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  1. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Post-Justice MapleStory Calculator.


    ok, thanks for that, the second numbers also match up very closely, difference is only 1~2 min~max range

    beholder's mastery doesn't display the correct numbers.

    non-beholder ranges:

    47620~68029
    49926~71323

    beholder ranges:
    54423
    57058

    ingame range:
    61222~68025
    64189~71321

    --glitches as fk if i add in hex of the beholder:
    hex+mastery in calculator:

    81634~68029
    92143~76786

    ingame
    65912~73235
    69105~76783

    using level 10 holder and 20 hex.


    stats used:
    830 base str
    4 base dex
    2391 total str
    426 total dex
    102% str
    39% dex
    457 attk.

  2. Default Re: Post-Justice MapleStory Calculator.


    @ShinkuDragon;

    Gonna have to help me out more as I can't recreate your bug.


    I'm also assuming Beserk doesn't show up on range? Mastery bug seems to be a 5% difference, easy fix.

  3. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Post-Justice MapleStory Calculator.


    ok, weird stuff, now it's displaying properly

    zerk doesn't display in range, that's correct.
    i can't get MW to work though, same stats as before, but with mw set to "30", no other skills

    calculator:
    54712~78160

    game:
    52403~74861

    edit: added info, in my stat windows ingame, my str goes from 2391 to 2642


    edit edit: sec, i forgot blood

    edit edit edit: ok, scratch all that, MW works fine. my derping

    decent bless works fine too

  4. Default Re: Post-Justice MapleStory Calculator.


    @ShinkuDragon;

    You said you have a calculator on excel. How do you calculate stats and range?

    This is how it is in my calculator.
    int unbuffedMin = floor(floor((ceil(maple.multiplier*(4*maple.tPrima ry+maple.tSecondary))*maple.cleanAttack()/100)*maple.mastery)*maple.skillDmg);
    int unbuffedMax = floor((ceil(maple.multiplier*(4*maple.tPrimary+map le.tSecondary))*maple.cleanAttack()/100)*maple.skillDmg);
    int buffedMin = floor((floor(Math::Ceiling(maple.multiplier*(4*map le.Primary()+maple.Secondary()))*Math::Floor(maple .attack())/100)*maple.mastery)*maple.skillDmg*(maple.skillDmg 2+maple.skillDmg3));
    int buffedMax = floor((Math::Ceiling(maple.multiplier*(4*maple.Pri mary()+maple.Secondary()))*Math::Floor(maple.attac k())/100)*maple.skillDmg*(maple.skillDmg2+maple.skillDm g3));

  5. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Post-Justice MapleStory Calculator.


    you have to give me a moment, i have to update my stats and find which of the excels it was, sec...

  6. Default Re: Post-Justice MapleStory Calculator.


    For my Paladin, the excel calculator goes:
    min =(4*C27+D27)/100*E27*G$27*F$27
    max =(4*C27+D27)/100*F$27*(E27)
    (note that I'm not rounding in these calculations - both are rounded normally though, not with 'floor')

    C27: total str =FLOOR(SUM(B2:B23)*(1+SUM(E2:E23)/100),1)
    - B is str from gear & base, E is %str from gear
    D27: total dex =FLOOR(SUM(C2:C23)*(1+SUM(F2:F21)/100),1)
    - C is dex from gear & base, F is %dex from gear (rather %all, mostly)
    E27: total attack =FLOOR(SUM(D2:D23)*(SUM(G2:G23)/100+1),1)
    - D is atk from gear & passives, G is %atk from gear
    F$27: weapon multiplier =1.34
    G$27: weapon mastery =0.66 it's less than normal cause my Paladin has level 18 mastery unbuffed (lolCObuild)

    MW calculation just changes C27 and D27
    C27 =FLOOR((SUM(B2:B22)+FLOOR(B28*B23,1))*(1+SUM(E2:E2 3)/100),1)
    - B2:B22 are gear str, B23 is base str, B28 is MW's percentage, that is, 1.15 or whatever

    Spoiler

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Post-Justice MapleStory Calculator.


    attk formula calculation:
    =ROUNDDOWN(D52*(1+K52/100),0)

    D stands for sum of static attack
    K stands for potential, written as a sum (so if you have 100% attack, you write 100)


    str calculation:
    =ROUNDDOWN((E52-E42)*(1+L52/100),0)

    E52 is the sum of static str, E42 is where i have dragon strength located, L52 is potential


    dex calculation:
    =ROUNDDOWN(F52*(1+M52/100),0)

    f52 sum of static dex, m52 sum of potential dex.

    MW is simply
    =ROWNDDOWN(base*1.15)

    my stats are a massive spreadsheet going down listing every equip slot, with labeled:

    equip/attk/str/dex/int/luk/ --- /attk%/str%/dex%/int%/luk%

    then i add the skills at the bottom.


    edit: forgot, damage formula for max range is:
    =ROUND(1.49*D65*(D64*4+D63)/100,0)
    D65 = above result for attk
    D64 = above result for str
    D63 = above result for dex

    if you want i can upload the excel

  8. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Post-Justice MapleStory Calculator.


    sorry for the doublepost, but it's to call attention.

    i checked this with 4 polearms, one of them had 6% attack, i got exact results in 7 out of 8 cases with this formula:

    min range= Round(max range*0.7~0.9) depending wether i activated beholder or not

    i only got ONE wrong result, which was with the partisan (partisan doesn't have 6% attk), the range i got (before rounding)
    61222.5 47617.5

    after rounding ingame though, the left range (90% mastery) rounded down, while the 70% range rounded up, in excel they both rounded up.

    my other 3 polearms resulted in numbers like xxxx.1 to xxxxx.7, which after being rounded, resulted in exact same range, so i have no idea on this one.

  9. Default Re: Post-Justice MapleStory Calculator.


    Good job! But uh...


    I think something went wrong.

  10. Default Re: Post-Justice MapleStory Calculator.


    Just curious, how are you calculating Evan ranges? They appear to be correct (minus rounding errors), but I don't know how to calculate amp and dragon fury myself.

    Also, for the damage calculations, I assume that's without phantom imprint, right?

    EDIT :

    Oh, I was dumb. Amp doesn't show in damage range, Fury does. Got it.
    Last edited by Taiketo; 2012-06-12 at 07:54 PM.

  11. Electron Male
    IGN: ArcaneSwing
    Server: Nova
    Level: 160
    Job: Paladin
    Guild: (something)
    Alliance: (something)
    Farm: ArcaneFarm
    Hawaii

    Default Re: Post-Justice MapleStory Calculator.


    I can't seem to start the program. I keep getting an error message that says MSVCR100.dll was not found.

    I have tried redownloading both this program and Microsoft Visual C++ 2010, and the problem still persists. I have also downloaded and installed .NET Framework 4.
    Anyone here know how to get it working?

  12. Default Re: Post-Justice MapleStory Calculator.


    Yeah, just tried it myself and I'm getting this too. D:

  13. Default Re: Post-Justice MapleStory Calculator.


    How odd, I got that error message on Windows 7 until I downloaded the C++ package linked in the OP, after which it worked fine. Did you download the appropriate version for your OS (64bit or 32bit)?

  14. Default Re: Post-Justice MapleStory Calculator.


    Yeah, downloaded the correct version. They both told me to either uninstall or repair, so I repaired, I'll try uninstalling and reinstalling when I can reboot and see if that changes anything. Still getting the MSVCR100.dll missing error.

  15. Default Re: Post-Justice MapleStory Calculator.


    Phantom Imprint is included, yes.

    Make sure to download the correct one. I haven't heard of the problem persisting really.

    Same here.
    I'm also confused, as Maple seemed to have that same problem long ago (MSVCR100.dll) and the problem used to be solved by installing the components or putting it in the folder. Strange. I was also under the impression that Windows 7 came with .NET 4, and Windows Vista at least came with .NET 3.

  16. Electron Male
    IGN: ArcaneSwing
    Server: Nova
    Level: 160
    Job: Paladin
    Guild: (something)
    Alliance: (something)
    Farm: ArcaneFarm
    Hawaii

    Default Re: Post-Justice MapleStory Calculator.


    Looks like I had the wrong one installed. I installed the 32-bit one, and now Sky works. Thanks!

    EDIT: I tried using it for my mech, and the numbers come out odd.
    Unbuffed range: 7667~10503
    Buffed range: 7641~10468
    Primary: 124
    Secondary: 873
    Attack=cleanAttack=193.64 (I should have 3%att)
    How is my buffed range lower than my unbuffed range?

    My stat screen shows the buffed range. (7642~10468)
    Last edited by Arcane; 2012-06-15 at 04:01 PM. Reason: Some numbers

  17. Default Re: Post-Justice MapleStory Calculator.


    Hi, will there be any updates for mihile's dmg? Thanks alot.

  18. Default Re: Post-Justice MapleStory Calculator.


    Probably not. I wasn't planning on doing any of the CK classes anyway when I started this and as it is now I haven't updated this in quite a while.

  19. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Post-Justice MapleStory Calculator.


    i wish i knew how to code/had time to learn :( doing a calculator like this would be pretty nice.

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