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  1. Default Avoidability, Avoid rate and Dodge Rate


    Phantom's skills :

    Quick Evasion
    Description: Permanently increases your avoid rate.
    Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat


    1 Avoid Rate: +3%
    2 Avoid Rate: +6%
    3 Avoid Rate: +9%
    4 Avoid Rate: +12%
    5 Avoid Rate: +15%
    6 Avoid Rate: +18%
    7 Avoid Rate: +21%
    8 Avoid Rate: +24%
    9 Avoid Rate: +27%
    10 Avoid Rate: +30%

    Flash and Flee
    Flash and Flee
    Description: Permanently gives you a chance to dodge enemy attacks.
    Info: type = 50
    Animations: special
    Maximum Level: 20

    1 Dodge Rate: +11%
    2 Dodge Rate: +12%
    3 Dodge Rate: +13%
    4 Dodge Rate: +14%
    5 Dodge Rate: +15%
    6 Dodge Rate: +16%
    7 Dodge Rate: +17%
    8 Dodge Rate: +18%
    9 Dodge Rate: +19%
    10 Dodge Rate: +20%
    11 Dodge Rate: +21%
    12 Dodge Rate: +22%
    13 Dodge Rate: +23%
    14 Dodge Rate: +24%
    15 Dodge Rate: +25%
    16 Dodge Rate: +26%
    17 Dodge Rate: +27%
    18 Dodge Rate: +28%
    19 Dodge Rate: +29%
    20 Dodge Rate: +30%


    Let's say I have 50% avoid rate from my avoid stats against Pink Bean
    So would Quick Evasion give me :
    a) 50% + 30% = 80% avoid rate
    b) 50% * 1.3 = 65% avoid rate
    Which 1 is it?

    And when a mob hits you, which 1 is factored in first? Avoid rate or dodge?

  2. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: Avoidability, Avoid rate and Dodge Rate


    I don't really know, but if my guardian factors in first, I think dodge rate goes first.

  3. Default Re: Avoidability, Avoid rate and Dodge Rate


    yeah guardian factors before the MISS's so dodge comes first. for your first question i think its multiplied. but i dunno really.

  4. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: Avoidability, Avoid rate and Dodge Rate


    For first question...my shield mastery adds 200%. so I multiply my defense and add that to my original defense, which means I have my defense triple the normal.
    So I'd assume you multiply original avoid by 0.3x and add the number you get to the original avoid.

  5. Default Re: Avoidability, Avoid rate and Dodge Rate


    I'm not sure myself, but from what I can understand, they're seperate.

    Dodge rate is the chance of a monster missing you due to a special skill effect, like Shadow Shifter, Guardian, and Ignis Roar, I think, gives the dodge effect for Mercedes, and Phantom's Flash and Free, which will display Phantom's stylized raven motif upon dodging successfully.

    Avoid rate is is a multiplier that affects the miss rate granted by avoidability. For example, if it still works like it did when we got big bang, I don't quite remember it, so this is probably wrong, but it's just an example, and the method itself isn't important, if a monster has 9 accuracy, and you have 400 avoid, you'd have an 17% (sqrt(400) - sqrt(9)), this is what's important, chance of avoiding attacks, or something like that, that 17% is multiplied by skills that increase avoid rate, so for example if a skill gave 30% avoid rate, it'd be 17% * 1.3, giving you a 22.1% avoid rate.

    There's dodge rate, avoid rate, and a third one I don't remember, and I might be confusing avoid rate with that third one.

  6. Default Re: Avoidability, Avoid rate and Dodge Rate


    Ohh..
    @iAmFear : avoidability % ? multiplies your avoid stats by a percentage

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