HOLY CHRIST
Oh look a very funded player doing a lot of damage!
>Class must be OP now
>Skill must be OP now
>Ensue arguments
da fu with the amount of hits that barrage-thinguie does, 8 hits per cast? wtp?
@above: the guy barely was doing 100k's crits with the rush-like skill, i don't think this is top-tier funding... which is what scares me the most.
That looks pretty nice, though it's still not enough to convince me to make an Archer. xd
Also, I just noticed how monster HP bars have changed.![]()
Jesus..![]()
omg ;_;
can BMs get some actual love now? ples
the MM has about 50k range or so, I saw frostprey do about 166k
I cant say I really like what I see they have done to my favourite class.
Far far to many numbers filling the screen and too many flashy skill animations covering monsters so that I cant even see them. I am surprised Frostprey/Phoenix still hit only once and not the 83443678943 times every other skill seems to.
The beam thickness/width/whateveryouwanttocallit of Piece is still pitifully narrow and doesnt hit anything a few pixels off the ground.
Pierce used to get stronger(dont know if they changed it) as it goes through monsters but Dragon Pulse is the rush like skill and its damage has been decreased from 350% to 140%, number of hits has been increased from 1 to 4.
Ulti Strafe hits 8 times now, up from 6 before. Damage has been decreased from 270% to 205%, now ignores 20% of a monster’s defense.
You guys know pierce's damage is exponential right? Well it used to be.
All of these numbers make me sad.
I mean, it's like that's all I see on the screen now, just a bunch of numbers. I'd like it if it wasn't all about "DAMAGE INCREASE: ADD MORE HITS!" but that's all it's come to now when it comes to class "balance."
The improvement's nice and all but if they add any more, they'll have to shrink the size of those numbers down so they can all fit the screen. @_@
Damn, Phantom.
YES. SO MONSTER PARK CAN BE DONE WITHOUT LEVEL LIMITS!
I'm so farming the crap outta those coins when this comes...
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