +30% 3 Tank Mode - MP Cost: 114 + 70 every 5 sec, Damage: 93%, Critical Hit Rate: +7%, Siege Mode - MP Cost: 15, Damage: +30% 4 Tank Mode - MP Cost: 112 + 70 every 5 sec, Damage: 94%, Critical Hit Rate: +7%, Siege Mode - MP Cost: 15, Damage: +30% 5 Tank Mode - MP Cost: 110 + 70 every 5 sec, Damage: 95%, Critical Hit Rate: +8%, Siege Mode - MP Cost: 15, Damage: +30% 6 Tank Mode - MP Cost: 108 + 65 every 5 sec, Damage: 96%, Critical Hit Rate: +8%, Siege Mode - MP Cost: 15, Damage: +30% 7 Tank Mode - MP Cost: 106 + 65 every 5 sec, Damage: 97%, Critical Hit Rate: +9%, Siege Mode - MP Cost: 15, Damage: +30% 8 Tank Mode - MP Cost: 104 + 65 every 5 sec, Damage: 98%, Critical Hit Rate: +9%, Siege Mode - MP Cost: 15, Damage: +30% 9 Tank Mode - MP Cost: 102 + 60 every 5 sec, Damage: 99%, Critical Hit Rate: +10%, Siege Mode - MP Cost: 15, Damage: +30% 10 Tank Mode - MP Cost: 100 + 60 every 5 sec, Damage: 100%, Critical Hit Rate: +10%, Siege Mode - MP Cost: 20, Damage: +30% 11 Tank Mode - MP Cost: 98 + 60 every 5 sec, Damage: 101%, Critical Hit Rate: +11%, Siege Mode - MP Cost: 20, Damage: +30% 12 Tank Mode - MP Cost: 96 + 55 every 5 sec, Damage: 102%, Critical Hit Rate: +11%, Siege Mode - MP Cost: 20, Damage: +30% 13 Tank Mode - MP Cost: 94 + 55 every 5 sec, Damage: 103%, Critical Hit Rate: +12%, Siege Mode - MP Cost: 20, Damage: +30% 14 Tank Mode - MP Cost: 92 + 55 every 5 sec, Damage: 104%, Critical Hit Rate: +12%, Siege Mode - MP Cost: 20, Damage: +30% 15 Tank Mode - MP Cost: 90 + 50 every 5 sec, Damage: 105%, Critical Hit Rate: +13%, Siege Mode - MP Cost: 20, Damage: +30% 16 Tank Mode - MP Cost: 88 + 50 every 5 sec, Damage: 106%, Critical Hit Rate: +13%, Siege Mode - MP Cost: 20, Damage: +30% 17 Tank Mode - MP Cost: 86 + 50 every 5 sec, Damage: 107%, Critical Hit Rate: +14%, Siege Mode - MP Cost: 20, Damage: +30% 18 Tank Mode - MP Cost: 84 + 45 every 5 sec, Damage: 108%, Critical Hit Rate: +14%, Siege Mode - MP Cost: 20, Damage: +30% 19 Tank Mode - MP Cost: 82 + 45 every 5 sec, Damage: 109%, Critical Hit Rate: +15%, Siege Mode - MP Cost: 20, Damage: +30% 20 Tank Mode - MP Cost: 80 + 45 every 5 sec, Damage: 110%, Critical Hit Rate: +15%, Siege Mode - MP Cost: 25, Damage: +30% 21 Tank Mode - MP Cost: 78 + 40 every 5 sec, Damage: 111%, Critical Hit Rate: +16%, Siege Mode - MP Cost: 25, Damage: +30% 22 Tank Mode - MP Cost: 76 + 40 every 5 sec, Damage: 112%, Critical Hit Rate: +16%, Siege Mode - MP Cost: 25, Damage: +30% 23 Tank Mode - MP Cost: 74 + 40 every 5 sec, Damage: 113%, Critical Hit Rate: +17%, Siege Mode - MP Cost: 25, Damage: +30% 24 Tank Mode - MP Cost: 72 + 35 every 5 sec, Damage: 114%, Critical Hit Rate: +17%, Siege Mode - MP Cost: 25, Damage: +30% 25 Tank Mode - MP Cost: 70 + 35 every 5 sec, Damage: 115%, Critical Hit Rate: +18%, Siege Mode - MP Cost: 25, Damage: +30% 26 Tank Mode - MP Cost: 68 + 35 every 5 sec, Damage: 116%, Critical Hit Rate: +18%, Siege Mode - MP Cost: 25, Damage: +30% 27 Tank Mode - MP Cost: 66 + 30 every 5 sec, Damage: 117%, Critical Hit Rate: +19%, Siege Mode - MP Cost: 25, Damage: +30% 28 Tank Mode - MP Cost: 64 + 30 every 5 sec, Damage: 118%, Critical Hit Rate: +19%, Siege Mode - MP Cost: 25, Damage: +30% 29 Tank Mode - MP Cost: 62 + 30 every 5 sec, Damage: 119%, Critical Hit Rate: +20%, Siege Mode - MP Cost: 25, Damage: +30% 30 Tank Mode - MP Cost: 60 + 25 every 5 sec, Damage: 120%, Critical Hit Rate: +20%, Siege Mode - MP Cost: 30, Damage: +30% 31 Tank Mode - MP Cost: 58 + 25 every 5 sec, Damage: 121%, Critical Hit Rate: +21%, Siege Mode - MP Cost: 30, Damage: +30% 32 Tank Mode - MP Cost: 56 + 25 every 5 sec, Damage: 122%, Critical Hit Rate: +21%, Siege Mode - MP Cost: 30, Damage: +30%
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