Looks like MMs gained a lot more than BMs. +20% Ignore PDR on UStrafe, AFA, and FIXING existing FA with (U)Strafe is far better than a lousy 4% dmg increase on Hurricane.
Not sure why they couldn't have given Hurricane +20% Ignore PDR as well, since it's their bossing move and all that.
Because it's obvious that the second strongest archer (probably top 5 of all classes now) known for it's mobbing damage definitely needs a 1v1 damage boost so they beat BM/WHs even without SI. /sarcasm
I wouldn't deign to call this a revamp at all. Some really nice stuff for MMs thoughAdventurer archers get shafted more then the pirates and thief's did before their revamp. Though honestly I think these series of "revamps" are just a few simple changes and nothing more.which is okay I guess they're obviously tied up with hardcore mode.
LF>multiple hit Ultimate Inferno and SL to change from elem resist to status resist
Haha, some "revamp", although I guess the Marksman community would be overjoyed.
No more Battle information shows up in the character stats window. Heh, I wonder how you get Emblems now then? I presume they removed it from monster drops with PvP coming back.
The prices of some of the Rising Sun equips make no sense. 105 Emblems for the Earring...? If I remember correctly, the recipe costs 30 and crafting it also costs 30.
Continual Aiming:
Changed - Info (type = 50 --> type = 50, pvp = 0)
Aww, I'm gonna miss egging people in pvp ...but no cooldown on Bullet Smash now. As a matter of fact, sairs don't seem to be getting a lot of alterations in pvp...not sure if that's good or bad to be honest...
Thank god they finally make them easier to get! That should make the required secondary stat a bit easier to get.
Screw profession!
lol, "revamp" when it's not even one
I was hoping for something better, like giving us Dragon's Breath back asdf
can someone tell me what's been changed about the spirit links?
Everytime in these threads...
Wow. Finally something REALLY good for Marksmen.
I'm glad the day finally came: we're one of the strongest classes in the game!!
So just translated the patch notes.
Turns out you can stay in a pvp battle all you want, there's no set time limit. Well excluding the entry time limit, which is 1:00 p.m. to 10:00 p.m. KST.
So basically, you can enter a room at 1PM kst and stay in that SAME room with the same people till 10PM if you choose to.
That doesn't make much sense. Doesn't sound like that, at least.
Maybe I have an explanation for the time limit. It might be there so that Game Masters can control matches more easily? Hackers tend to bot overnight and GMs wouldn't be able to monitor that.
stop revamping everything
in other hand we have 2 revamps left
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