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  1. Default Re: Aran is the best designed class in maplestory, and here is why.


    Arans are poorly designed because combo finishers aren't worthwhile to be used at all. Their main defining feature and it shouldn't be used. At least Demon Slayer rewards you for spending your resource instead of punishing you. If Combo were a spendable resource like Fury instead of complete depletion whenever any of it were used, then I would agree that they are the best designed class, but I feel Mercedes is the better design and more classes should aim to imitate that; a wide range of multi-utility skills for varying situations instead of literally one thing to spam, e.g. Raging Blow for Heroes now.

    The inherent problem with Demon Slayer, and in conjunction Mercedes, is their shield can have weapon potential. If Arans had a similar item, and Demon Slayers didn't have such a spammable FSAoE, Arans would be superior in every regard except being able to hit more than 10 monsters, which is rare to begin with, and mobility. And in the case of >10 monsters, Arans at least have Tempest while most characters can only hit 6 max.

    Mikhail is just a piece of recycled trash.
     

  2. Default Re: Aran is the best designed class in maplestory, and here is why.


    Final toss spamming is so incredibly useful in 4th job for clearing LHC mobs

    Rolling spin only exists for making easy combos and would keep the enemies pinned if they're standing against the wall.
     

  3. Default Re: Aran is the best designed class in maplestory, and here is why.


    I don't like the combo system for Aran, Demon Slayer works much better imo. It's a cool idea, but the actual skills aren't really worth using (as Joe said). Mercedes seems to be the 'best' class for a lot of reasons, tons of different skills to use both when training and bossing, really fast and mobile, very strong and they stay interesting for the most part from what I've seen. I really don't like the idea of hurricane skills in MS, but I guess I'm in a minority on that matter. At least the animation for RoI is infinitely cooler than Hurricane/Rapid Fire.
     

  4. Default Re: Aran is the best designed class in maplestory, and here is why.


    Depends on what you define to be 'best design', really.

    In terms of design I'd rate Aran pretty high up the list, but Mercedes wins if you take utility and variation into consideration. Arans involve you in combat, but ultimately you're still spamming the same skill over and over to minmax your DPS.
     

  5. Can of Soup Straight Male
    IGN: chicoran
    Server: Bera
    Level: 200
    Job: Aran IV
    Guild: Risk
    Alliance: Bastion
    venezuela

    Default Re: Aran is the best designed class in maplestory, and here is why.


    Well in very late game Arans have a good damage, defense (-40% damage taken undispellable and if you have crazy amounts of %Str even more with max def), Drain is the best skill ever, Combo barrier is said to be one of the worst party buffs in game but the reality is that it is one of the most useful, if used correctly for example, i have saved a lot of people from dying at czak while getting dispelled, 1/1 and seduced (something that i think a paladin should be capable of but nexon seems to hate them), the mobility is what a warrior should have not more not less (demon slayers are so mobile that it is even retarded), the HP problem isn't really that bad in the first place, for example when i get seduced at czak with drain/Combo barrier and body pressure on, I can heal part of the attack received from touching damage, the finishers are almost useless as Joe said, in the past using combo fenrir was nice to ks NLs for example now FB is better or just using combat step...

    About Demon slayers being crap, they aren't, they are a nice class, the only think that made them retarded was their mobility (it is insane at first job), the DF system is like a combo system but better, it is kind stupid to use tempest at 1000 combos and you lose all of them, you should be able to use only the amount you spent for a skill (or at least give a % increase by every 100 extra combos, like a 1000 combo tempest does 7 times the damage or 100% critical), you could think about DS as an Aran2.0 that doesn't replace the original, since demon slayer is more solo oriented and arans for parties.

    I can't talk about mercedes because I don't really like archers.

    Mikhail is just a recycled bin...... with lasers.
     

  6. Default Re: Aran is the best designed class in maplestory, and here is why.


    So much of this.

    Most of DS's skills lock up the keyboard so bad you can't even open your stat window while using them. Whereas with Aran, just tap the combos in at your leisure and it executes them.

    Mobility's a fraud, cause their main attack locks you in place, it's like hurricane but with a longer warmup and it skips every 9 attacks or so. And they use that type of attack in every job...

    Of the 3 'excitement adventure' classes we got this spring (DS, Cannoneer, Mercedes) I found the DS to be the slowest playing of the three. Most of your time is spent waiting until you can do something. Insane mobility skills just mean you spend all your time sitting next to a monster waiting for it to die. Not to mention, where's the challenge in a class that has FJ, float, super jump, and combat step but you can use it in the air? It's more interesting getting around when you don't just automatically win everything.
     

  7. Default Re: Aran is the best designed class in maplestory, and here is why.


    IDK if it's the best designed, but I can say it is a pretty "realistic" class, in that it has pros and cons which are greatly balanced. It has great elements like great animations, mobility, damage, unique gameplay, etc and is one of the very few classes that actually requires practice to master it, this without being freaking overpowered in every one of them like lolDemonSlayer or Lol Mercedes.

    Mercedes and DS are just power houses with no drawbacks at all, and in the case of DS it requires little to no skills to master it.
     

  8. Default Re: Aran is the best designed class in maplestory, and here is why.


    When I played DS, the mobility was pretty insane with Demon Jump. I would imagine most people try using Glide, but Demon Jump is so much better for instantaneous movement. They have the same traveling speed, but Gliding requires you to spend the time to reach max/reasonable jump height to get any good distance. I never had an issue with skill placements.
     

  9. Default Re: Aran is the best designed class in maplestory, and here is why.


    When I'm using Demon Lash (or any of the 'hold down skill button' skills) or in the middle of a regular attack sequence, no other key on the keyboard works. For example, Attack Attack E Attack Attack = regular 4 sequence attack, does not open equip inventory.

    Whereas on Aran, as long as you hit the keys in time, you can for example turn around between double and triple swing. Or take a small step forward between each attack, by timing things carefully (potions delay attacks = free time to move)

    Demon Slayer mostly just actively discourages doing anything quickly and it's kinda frustrating.
     

  10. Default Re: Aran is the best designed class in maplestory, and here is why.


    My main is an Aran... I love it because is the most dinamic class in the game... Evan should been like this.... then Phantom is unique also....
     

  11. Default Re: Aran is the best designed class in maplestory, and here is why.


    I like the idea of class differentiation and specialization. I like that some classes have glaring, horrible, practical flaws that they have to account for in their playstyle in order to be effective. I hate that Nexon is removing those things to make every class do everything well with and no degree of differentiation. Czak doesn't dispel mg anymore. Arans don't need to build up combos anymore. New classes never had weaknesses anyway.

    Aran design is "good" to the extent it embraces the first part of my statement. But being the poster child for spamming flashy pomegranate in one direction speaks more to MS having a crappy aesthetic than being inherently good game design. There's nothing more depressing than being a mage in pvp and your only opponent is an aran. It feels like child abuse. Aran's design, in a game with variety, would be damning. They'd be a glass cannon thats only good for attacking relatively stationary bosses. "Fortunately" 95% of this game is attacking things that barely move and don't hit back.
     

  12. Default Re: Aran is the best designed class in maplestory, and here is why.


    I do not feel that because combo consuming abilities are useless now makes Aran a poorly designed class overall. I agree, the combo consumers have very little place in an Aran's actual arsenal anymore, outside of Drain and Combo Tempest when you have combo recharge available.

    It wasn't always like that, however. When arans were first released, as Stereo pointed out, combo consuming abilities were used alot because they did non-distributed damage, unlike the swing abilities.

    I don't like how mercedes was made though. She is literally nothing but re-hashed things from old classes. The dual-blade esque rush mobbing ablities, the aran toss up, and on top of that she has a bunch of free stats via Skills thrown at her, and passive haste. The only other class I dislike more is Demon Slayer, and thats because it steals literally everything from everyone, on top of having all the mobility in the game.

    However Iam glad we all agree mikhail is garbage lol
     

  13. Default Re: Aran is the best designed class in maplestory, and here is why.


    i wonder if aran would be better if it were made little fighter 2 style. yknow, with each attack requiring you to press different combination of keys instead of just spamming a single button, and the ability to chain different skills into really spectacular combos (like davis strafe->dragon punch thing)
     

  14. Default Re: Aran is the best designed class in maplestory, and here is why.


    Hmm, I find Arans to be a bit..."constrained" because the class is plagued with delays between the few actions it can take. Imo, the class should be allowed to have some of its skills transition without delay similar to how it was done for DBs and Mercs. It should also get more combo skills (NOT finishers) which coupled with transition would encourage the player to use different skills between their xSwings instead of spamming xSwing and using a finisher when they get tired/their combo is in danger of getting cancelled. Also, I still believe sacrificing combo for a buff (drain) is a bad idea.

    Don't get me wrong, I love the idea behind the Aran, but I believe there's more that can be done to provide a more varied and fun experience (+ flashy!).


    Personally I find Merc to be the class with the most fluid gameplay and variety so far. Of course, variety does not mean much if you can kill anything with one hit (not my case). I also value flashyness and fun over training efficiency. So I'm always using a combination of 7 skills to traverse a map instead of jumping and spamming that bowgun skill.
     

  15. Default Re: Aran is the best designed class in maplestory, and here is why.


    Aran used to be my favorite class before i made a DS. I loved its unique combo system and the fact that you actually had to pay attention to play it, rather than just spam a key like most other classes. The revamps made it even better, with gorgeous looking skills and the awesome combo recharge skill. I only ever had 2 problems with aran: first, that idiotic rolling spin skill that pushed monsters away, when what you needed is to keep the monsters close at hand to keep your combo counter up, specially at first, when you lost it super fast. second, i always found it conflicting that keeping a high combo count increased your att, but you had to reset it to use any skill.

    Then came DS, and I fell in love. To be fair, I liked it even before I knew how the class worked; the awesome looking skills, the badass looking character, and the fact that it was a friggin demon. Then i experienced the mechanics of the class and liked it even more. For me, the DF system worked kind of like the combo system, but way easier to fill up, and as JoeTang mentioned, you get rewarded for spending it rather than sacrificing attack like on Aran. This, combined with the ridiculous mobility and the fact that they're friggin tanks, made this my new favorite class.
     

  16. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: Aran is the best designed class in maplestory, and here is why.


    "Best" is a value word and you can't really say any class is the "best" - because I sure as hell would disagree and say Shadowers are the best because ________. That said, there's no denying that Arans' combat system was very well thought-out.
     

  17. Default Re: Aran is the best designed class in maplestory, and here is why.


    *doesn't read thread*

    YES I AGREE.
     

  18. Default Re: Aran is the best designed class in maplestory, and here is why.


    Crusaders/Heroes had the concept of a combo system years before Aran was released. The only difference is that they don't lose their orbs until the (A)CA buff runs out. (or dispel fffff)

    Also, like Satellite said, it's a very subjective experience. I have made 4 or 5 Arans and deleted them all because I just can't get into the groove. All Aran does for me is pomegranate up LHC.
     

  19. Default Re: Aran is the best designed class in maplestory, and here is why.




    Spoiler
     

  20. Default Re: Aran is the best designed class in maplestory, and here is why.


    Rubbish. Kanye West has never played this game in his life.
     

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