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  1. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.429 - Magicians this time


    HardCore, apparently.
    See post 47 above.

  2. Default Re: KMST 1.2.429 - Magicians this time


    I think it means hardcoded.

    Anyway, it only applies to PvP and also outside Hardcore mode... so yeah...

    Maybe hardcoded PVP delay code that is lag-independent?

  3. Default Re: KMST 1.2.429 - Magicians this time


    Aside from the already mentioned DoT changes, the change I thought you were referring to was the 70% stance effect of a F/P Infinity compared to 50% for I/L. Don't go telling me I/L aren't as melee as F/P because they don't need to cast Gears or Mist, so much damage is locked into Teleport Mastery, that even if I wanted to play range, I can't due to its range. F/Ps were already better than I/L; these changes aren't very encouraging or relatively underwhelming.

    They are like our incoming 8th Anniversary scrolls right? Except now they are +9 Att/M.Att instead of +7/+8. Not that it matters now that Protects are untradable, but does anyone know if they also have that silly decreasing success rate mechanism?

  4. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: KMST 1.2.429 - Magicians this time


    Yay for pvp returning!

  5. Default Re: KMST 1.2.429 - Magicians this time


    Oh right, forgot about that. Thanks.

  6. Default Re: KMST 1.2.429 - Magicians this time



    i thought almost all animations were changed for mages ?

  7. Default Re: KMST 1.2.429 - Magicians this time


    I really hope someone could find out what is the 200 value for..
    They buffed f/p's Mist eruption, Big bang and Paralyze.. NONE for i/l's...
    yup Im repeating..

  8. Default Re: KMST 1.2.429 - Magicians this time


    What just happened to Arans, I don't understand o.0

    Our rush only hits one target now?

  9. Default Re: KMST 1.2.429 - Magicians this time


    It has applied stun in the code, just like Evan Illusion.

  10. Default Re: KMST 1.2.429 - Magicians this time


    If anyone's interested, here's a video of I/L~


  11. Default Re: KMST 1.2.429 - Magicians this time


    Decisively underwhelming. Just some more hits. They haven't made a new skill since Phantoms, and even that's questionable.

  12. Default Re: KMST 1.2.429 - Magicians this time


    When did the hp bars get changed? I like it.

  13. Default Re: KMST 1.2.429 - Magicians this time


    They were changed in this patch~

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