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  1. Default Re: v.111 - Maple Class Reunion Update Notes


    Good news: The perma badge quest seems pretty simple. Kill to get 50 etcs. Not bad.

    Bad News: Probably has the caveat of "Must be + or -11 levels" and "drop rate lower than everything in existence" Plus we may be able to get "and other cool items" instead of the badge and belt.

    Doesn't matter I guess. I'm just gonna get the badge at least once on the "main" characters I play and then get a few extra depending on how easy it is to get.

  2. Default Re: v.111 - Maple Class Reunion Update Notes


    Does anyone have a feeling this may be a Magic class? (INT/MA based), I don't see a physical version of the scroll.

  3. フレイムチョコボ Straight Male
    IGN: FlameChocobo II
    Server: Windia
    Level: 200
    Job: Hero
    Guild: KoopaForce
    Alliance: KoopaEmpire

    Default Re: v.111 - Maple Class Reunion Update Notes


    Being able to explore only Maple Island and Victoria


    Old Maple Equips


    Bug Fixes


    *sips tea* yep...

  4. Proton Male
    IGN: Edeott
    Server: Bellocan
    Level: 19x
    Job: Shadower
    Guild: ALandCrew
    Alliance: NAR
    usa

    Default Re: v.111 - Maple Class Reunion Update Notes


    Remember when we thought Nexon was getting their act together?

    Good times. Good times.

  5. Default Re: v.111 - Maple Class Reunion Update Notes


    If it's true, what weapon will it use? Wand/staff or something new?

  6. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: v.111 - Maple Class Reunion Update Notes


    A magic-using bounty hunter. That oughta be interesting.

  7. Default Re: v.111 - Maple Class Reunion Update Notes


    I dunno, I prefer the minimal treatment we're getting now to how we got absolutely nothing before.

    It's not good by any means, but a 1/10 is still technically improvement on a 0/10.

  8. Default Re: v.111 - Maple Class Reunion Update Notes


    Or perhaps it uses a whole different structure of stats instead of the typical int/luk or dex/str etc.

  9. Default Re: v.111 - Maple Class Reunion Update Notes


    And what exactly is it about this event that makes you say that?

    New events, more interesting than they usually are? Check.
    Bug fixes and known issues with a detailed description? Check.
    Termniation of a pomegranatety and abused system? Check.

    It is a work in progress and they seem to finally realise that.

  10. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: v.111 - Maple Class Reunion Update Notes


    That seems like it might undermine Nexon's potential profits from potentials.

  11. Default Re: v.111 - Maple Class Reunion Update Notes


    If bounty hunter is mage based, Screw my phantom, I'll make a BH.

  12. Default Re: v.111 - Maple Class Reunion Update Notes


    Am I the only one that noticed that Nexon finally recognized the horntail entrance glitch? Though its only in the section that they acknowledge its existence. Took'em 2 years....

  13. Default Re: v.111 - Maple Class Reunion Update Notes


    I'm sure many noticed. Just that.. the catch is that Justice brings instanced bosses (including Horntail).

  14. Default Re: v.111 - Maple Class Reunion Update Notes


    Assuming Nexon is still Nexon, I'm pretty sure this means that the v111's extractions (and, actually, the items themselves, once obtained) will give away the official name of the new class. So we can look forward to people trying to interpret that, I'm sure.

    Care to explain how people needing to cube a whole new set of equips would undermine Nexon's profits?

    I'm actually surprised they haven't realized that new classes would make them more money if people had to cube more than just a weapon.

  15. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: v.111 - Maple Class Reunion Update Notes


    Are we to expect Nexon to suddenly make a class that uses Accuracy or Max MP as a stat that contributes to damage ranges?

  16. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: v.111 - Maple Class Reunion Update Notes


    this, i'm just happy they haven't realized or cared to do this yet.

    @above: imagine a magic warrior requiring int/dex, or str/int.

  17. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: v.111 - Maple Class Reunion Update Notes


    When I read "whole different structure of stats," I was thinking he meant a restructuring of how stats apply to the damage formula; i.e., perhaps all stats are weighted equally or something. I guess that's just personal interpretation though.

  18. Default Re: v.111 - Maple Class Reunion Update Notes


    That would be great!, if all stats were required for the job and all stats would boost the same amount. It wouldn't flux the economy as much in terms of equips I think.

    On the other hand, it might be too imbalanced LOL.



    Speaking of potentials, inb4 they get a personal shield like DS/Mikhail Shield :|

  19. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: v.111 - Maple Class Reunion Update Notes


    Well, seems like dual weapon potentials are quite the rage nowadays.

    *wonders what weapon the new class will use*

  20. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: v.111 - Maple Class Reunion Update Notes


    bounty hunter
    >whips

    CALLING IT NOW!

    also, i'm not saying it's aliens...
    Last edited by ShinkuDragon; 2012-06-07 at 02:48 PM.

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