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  1. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: KMST 1.2.429 - Magicians this time


    *All excited over another skillrevamp patch*

    /* */

  2. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: KMST 1.2.429 - Magicians this time


    Yay more bishop changes *w*

  3. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes
    New_York

    Default Re: KMST 1.2.429 - Magicians this time


    Like @Shidoshi said, it's insane to think originally single-hit skills keep getting their hit #s increased. I mean, awesome for damage output, but I just don't see Paralyze as a 6-hit skill. What? Yes, things are clearly getting out of hand, trying to indirectly solve problems by adding/changing things as opposed to directly fixing what's broken.

  4. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.429 - Magicians this time


    many skills can look good, or at least work out the multi-hit thing
    i agree that paralyze is indeed not one of them.

    @icephoenix21; @happylight; just you wait! nexon has proven time and time again, next revamp is WARRIOR revamp again!

  5. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: KMST 1.2.429 - Magicians this time


    What broken is cubes and I highly doubt nexon will ever get rid of the biggest money maker they have.

    Also para is magic so it can be as many hits as it wants to be.

  6. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: KMST 1.2.429 - Magicians this time


    Just YOU wait. The bishop rebellion will take place....

    as soon as I can pry their fingers off the ropes D:

  7. Default Re: KMST 1.2.429 - Magicians this time


    So what exactly did they do to evan skills? How long is that cooldown. And whay did they do to illusion.

  8. Default Re: KMST 1.2.429 - Magicians this time


    All of the cooldowns are "hcooldown" (except for Dragon Thrust, don't know if that was on purpose), which doesn't have any effect in-game as far as we know now.
    The Illusion changes aren't going to affect in-game either. They're likely just changes to make PvP run better when it's re-implemented (which is probably the explanation for hcooldown as well).

  9. Default Re: KMST 1.2.429 - Magicians this time


    If they were to add a cooldown to blaze, then they would have add it to chain lightning too.

  10. Polar Bear Gay Male
    IGN: danielcatu
    Server: yellonde
    Level: 121
    Job: Wind Archer
    Guild: Vendetta
    Farm: 765pro
    chile

    Default Re: KMST 1.2.429 - Magicians this time


    In wmw.x0.com they just added eckhart cygnus and irena's hair

    I'm really dissapoint about irena's hair... well atleast as green looks good enough

  11. Euro Minicar Straight Male
    IGN: ZekkenAdele
    Server: Scania
    Level: 246
    Job: Adele
    Guild: DarkLily
    Alliance: Arcane
    Farm: HarvestxMoon
    usa

    Default Re: KMST 1.2.429 - Magicians this time


    a faster impact and 4 mob hits eh pretty good

  12. Default Re: KMST 1.2.429 - Magicians this time


    This's one reason I can't keep playing and coming back to MS, tired of them changing classes so much and focusing on classes and not content. I mean just one of many reasons, but still...it's like a cycle, same thing over and over again.

  13. Default Re: KMST 1.2.429 - Magicians this time


    And Paralyze. You can't have a job with both their main skills with cooldowns and the counterpart not have that. I/L mages would be sitting around doing an attack every ~5-9 seconds due to the faulty cooldown checking system.

    EDIT: Also seems that, if I'm interpreting this right, Infinity is non-dispelable (thank god) and Arcane Aim isn't target unique and continues to build as long as you attack (Meaning, if you kill a monster, your AA counter doesnt reset. A more stable boost and useful for bosses that summon/have multiple parts/etc)

  14. Default Re: KMST 1.2.429 - Magicians this time


    Straight to the mages, so I guess no other Cygnus instructors?

  15. Default Re: KMST 1.2.429 - Magicians this time


    Looks good to me.

  16. Default Re: KMST 1.2.429 - Magicians this time


    Soon we'll see Oz with a Hurricane-like skill, probably called something like Torrential Firebolts...

    Hadriel

  17. Default Re: KMST 1.2.429 - Magicians this time


    Striking organs from the inside ftw!!!

    Small patch must have something planned coming up. Doesn't bother me because gms will just bunch embyigether watch this just seemed like a buff to f/p which was needed Imho. Nothing to complain about herr

  18. Default Re: KMST 1.2.429 - Magicians this time


    Nexon: Fck gamedesign and gameplay! Let's do:

    DAMAGE CAP REBALANCING

    So everyone who does 999.999's all the time is happy again and there is reason for more cubing to hit 999.999's again!!!
    Yay for more hit's second with lower damage %!!!


    Conclusion:
    This game utterly fails...

    inb4 in 2 years: every class has 30 hits / second with 10% damage each hit, with full screen range... :')

    Also: lol @ Siege cooldown in pvp... Siege mode in pvp only shoots 1x per second anyway (read: totally useless and weak skill)... yes Nexon this was really needed... :')

  19. Default Re: KMST 1.2.429 - Magicians this time


    The F/P changes were definitely needed. I dunno what they're thinking if they seriously put a cooldown on Dragon Thrust though...

    I'm also kinda sad that Oz didn't get released :/

  20. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: KMST 1.2.429 - Magicians this time


    Nothing new and flashy? I am know skeptical about the bowman revamp.

    Sad days ahoy folks.

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