Originally Posted by
Baklava
Threaten - 100% success all the time
This alone is a massive improvement already. Having to cast this sometimes between 1 to 10 times can
be really annoying when you're bossing. It makes you lose a lot of DPS by having to threaten all the time.
3rd Job:
Lv30 -> Lv20 Max - Charge Blow -> Blow Strike - 250% Damage, 3 hits, 6 mobs, 70% chance to cause stun. Can be used without charges, 810ms delay.
Yes please. more hits is always usefull.
Lv20 -> Lv10 Max - Flame Charge - 145% Damage, 100% chance to deal 100% damage over time for 8 seconds. Applies on normal and boss monsters.
Not sure if the revamped fire charge does DOT on bosses but if not then this sounds really good.
Lv20 -> Lv10 Max - Blizzard Charge - 140% Damage, 100% chance to freeze normal mobs, 25% chance to apply attack speed slow on boss monsters
Attack speed slow on frozen mobs? Isnt that pretty much useless? (Might have read this wrong)
Lv20 -> Lv10 Max - Lightning Charge - 15% Total Damage, can be used in conjunction with other charges. If used with other charges, Lightning element is neutral.
The last part sounds really good. Having to dispell it is a pain in the ass.
[New] Lv10 - Divine Charge - 150% Damage, 100% chance to seal mobs, 10% chance to deal mortal damage to devil/dark type monsters. Effects do not work on bosses.
Is this skill supposed to be in 3th and 4th job?
Lv20 -> Lv30 Max - Shield Mastery -> Advanced Shield Mastery - 100% Defense, 20% Guard Rate (on top of 2nd Job Shield Mastery)
I sort off wished this would also apply when you're not wearing a shield for two handed users.
[New] Lv10 - Chivalry - Toggle Skill, allows the Knight to absorb a portion of all party members' damage, passively increases strength - 10% damage reduction for all party members and the Knight takes 5% of the damage reduced after applying the Knight's defenses, passive 20 STR.
This skill was meant to be here since big bang. Hell to the yes.
4th Job
Achilles -> Shield Divinity - Heightens the Paladin's defense beyond his limits - 150% Defense, 15% Guard Rate 20% Damage Reduction, increases maximum defense to 50,000. 30% chance when hit to create a divine shield to guard against 10 attacks, 60 second duration, 30 second cooldown.
(Defense/Guard boosts stack with Shield Masteries if Shield is equipped, boosts are standalone if 2h Weapon is equipped)
Sounds OP in terms of defense, but if we're staying the lowest DPS warrior then we might aswell actually get this.
Lv30 - Lv10 Max - Guardian -> Divine Blessings - Heighten tolerance for abnormal effects and all elemental and magical attacks - 50% Elemental Resistance, 80% Abnormal Tolerance
Sounds great.
Blast -> Burst Strike - Deal consecutive strikes to a monster - 220% Damage, 6 hits, 25% Critical Rate Bonus, 40% defense ignore, 740ms delay
I really hope this comes with a new animation. One for swords and blunt weapons. But 6 hits sounds great.
Lv10 -> Lv20 Max - Advanced Charge Blow -> Heaven's Pierce - Charge a Holy Sword to pierce 7 mobs in front of you, different charges will add additional effects; Flame - additional 20% damage over time, Blizzard - increased chance of slow on boss monsters, Divine - increased chance to mortally wound dark/devil type mobs - 300% Damage, 3 hits, 7 mobs, 90% stun rate, 980ms delay.
Can we have a hammer version of this please? It sounds good. Curious what it would look like.
Lv10 -> Lv30 Max - Divine Shield -> Divine Mastery - Increase mastery of Swords and Hammers - 70% Mastery, 25% Critical Rate, +10% Minimum Critical Damage, Increase Attack Speed by 1 stage.
10% crit + 1 speed stage? Uhm... yes please?
Lv20 -> Lv10 Max - Divine Charge -> Elemental Mastery - Increase mastery of elemental attacks, ignores a portion of elemental resistance. Flame Charge - 155%, Blizzard Charge - 145%, Divine Charge - 160%, Lightning Charge - 25%, Ignore 50% elemental resistance.
Thought I saw this in 3th job aswell but read it wrong. So nevermind the previous. This sounds really good.
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