Alright, wish me luck, I'm going in.
I did aran.
SpoilerPassive; Dealing damage with skills and basic attacks generate 1 combo for every enemy hit. Your combo stays active permanently during combat, and for 7 seconds after leaving combat. For every 10 combo you have active, you gain X movement and attack speed. This effect caps at 50 combo.
Q; Cleaving Swing
(Active): Aran swings his mighty polearm in a series of powerful strikes, dealing physical damage to all enemies nearby. This ability can be activated a second time within 2 seconds, and a third time within 2 seconds of that. The third strike afflicts enemy champions with Snow Charge, decreasing their Lifesteal, Spell Vamp, and health regeneration by X% and increasing Aran's by that amount.
W; Body Pressure
(Passive): Aran gains X armor, and enemies that deal physical damage to Aran suffer a X% loss of attack speed for 3 seconds.
(Active): Aran consumes all his active combo to strengthen his body for 8 seconds.
Any; Gain X% Lifesteal and Spell Vamp.
25+; Gain X attack damage.
50+; Cleaving Blow slows enemy champions by X%.
E; Combo Smash (Cost; 20 Combo)
(Active): Aran calls upon the might of Maha to shoot a spectral blade in a target direction, dealing physical damage to all enemies in its path. Enemy champions that were struck will be judged by Maha after 3 seconds, dealing X magic damage.
R; Howling Tempest
(Active): Aran calls forth the howling tempest from within Maha, empowering himself and summoning a hailstorm. The storm rages for 6 seconds, dealing magic damage to all enemies in the area each second. During this time Cleaving Swing deals 30% more damage to champions, and if any strikes of Cleaving Swing damages 3 or more champions at once, the cooldown is refreshed.