I don't quite follow your logic. Of course Shadow Fiend and Fizz aren't alike in their play style, however they are high risk, high skill, high reward.
A bad start for Fizz is crippling, since by nature he's an assassin. Assassins need to keep up and excel in experience and gold to be able to do enough damage to destroy people. Fizz's abilities to perform in this role are varied, and it depends heavily on you flying around with E later in the game. And Fizz has deficiencies as an assassin. He has very bad options for sustain. However, his early game is where he gets his headstart, since his passive allows him to ignore minions somewhat, and his W absolutely destroys people in a land of lvl 1 auto-attacks.
I don't think you citing that last bit of information works to your advantage. If anything, you're more arguing for a handicapped champion that otherwise fulfills your qualifications. Play Evelynn if you want to. She gets stopped by 400 gold, snowballs off of kills/assists (ult), and she's squishy as hell, making positioning and opening with her a vital skill.
Fizz is high risk in that you have to be in melee range to deal damage while not having the protection of a typical melee champion. Therefore, he has many counters (Easy to stop). Since he's also squishy by nature, relying on maneuvers to "mitigate" damage, he can die really fast if things go wrong. Usually with assassins, if you don't maintain your advantage, the other team is still able to win the game, and late game is generally not where you want to be as an assassin in games with competent players (easy to knock off course). Easy to gank... well, not really xD I suppose you could bait him though.
Fizz is high skill, mostly in his E. It's not quite long range enough to allow Fizz to punish casters if they attempt to throw spells at him. On the flip side of the coin, if you are close range, it tends to get very difficult to react in time when they decide to throw spells at you, primarily skillshots. Skillshots tend to have CC, and stuff like Morgana's Dark Binding can ruin you day easily. A true master can react and pole at point-blank range. Fizz's Q also supplements his title of associate juke master.
Fizz is high reward. Assuming your opponents are the dimwits you painted them as, Fizz can easily get to the point where he can pick off the other team's carries. Even if they aren't, you just feel guuud outplaying them, since some of what he can do is a direct counter-response to what they do, more so than "oh I move a few feet to dodge your fireball".
A quick question: do you like playing Shadow Fiend as it is? What about if item counters were nonexistant/less egregious to him?
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