How long are the invincible frames of Summersault Kick? Long enough that when you spam it, you will never be hit?
How long are the invincible frames of Summersault Kick? Long enough that when you spam it, you will never be hit?
So Justin, do you know what skills turned into what for bucc? As confirmation?
Thank you. :D
I'm not sure. I haven't really messed around with it a lot. In fact, the very first time I've even used it since the update was during that Zakum run I posted. lol I'd assume the full skill has invulnerability frames, but I can't be certain.
I don't really count the rushing skills as attacks and I'm far too lazy to spend 10 months grinding at several monsters for Lunar Dews and whatever the Pirate equivalent of Soul Lights are. lol
Super Transform → Guard Crush
Barrage → Fist Enrage
Demolition → Nautilus Warship
Snatch → Vipersition
Energy Orb → Energy Blast
Here's the Bodyguard video :
I used 10 HP potions and 0 MP potions that entire time. Somehow, this was WAY better than it was before Justice. I was surprised and I laughed about it. I don't know if I just got lucky with that or what.
Heh in the first zak video, your paladin friend was destroying your dragon strike, in the second video you're doing it so much better and leisurely.
Yeah. Vipers are way more powerful than they were before. The survivability of Vipers took a major hit, though.
I disagree with you. We might be hit more often but -20% damage thus surviving 1/1s, natural healing to help when/if we get seduced or pot locked, as well as 30% status and elemental resistance to combat potential lock/pot lock/sed/stun/seal in pot cooldown situations is a huge buff from the lack of ANYTHING to defend ourselves with previously.
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