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  1. Cash0 KMST 1.2.427 WarriorS Revamp


    1.Lv.171 Hero @ Dragon Forest



    2.Lv.171 Hero @ Monster Park

    http://v.youku.com/v_show/id_XMzc2Njc5NDQ0.html

    3.Dark Knight Show Jump Distance(more distance)

    http://v.youku.com/v_show/id_XMzc2Njc4MTc2.html

    4.dk hunting at D.Forest

    http://v.youku.com/v_show/id_XMzc2NjgxOTg4.html

  2. Default Re: KMST 1.2.427 WarriorS Revamp


    Now I'm really happy Paladins didn't get that new skill. It looks terrible in action.

  3. Default Re: KMST 1.2.427 WarriorS Revamp


    Raging Blow is too tall. It looks terrible.

  4. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.427 WarriorS Revamp


    wth is this level 171 Hero with no advanced combo?
    Although I doubt this new skill would look any better with red orbs, either.

  5. Default Re: KMST 1.2.427 WarriorS Revamp


    - great sword of FIRE.
    - hero skill.

    Spoiler

  6. Default Re: KMST 1.2.427 WarriorS Revamp


    This is on KMST, which means unless they hand out Skill Books, he would have to Zakum for it...and I doubt anyone does because no one has good gear...or really any gear at all.

  7. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.427 WarriorS Revamp


    Ah. Didn't realize KMS Tespia was as crippled as GMS's.

  8. Default Re: KMST 1.2.427 WarriorS Revamp


    I wonder why there are no Paladin videos.
    I'm curious about the new heavens hammer.

  9. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.427 WarriorS Revamp


    i liked the dak knight jumping around, does his rush have more range or something though?

  10. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: KMST 1.2.427 WarriorS Revamp


    Jesus that dark knight looks more mobile than my bowmaster. Lolwutisthis.

  11. Default Re: KMST 1.2.427 WarriorS Revamp


    The DK jumps so far o_o

  12. Default Re: KMST 1.2.427 WarriorS Revamp


    The new Hero skill seems so unnecessary. The gif looked pretty cool but seeing it there, I dunno… The animation doesn’t look that nice.

  13. Default Re: KMST 1.2.427 WarriorS Revamp


    As expected, 5 hits on an attack that looks like 2 makes no sense at all in action. >_<

  14. Default Re: KMST 1.2.427 WarriorS Revamp


    really nexon?

    endless reworks, the only new content is skill animations, everyone gets mobility

    boring

  15. Default Re: KMST 1.2.427 WarriorS Revamp


    Well its great to see FJ on a warrior rather than the slowpoke ass warriors that always gotta use mounts or walk around. Rush needing targets in order to move didn't help much either, they could've just copied from DS. I guess that's about it though.


  16. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMST 1.2.427 WarriorS Revamp


    Nexon Logic is best logic.

    ./trollface

  17. Default Re: KMST 1.2.427 WarriorS Revamp


    Well looking at Ragging Blow here, it actually looks better than I expected it to. They could have put more thought to it and created one that made a bit more sense (like a Stab+Jump+Falling Slash one). My only complains about it are the number of hits and the number of targets. Making Brave Slash hit 4 was already a bad idea, now this skill hits 6 targets. Totally eliminates the need of using Neither Coma or even Panic out of bosses.

    The "slowness" of warriors should be actually considered as one of its unique features that made it different from other jobs and made them fun in a way. Having to plan well what gear you get so you can get extra speed without missing attack and learning how to use your mount / skills to gain mobility and advantage were stuff other jobs couldn't do and were fun (at least to me). Now everyone and their mother has Rush or FJ or even Teleport (wtp Phantom).

    If anything, warriors should have gained the ability to run ala Stronghold Knights, breaking pass the speed cap and gaining bonus jump while running. That was ever one of my wishes for them and would have made much more sense than a guy with a heavy armor jumping around.
    Last edited by byakugan; 2012-04-05 at 10:52 PM.

  18. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.427 WarriorS Revamp


    I'd have to assume the hero is using a 2h sword, hence why the animation is so huge lol.

  19. Default Re: KMST 1.2.427 WarriorS Revamp


    Doesn't look that bad and a lot of attacks are like that.

    Mikhail's laser hitting 6 times, blast hitting 4 times, and thunder spear hitting 5 times are just a few examples.

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