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  1. Default KMS 1.2.163 - Resistance Update


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    (PvE) Skill Changes


    Character


    NPC

  2. Default Re: KMS 1.2.163 - Resistance Update


    Mob

  3. Default Re: KMS 1.2.163 - Resistance Update


    Battlemage (I)
    Battlemage (II)
    Battlemage (III)
    Battlemage (IV)
    Wild Hunter (I)
    Wild Hunter (II)
    Wild Hunter (III)
    Wild Hunter (IV)
    Mechanic (I)
    Mechanic (II)
    Mechanic (III)
    Mechanic (IV)
    Last edited by Fiel; 2012-06-19 at 10:34 PM.

  4. Default Re: KMS 1.2.163 - Resistance Update


    So I'm the only poster here.

  5. Default Re: KMS 1.2.163 - Resistance Update


    The official Battle Rage animation fits so well!

  6. Default Re: KMS 1.2.163 - Resistance Update


    So the new Over Tuning skill is pretty much making Mechanics into Blitzcrank.

  7. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: KMS 1.2.163 - Resistance Update


    Just noticed the 70% mastery from Extreme Mech.

    Looks like they're going to add an high mastery skill for each job eh?

  8. Default Re: KMS 1.2.163 - Resistance Update


    Extreme Mech always had that 70% mastery.

    It fits too well!, it's perfect! HOMING CROSSHAIRS!


    Changed - Delay (sonicBoom - 1980 ms --> sonicBoom - 1800 ms)
    A start, but it's not enough to justify the use of this skill.

  9. Default Re: KMS 1.2.163 - Resistance Update


    Is the Resistance ring untradeable or is a Sharing Name Tag needed? If so, looks like the special rings from leveling the new event focused characters aren't free anymore...blah.

  10. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: KMS 1.2.163 - Resistance Update


    I'm a total failure then, for having a 200 mech...
    Never notice that.

    -sits in the corner-

  11. Default Re: KMS 1.2.163 - Resistance Update


    I don't really get Nexon's need on giving everyone "final Attack". It doesn't make sense for all branches, even mages to have the same skill. At least give it a new name.

  12. Default Re: KMS 1.2.163 - Resistance Update


    It does have a new name.

  13. Default Re: KMS 1.2.163 - Resistance Update


    Does anyone know what WZ file contains the Mechanic colors? If so, can you possibly upload that file for me? I'd have to redownload the game otherwise. I've been spending nearly 10m mesos to get new colors, just to find out my WZ files are bugged and show the default color for everyone.

  14. Default Re: KMS 1.2.163 - Resistance Update


    There is finish attack but there is also Final attack.

  15. Default Re: KMS 1.2.163 - Resistance Update


    There is no Final Attack. Finish Attack is misnamed.

  16. Default Re: KMS 1.2.163 - Resistance Update


    What exactly happened to Chain Lightning? If anything at all.

  17. Neon Atom
    IGN: Ibeatkids
    Server: Culverin
    Level: 170
    Job: Viper
    Guild: Reborn
    Alliance: Leafre

    Default Re: KMS 1.2.163 - Resistance Update


    Pretty Sure it's in character.wz. I could be wrong though. I can't upload right now about to go sleep. If no one has by the time I wake up i'll search through the WZ and upload it.

  18. Default Re: KMS 1.2.163 - Resistance Update


    From the KMST extraction thread:


  19. Default Re: KMS 1.2.163 - Resistance Update


    I know what colors there are (and there's more colors than that - Purple, Pink and Green are the ones I know of). I just can't see them, for some reason. I even reinstalled the game and I can't see the colors. =/

  20. Default Re: KMS 1.2.163 - Resistance Update


    I didn't see anything mentioned about it in orangemushroom's blog.

    200 phantom battle mage 32 second zakum solo: http://v.youku.com/v_show/id_XNDE2NzcxNDky.html

    Looks like they have better DoT than f/p.

  21.  

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