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  1. Won't Be Coming Back Straight Male

    IGN: Promothian
    Server: Siel
    Job: Spiritmaster
    Guild: Siel_Seals
    Alliance: Aion
    suriname

    Default Re: Character Card Deck effects



    So wait, does that mean with a 120 DB,120NW and 120-199 phantom I'd get the S effect instead of A?

    also considering the DB,NW,Phantom set gives 7% avoid ,4% meso drop , 4% crit damage would it not be the best bonus for a phantom, bringing our total avoid rate through the roof and aswell as 8% more crit damage. then again I'd be giving up on 10 all stat from the tri legend effect of Aran,Evan and Merc.

    I don't know what's better.
    Deck One :
    Dual Blade (S) - 4-5% avoid (Not sure if S gives 4 or 5)
    Night Walker (A) - 3% avoid
    Phantom (S) - 3% meso drop rate increase

    Weakness Targeting (3 Thieves) – 4% maximum critical damage
    Hero’s Activity – 700 HP and MP, 3 attack and magic attack, 3% damage increase on boss monsters

    Deck Two Option A
    Aran (S) - HP Drain
    Evan (S) - MP Drain
    Mercedes (S) -reduction in skill cooldowns
    Great Return (3 Heroes) – 10 all stats
    Hero’s Activity – 700 HP and MP, 3 attack and magic attack, 3% damage increase on boss monsters

    Deck Two Option B
    Dual Blade (S) Avoid
    Nightwalker (A) Avoid
    Phantom (A) Meso rate
    Weakness Targeting (3 Thieves) – 4% maximum critical damage
    Hero’s Activity – 700 HP and MP, 3 attack and magic attack, 3% damage increase on boss monsters

    Considering with Decent Se, a Crit ring and some other things i'm pretty sure I can get crit rate to 100%
    but that would be ALOT of work. the Deck Two Option A requires no work because I have all six of those minus the Nightwalker.

    and atm my chars are
    15x BaM,15x Drk,15x DS , 15x Aran , 14X Evan,11x DB , 12x Wind Archer, 9x Mercedes , 10x CS

    can't delete my highest char because of blessing, nor any link skill char.
    but I got room to make my phantom +3.

  2. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: Character Card Deck effects


    Really sucks that BMs have the worst bonus in the world.

    I keep thinking up different scenarios for what I could do, but can't decide fully.

    Definitely using a Drk, Pally, Bucc, and DS to say the least.

  3. Default Re: Character Card Deck effects


    No. What I said was:

    Only the all faction sets, if you have all Adventuers, all Cygnus, all Resistance, all Heroes, the ones that give all stats, are based on the highest card.

    With that combination, you'd only get the A effect.

    Anyway, while it's nice to avoid damage, I'd rather reduce the damage I take and probably save NX on a few wheels here and there with Luck of Phantom Thief, and Phantom's avoid rate is pretty high already.

    Increasing max critical damage, even by 8%, would only bring the average critical damage from (135+150)/2 = 142.5% to (135+158)/2 = 146.5%, an increase of about 3% damage, unless you have actual SE, when the average damage increase would be slightly less than 1%. And that's assuming you crit all the time.

    I'm also opting out of using a Phantom card, since it's just meso drop, and not even a sufficient amount.

    I wouldn't choose the all thief set, since the set effect isn't that good, and you'd only get an A Rank effect by combining them in that way.

  4. Default Re: Character Card Deck effects


    So much information *_*

    I'm gonna go with all three Explorer Pirates (S rank) for the 6% ignore monster DEF + 700 HP/MP, 3 ATT and 3% boss damage, and S rank Demon Slayer, Aran and either Dark Knight or Paladin depending on whether or not Nexon allow me to world transfer. That'd get me 10% HP > damage and extra status resistance as well as either more max HP or some additional stats.

    Working on getting explorer Pirates to 120 now...

  5. Default Re: Character Card Deck effects


    Counted asClassJobStatBASSS
    AdventurerWarriorDark KnightMaxHP%2345
    AdventurerWarriorPaladin+range0.5x1x1.5x2x
    AdventurerWarriorHeroWeapon DEF%2345
    AdventurerBowmanBowmasterAccuracy%2468
    AdventurerBowmanMarksmanCritical Rate%1234
    AdventurerMagicianArch Mage(I/L)+range0.5x1x1.5x2x
    AdventurerMagicianBishop+%MP recovery from potions5101520
    AdventurerMagicianArch Mage(F/P)MaxMP%2345
    AdventurerThiefNight Lord+Jump2345
    AdventurerThiefShadower+Speed2345
    AdventurerThiefDual Blade+%Avoid2345
    AdventurerPirateCorsair+%Summon Duration46810
    AdventurerPirateCannon Shooter-%EXP on death2345
    AdventurerPirateBuccaneer+range2x3x4x5x
    HeroWarriorAran70% chance to recover %HP2468
    HeroBowmanMercedes-%Cooldown2345
    HeroMagicianEvan70% chance to recover %MP2468
    HeroThiefPhantom+% Meso Drop Rate1234
    ResistanceWarriorDemon Slayer+% Status Resistance1234
    ResistanceBowmanWild HunterInstant Death %proc0.511.52
    ResistanceMagicianBattle Mage-%Damage Taken2345
    ResistancePirateMechanic+% Buff Duration5101520
    CygnusWarriorDawn WarriorWeapon DEF%23--
    CygnusBowmanWind ArcherAccuracy%24--
    CygnusMagicianBlaze Wizard+range0.5x1x--
    CygnusThiefNight Walker+%Avoid23--
    CygnusPirateThunder Breaker+range2x3x--

    NameRequirementStatABSSS
    Strong Dash3 Warriors%HP to Damage46810
    Accurate Aiming3 Bowman+% Final Attack Damage1234
    Magic Storm3 Magicians%MP to Damage46810
    Weakness Training3 Thieves+% Critical Max1234
    Pirate Spirit3 PiratesIgnore PDR%2468
    Free Spirit3 Adventurer+All Stat25710
    Cygnus' Concern3 Cygnus+All Stat25--
    Great Return3 Hero+All Stat25710
    Resistance Spark3 Resistance+All Stat25710

    NameRequirementStat
    Warrior's First Step3 B or higher cardsMaxHP + 300; MaxMP + 300
    Warrior Growth3 A or higher cardsMaxHP+ 500; MaxMP + 500; Weapon Attack + 1; Magic Attack + 1
    Warrior's Activity3 S or higher cardsMaxHP +700; MaxMP +700; Weapon Attack +3; Magic Attack +3; 3% Boss Damage
    Warrior's Completion3 SSMaxHP +1000; MaxMP +1000; Weapon Attack +5; Magic Attack +5; 5% Boss Damage

    Variable Names; Credit to iAmFear


    @_@
    Last edited by Locked; 2012-05-05 at 06:28 PM.

  6. Won't Be Coming Back Straight Male

    IGN: Promothian
    Server: Siel
    Job: Spiritmaster
    Guild: Siel_Seals
    Alliance: Aion
    suriname

    Default Re: Character Card Deck effects


    in that case i'll stick with the three legends but what other set would be worth while? I don't mind getting 3 chars to 120 for it.

  7. Default Re: Character Card Deck effects


    Deleting to prevent wrong quoting - editting atm

  8. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card Deck effects


    i love you locked.

    now all i need is to understand how the freaking paladin/ I/L / canonneer buffs truly work, and i'm set for life >.<

  9. Default Re: Character Card Deck effects


    Complete Card-Set Tables

    Rules:
    - You can have 2 card-sets of 3 cards each.
    - Each card set can only have one of each class, so in total you can have 2 cards of the same class in your total card-deck of 6.
    - Class Bonuses stack (6 max)
    - Card-Set Class Type Combination Bonuses stack (2 max)
    - Card-Set Organization Type Combination Bonusess stack (2 max)
    - Card-Set Rank Bonuses stack (2 max)

    Class Levels:

    Rank Level Range
    B lvl 30~69
    A lvl 70~119 (and lvl120 Normal Cygnus)
    S lvl 120~199 (and Cygnus Instructors)
    SS lvl 200 (and Cygnus Instructors)

    Class Bonuses (Per Class):

    Class B A S SS Bonus Effect
    Hero 3% 4% 5% 6% Wdef
    Paladin 1.01% 1.02% 1.03% 1.04% Watt
    Dark Knight 2% 3% 4% 5% Max HP
    - - - - - -
    Archmage (F/P) 2% 3% 4% 5% Max MP
    Archmage (I/L) 1.01% 1.02% 1.03% 1.04% Matt
    Bishop 5% 10% 15% 20% MP Potions Amount Increase
    - - - - - -
    Bowmaster 2% 4% 6% 8% Accuracy
    Marksman 1% 2% 3% 4% Critical Chance
    - - - - - -
    Night Lord +2 +3 +4 +5 Jump
    Shadower +2 +3 +4 +5 Speed
    Dual Blader 2% 3% 4% 5% Avoid
    - - - - - -
    Buccaneer 1.02% 1.03% 1.04% 1.05% Total Damage
    Corsair 4% 6% 8% 10% Summon Durations Increase
    Cannon Shooter 2% 3% 4% 5% Experience Loss Reduction on Death
    - - - - - -
    Demon Slayer 1% 2% 3% 4% Status Resistance
    Battlemage 2% 3% 4% 5% Damage Reduction from Monsters
    Wild Hunter 1% 2% 3% 4% Chance on Instant Death Hit on Monster
    Mechanic 5% 10% 15% 20% Buff Duration Increase
    - - - - - -
    Aran 2% 4% 6% 8% HP Healed when Attacking at 70% Chance (Cooldown 60 seconds)
    Evan 2% 4% 6% 8% MP Healed when Attacking at 70% Chance (Cooldown 60 seconds)
    Mercedes 2% 3% 4% 5% Skill Cooldown Reduction
    Phantom 1% 2% 3% 4% Meso Droprate Increase
    - - - - - -
    Dawn Warrior 2% 3% - - Wdef
    Blaze Wizard 1.01% 1.02% - - Matt
    Wind Archer 2% 4% - - Accuracy
    Night Walker 2% 3% - - Avoid
    Thunder Breaker 1.02% 1.03% - - Total Damage
    - - - - - -
    Michael 2% 3% 4% 5% Wdef

    Card-Set Class Type Combination Bonuses (Per Set):

    Set Combination B A S SS Bonus Effect
    3 Warriors Set 4% 6% 8% 10% HP to Damage
    3 Magicians Set 4% 6% 8% 10% MP to Damage
    3 Archers Set 1% 2% 3% 4% Final Attack Damage
    3 Thieves Set 1% 2% 3% 4% Maximum Critical Damage
    3 Pirates Set 2% 4% 6% 8% Ignore PDR of Monster

    Card-Set Organization Type Combination Bonuses (Per Set):

    Set Combination B A S SS Bonus Effect
    3 Adventurers Set +2 +5 +7 +10 All Stats
    3 Heroes Set +2 +5 +7 +10 All Stats
    3 Resistance Set +2 +5 +7 +10 All Stats
    3 Cygnus Set +2 +5 +7 +10 All Stats (Normal Cygnus can only reach A-Rank, even at lvl 120, Cygnus Instructors can go to S and SS)

    Card-Set Rank Bonuses (Per Set):

    Rank Combination Bonus Effect
    3 B Rank Cards (or higher) 300 HP / MP
    3 A Rank Cards (or higher) 500 HP / MP & 1 Watt / Matt
    3 S Rank Cards (or higher) 700 HP / MP & 3 Watt / Matt & +3% Damage on Boss Monsters
    3 SS Rank Cards (or higher) 1000 HP / MP & 5 Watt / Matt & +5% Damage on Boss Monsters
    Last edited by Devil; 2012-05-05 at 10:52 AM.


  10. Default Re: Character Card Deck effects


    I was typing mine while I was typing yours, you posted earlier. I like my tables layout more (nfi). :)

    Also your attack bonus doesn't really make sense. 0.5x 1.0x 1.5x 2.0x... 2 times watt is a bit too much, let alone 5x watt... ;)

    Edit:
    Tables updated - according to iAmFear extraction data

  11. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card Deck effects


    they're both useful so whatever, question of a million bucks though is, does mikhail give any buffs?

  12. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Character Card Deck effects


    IIRC, Mikhail takes the Dawn Warrior buff and gives 4% / 5% DEF at S / SS Rank.

  13. Default Re: Character Card Deck effects


    Michael is a Cygnus and Warrior and can reach S and SS rank.

    OrangeMushie says it is Wdef:

    "If you remember the Character Deck system, Mikhail’s card gives 2/3/4/5% in weapon defense. He also counts as a Cygnus."

    *Updates Tables* :)

  14. Default Re: Character Card Deck effects


    So the Paladin and I/L bonuses are ironed out now (as percent increases on their respective values)? Because the quote above shows something completely different, right?

  15. Default Re: Character Card Deck effects


    Except the way you represent it is wrong. It's not 1.0x%, in game the bonus is displayed as 0.5, 1.0, 1.5, and 2.0.

    No one actually knows how variables in the format x2y actually work, though when I was testing lv2padX, I gained 1 or 2 range, as in the range displayed in your stat window, every time I leveled from 10 to 20, but I wasn't able to do further testing. I didn't find any evidence that it was a % attack bonus, however that could be the case.

  16. Default Re: Character Card Deck effects


    These are the exact decks I planed on using xD, but it requires me leveling a second Battle Mage because the one I have is on an alternate account. :/

  17. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card Deck effects


    i dislike the hero set, it's utterly useless in my opinion 5% cooldown reduction is what? a second off from a skill with a 50 second CD?
    and the drain only activates one per minute, and randomly.

    edit: half a second, GG.

  18. Default Re: Character Card Deck effects


    Forget what I said before, all sets except the Rank sets (All cards are at least x Rank) take the effect's rank from the highest ranked card.

    At least, it seems that way, I'm getting 8% hp2damX (S Rank) with 2 S Ranked Warriors and an A Rank Warrior.

    I don't wanna make any conclusive statements yet, but, it seems that %hp2damX aka, the warrior set is just x% of your base HP added to your damage range.

    Also, tested I/L's effect (A Rank).

    On a spearman with a wooden wand, the range is 1~1, so no effect there... however on the I/L with the beginner sword, the range increases by 1 for each level. I'm gonna check the spearman with ~200 INT like the I/L.

    Having 105 INT, 23matk wand, 24matk blessing gets you a 1~1 range with a wooden wand on a DK, I don't think it matters if you have matk or not, if you're not a mage your range doesn't benefit from the I/L effect.

    I'm absolutely positive now that lv2padX and lv2madX is just floor(cardMultiplier) * level added to your range. Here's the data from my I/L with lv2madX and varying wands:

    4*INT+LUKWandBonusesMATKTheory*DisplayDifference
    107023254851458571
    107028255356763871
    107033255862169271
    107038256367474571
    107043256872879971
    107048257378185271
    107053257883590671
    *Value is rounded.

    Rounded to one decimal


    The I/L is level 71, A Rank effect (1.0), and the difference between the actual range and the theoretical range is always 71.

    I'm going to do Bucc now.

    Okay, okay, this is with a level 30 Infighter, which means the effect is 2.0

    On the brawler, level 33, using the beginner 1H sword with 132 STR and 55 DEX, 15atk sword, 24atk Blessing, 1H multiplier is 1.2, theoretical range should be 273 (272.8), displayed range is 339, difference is 66, level 33 * 2 is 66.

    On a new I/L, level 31, using wooden wand, 79 INT, 34 LUK, 23matk wand + 24matk blessing, wand multiplier is 1, theoretical range is 165 (164.5), displayed range is 227, difference is 62, and level 31 * 2 is 62.

    The bucc card is basically the paly and I/L cards combined, each rank has a better effect, hell it starts out with 2.0 at level 30, which Paly and I/L cap at, with a level 200 SS card.
    Last edited by Grey; 2012-05-05 at 02:17 AM.

  19. Default Re: Character Card Deck effects


    I'm hoping that the pirate hero will have a worthwhile effect for the Character Card Deck.

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