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Thread: [KMST] KMST 1.2.435 - Luminous

  1. Default Re: KMST 1.2.435 - Luminous


    Am I the only one not worried about OP and just thinking "oh this is pretty"

  2. Default Re: KMST 1.2.435 - Luminous


    Forget what I said before, it's legit almost 360 degrees. You can rotate it pretty much in any direction except direction above or below you, and you can turn while you're mid skill to cover the 180 degrees on the other side.

  3. Default Re: KMST 1.2.435 - Luminous


    Joining you. I'm just dazzled by all that pretty light. +3+

  4. Default Re: KMST 1.2.435 - Luminous


    Oh I'm with you and many others, we're just temporarily amazed at the gameplay.

    It's worn out, man and I thought Demon Slayers were gonna be big KSers.

  5. Default Re: KMST 1.2.435 - Luminous


    I want to see this being spun continuously while standing in the middle of Zakum's arms.

  6. Default Re: KMST 1.2.435 - Luminous


    English translations are now posted. Many thanks to Locked for his dedication.

  7. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: KMST 1.2.435 - Luminous


    Ah.

    Is this what all mages get as their PvP skill?

  8. Default Re: KMST 1.2.435 - Luminous


    I didn't see it saying 2 targets. I thought I had seen it hitting 3 or 4. Which would be rather OP on Zakum arms for the non-funded.
    for that matter, it's still OP at 2 targets. 2m per cast is enough to take out the arms quickly.

  9. Default Re: KMST 1.2.435 - Luminous


    It's the same PvP skill every magician gets, how is it weird?

    Thanks for the skill data Fiel :3

  10. Default Re: KMST 1.2.435 - Luminous


    Wow..this is ...unreal !!!

    I'm so stocked for this class to hurry and come to GMS ! (Screw Jett / phantom !) lol..jk but yeah this is awesome...and the No pirate thing is kinda expected..and they are finally re-organizing everything again.. ABOUT TIME ! I cant wait to see the outcome of this.

  11. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: KMST 1.2.435 - Luminous


    I mistook it for the Thief PvP skill at first. I'm a terrible reader

  12. Default Re: KMST 1.2.435 - Luminous



  13. Default Re: KMST 1.2.435 - Luminous


    Look how high I can hit.



    (Dark Drake on the upper platform getting hit)

  14. Default Re: KMST 1.2.435 - Luminous


    Could anyone spare me a.gif of a player firing the hurricane attack firing around? I had a funny idea for it.

  15. Default Re: KMST 1.2.435 - Luminous


    Tables seem to be missing the true data for Morning Starfall, and only have the dummy.

  16. Default Re: KMST 1.2.435 - Luminous


    Thanks. For my unpacker no two skills can have the same name within the same sub-spoiler or else it causes a collision.

  17. Default Re: KMST 1.2.435 - Luminous


    http://blog.naver.com/bbuguri93/40161832370

    HOLY PINEAPPLE, Spectral Light looks OP as hell when used correctly. It's like a frontal cone where you have about 130/140 degrees to go up or down.

  18. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.435 - Luminous


    How does the changing of job advance level affect the potential system, if at all?

    Does third tier potential now start at 61?
    Do 4th job decent skills now go on level 100+ gear? (e.g., SE on level 100 gloves)

  19. Default Re: KMST 1.2.435 - Luminous


    Item potential did not change this patch, so I don't think they've gotten around to it yet.

  20. Default Re: KMST 1.2.435 - Luminous


    No I really don't give a pomegranate if they're OP or not, I guess this is why mikhail looked so bad since they were probably working on this.

    I really do like this new job. Nexon Korea should work on another big bang or something after this since they're done with the heroes.

  21.  

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