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  1. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: [JMS Justice] Lv.200 Mech 14 Seconds Solo Zakum


    That's it. Everyone go home now. Mechs truly CAN do the impossible.

    ROW ROW, FIGHT THE POWAH!

  2. Default Re: [JMS Justice] Lv.200 Mech 14 Seconds Solo Zakum


    Mercedes Summons can, at least in TMS: http://www.southperry.net/showthread.php?t=55743

    I can't see why GMS would be any different, considering that gives people some small incentive to get even more broken range, meaning Nexon makes more money off of cubes.

  3. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [JMS Justice] Lv.200 Mech 14 Seconds Solo Zakum


    shame mechs don't look ANYWHERE near awesome, otherwise i'd have main'd/leveled one.

  4. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: [JMS Justice] Lv.200 Mech 14 Seconds Solo Zakum


    If only you are allowed to reskin the Mech and all their attacks. Gurren Laganns. Gurren Laganns everywhere!

  5. Default Re: [JMS Justice] Lv.200 Mech 14 Seconds Solo Zakum


    That would be an excellent Mech rebuff, add different Mech/Tank models with each other bonuses:

    Heavy Armor Mech - 5000 Extra Wdef / HP
    Stealth Mech - 5000 Extra Avoid
    High Tech Mech - 50% Extra Status Resistance / Dodge ratio
    Overlord Mech - 10% Extra Damage / 50% PDR Ignore

    Etc...

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