In your haste to mock the way I present information, you forgot to address the fact that issues are issues and whether or not they come about as a result of crappy design, they are issues nonetheless and abusing exploits only exacerbate the issues.
Overpopulation is not a result of poor content design. Content design would be quests, items, characters, etc.
Too few training maps, Boss channels, etc. directly apply to system design - how often will this boss spawn, how many channels can it be summoned in, how big should this map be?
This isn't even relevant to the debate; we're not talking about solutions.
Me: Exp exploits affect the game beyond just levels.
You: Let me explain how to fix all the problems present in the game.
Whether or not the issues can be fixed or not doesn't pertain to this argument. I'm not denying they can't be fixed. I'm denying your argument that since it'll only get worse, it's fine to abuse such exploits.
I'm not saying it is. I didn't even offer a proper solution.
And then they out level that area. It doesn't take a genius to figure out that when they want to go back to a previous area, they'll remake a character.
Guess I got a wrong impression from this thread then.
Care to explain what your point is then? Because now it really seems like you're derailing the entire argument and continuing it just for the sake of arguing.
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