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  1. Default Re: KMST 1.2.429 - Magicians this time


    Everything hits once.

    Damage cap is 9,999,999. Then everyone's skills would hit ultimate-like damage (1400%-1800%) in 4th job, in a single hit, and do like pineappleing 5 million. pomegranate so cash.

    But no, let's make everyone hit 90234 billion times per attack and pineappleing lag everyone out of the game. Genius logic Nexon Korea has here

  2. Default Re: KMST 1.2.429 - Magicians this time


    Hey, F/Ps actually got a decent buff. :p Big Bang is still a disappointing skill though. :/

  3. Polar Bear Gay Male
    IGN: danielcatu
    Server: yellonde
    Level: 121
    Job: Wind Archer
    Guild: Vendetta
    Farm: 765pro
    chile

    Default Re: KMST 1.2.429 - Magicians this time


    maybe they'll release irenoz... like old days when they used to release more than 1 class... you know bowman and mage

    then they'll move with eckhawk since thieves and pirates are always the last to get everything

  4. Default Re: KMST 1.2.429 - Magicians this time


    Or Hawkart.

  5. Default Re: KMST 1.2.429 - Magicians this time


    They will never do that, reasons:

    - Now there is social pressure for Maple "pro" gamers (yes they exist) to hit 999.999's all the time, if you don't not, you're not pro enough
    - 9 year old Fan boys / girls want to do the same thing and be a "pro" too
    - 9 year old Fan boys / girls steal their mommy's creditcard to buy more cubes for more gambling to achieve this
    - Large row's of max damage (999.999 x 6) give more "pro" status to a "pro" Maple player because the damage can be -SEEN- by others.
    - Single Hits of 9.999.999 are blurred into nothingness by other players hitting 910.000 or 220.000 damage which overlap the 9.999.999 number thus making the effort of cubing not visible to showoff to others for the "pro" players.
    - A damage stack of fast repeating 8x 220.000 (especially with a lot of LARGE critical PURPLE numbers in it) is regarded higher damage then 1x 1.999.999 by most people just because it LOOKS more damage.
    - Look at my sig picture of 2m+ damage on the Rash, most people in-game think it does 219.154 damage, while in fact it is 2 million, just because the damage number fades away too quickly to read the correct number. This would be a disaster for "pro" Maple players who spend thousands of dollars to achieve that without a Mechanic Ultimate. ;)

    So yeah, that's why large rows of 999.999 damage-cap numbers (multiple hits) = Best situation for the Nexon children casino cash cow...

  6. Default Re: KMST 1.2.429 - Magicians this time


    @Fiel, is there any new UI data of PvP? I've seen this new image that says ''Grade Up'', but that's it.

  7. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: KMST 1.2.429 - Magicians this time


    Here you go.


    Those are just a few.

  8. Default Re: KMST 1.2.429 - Magicians this time


    So that's what hc stands for...

    Hadriel

  9. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.429 - Magicians this time


    pvp be coming, ay!

  10. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: KMST 1.2.429 - Magicians this time


    New race selection images:

  11. Default Re: KMST 1.2.429 - Magicians this time


    Dragon Thrust has a (real, not hc) cooldown now? Damn! That skill made all the other skills you got before Flame Wheel useless, so I can't really say that change was unexpected.

    These hccooltimes definitely are starting to look like they're for PVP. All the skills that would make a class utterly bullcrap in PvP are getting cooldowns. Nevermind, HardCore apparently.

    Wait wait, Big Bang for Fire Mages was buffed, but not for Ice Mages? What the hell? Didn't they do this before with another skill, where FMs got a buff and the IM skill didn't?

    That's still a huge buff for Angel Ray. 420*3 = 1260% while 375*4 = 1500. Almost a 20% increase.

    That's a nice sword. Of course it's made for everyone's favorite class!

    What are those 9th anniversary 10% scrolls about? O.o
    Last edited by Polantaris; 2012-05-10 at 05:42 PM.

  12. Default Re: KMST 1.2.429 - Magicians this time


    That is strange... No Demon Slayer (Resistance Warrior) @ Resistance? o.0

  13. Default Re: KMST 1.2.429 - Magicians this time


    Okay.

    6 Evans in a party that use blaze on the mobs in SH. If blaze hits only once, the lag would be minor, but if blaze hits like pineappleing 6 times for 250% each, then the lag gets so bad that all of them dc after only 10 minutes of training, while the Evans that hit once don't dc period.

    MULTI HITS pineappleING SUCK BECAUSE YOU NEED A COMPUTER FROM FIVE YEARS TO THE FUTURE TO GRIND AT STRONGHOLD. pineapple this "pro" pomegranate, there's nothing to look at when the entire 6 man party goes at 3 fps from how much pineappleing numbers are on screen. High fps >>>>>>> pro damage, even 9 year olds know this.

  14. Default Re: KMST 1.2.429 - Magicians this time


    Lol...this kind of gives them free leeway to make Oz as OP as they possibly can. Was definitely expecting this after Oz gets released.

    PvP changes with each revamp? Hmm...

  15. Default Re: KMST 1.2.429 - Magicians this time


    I think Demon Slayer counts as a 'separate' class due to the elaborate storyline, so it'd get it's own creation, unrelated to the other resistance. Also, the tutorial/beginning is different for a Demon Slayer.

  16. Default Re: KMST 1.2.429 - Magicians this time


    Nice to see they released a new Dragon Rider PQ 1h sword.

    Just the DOT was buffed. I/Ls don't have DOT on their Big Bang skill.

  17. Default Re: KMST 1.2.429 - Magicians this time


    DoT and BB are more useful for F/Ps. It's still not that great of a skill, so I found it odd that Nexon even bothered buffing it at all. In general, F/Ps tend to get less impressive buffs than I/L during revamps. :/

    EDIT: I forgot I/L's BB doesn't even have DoT. That makes even more sense. :3

  18. Default Re: KMST 1.2.429 - Magicians this time


    That is because Demon Slayer is to Resistance what Dual Blades and Cannoneers are to Adventurers.

  19. Default Re: KMST 1.2.429 - Magicians this time


    Did anyone ever figure out what "hc" means?


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