That's still not an argument for why bait scrolling is possible. That's basing chance on an emotion, and emotion is not part of logic. How you feel at the current moment would not affect a pair of dice. How you feel at the moment does not affect a RNG.
Here, if you want to prove that bait scrolling works, I'll help you out:
PREMISE: {Put your premise here}
PREMISE: {Put your premise here}
THEREFORE: Bait scrolling works.
Feel free to add more premises.
Except it is far from emotion, daily I use this knowledge of the RNG to help get drops/mine ores/pass scrolls, like I said it isnt 100% but I get much better results then something that is completely "random". Latest example without having a full set-up constantly getting 15+ C rank nebs in a row.
Give me something testable and verifiable.
Give me something testable and verifiable.
Give me something testable and verifiable.
Show me how to test it. Show me how crappy/predictable Nexon's RNG is. Give me a method. Give me something to work with.
All you're saying now is: "Nexon's random number generator is crappy. Therefore, bait scrolling works." The premises do not support the conclusion. Personal experience does not support a conclusion. Your premise that "Nexon's RNG is crappy" is unsupported. I doubt you've ever looked at their RNG code. Have you? I can show it to you. I'll provide it to you upon request. Then you can show me why it sucks so bad.
My purpose here is not to prove you wrong. I would love to learn something new (and actually, I'd love it if you would prove yourself right). But until you do, I feel like you're wasting people's time with personal experience and "it works for me" mantras that don't support your conclusion of bait scrolling working than any other time you've said it. You might as well believe that eating macaroni and cheese will improve drop rates because one time you got an 30% GFA when you did it.
Best test for urself make a whole bunch of low lv equips and you should be able to see a pattern of what is potential and what is not, and sometimes even get 2 unique in a row. Or even better yet go mineing at purple veins I guess I'll ask a friend of mine to follow me next time I mine and record.
I still can't believe every pineappleing time bait scrolling is brought there is someone adamantly defending it.
Spoiler
you have no idea how HRRRGGHNNNGH i'm going at this thread right now, mainly because i feel that yo is... well, you figure it out.
especially by the fact that fiel has asked thrice (or four times already?) for a what to do->what to expect, his modus operandi, "how does this pomegranate works for you", what a re the cues for X result, etcetera, and all yo says is "go mine and you'll notice the feel.
100% agree.
For anyone not clear on the code there, the relevant part is;
Regardless of what the random number that comes back as, it will never be greater than 100, because it's being modded by 101.Code:iSuccess = rankdom 32 bit number; if (iSuccess % 101 > Scroll->SuccessRate) { /* fail and do similar test for destruction if it has a Scroll->CurseRate */ } { /* succeed */ }
The highest value it can achieve is a 100, and since it's > not >=, it'd still succeed.
This logic has been around since the dawn of time, even MUDs typically used;
To do their probability tests since the early days.Code:int number_percent( void ) { return (number_mm() % 100)+1; }
I can think up a few.
1. The old free haircut quest. supposedly if you stood on certain parts of the map it would give the "premium" hair (i.e antagonist for males and the black and blonde one for girls)
2. Wearing red skullcap increases scroll success rates.
3?. This is my own myth (ik it's bs) but I have a certain area in the FM entrance that I have always had greater luck whilst using scrolls.
In fact i know all of them are BS, and can prolly be proven wrong very easily.
DON'T KILL THE SLIMES AT KPQ, WE GET BAD REWARDS.
Who remembers this?
Sorry for bringing up the bait-scrolling topic again... although I don't think it actually works and neither have I any clue about the game's RNG or any other game mechanism I always thought that it was just some weird Math phenomenom.
Something like the Monty Hall problem where probabilities change for the better (must agree that I'd never got that one either).
So I've just drawn a probability-diagram and the chances for failing a 10% Scroll are obviously 90% whereas the chance of failing two scrolls in a row is 81%. (Yeah and I know that one could see these as two different events with 90% failure rate... just check this Monty Hall Thing, since I can't explain it)
However I want to remark that I still don't think that "dump-scrolling" increases your chances (be it because of weird game mechanisms killing math, or just because it's illogical in general)
On topic:
Adding points into LUK increasing your chances to get better drops.
Or something like Bob the snail which isn't real myth either... can't think of anything better at the moment
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