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New jobIDs:
- Secondary stat requirement on items removed except for Empress items (Thanks iAmFear)Code:2004 2700 2710 2711 2712
- Damage formula for the new Shining Rod equip is 1 * (4 * INT + LUK) * (MATK / 100), which is the same as staves/wands. (Thanks iAmFear)
They also revamped a lot of non-cygnus classes.
Give me about 10 minutes to have all the skills extracted.
Skills are now translated! Give a big thanks to Locked for the translations.
Luminous (I)Dark Magic Strengthening
Dark Magic Strengthening
Description: Dark magic attack damage permanently increased.
Info: type = 50
Maximum Level: 5
1 Dark Magic Damage: +1% 2 Dark Magic Damage: +2% 3 Dark Magic Damage: +3% 4 Dark Magic Damage: +4% 5 Dark Magic Damage: +5% Dark Pulling
Dark Pulling
Description: [Dark Magic] Attacks a large number of enemies in front of you with dark magic.
Info: type = 1, areaAttack = 1
Delays: LMdarkFalling - 960 ms
Range: 310%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 16, Max Enemies Hit: 6, Damage: 88%. 2 MP Cost: 16, Max Enemies Hit: 6, Damage: 89%. 3 MP Cost: 17, Max Enemies Hit: 6, Damage: 90%. 4 MP Cost: 17, Max Enemies Hit: 6, Damage: 91%. 5 MP Cost: 17, Max Enemies Hit: 6, Damage: 92%. 6 MP Cost: 18, Max Enemies Hit: 6, Damage: 93%. 7 MP Cost: 18, Max Enemies Hit: 6, Damage: 94%. 8 MP Cost: 18, Max Enemies Hit: 6, Damage: 95%. 9 MP Cost: 19, Max Enemies Hit: 6, Damage: 96%. 10 MP Cost: 19, Max Enemies Hit: 6, Damage: 97%. 11 MP Cost: 19, Max Enemies Hit: 6, Damage: 98%. 12 MP Cost: 20, Max Enemies Hit: 6, Damage: 99%. 13 MP Cost: 20, Max Enemies Hit: 6, Damage: 100%. 14 MP Cost: 20, Max Enemies Hit: 6, Damage: 101%. 15 MP Cost: 21, Max Enemies Hit: 6, Damage: 102%. 16 MP Cost: 21, Max Enemies Hit: 6, Damage: 103%. 17 MP Cost: 21, Max Enemies Hit: 6, Damage: 104%. 18 MP Cost: 22, Max Enemies Hit: 6, Damage: 105%. 19 MP Cost: 22, Max Enemies Hit: 6, Damage: 106%. 20 MP Cost: 22, Max Enemies Hit: 6, Damage: 107%. Extend Mana
Extend Mana
Description: Increases MaxMP for a certain amount of time.
Info: type = 50
Delays: LMextendMana - 1440 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 11, for 85 seconds increase MaxMP by 6%. Stacks with other skills. 2 MP Cost: 12, for 90 seconds increase MaxMP by 7%. Stacks with other skills. 3 MP Cost: 13, for 95 seconds increase MaxMP by 8%. Stacks with other skills. 4 MP Cost: 14, for 100 seconds increase MaxMP by 9%. Stacks with other skills. 5 MP Cost: 15, for 105 seconds increase MaxMP by 10%. Stacks with other skills. 6 MP Cost: 16, for 110 seconds increase MaxMP by 11%. Stacks with other skills. 7 MP Cost: 17, for 115 seconds increase MaxMP by 12%. Stacks with other skills. 8 MP Cost: 18, for 120 seconds increase MaxMP by 13%. Stacks with other skills. 9 MP Cost: 19, for 125 seconds increase MaxMP by 14%. Stacks with other skills. 10 MP Cost: 20, for 130 seconds increase MaxMP by 15%. Stacks with other skills. 11 MP Cost: 21, for 135 seconds increase MaxMP by 16%. Stacks with other skills. 12 MP Cost: 22, for 140 seconds increase MaxMP by 17%. Stacks with other skills. 13 MP Cost: 23, for 145 seconds increase MaxMP by 18%. Stacks with other skills. 14 MP Cost: 24, for 150 seconds increase MaxMP by 19%. Stacks with other skills. 15 MP Cost: 25, for 155 seconds increase MaxMP by 20%. Stacks with other skills. 16 MP Cost: 26, for 160 seconds increase MaxMP by 21%. Stacks with other skills. 17 MP Cost: 27, for 165 seconds increase MaxMP by 22%. Stacks with other skills. 18 MP Cost: 28, for 170 seconds increase MaxMP by 23%. Stacks with other skills. 19 MP Cost: 29, for 175 seconds increase MaxMP by 24%. Stacks with other skills. 20 MP Cost: 30, for 180 seconds increase MaxMP by 25%. Stacks with other skills. Twinkle Flash
Twinkle Flash
Description: [Light Magic] Attacks a large number of enemies in front of you with light magic.
Info: type = 2, magicDamage = 1, piercing = 1
Delays: LMtwinkleFlash - 840 ms
Animations: effect, hit.0, ball
Maximum Level: 20
1 MP Cost: 15, Damage up to 5 for 223%. 2 MP Cost: 15, Damage up to 5 for 226%. 3 MP Cost: 16, Damage up to 5 for 229%. 4 MP Cost: 16, Damage up to 5 for 232%. 5 MP Cost: 16, Damage up to 5 for 235%. 6 MP Cost: 17, Damage up to 5 for 238%. 7 MP Cost: 17, Damage up to 5 for 241%. 8 MP Cost: 17, Damage up to 5 for 244%. 9 MP Cost: 18, Damage up to 5 for 247%. 10 MP Cost: 18, Damage up to 5 for 250%. 11 MP Cost: 18, Damage up to 5 for 253%. 12 MP Cost: 19, Damage up to 5 for 256%. 13 MP Cost: 19, Damage up to 5 for 259%. 14 MP Cost: 19, Damage up to 5 for 262%. 15 MP Cost: 20, Damage up to 5 for 265%. 16 MP Cost: 20, Damage up to 5 for 268%. 17 MP Cost: 20, Damage up to 5 for 271%. 18 MP Cost: 21, Damage up to 5 for 274%. 19 MP Cost: 21, Damage up to 5 for 277%. 20 MP Cost: 21, Damage up to 5 for 280%. Ordinary Magic Guard
Ordinary Magic Guard
Description: A certain percentage of your damage taken goes to MP. However if there's no MP, damage goes to HP instead.
Info: type = 50
Maximum Level: 10
1 Damage Displaced: 13% to MP. 2 Damage Displaced: 21% to MP. 3 Damage Displaced: 29% to MP. 4 Damage Displaced: 37% to MP. 5 Damage Displaced: 45% to MP. 6 Damage Displaced: 53% to MP. 7 Damage Displaced: 61% to MP. 8 Damage Displaced: 69% to MP. 9 Damage Displaced: 77% to MP. 10 Damage Displaced: 85% to MP. Magic Steal
Magic Steal
Description: Certain chance to steal an opponent's buffs when attacking.
Info: type = 51, condition = attack, mes = elementalWeaken, showFromTheHead = 1
Animations: mob
Maximum Level: 1
15% chance to steal an opponent's buff for 5 seconds.Light Transforming
Light Transforming
Description: Travel by turning into light. Teleports you to other locations on the same map using the arrow keys. After teleporting, receive invincibility for a short amount of time. Permanently increases speed and jump.
Info: type = 41, casterMove = 1
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 29, Horizontal Range: 116, Vertical Range: 306. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +1%, Speed: +2%. 2 MP Cost: 28, Horizontal Range: 122, Vertical Range: 312. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +2%, Speed: +4%. 3 MP Cost: 27, Horizontal Range: 128, Vertical Range: 318. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +3%, Speed: +6%. 4 MP Cost: 26, Horizontal Range: 134, Vertical Range: 324. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +4%, Speed: +8%. 5 MP Cost: 25, Horizontal Range: 140, Vertical Range: 330. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +5%, Speed: +10%. 6 MP Cost: 24, Horizontal Range: 146, Vertical Range: 336. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +6%, Speed: +12%. 7 MP Cost: 23, Horizontal Range: 152, Vertical Range: 342. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +7%, Speed: +14%. 8 MP Cost: 22, Horizontal Range: 158, Vertical Range: 348. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +8%, Speed: +16%. 9 MP Cost: 21, Horizontal Range: 164, Vertical Range: 354. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +9%, Speed: +18%. 10 MP Cost: 20, Horizontal Range: 170, Vertical Range: 360. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +10%, Speed: +20%. Light Magic Strengthening
Light Magic Strengthening
Description: Light magic attack damage permanently increased.
Info: type = 50
Maximum Level: 5
1 Light Magic Damage: +1% 2 Light Magic Damage: +2% 3 Light Magic Damage: +3% 4 Light Magic Damage: +4% 5 Light Magic Damage: +5% Luminous (II)High Wisdom
High Wisdom
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 5
1 Intelligence: +8 2 Intelligence: +16 3 Intelligence: +24 4 Intelligence: +32 5 Intelligence: +40 Spell Mastery
Spell Mastery
Description: Increases Magic Mastery, and Magic Attack.
Info: type = 50
Maximum Level: 10
1 Magic Mastery: +14%, Magic ATT: +1 2 Magic Mastery: +18%, Magic ATT: +2 3 Magic Mastery: +22%, Magic ATT: +3 4 Magic Mastery: +26%, Magic ATT: +4 5 Magic Mastery: +30%, Magic ATT: +5 6 Magic Mastery: +34%, Magic ATT: +6 7 Magic Mastery: +38%, Magic ATT: +7 8 Magic Mastery: +42%, Magic ATT: +8 9 Magic Mastery: +46%, Magic ATT: +9 10 Magic Mastery: +50%, Magic ATT: +10 Bless of Darkness
Bless of Darkness
Description: During battle, if you have not been attacked for a certain amount of time, summon dark spheres to protect you. As you accumulate more spheres, your magic attack will increase, and if you take damage, it will be reduced at the cost of one sphere.
Note: Each orb's effect stacks, such that at 3 orbs, you gain 100% of the magic attack bonus.
Info: type = 50
Delays: alert4 - 900 ms
Animations: special, repeat.1, repeat.2, repeat.3
Maximum Level: 20
1 If you have not been hit for 15 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 32%. First Sphere - Magic Attack: +50% of 20, Second Sphere - Magic Attack: +30% of 20, Third Sphere - Magic Attack: +20% of 20 2 If you have not been hit for 14 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 34%. First Sphere - Magic Attack: +50% of 21, Second Sphere - Magic Attack: +30% of 21, Third Sphere - Magic Attack: +20% of 21 3 If you have not been hit for 14 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 36%. First Sphere - Magic Attack: +50% of 21, Second Sphere - Magic Attack: +30% of 21, Third Sphere - Magic Attack: +20% of 21 4 If you have not been hit for 13 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 38%. First Sphere - Magic Attack: +50% of 22, Second Sphere - Magic Attack: +30% of 22, Third Sphere - Magic Attack: +20% of 22 5 If you have not been hit for 13 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 40%. First Sphere - Magic Attack: +50% of 22, Second Sphere - Magic Attack: +30% of 22, Third Sphere - Magic Attack: +20% of 22 6 If you have not been hit for 12 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 42%. First Sphere - Magic Attack: +50% of 23, Second Sphere - Magic Attack: +30% of 23, Third Sphere - Magic Attack: +20% of 23 7 If you have not been hit for 12 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 44%. First Sphere - Magic Attack: +50% of 23, Second Sphere - Magic Attack: +30% of 23, Third Sphere - Magic Attack: +20% of 23 8 If you have not been hit for 11 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 46%. First Sphere - Magic Attack: +50% of 24, Second Sphere - Magic Attack: +30% of 24, Third Sphere - Magic Attack: +20% of 24 9 If you have not been hit for 11 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 48%. First Sphere - Magic Attack: +50% of 24, Second Sphere - Magic Attack: +30% of 24, Third Sphere - Magic Attack: +20% of 24 10 If you have not been hit for 10 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 50%. First Sphere - Magic Attack: +50% of 25, Second Sphere - Magic Attack: +30% of 25, Third Sphere - Magic Attack: +20% of 25 11 If you have not been hit for 10 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 52%. First Sphere - Magic Attack: +50% of 25, Second Sphere - Magic Attack: +30% of 25, Third Sphere - Magic Attack: +20% of 25 12 If you have not been hit for 9 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 54%. First Sphere - Magic Attack: +50% of 26, Second Sphere - Magic Attack: +30% of 26, Third Sphere - Magic Attack: +20% of 26 13 If you have not been hit for 9 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 56%. First Sphere - Magic Attack: +50% of 26, Second Sphere - Magic Attack: +30% of 26, Third Sphere - Magic Attack: +20% of 26 14 If you have not been hit for 8 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 58%. First Sphere - Magic Attack: +50% of 27, Second Sphere - Magic Attack: +30% of 27, Third Sphere - Magic Attack: +20% of 27 15 If you have not been hit for 8 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 60%. First Sphere - Magic Attack: +50% of 27, Second Sphere - Magic Attack: +30% of 27, Third Sphere - Magic Attack: +20% of 27 16 If you have not been hit for 7 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 62%. First Sphere - Magic Attack: +50% of 28, Second Sphere - Magic Attack: +30% of 28, Third Sphere - Magic Attack: +20% of 28 17 If you have not been hit for 7 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 64%. First Sphere - Magic Attack: +50% of 28, Second Sphere - Magic Attack: +30% of 28, Third Sphere - Magic Attack: +20% of 28 18 If you have not been hit for 6 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 66%. First Sphere - Magic Attack: +50% of 29, Second Sphere - Magic Attack: +30% of 29, Third Sphere - Magic Attack: +20% of 29 19 If you have not been hit for 6 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 68%. First Sphere - Magic Attack: +50% of 29, Second Sphere - Magic Attack: +30% of 29, Third Sphere - Magic Attack: +20% of 29 20 If you have not been hit for 5 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 70%. First Sphere - Magic Attack: +50% of 30, Second Sphere - Magic Attack: +30% of 30, Third Sphere - Magic Attack: +20% of 30 Magic Booster
Magic Booster
Description: For a certain period of time, the speed of your magic attacks is increased by 2 stages.
Info: type = 10
Delays: LMmagicBooster - 1920 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 48, Duration: 18 seconds. 2 MP Cost: 46, Duration: 36 seconds. 3 MP Cost: 44, Duration: 54 seconds. 4 MP Cost: 42, Duration: 72 seconds. 5 MP Cost: 40, Duration: 90 seconds. 6 MP Cost: 38, Duration: 108 seconds. 7 MP Cost: 36, Duration: 126 seconds. 8 MP Cost: 34, Duration: 144 seconds. 9 MP Cost: 32, Duration: 162 seconds. 10 MP Cost: 30, Duration: 180 seconds. Sylphid Lancer
Sylphid Lancer
Description: [Light Magic] A spear of light is summoned and deals damage to many enemies.
Info: type = 2, multiTargeting = 1, magicDamage = 1, areaAttack = 1
Delays: LMsylphidLancer - 1080 ms
Range: 400%
Animations: effect, special, ball.0, ball.1, ball.2, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 21, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 6 2 MP Cost: 22, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 6 3 MP Cost: 22, Damage: 98%, Number of Hits: 4, Max Enemies Hit: 6 4 MP Cost: 23, Damage: 99%, Number of Hits: 4, Max Enemies Hit: 6 5 MP Cost: 23, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 6 6 MP Cost: 24, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 6 7 MP Cost: 24, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 6 8 MP Cost: 25, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 6 9 MP Cost: 25, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 6 10 MP Cost: 26, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 6 11 MP Cost: 26, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 6 12 MP Cost: 27, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 6 13 MP Cost: 27, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 6 14 MP Cost: 28, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 6 15 MP Cost: 28, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 6 16 MP Cost: 29, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 6 17 MP Cost: 29, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 6 18 MP Cost: 30, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 6 19 MP Cost: 30, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 6 20 MP Cost: 31, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 6 Inviolability
Inviolability
Description: [Light Magic] A pillar of light is summoned and pushes enemies away.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: LMinviolability - 990 ms
Range: 322%
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 10, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 55% 2 MP Cost: 11, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 60% 3 MP Cost: 11, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 65% 4 MP Cost: 12, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 70% 5 MP Cost: 12, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 75% 6 MP Cost: 13, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 80% 7 MP Cost: 13, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 85% 8 MP Cost: 14, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 90% 9 MP Cost: 14, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 95% 10 MP Cost: 15, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 100% Void Pressure
Void Pressure
Description: [Dark Magic] The power of darkness is condensed into an orb and attacks an enemy. While holding down the skill key, you can move the orb left and right by pressing the arrow keys.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: LMvoidPressureKeydown - 90 ms
Range: 203%
Animations: prepare, keydown, keydown0, keydownend, special, hit.0
Maximum Level: 20
1 MP Cost: 5, Max Enemies Hit: 8, Damage: 111%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 2 MP Cost: 5, Max Enemies Hit: 8, Damage: 114%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 3 MP Cost: 5, Max Enemies Hit: 8, Damage: 117%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 4 MP Cost: 7, Max Enemies Hit: 8, Damage: 120%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 5 MP Cost: 7, Max Enemies Hit: 8, Damage: 123%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 6 MP Cost: 7, Max Enemies Hit: 8, Damage: 126%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 7 MP Cost: 7, Max Enemies Hit: 8, Damage: 129%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 8 MP Cost: 9, Max Enemies Hit: 8, Damage: 132%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 9 MP Cost: 9, Max Enemies Hit: 8, Damage: 135%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 10 MP Cost: 9, Max Enemies Hit: 8, Damage: 138%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 11 MP Cost: 9, Max Enemies Hit: 8, Damage: 141%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 12 MP Cost: 11, Max Enemies Hit: 8, Damage: 144%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 13 MP Cost: 11, Max Enemies Hit: 8, Damage: 147%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 14 MP Cost: 11, Max Enemies Hit: 8, Damage: 150%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 15 MP Cost: 11, Max Enemies Hit: 8, Damage: 153%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 16 MP Cost: 13, Max Enemies Hit: 8, Damage: 156%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 17 MP Cost: 13, Max Enemies Hit: 8, Damage: 159%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 18 MP Cost: 13, Max Enemies Hit: 8, Damage: 162%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 19 MP Cost: 13, Max Enemies Hit: 8, Damage: 165%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 20 MP Cost: 15, Max Enemies Hit: 8, Damage: 168%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. Luminous (III)Nox Spear
Nox Spear
Description: [Dark Magic] Summon chained dark spears from the ground to hit your enemies.
Info: type = 1, magicDamage = 1
Delays: LMnoxSphere - 960 ms
Range: 250%
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 25, Damage: 344%, Number of Hits: 2, Max Enemies Hit: 6 2 MP Cost: 26, Damage: 347%, Number of Hits: 2, Max Enemies Hit: 6 3 MP Cost: 26, Damage: 350%, Number of Hits: 2, Max Enemies Hit: 6 4 MP Cost: 27, Damage: 353%, Number of Hits: 2, Max Enemies Hit: 6 5 MP Cost: 27, Damage: 356%, Number of Hits: 2, Max Enemies Hit: 6 6 MP Cost: 28, Damage: 359%, Number of Hits: 2, Max Enemies Hit: 6 7 MP Cost: 28, Damage: 362%, Number of Hits: 2, Max Enemies Hit: 6 8 MP Cost: 29, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6 9 MP Cost: 29, Damage: 368%, Number of Hits: 2, Max Enemies Hit: 6 10 MP Cost: 30, Damage: 371%, Number of Hits: 2, Max Enemies Hit: 6 11 MP Cost: 30, Damage: 374%, Number of Hits: 2, Max Enemies Hit: 6 12 MP Cost: 31, Damage: 377%, Number of Hits: 2, Max Enemies Hit: 6 13 MP Cost: 31, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6 14 MP Cost: 32, Damage: 383%, Number of Hits: 2, Max Enemies Hit: 6 15 MP Cost: 32, Damage: 386%, Number of Hits: 2, Max Enemies Hit: 6 16 MP Cost: 33, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 6 17 MP Cost: 33, Damage: 392%, Number of Hits: 2, Max Enemies Hit: 6 18 MP Cost: 34, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6 19 MP Cost: 34, Damage: 398%, Number of Hits: 2, Max Enemies Hit: 6 20 MP Cost: 35, Damage: 401%, Number of Hits: 2, Max Enemies Hit: 6 Shine Redemption
Shine Redemption
Description: [Light Magic] Heal your party members with the power of light and damage your enemies simultaneously
Note: Readout missing MP Cost?
Info: type = 31, areaAttack = 1, massSpell = 1
Delays: LMshineRedemption - 1620 ms
Range: 400%
Animations: effect, effect0, affected, hit.0
Maximum Level: 20
1 Damage: 123%, Max Enemies Hit: 6, HP Recovered: 25% 2 Damage: 126%, Max Enemies Hit: 6, HP Recovered: 50% 3 Damage: 129%, Max Enemies Hit: 6, HP Recovered: 75% 4 Damage: 132%, Max Enemies Hit: 6, HP Recovered: 100% 5 Damage: 135%, Max Enemies Hit: 6, HP Recovered: 125% 6 Damage: 138%, Max Enemies Hit: 6, HP Recovered: 150% 7 Damage: 141%, Max Enemies Hit: 6, HP Recovered: 175% 8 Damage: 144%, Max Enemies Hit: 6, HP Recovered: 200% 9 Damage: 147%, Max Enemies Hit: 6, HP Recovered: 225% 10 Damage: 150%, Max Enemies Hit: 6, HP Recovered: 250% 11 Damage: 153%, Max Enemies Hit: 6, HP Recovered: 275% 12 Damage: 156%, Max Enemies Hit: 6, HP Recovered: 300% 13 Damage: 159%, Max Enemies Hit: 6, HP Recovered: 325% 14 Damage: 162%, Max Enemies Hit: 6, HP Recovered: 350% 15 Damage: 165%, Max Enemies Hit: 6, HP Recovered: 375% 16 Damage: 168%, Max Enemies Hit: 6, HP Recovered: 400% 17 Damage: 171%, Max Enemies Hit: 6, HP Recovered: 425% 18 Damage: 174%, Max Enemies Hit: 6, HP Recovered: 450% 19 Damage: 177%, Max Enemies Hit: 6, HP Recovered: 475% 20 Damage: 180%, Max Enemies Hit: 6, HP Recovered: 500% Spectral Light
Spectral Light
Description: [Light Magic] Continuously nleash several rays of light to damage your enemies. Hold down the skill key to attack, and use the Up and Down keys to aim.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: LMspectralLightKeydown - 90 ms
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 8, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 9, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 9, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 9, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 10, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 10, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 10, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 11, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 11, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 11, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 12, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 12, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 12, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 13, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 13, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 13, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 14, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 14, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 14, Damage: 121%, Number of Hits: 4, Max Enemies Hit: 8 Antimagic Shell
Antimagic Shell
Description: Summon a barrier to protect you from status effects. You will be protected from status effects for a set number of times before the cooldown is evoked. Also adds a passive resistance for status effects and elemental damage.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 29, Status Effect Protection: 3, Cooldown Time: 570 sec, Passive Effect - Status Effect and Elemental Resistance: +4% 2 MP Cost: 28, Status Effect Protection: 3, Cooldown Time: 540 sec, Passive Effect - Status Effect and Elemental Resistance: +8% 3 MP Cost: 27, Status Effect Protection: 3, Cooldown Time: 510 sec, Passive Effect - Status Effect and Elemental Resistance: +12% 4 MP Cost: 26, Status Effect Protection: 3, Cooldown Time: 480 sec, Passive Effect - Status Effect and Elemental Resistance: +16% 5 MP Cost: 25, Status Effect Protection: 3, Cooldown Time: 450 sec, Passive Effect - Status Effect and Elemental Resistance: +20% 6 MP Cost: 24, Status Effect Protection: 3, Cooldown Time: 420 sec, Passive Effect - Status Effect and Elemental Resistance: +24% 7 MP Cost: 23, Status Effect Protection: 3, Cooldown Time: 390 sec, Passive Effect - Status Effect and Elemental Resistance: +28% 8 MP Cost: 22, Status Effect Protection: 3, Cooldown Time: 360 sec, Passive Effect - Status Effect and Elemental Resistance: +32% 9 MP Cost: 21, Status Effect Protection: 3, Cooldown Time: 330 sec, Passive Effect - Status Effect and Elemental Resistance: +36% 10 MP Cost: 20, Status Effect Protection: 3, Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +40% Light Shadow Guard
Light Shadow Guard
Description: While this buff is active, you have a chance to ignore damage taken, and your defenses are improved.
Info: type = 10, magicSteal = 1
Delays: LMlightShadowGuard - 1620 ms
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 8, Duration: 72 sec, Physical and Magical Defense: +120, Chance to Ignore Damage Taken: 2% 2 MP Cost: 8, Duration: 84 sec, Physical and Magical Defense: +140, Chance to Ignore Damage Taken: 4% 3 MP Cost: 8, Duration: 96 sec, Physical and Magical Defense: +160, Chance to Ignore Damage Taken: 6% 4 MP Cost: 8, Duration: 108 sec, Physical and Magical Defense: +180, Chance to Ignore Damage Taken: 8% 5 MP Cost: 8, Duration: 120 sec, Physical and Magical Defense: +200, Chance to Ignore Damage Taken: 10% 6 MP Cost: 10, Duration: 132 sec, Physical and Magical Defense: +220, Chance to Ignore Damage Taken: 12% 7 MP Cost: 10, Duration: 144 sec, Physical and Magical Defense: +240, Chance to Ignore Damage Taken: 14% 8 MP Cost: 10, Duration: 156 sec, Physical and Magical Defense: +260, Chance to Ignore Damage Taken: 16% 9 MP Cost: 10, Duration: 168 sec, Physical and Magical Defense: +280, Chance to Ignore Damage Taken: 18% 10 MP Cost: 10, Duration: 180 sec, Physical and Magical Defense: +300, Chance to Ignore Damage Taken: 20% Party Meditation
Party Meditation
Description: Temporarily improves all ally's magic attack. Can be used with Meditation.
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 30, Duration: 66 sec, Magic Attack: +10 2 MP Cost: 30, Duration: 72 sec, Magic Attack: +13 3 MP Cost: 31, Duration: 78 sec, Magic Attack: +13 4 MP Cost: 31, Duration: 84 sec, Magic Attack: +16 5 MP Cost: 31, Duration: 90 sec, Magic Attack: +16 6 MP Cost: 32, Duration: 96 sec, Magic Attack: +19 7 MP Cost: 32, Duration: 102 sec, Magic Attack: +19 8 MP Cost: 32, Duration: 108 sec, Magic Attack: +22 9 MP Cost: 33, Duration: 114 sec, Magic Attack: +22 10 MP Cost: 33, Duration: 120 sec, Magic Attack: +25 11 MP Cost: 33, Duration: 126 sec, Magic Attack: +25 12 MP Cost: 34, Duration: 132 sec, Magic Attack: +28 13 MP Cost: 34, Duration: 138 sec, Magic Attack: +28 14 MP Cost: 34, Duration: 144 sec, Magic Attack: +31 15 MP Cost: 35, Duration: 150 sec, Magic Attack: +31 16 MP Cost: 35, Duration: 156 sec, Magic Attack: +34 17 MP Cost: 35, Duration: 162 sec, Magic Attack: +34 18 MP Cost: 36, Duration: 168 sec, Magic Attack: +37 19 MP Cost: 36, Duration: 174 sec, Magic Attack: +37 20 MP Cost: 36, Duration: 180 sec, Magic Attack: +40 Life Tidal
Life Tidal
Description: Compare your HP and MP, and improve your damage or critical hit rate.
Info: type = 50
Maximum Level: 20
1 HP% > MP% - Damage: +1%, HP% <= MP% - Critical Hit Rate: +2% 2 HP% > MP% - Damage: +2%, HP% <= MP% - Critical Hit Rate: +4% 3 HP% > MP% - Damage: +3%, HP% <= MP% - Critical Hit Rate: +6% 4 HP% > MP% - Damage: +4%, HP% <= MP% - Critical Hit Rate: +8% 5 HP% > MP% - Damage: +5%, HP% <= MP% - Critical Hit Rate: +10% 6 HP% > MP% - Damage: +6%, HP% <= MP% - Critical Hit Rate: +12% 7 HP% > MP% - Damage: +7%, HP% <= MP% - Critical Hit Rate: +14% 8 HP% > MP% - Damage: +8%, HP% <= MP% - Critical Hit Rate: +16% 9 HP% > MP% - Damage: +9%, HP% <= MP% - Critical Hit Rate: +18% 10 HP% > MP% - Damage: +10%, HP% <= MP% - Critical Hit Rate: +20% 11 HP% > MP% - Damage: +11%, HP% <= MP% - Critical Hit Rate: +22% 12 HP% > MP% - Damage: +12%, HP% <= MP% - Critical Hit Rate: +24% 13 HP% > MP% - Damage: +13%, HP% <= MP% - Critical Hit Rate: +26% 14 HP% > MP% - Damage: +14%, HP% <= MP% - Critical Hit Rate: +28% 15 HP% > MP% - Damage: +15%, HP% <= MP% - Critical Hit Rate: +30% 16 HP% > MP% - Damage: +16%, HP% <= MP% - Critical Hit Rate: +32% 17 HP% > MP% - Damage: +17%, HP% <= MP% - Critical Hit Rate: +34% 18 HP% > MP% - Damage: +18%, HP% <= MP% - Critical Hit Rate: +36% 19 HP% > MP% - Damage: +19%, HP% <= MP% - Critical Hit Rate: +38% 20 HP% > MP% - Damage: +20%, HP% <= MP% - Critical Hit Rate: +40% Death Scythe
Death Scythe
Description: [Equilibrium] Cut down your enemies with a reaper wielding an enormous scythe. Influenced by both light and dark.
Info: type = 1, areaAttack = 1
Delays: LMdarkScythe - 1770 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 40, Damage: 292%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 29 sec 2 MP Cost: 40, Damage: 294%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 28 sec 3 MP Cost: 42, Damage: 296%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 27 sec 4 MP Cost: 42, Damage: 298%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 26 sec 5 MP Cost: 42, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 25 sec 6 MP Cost: 44, Damage: 302%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 24 sec 7 MP Cost: 44, Damage: 304%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 23 sec 8 MP Cost: 44, Damage: 306%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 22 sec 9 MP Cost: 46, Damage: 308%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 21 sec 10 MP Cost: 46, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 20 sec 11 MP Cost: 46, Damage: 312%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 19 sec 12 MP Cost: 48, Damage: 314%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 18 sec 13 MP Cost: 48, Damage: 316%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 17 sec 14 MP Cost: 48, Damage: 318%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 16 sec 15 MP Cost: 50, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 15 sec 16 MP Cost: 50, Damage: 322%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 14 sec 17 MP Cost: 50, Damage: 324%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 13 sec 18 MP Cost: 52, Damage: 326%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 12 sec 19 MP Cost: 52, Damage: 328%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 11 sec 20 MP Cost: 52, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 10 sec Luminous (IV)Morning Starfall
Morning Starfall
Description: [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: LMmornigStarfall - 1800 ms
Range: 14%
Animations: effect, effect0, ball, hit.0, hit.1
Maximum Level: 30
1 MP Cost: 40, Damage: 93%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 283%, Cooldown Time: 5 sec 2 MP Cost: 40, Damage: 96%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 286%, Cooldown Time: 5 sec 3 MP Cost: 41, Damage: 99%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 289%, Cooldown Time: 5 sec 4 MP Cost: 41, Damage: 102%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 292%, Cooldown Time: 5 sec 5 MP Cost: 41, Damage: 105%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 295%, Cooldown Time: 5 sec 6 MP Cost: 42, Damage: 108%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 298%, Cooldown Time: 5 sec 7 MP Cost: 42, Damage: 111%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 301%, Cooldown Time: 5 sec 8 MP Cost: 42, Damage: 114%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 304%, Cooldown Time: 5 sec 9 MP Cost: 43, Damage: 117%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 307%, Cooldown Time: 5 sec 10 MP Cost: 43, Damage: 120%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 310%, Cooldown Time: 5 sec 11 MP Cost: 43, Damage: 123%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 313%, Cooldown Time: 5 sec 12 MP Cost: 44, Damage: 126%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 316%, Cooldown Time: 5 sec 13 MP Cost: 44, Damage: 129%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 319%, Cooldown Time: 5 sec 14 MP Cost: 44, Damage: 132%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 322%, Cooldown Time: 5 sec 15 MP Cost: 45, Damage: 135%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 325%, Cooldown Time: 5 sec 16 MP Cost: 45, Damage: 138%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 328%, Cooldown Time: 5 sec 17 MP Cost: 45, Damage: 141%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 331%, Cooldown Time: 5 sec 18 MP Cost: 46, Damage: 144%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 334%, Cooldown Time: 5 sec 19 MP Cost: 46, Damage: 147%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 337%, Cooldown Time: 5 sec 20 MP Cost: 46, Damage: 150%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 340%, Cooldown Time: 5 sec 21 MP Cost: 47, Damage: 153%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 343%, Cooldown Time: 5 sec 22 MP Cost: 47, Damage: 156%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 346%, Cooldown Time: 5 sec 23 MP Cost: 47, Damage: 159%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 349%, Cooldown Time: 5 sec 24 MP Cost: 48, Damage: 162%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 352%, Cooldown Time: 5 sec 25 MP Cost: 48, Damage: 165%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 355%, Cooldown Time: 5 sec 26 MP Cost: 48, Damage: 168%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 358%, Cooldown Time: 5 sec 27 MP Cost: 49, Damage: 171%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 361%, Cooldown Time: 5 sec 28 MP Cost: 49, Damage: 174%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 364%, Cooldown Time: 5 sec 29 MP Cost: 49, Damage: 177%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 367%, Cooldown Time: 5 sec 30 MP Cost: 50, Damage: 180%, Max Enemies Hit: 8, Enemies are knocked back, Explosion Damage: 370%, Cooldown Time: 5 sec Apocalypse
Apocalypse
Description: [Dark Magic] Open a crack from the darkness, letting the flames of hell burn your enemies
Info: type = 1, areaAttack = 1
Delays: LMapocalypse - 1530 ms
Range: 587%
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 30
1 MP Cost: 24, Damage: 303%, Max Enemies Hit: 8 2 MP Cost: 24, Damage: 306%, Max Enemies Hit: 8 3 MP Cost: 24, Damage: 309%, Max Enemies Hit: 8 4 MP Cost: 24, Damage: 312%, Max Enemies Hit: 8 5 MP Cost: 24, Damage: 315%, Max Enemies Hit: 8 6 MP Cost: 28, Damage: 318%, Max Enemies Hit: 8 7 MP Cost: 28, Damage: 321%, Max Enemies Hit: 8 8 MP Cost: 28, Damage: 324%, Max Enemies Hit: 8 9 MP Cost: 28, Damage: 327%, Max Enemies Hit: 8 10 MP Cost: 28, Damage: 330%, Max Enemies Hit: 8 11 MP Cost: 32, Damage: 333%, Max Enemies Hit: 8 12 MP Cost: 32, Damage: 336%, Max Enemies Hit: 8 13 MP Cost: 32, Damage: 339%, Max Enemies Hit: 8 14 MP Cost: 32, Damage: 342%, Max Enemies Hit: 8 15 MP Cost: 32, Damage: 345%, Max Enemies Hit: 8 16 MP Cost: 36, Damage: 348%, Max Enemies Hit: 8 17 MP Cost: 36, Damage: 351%, Max Enemies Hit: 8 18 MP Cost: 36, Damage: 354%, Max Enemies Hit: 8 19 MP Cost: 36, Damage: 357%, Max Enemies Hit: 8 20 MP Cost: 36, Damage: 360%, Max Enemies Hit: 8 21 MP Cost: 40, Damage: 363%, Max Enemies Hit: 8 22 MP Cost: 40, Damage: 366%, Max Enemies Hit: 8 23 MP Cost: 40, Damage: 369%, Max Enemies Hit: 8 24 MP Cost: 40, Damage: 372%, Max Enemies Hit: 8 25 MP Cost: 40, Damage: 375%, Max Enemies Hit: 8 26 MP Cost: 44, Damage: 378%, Max Enemies Hit: 8 27 MP Cost: 44, Damage: 381%, Max Enemies Hit: 8 28 MP Cost: 44, Damage: 384%, Max Enemies Hit: 8 29 MP Cost: 44, Damage: 387%, Max Enemies Hit: 8 30 MP Cost: 44, Damage: 390%, Max Enemies Hit: 8 Magic Mastery
Magic Mastery
Description: Increases Magic mastery, magic attack, and minimum critical damage.
Info: type = 50
Pre-requisite: Level 10 Spell Mastery
Maximum Level: 30
1 Magic Mastery: 56%, Magic Attack: +1, Minimum Critical Damage: +1 2 Magic Mastery: 56%, Magic Attack: +2, Minimum Critical Damage: +1 3 Magic Mastery: 57%, Magic Attack: +3, Minimum Critical Damage: +2 4 Magic Mastery: 57%, Magic Attack: +4, Minimum Critical Damage: +2 5 Magic Mastery: 58%, Magic Attack: +5, Minimum Critical Damage: +3 6 Magic Mastery: 58%, Magic Attack: +6, Minimum Critical Damage: +3 7 Magic Mastery: 59%, Magic Attack: +7, Minimum Critical Damage: +4 8 Magic Mastery: 59%, Magic Attack: +8, Minimum Critical Damage: +4 9 Magic Mastery: 60%, Magic Attack: +9, Minimum Critical Damage: +5 10 Magic Mastery: 60%, Magic Attack: +10, Minimum Critical Damage: +5 11 Magic Mastery: 61%, Magic Attack: +11, Minimum Critical Damage: +6 12 Magic Mastery: 61%, Magic Attack: +12, Minimum Critical Damage: +6 13 Magic Mastery: 62%, Magic Attack: +13, Minimum Critical Damage: +7 14 Magic Mastery: 62%, Magic Attack: +14, Minimum Critical Damage: +7 15 Magic Mastery: 63%, Magic Attack: +15, Minimum Critical Damage: +8 16 Magic Mastery: 63%, Magic Attack: +16, Minimum Critical Damage: +8 17 Magic Mastery: 64%, Magic Attack: +17, Minimum Critical Damage: +9 18 Magic Mastery: 64%, Magic Attack: +18, Minimum Critical Damage: +9 19 Magic Mastery: 65%, Magic Attack: +19, Minimum Critical Damage: +10 20 Magic Mastery: 65%, Magic Attack: +20, Minimum Critical Damage: +10 21 Magic Mastery: 66%, Magic Attack: +21, Minimum Critical Damage: +11 22 Magic Mastery: 66%, Magic Attack: +22, Minimum Critical Damage: +11 23 Magic Mastery: 67%, Magic Attack: +23, Minimum Critical Damage: +12 24 Magic Mastery: 67%, Magic Attack: +24, Minimum Critical Damage: +12 25 Magic Mastery: 68%, Magic Attack: +25, Minimum Critical Damage: +13 26 Magic Mastery: 68%, Magic Attack: +26, Minimum Critical Damage: +13 27 Magic Mastery: 69%, Magic Attack: +27, Minimum Critical Damage: +14 28 Magic Mastery: 69%, Magic Attack: +28, Minimum Critical Damage: +14 29 Magic Mastery: 70%, Magic Attack: +29, Minimum Critical Damage: +15 30 Magic Mastery: 70%, Magic Attack: +30, Minimum Critical Damage: +15 31 Magic Mastery: 71%, Magic Attack: +31, Minimum Critical Damage: +16 32 Magic Mastery: 71%, Magic Attack: +32, Minimum Critical Damage: +16 Absolute Kill
Absolute Kill
Description: [Equilibrium] Sever the enemy with a sword of light and darkness, causing instant death. Enemies that are immune to instant death take massive damage instead.
Info: type = 2, suddenDeath = 1
Delays: LMabsoluteKill - 990 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 40, Instant Death, Damage: 275%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 25 sec 2 MP Cost: 41, Instant Death, Damage: 277%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 24 sec 3 MP Cost: 41, Instant Death, Damage: 279%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 24 sec 4 MP Cost: 42, Instant Death, Damage: 281%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 23 sec 5 MP Cost: 42, Instant Death, Damage: 283%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 23 sec 6 MP Cost: 43, Instant Death, Damage: 285%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 22 sec 7 MP Cost: 43, Instant Death, Damage: 287%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 22 sec 8 MP Cost: 44, Instant Death, Damage: 289%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 21 sec 9 MP Cost: 44, Instant Death, Damage: 291%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 21 sec 10 MP Cost: 45, Instant Death, Damage: 293%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 20 sec 11 MP Cost: 45, Instant Death, Damage: 295%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 20 sec 12 MP Cost: 46, Instant Death, Damage: 297%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 19 sec 13 MP Cost: 46, Instant Death, Damage: 299%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 19 sec 14 MP Cost: 47, Instant Death, Damage: 301%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 18 sec 15 MP Cost: 47, Instant Death, Damage: 303%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 18 sec 16 MP Cost: 48, Instant Death, Damage: 305%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 17 sec 17 MP Cost: 48, Instant Death, Damage: 307%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 17 sec 18 MP Cost: 49, Instant Death, Damage: 309%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 16 sec 19 MP Cost: 49, Instant Death, Damage: 311%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 16 sec 20 MP Cost: 50, Instant Death, Damage: 313%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 15 sec 21 MP Cost: 50, Instant Death, Damage: 315%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 15 sec 22 MP Cost: 51, Instant Death, Damage: 317%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 14 sec 23 MP Cost: 51, Instant Death, Damage: 319%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 14 sec 24 MP Cost: 52, Instant Death, Damage: 321%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 13 sec 25 MP Cost: 52, Instant Death, Damage: 323%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 13 sec 26 MP Cost: 53, Instant Death, Damage: 325%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 12 sec 27 MP Cost: 53, Instant Death, Damage: 327%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 12 sec 28 MP Cost: 54, Instant Death, Damage: 329%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 11 sec 29 MP Cost: 54, Instant Death, Damage: 331%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 11 sec 30 MP Cost: 55, Instant Death, Damage: 333%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 10 sec 31 MP Cost: 55, Instant Death, Damage: 335%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 10 sec 32 MP Cost: 56, Instant Death, Damage: 337%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 9 sec Morning Starfall (dummy)
Morning Starfall (dummy)
Description: [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes.
Note: Dummy data for Morning Starfall
Info: type = 1, areaAttack = 1
Range: 109%
Animations: hit.0, special
Maximum Level: 30
1 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 2 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 3 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 4 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 5 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 6 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 7 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 8 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 9 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 10 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 11 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 12 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 13 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 14 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 15 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 16 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 17 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 18 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 19 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 20 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 21 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 22 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 23 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 24 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 25 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 26 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 27 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 28 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 29 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. 30 [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes. Darkness Sorcery
Darkness Sorcery
Description: Temporarily gain the ability to ignore a portion of the enemy's defense and improve your critical hit rate.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 56, Defense Ignored: +1%, Critical Hit Rate: +1% 2 MP Cost: 56, Defense Ignored: +2%, Critical Hit Rate: +2% 3 MP Cost: 57, Defense Ignored: +3%, Critical Hit Rate: +3% 4 MP Cost: 57, Defense Ignored: +4%, Critical Hit Rate: +4% 5 MP Cost: 58, Defense Ignored: +5%, Critical Hit Rate: +5% 6 MP Cost: 58, Defense Ignored: +6%, Critical Hit Rate: +6% 7 MP Cost: 59, Defense Ignored: +7%, Critical Hit Rate: +7% 8 MP Cost: 59, Defense Ignored: +8%, Critical Hit Rate: +8% 9 MP Cost: 60, Defense Ignored: +9%, Critical Hit Rate: +9% 10 MP Cost: 60, Defense Ignored: +10%, Critical Hit Rate: +10% 11 MP Cost: 61, Defense Ignored: +11%, Critical Hit Rate: +11% 12 MP Cost: 61, Defense Ignored: +12%, Critical Hit Rate: +12% 13 MP Cost: 62, Defense Ignored: +13%, Critical Hit Rate: +13% 14 MP Cost: 62, Defense Ignored: +14%, Critical Hit Rate: +14% 15 MP Cost: 63, Defense Ignored: +15%, Critical Hit Rate: +15% 16 MP Cost: 63, Defense Ignored: +16%, Critical Hit Rate: +16% 17 MP Cost: 64, Defense Ignored: +17%, Critical Hit Rate: +17% 18 MP Cost: 64, Defense Ignored: +18%, Critical Hit Rate: +18% 19 MP Cost: 65, Defense Ignored: +19%, Critical Hit Rate: +19% 20 MP Cost: 65, Defense Ignored: +20%, Critical Hit Rate: +20% 21 MP Cost: 66, Defense Ignored: +21%, Critical Hit Rate: +21% 22 MP Cost: 66, Defense Ignored: +22%, Critical Hit Rate: +22% 23 MP Cost: 67, Defense Ignored: +23%, Critical Hit Rate: +23% 24 MP Cost: 67, Defense Ignored: +24%, Critical Hit Rate: +24% 25 MP Cost: 68, Defense Ignored: +25%, Critical Hit Rate: +25% 26 MP Cost: 68, Defense Ignored: +26%, Critical Hit Rate: +26% 27 MP Cost: 69, Defense Ignored: +27%, Critical Hit Rate: +27% 28 MP Cost: 69, Defense Ignored: +28%, Critical Hit Rate: +28% 29 MP Cost: 70, Defense Ignored: +29%, Critical Hit Rate: +29% 30 MP Cost: 70, Defense Ignored: +30%, Critical Hit Rate: +30% 31 MP Cost: 71, Defense Ignored: +31%, Critical Hit Rate: +31% 32 MP Cost: 71, Defense Ignored: +32%, Critical Hit Rate: +32% Dark Crescendo
Dark Crescendo
Description: For a set duration, gain the possibility to improve your damage whenever you hit an enemy with an attack.
Info: type = 10
Delays: LMdarkCresendo - 2400 ms
Animations: effect, repeat.0.0, repeat.1.0, repeat.1.1, repeat.2.0, repeat.2.1
Maximum Level: 30
1 MP Cost: 45, Duration: 64 sec, Activation Rate: 51%, Damage: +1%, up to 10 times 2 MP Cost: 45, Duration: 68 sec, Activation Rate: 52%, Damage: +1%, up to 10 times 3 MP Cost: 45, Duration: 72 sec, Activation Rate: 53%, Damage: +1%, up to 12 times 4 MP Cost: 45, Duration: 76 sec, Activation Rate: 54%, Damage: +1%, up to 12 times 5 MP Cost: 50, Duration: 80 sec, Activation Rate: 55%, Damage: +1%, up to 12 times 6 MP Cost: 50, Duration: 84 sec, Activation Rate: 56%, Damage: +1%, up to 14 times 7 MP Cost: 50, Duration: 88 sec, Activation Rate: 57%, Damage: +1%, up to 14 times 8 MP Cost: 50, Duration: 92 sec, Activation Rate: 58%, Damage: +1%, up to 14 times 9 MP Cost: 55, Duration: 96 sec, Activation Rate: 59%, Damage: +1%, up to 16 times 10 MP Cost: 55, Duration: 100 sec, Activation Rate: 60%, Damage: +1%, up to 16 times 11 MP Cost: 55, Duration: 104 sec, Activation Rate: 61%, Damage: +1%, up to 16 times 12 MP Cost: 55, Duration: 108 sec, Activation Rate: 62%, Damage: +1%, up to 18 times 13 MP Cost: 60, Duration: 112 sec, Activation Rate: 63%, Damage: +1%, up to 18 times 14 MP Cost: 60, Duration: 116 sec, Activation Rate: 64%, Damage: +1%, up to 18 times 15 MP Cost: 60, Duration: 120 sec, Activation Rate: 65%, Damage: +1%, up to 20 times 16 MP Cost: 60, Duration: 124 sec, Activation Rate: 66%, Damage: +1%, up to 20 times 17 MP Cost: 65, Duration: 128 sec, Activation Rate: 67%, Damage: +1%, up to 20 times 18 MP Cost: 65, Duration: 132 sec, Activation Rate: 68%, Damage: +1%, up to 22 times 19 MP Cost: 65, Duration: 136 sec, Activation Rate: 69%, Damage: +1%, up to 22 times 20 MP Cost: 65, Duration: 140 sec, Activation Rate: 70%, Damage: +1%, up to 22 times 21 MP Cost: 70, Duration: 144 sec, Activation Rate: 71%, Damage: +1%, up to 24 times 22 MP Cost: 70, Duration: 148 sec, Activation Rate: 72%, Damage: +1%, up to 24 times 23 MP Cost: 70, Duration: 152 sec, Activation Rate: 73%, Damage: +1%, up to 24 times 24 MP Cost: 70, Duration: 156 sec, Activation Rate: 74%, Damage: +1%, up to 26 times 25 MP Cost: 75, Duration: 160 sec, Activation Rate: 75%, Damage: +1%, up to 26 times 26 MP Cost: 75, Duration: 164 sec, Activation Rate: 76%, Damage: +1%, up to 26 times 27 MP Cost: 75, Duration: 168 sec, Activation Rate: 77%, Damage: +1%, up to 28 times 28 MP Cost: 75, Duration: 172 sec, Activation Rate: 78%, Damage: +1%, up to 28 times 29 MP Cost: 80, Duration: 176 sec, Activation Rate: 79%, Damage: +1%, up to 28 times 30 MP Cost: 80, Duration: 180 sec, Activation Rate: 80%, Damage: +1%, up to 30 times 31 MP Cost: 80, Duration: 184 sec, Activation Rate: 81%, Damage: +1%, up to 30 times 32 MP Cost: 80, Duration: 188 sec, Activation Rate: 82%, Damage: +1%, up to 30 times Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Dark Light Mastery
Dark Light Mastery
Description: Improves Equilibrium's duration. For every skill used in succession, the rate at which Light or Dark are filled is decreased. Also improves Death Scythe's damage.
Maximum Level: 5
1 Equilibrium Duration: +1 sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are depleted is decreased. Passive Effect - Death Scythe Damage: +10% 2 Equilibrium Duration: +2 sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are depleted is decreased. Passive Effect - Death Scythe Damage: +20% 3 Equilibrium Duration: +3 sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are depleted is decreased. Passive Effect - Death Scythe Damage: +30% 4 Equilibrium Duration: +4 sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are depleted is decreased. Passive Effect - Death Scythe Damage: +40% 5 Equilibrium Duration: +5 sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are depleted is decreased. Passive Effect - Death Scythe Damage: +50% Light Reflection
Light Reflection
Description: [Light Magic] Fire a wave of light at the enemy. Enemies hit will reflect the damage on other nearby enemies, hitting a wide area and dealing large amounts of damage.
Info: type = 1, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1
Delays: LMlightReflection - 1350 ms
Animations: effect, hit.0, hit.1, ball.0, ball.front, ball.rear
Maximum Level: 30
1 MP Cost: 24, Damage: 288%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 24, Damage: 291%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 26, Damage: 294%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 26, Damage: 297%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 26, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 28, Damage: 303%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 28, Damage: 306%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 28, Damage: 309%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 30, Damage: 312%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 30, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 30, Damage: 318%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 32, Damage: 321%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 32, Damage: 324%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 32, Damage: 327%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 34, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 34, Damage: 333%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 34, Damage: 336%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 36, Damage: 339%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 36, Damage: 342%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 36, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8 21 MP Cost: 38, Damage: 348%, Number of Hits: 4, Max Enemies Hit: 8 22 MP Cost: 38, Damage: 351%, Number of Hits: 4, Max Enemies Hit: 8 23 MP Cost: 38, Damage: 354%, Number of Hits: 4, Max Enemies Hit: 8 24 MP Cost: 40, Damage: 357%, Number of Hits: 4, Max Enemies Hit: 8 25 MP Cost: 40, Damage: 360%, Number of Hits: 4, Max Enemies Hit: 8 26 MP Cost: 40, Damage: 363%, Number of Hits: 4, Max Enemies Hit: 8 27 MP Cost: 42, Damage: 366%, Number of Hits: 4, Max Enemies Hit: 8 28 MP Cost: 42, Damage: 369%, Number of Hits: 4, Max Enemies Hit: 8 29 MP Cost: 42, Damage: 372%, Number of Hits: 4, Max Enemies Hit: 8 30 MP Cost: 44, Damage: 375%, Number of Hits: 4, Max Enemies Hit: 8 31 MP Cost: 44, Damage: 378%, Number of Hits: 4, Max Enemies Hit: 8 32 MP Cost: 44, Damage: 381%, Number of Hits: 4, Max Enemies Hit: 8
Other Luminous images
//DARK - 2nd job
//DARK - 3rd job
//DARK - 4th job
//LIGHT - 2nd job
//LIGHT - 3rd job
//LIGHT - 4th job
//MIX - 3rd job
//MIX - 4th job
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