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  1. Default Phantom Damage Output Calculator.


    I saw someone make one on basil so me and a couple of friends (@MoldyBunny; @iAmFear; and someone else) decided that we could all probably do better and we decided to make our own calculators to find out stuff.

    I was the only one who did end up finishing it as of this post so I'm posting it here. It is open source.

    Screenshot:

    Source
    Download
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    Compiled w/ Visual Studio 2010 Ultimate.

    Current Version: v1.4 (June 3rd, 2012)
    Last edited by Locked; 2012-06-03 at 10:49 PM.

  2. Default Re: Phantom Damage Output Calculator.



    almost nailed it danny

  3. Default Re: Phantom Damage Output Calculator.


    Updated.

    Bugfix:
    -Too much damage done to bosses and monsters.
    -Moonlight not being included
    -Pirate Style not showing up on range
    -Physical Resist should be working.
    Added:
    -Percent attack.
    -Many tooltips to guide you through it.
    -Party skills support for Echo, ADA, SE, Adv Bless, Rage
    -Decent skill support for SE and Adv Bless.

    Thanks Casper for bug helping ^^

  4. Default Re: Phantom Damage Output Calculator.


    Just in a general statement do you consider phantom a broke class in terms of DPS? From the limited information I read awhile back they seemed pretty balanced

  5. Default Re: Phantom Damage Output Calculator.


    I consider them very balanced.
    all of their skills have a low % of damage, and their skill stealing helps them get on-par with other jobs.

    every job is overpowered when funded out the ass(I'm a perfect example(no showoff intended).

  6. Default Re: Phantom Damage Output Calculator.


    Updated again ._.
    v1.2
    Bugfix:
    -Fixed issue with Bless/Advanced Bless stacking
    -Fixed issue with 4th job stolen skills not raising level
    -Fixed issue with Combo Attack
    -Fixed issue with Buffed Damage showing lower numbers.

    Thanks to Joe and basilers for the help. And @MoldyBunny;

  7. Default Re: Phantom Damage Output Calculator.


    Updated.
    I seemed to have skipped v1.3 in here but I don't think it matters since people here don't use it.

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