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  1. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Chaining Crash / Bind is back


    So...Nexon dun goof'd?

    We found this out tonight during CHT when we accidentally chained Magic Crash on the left head.


  2. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Chaining Crash / Bind is back


    ...

    well lol nexon, this isn't even chaining, they totally removed the guard effect.

  3. Euro Minicar Straight Male
    IGN: ZekkenAdele
    Server: Scania
    Level: 246
    Job: Adele
    Guild: DarkLily
    Alliance: Arcane
    Farm: HarvestxMoon
    usa

    Default Re: Chaining Crash / Bind is back


    LETS GO SHINKU LETS KEEL EMPRESS NAO

  4. Default Re: Chaining Crash / Bind is back


    inb4 legit Empress runs?

  5. Default Re: Chaining Crash / Bind is back


    I pineappleing love the Tales of the Abyss insert music.

    Also, lol @ bosses essentially being perma stunned. Who needs Hackers "disarming" bosses?! We can do it ourselves now!

  6. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Lol. I wonder since when this was possible.

    L> contagious empress kills.

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Chaining Crash / Bind is back


    remember those 6 DS you wanted for killing chaos PB?

    i got them a new job.

  8. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Chaining Crash / Bind is back


    So further testing this "cheese" strat. Activating a 2nd, or "new", Dark Bind actually resets the duration of Dark Bind. I'm pretty sure we knew that would work, but you never know knowing Nexon logic. I'm assuming the same will work for Magic Crash.
    This will work for when people want to be cautious and Crash / Bind a second or two before the old duration finishes, in case of "instant cast" DR.

  9. Default Re: Chaining Crash / Bind is back


    It started when familiars broke again, which was maybe a week ago now? The emergency SC yesterday didn't fix it either (as you're probably aware). I'm assuming the next patch/sc will fix it again, that's what usually happens with these weird glitches.

  10. Donator Male
    IGN: LnFearNFaith
    Server: Khaini
    Level: 20x
    Job: Loladin/LolDrK
    Guild: Irresistible
    Farm: Amerish
    New_York

    Default Re: Chaining Crash / Bind is back


    This also happened when me and cris were duoing empress v2's the other day. I thought i just timed things wrong and ignored it lmao.

  11. Default Re: Chaining Crash / Bind is back


    Already been done.
    Unless your definition of legit involves not ever touching any item that's been possibly duped.

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Chaining Crash / Bind is back


    just wondering, any legit 1-parties that you know of yet?

  13. Default Re: Chaining Crash / Bind is back


    Not in particular. I dont really know much about the runs in question either, just things that people have told me.
    Seems like it wouldn't be hard with this crash thing though.
    3 crashers/binders+3 max damage mercs should be able to get it done.
    I believe even a Dualblade has pulled off the dps to get it down(with mob no fight back or whatever). 3 crashers with this glitch is basically the same thing.

  14. Default Re: Chaining Crash / Bind is back


    By legit I mean no mob disarm/godmode/etc and killed inside where it's meant to be killed, not killed from one of the summoning sacks.
    I'm pretty sure that has not been done in GMS.

  15. Default Re: Chaining Crash / Bind is back


    Yes, I believe it's been done in scania.
    It isn't really too hard if you can get the people together.
    60 heals@700m each=42b+2.1b+3b v1s+10b v2s= around 55b damage.
    Assuming you crashed/bind for 40 sec/60, that would require 82b damage in an hour.
    Divide that by (maximum) 30 people, and you get 2.6b hour/person or 43m damage per minute. 43m damage per minute is pretty damn easy.
    Cut it to 15 people and you need 86m/min/person which still is pretty easy.
    Putting it into perspective, a Mercedes only needs to hit 60k/arrow at empress to do more than 87m/min.
    Also, having 5-6 DS with this broken bind is essentially the same as using no fight back.

  16. Default Re: Chaining Crash / Bind is back


    You can only have 18 people inside.

  17. Default Re: Chaining Crash / Bind is back


    Fine then, my 15 person calculation still stands.

  18. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Chaining Crash / Bind is back


    you need 8 DS though, the CD lag can screw you up.

    the heals are 812M if i remember right.
    and you need 15 people able to deal 87M per minute, that's Not easy, considering 8 of them must be demon slayers (how many 190 DS you know able to deal so much damage, do you think you'd be able to get them all together?)

    it works on paper.

  19. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Chaining Crash / Bind is back


    Empress is 65 heals, so quick fix your Math and you should be good.

  20. Default Re: Chaining Crash / Bind is back


    Yea, that's why I said the hard part was getting people together.
    I calculated it for 1 crash+1 bind every 60 seconds, which requires 2 DS and 2 warrior max.
    Also, a loss of dps can be compensated by other people dealing extra dps.
    A merc who hits 700k/arrow of ishtar theoretically makes up for 8 people hitting 87m/ minute.
    And I usually dont go in a party, so I don't get her to heal usually, but when I do I recall healing between 700-750m.
    I'll check if I have any SSs at hand.

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