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  1. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    So overall, there's not much of a change for resistance?~

  2. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    if i counted right:

    14 PB's
    6 of each owl statue
    5 of the solomons
    4 ariels

    one random PB that does buffs.

    14+6+5+4

    60.9B hp total <.<

  3. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Hmm.. Battle Mage update seems okay so far...

    Staff Booster - 200 sec! FINALLY
    Adv Dark Aura - Uhh.. triple stack DoT ?

    Battle Rage - Hmm, it seems they fused Energize with Enrage into a single skill.. don't know if like... sure not liking that 270 cool down on it though

    Twister Spin - it looks like they made it work the same way as Phantom's Tempest of Cards except with a bonus "grab" function.

    Finishing Blow - stun? meh, critical rate? neat!



    Sonic Roar for WH - facepalm... lower the delay on it dammit. Still doesn't seem worth using unless you can hit 6 mil (1m x 6 hit) or something.

  4. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Totally didn't notice the increased buff duration of Staff Booster. SCORE! :D

  5. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Wow Btlm get a 90% crit rate when fighting 1v1

  6. Neon Atom Straight Male

    IGN: Huskey
    Server: KradiaEMS
    Level: 160
    Job: Aran
    Guild: UndiesPatrol
    Alliance: UndiesUnited
    netherlands

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    How will this work? Will you heal PB/the statues unless you have >80% of PDR ignore or what?

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    you'd need 56% ignore to be able to deal any damage* assumming everything else works as it has always have.

  8. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Just checked the numbers. They are correct.

  9. Neon Atom Straight Male

    IGN: Huskey
    Server: KradiaEMS
    Level: 160
    Job: Aran
    Guild: UndiesPatrol
    Alliance: UndiesUnited
    netherlands

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Owhyea, ofcourse, my fault, but still. Will you heal if you have less? That sounds like an odd system to me. Are there any other mobs with >100% PDR?

  10. Proton

    IGN: BuddyAran
    Server: Cassopeia
    Level: 115
    Job: Aran (13/02/11)
    Guild: Not telling
    Alliance: Not telling also
    malaysia

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Seem like Nexon has done it again. ANOTHER COPY-PASTA. This time its from Kadae Castle (JMS World Tour)
    They just really run out of ideas....

  11. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Damn, I was pretty close in calling us fighting all 5 statues throughout every phase :(

    You'll probably just do 1 damage 24/7.

    I expect some hefty nerfs to CPB, because 61bil HP in 1 hour seems impossible considering how many DR / MR / PR skills there are.

    Also, lol @ Level 135 weapons being BETTER than Empress weapons, too bad the 6 set effect is way too good to pass up.

  12. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    I'm so confused. What's up with that Pink Bean.

  13. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    you made me look again.

    polearm:
    러브리스 디에스이라에
    Polearm - Warriors only
    Set: (#126) 카오스 핑크빈 세트Ⅱ
    Req Level: 135
    Req STR: 400
    STR: +38
    DEX: +22
    Weapon Attack: +131
    Accuracy: +100
    Charm EXP: +100
    Equip tradeblock
    Platinum Scissors of Karma
    Fast(5)
    8 slots

    sigh, fast 5 with 131 attack, nexon...
    thank god for the set effect~

  14. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Oh Boy.. It seems those "Magnum Bullets" are for Mechanics.. Just looked through the patch notes myself. They seem to be the same as DS/Mikhail Shields in the way that you get them from job advancement and the 4th job one being Potential-able.

    Spoiler

  15. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Nerfed ninja castle theme dungeon?

  16. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    oooh! Different colored mechs! I need to see those!

    But what I find more interesting... Is that they are seemingly trying to fill all of the unused "shield" character equipment slots... Hopefully, Night Lords will eventually get a star pouch, Bowmen quivers, Buccaneers some arm protection, gunslingers bullet holders...

    It would be ideal.

  17. Won't Be Coming Back Straight Male

    IGN: Promothian
    Server: Siel
    Job: Spiritmaster
    Guild: Siel_Seals
    Alliance: Aion
    suriname

    Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Any pictures of the Mech Color options?

  18. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    And Arans get an ice cube or something for theirs =D

  19. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Those weapons make 140 weapons look like trash.

  20. Default Re: KMST 1.2.434 - Resistance Update, Sakura Castle


    Interesting Battle Mage changes, to say the least. Yay on the Body Boost cooldown though! Not sure how I feel about the Staff Booster duration increase.... I mean I still have to recast Drain every 120 anyways (b> 40 more seconds plz?). Thank God the Energize effects are passive in Battle Rage or w/e.

    Lol at the WH buffs. EXPECTING SOMETHING WHs? lolnope. Mech buffs are passable too. I'm more interested in being able to change how my toaster looks.

    That staff is Slow (8) zzzzzzz. b> more Fast staves.

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