So, let's see how the current population's interests pans out.
Putting in alternatives seems redundant - We all know everyone wants content content content.
So, let's see how the current population's interests pans out.
Putting in alternatives seems redundant - We all know everyone wants content content content.
What's the difference between Option 2 and Option 4?
No, and I want them to kill off some of the classes they've created. (cough, the 6th, 7th and 8th warrior classes)
They should have at least finished Heroes in every class before creating resistance.
It's like, "YAY! New classes that I may actually be excited for and hype, but after the current branches they really need to work on new content! Yay Maple!"
as opposed to;
"I guess they should finish what they started. I'm not really interested in them though. When are we getting actual content again?"
The fact that they can't even put out NEW classes alone is enough reason for them to stop. All of the ''new'' classes are just rehashed garbage, but stronger than the last.
The game would be a lot easier to balance if they just stopped and finished what they started. It seems like every two days I see some balance patch notice here, which is pineappleing bullpomegranate. They've added so many classes, but as time goes on the older ones aren't even worth using at all, so it seems like they honestly have no clue what the pineapple they're doing.
Seriously, they need to spend time refining the game instead of adding more mess, but I'm starting to think that's what this is about: They don't want to have to actually put much effort into polishing the game. They're hoping they can keep pumping out the same content, just with a different skin and call it a day.
My sensibility arrives at option 4, but my gut instinct and displeasure with too much classes made me choose option 3.
So all in all, no more new classes plox. The dead horse of new characters has been beaten too much, to the point of them releasing a class which steals skills of other classes. What's next, a new class that steals skills of another class which steals skills? It'll be called Phantom Phantom (I hereto copyright this uber-brilliant idea before Nexon gets it's dirty claws on it).
Nexon believes that they can make new classes to attract more people and revamp other classes to apease the current people playing.![]()
Make the Pirate legend. Thats all I really give a pomegranate about anymore.
And Mikhail? The pineapple are you thinking honestly. Its literally a retcon of even having a cygnus because it makes them essentially worthless.
When I choose option 4, I thought "might as well be the only one that thinks that" until I saw the results.![]()
Finish the classes, focus more on end-game material.
No seriously, I love having a giant roster and I want them to endlessly pump out new classes with a new area every 3-4 classes.
I want ALL the classes.
The less likely it is to pass by someone with the same class as me, the better.
Given that we're way past the point where Nexon could manage to create classes that are significantly different from the existing lot in any meaningful way, I would like to see the efforts refocused on to creating new areas.
Is it going to happen? Not a chance.
I don't care really much for new classes, but it really bothers me that they haven't finished up with their current branches before moving onto new ones. The reason I like new classes is that they can create variety among players, but I don't like them because they sometimes get in the way of new content.
With the exception of the Cygnus instructor branch, all I want is for them to finish what they started so they can move on to actual content. And maybe just scrap Mikhail entirely.
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