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  1. Default Instance Bosses in KMS - ZAK/HT


    So I have a question to anyone who played in KMS after the Thief&Pirate or is it the Justice Patch that made HT and Zak instance bosses, does that mean that expedition for them are obsolete? Because I'm already annoyed by how you have to make an expedition from scratch every time SC is finished, and being in a quiet world with inactive guildies makes it even harder just to make an expedition in order to boss.

  2. Default Re: Instance Bosses in KMS - ZAK/HT


    You still have to make an expedition, yes.

  3. Default Re: Instance Bosses in KMS - ZAK/HT


    An idea would be to join more active guilds, make your own mules or just join anyone going in for a sign-up and go a day later on your own. I do agree that having a certain requirement in the expedition is bullcrap because David took on Goliath on his own, didn't he ;)..

  4. Default Re: Instance Bosses in KMS - ZAK/HT


    Can't tell if GMS has this or not, cause when I showed up the door was open and let me go. (at 6am EST, not exactly busy)

    I could only lead one Zak though, since he wouldn't let the same exped leader run twice... ah well.

    Personally I do have enough 50+ chars, and a second computer, to make expeditions all by myself.

    You just need 1 other person with 1 char online though - put them in, then have them invite all your chars to the expedition, as you log on them.

  5. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Instance Bosses in KMS - ZAK/HT


    It won't let you lead twice on the same channel. CC and you're fine, though.

  6. Default Re: Instance Bosses in KMS - ZAK/HT


    Alternatively, if you finish in under 5 minutes, you can re-enter in the same channel.

  7. Default Re: Instance Bosses in KMS - ZAK/HT


    So finally on my 3rd Zakum run since the patch, I found the door actually closed. Guess it's time to figure out what channels regular Zakum's actually on.

  8. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Instance Bosses in KMS - ZAK/HT


    CHs 4, 5, 6, and 7.

  9. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Re: Instance Bosses in KMS - ZAK/HT


    In my experience, you can use the same expedition without CCing/whatever as long as you disband and remake it.

  10. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: Instance Bosses in KMS - ZAK/HT


    They get instanced in Justice, part 1.

  11. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Instance Bosses in KMS - ZAK/HT


    Waste of time compared to just CCing...

  12. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Instance Bosses in KMS - ZAK/HT


    Disbanding and remaking is usually harder for me than CC'ing, since the expedition is made up of offline mules. I'd need to relog to readd them.

  13. Default Re: Instance Bosses in KMS - ZAK/HT


    I tried this out today and it is awesome. You can just retake it uncontested. Thanks for the tip.

  14. Default Re: Instance Bosses in KMS - ZAK/HT


    Yep, it's quite convenient at zak ^_^

  15. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Re: Instance Bosses in KMS - ZAK/HT


    Well as the last job post-revamp that doesn't have a mobility skill, remaking is a bit easier for me than walking back.

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