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Thread: KMST v1.2.427

  1. Default KMST v1.2.427


    It's up.

    Korean Patch notes


    Appears to be a revamp for Paladins, Heroes, Dark Knights, and Dawn Warriors.
    Paladins got
    Spoiler

    Heroes got
    Spoiler
    Last edited by Raul; 2012-04-05 at 02:54 AM. Reason: full patch notes.

  2. AFK at Ch 18 Leafre Straight Male
    Nion's Avatar [Jr. Event Coordinator]

    IGN: GreenTeaSip
    Server: Scania
    Job: Hero
    Guild: Symbolism
    Alliance: Lore
    Farm: Symbolism
    California

    Default Re: KMST v1.2.427


    ...
    I'm happy for my Hero but sad for my Paladin.

    WTH

  3. Default Re: KMST v1.2.427


    You can't exactly determine that it's a "F'uck Paladins" moment until we get an extraction. For all we know, Blast is getting a 500% damage increase or something insane.

    Honestly, damage increases are probably the best thing for Paladin considering if they fully revamp the class it will be raped in the ass much like Vipers were.

  4. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST v1.2.427


    Yeah, because that damage increase to Sanctuary was totally needed...

  5. Default Re: KMST v1.2.427


    Okay, some general translations from the patch notes:
    Gallery PQ has been made harder.
    CHARACTERS WITH LOCKED ITEMS CAN'T BE DELETED F'UCK YEAH! brb locking something nice and untradeable
    Common changes:
    Power Strike's damage increased
    Slash Blast's damage increased
    Rush (mini-FJ) delay decreased
    Something with stance is changed, I can't quite figure it out.
    Rush (4th job) damage increased
    Changes for Heroes:
    Rage's duration is increased, and it now stacks with other attack buffs (!)
    Brandish has been changed to 2nd job
    Intrepid Slash has been changed to 3rd job
    Self Recovery HP recovery boosted
    new passive 3rd job skill that is a status resistance boost (endure?)
    Enrage has been changed (THIS CONFUSES ME)
    New Skill! Raging Blow, 4th job, attacks an enemy in front of you several times, the final hit is always critical (LOL THIS WAS CALLED SO MANY TIMES)
    Changes for Paladins:
    Elemental disadvantages removed against bosses
    Shield Mastery has increased guard chance
    Guardian has an effect even after all the guards are used (I think)
    ACB has a OHKO chance
    Sanctuary has more hits, more damage, and hits more on bosses
    Gets monster magnet
    Blast's damage is buffed
    Changes for Dark Knights:
    Dragon Buster's damage buffed
    Dragon Fury's damage buffed
    Sacrifice's damage buffed and attack count increased
    Endure added (status resistance)
    Dark Impale's damage buffed
    Beholder's Revenge's cooldown adjusted
    Aura of the Beholder's HP recovery raised
    Soul Masters:
    I don't give a pineapple and no one else does either.
    EDIT:
    Other stuff, non-skill related. Credits for this to KremeChoco of Leafre
    <Item-Related>
    Tooltip display has been adjusted for scrolls
    Made it easier to recognize the description and stats of the scrolls
    Hero books for Raging Blow have been added
    Warrior Reorganization Items have been added for the celebration event
    <Equipment Items>
    (Lv. 30)Earrings: Earrings of a Strong Warrior
    (Lv. 50)Ring: Ring of a Strong Warrior
    (Lv. 75)2H Sword: Strong 2H Sword of the Warrior
    <Consumption Items>
    Warrior's Blessing Elixir
    1H Weapon Attack for Warriors 70% Scroll
    2H Weapon Attack for Warriors 70% Scroll
    Spiegelmann's Contest to get strange relic items have been added
    <Event-Related>
    Warrior revamp celebration event
    SP Reset Scroll given to every Soul Master/Dawn Warrior and Adventurer Warriors
    Equipment Box Sets given out every few levels starting from Lv. 10 to 70.
    Spiegalmann's 2012 Contest (Note: This is pretty much the old Excavation event. I'm not going to go into great detail because of this)
    Anyone above Lv. 10 can participate
    You must find 8 excavation tools
    Any mob around your level will drop the tools

  6. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST v1.2.427


    dark knights:
    Sacrifice's damage buffed and attack count increased
    Endure added (status resistance)
    Dark Impale's damage buffed


  7. Default Re: KMST v1.2.427


    Would you rather not have any changes of any kind? I'm sure they'll arrange that for you if you pissed and moaned enough that your skill you don't use was buffed unneccessarily.

  8. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST v1.2.427


    About time Nexon...I would praise you for that except you just had to do this...

    SERIOUSLY NEXON!? STOP BUFFING A SKILL THAT DOES FIXED DAMAGE!
    What is the freaking point in buffing its damage if it always does a fixed amount of damage, aka whatever the current damage cap is?

    Considering Sanctuary does FIXED damage, it was a useless and pointless "buff".
    Sanctuary ALWAYS hits for 999,999 damage, regardless of your range.

  9. Default Re: KMST v1.2.427


    From how it was translated on my computer, it read that it was only for bosses. Outside of bosses it doesn't even really matter, considering you'll probably be 1-hitting everything with it anyway. A damage boost against bosses on a skill you can only use every 20 seconds...it's a needed buff in terms of Paladin Bossing, considering just about every other class outmatches them currently.

    There's also the large possibility that they might be removing the fixed damage for Sanctuary. The notes aren't exactly explicit.

    The most useless change I can find is ACB given auto-killing effects. Since those don't (and never will) work on bosses, I've always found them to be the most useless ability ever, unless it's one of those skills where auto-killing also does something for you, which doesn't seem to be the case. Even before I had my Empress set and had only about 15% in STR, I would 2-hit things at the most. Doesn't really do anything.

  10. Default Re: KMST v1.2.427


    Don't worry, I'll try a DrK for you.

  11. Helium Atom Straight Male
    IGN: CptManuel
    Server: Yellonde
    Job: Buccaneer
    Guild: Insane
    Alliance: Resurgence
    venezuela

    Default Re: KMST v1.2.427


    Oh boy... stop revamping shet holy pineapple. Get your pineappleing dam mind up already.

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST v1.2.427


    i get freaking status resistance if this shet is true, and sacrifice gets at least a THIRD HIT, you can revamp all you want nexon.
    there's no need, extractions will keep me warm at night, ofc, you're still free to play one :U

  13. Default Re: KMST v1.2.427


    It doesn't deal 999,999 damage on bosses anymore. It actually does the 1700% damage, which was a gigantic nerf if you're not geared to hades and back.

  14. Default Re: KMST v1.2.427


    Fixed damage several times over is so much worse than fixed damage once, right?

  15. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST v1.2.427


    Wow, it doesn't? That's extremely disappointing...

    I like how you're nitpicking my posts.
    I never said the "Multiple Hit" addition was bad.

  16. Helium Atom Straight Male
    IGN: CptManuel
    Server: Yellonde
    Job: Buccaneer
    Guild: Insane
    Alliance: Resurgence
    venezuela

    Default Re: KMST v1.2.427


    We need pirate hero already :(

  17. Default Re: KMST v1.2.427


    Because hitting more times per cast is never related to damage output at all, is it?

  18. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST v1.2.427


    What are you even talking about?

    Before Baklava mentioned it to me earlier in this topic, I was under the impression Sanc still did a fixed amount of damage to bosses, aka 999,999. What I was ranting about was the pointlessness in buffing the damage on Sanc when it already hit for damage cap.
    Why bother buffing the damage on Sanc when it already hit damage cap? 1500% -> 1700% was still 999,999 -> 999,999. Nothing changed.

    I NEVER once said the "Attack Count: 4" was "Bad", but apparently you're still under the impression I was complaining about it.

    Now that I know Sanc doesn't do "Fixed" damage to bosses anymore, I totally understand why they buffed Sanc's damage.

  19. Default Re: KMST v1.2.427


    hahaahahahahah

    So you don't like doing 1700% to bosses? That's okay you'll just do 425% x4, otherwise known as the same thing.

  20. Default Re: KMST v1.2.427


    99999999999999999999999999999999999999999999999999 99999999999999999999999999999999999999 x 4 > 99999999999999999999999999999999999999999999999999 99999999999999999999999999999999999999 x 1
    Last edited by Locked; 2012-04-05 at 04:01 AM. Reason: for rich people.

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