As always, pineapples here gives JoeTang lots and lots of pineapples.
Semi-Dualer (20-29)
Tornado Spin
Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. Level 15 Effect: Links to Flying Assaulter Lv. 10.
Info: type = 1, casterMove = 1, areaAttack = 1, requireSkill = 4321000, pushTarget = 1
Delays: tornadoRush - 960 ms
Range: 320%
Animations: effect, hit.0
Maximum Level: 15
1 MP Cost: 24, Damage: 310%, Max Enemies Hit: 3 2 MP Cost: 24, Damage: 315%, Max Enemies Hit: 3 3 MP Cost: 24, Damage: 320%, Max Enemies Hit: 3 4 MP Cost: 27, Damage: 325%, Max Enemies Hit: 3 5 MP Cost: 27, Damage: 330%, Max Enemies Hit: 4 6 MP Cost: 27, Damage: 335%, Max Enemies Hit: 4 7 MP Cost: 30, Damage: 340%, Max Enemies Hit: 4 8 MP Cost: 30, Damage: 345%, Max Enemies Hit: 4 9 MP Cost: 30, Damage: 350%, Max Enemies Hit: 4 10 MP Cost: 33, Damage: 355%, Max Enemies Hit: 5 11 MP Cost: 33, Damage: 360%, Max Enemies Hit: 5 12 MP Cost: 33, Damage: 365%, Max Enemies Hit: 5 13 MP Cost: 36, Damage: 370%, Max Enemies Hit: 5 14 MP Cost: 36, Damage: 375%, Max Enemies Hit: 5 15 MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
Katara Mastery
Description: Increases the weapon mastery and accuracy of daggers and kataras.
Info: type = 50
Maximum Level: 20
1 Dagger and Katara Mastery: +12%, Accuracy: +6 2 Dagger and Katara Mastery: +14%, Accuracy: +12 3 Dagger and Katara Mastery: +16%, Accuracy: +18 4 Dagger and Katara Mastery: +18%, Accuracy: +24 5 Dagger and Katara Mastery: +20%, Accuracy: +30 6 Dagger and Katara Mastery: +22%, Accuracy: +36 7 Dagger and Katara Mastery: +24%, Accuracy: +42 8 Dagger and Katara Mastery: +26%, Accuracy: +48 9 Dagger and Katara Mastery: +28%, Accuracy: +54 10 Dagger and Katara Mastery: +30%, Accuracy: +60 11 Dagger and Katara Mastery: +32%, Accuracy: +66 12 Dagger and Katara Mastery: +34%, Accuracy: +72 13 Dagger and Katara Mastery: +36%, Accuracy: +78 14 Dagger and Katara Mastery: +38%, Accuracy: +84 15 Dagger and Katara Mastery: +40%, Accuracy: +90 16 Dagger and Katara Mastery: +42%, Accuracy: +96 17 Dagger and Katara Mastery: +44%, Accuracy: +102 18 Dagger and Katara Mastery: +46%, Accuracy: +108 19 Dagger and Katara Mastery: +48%, Accuracy: +114 20 Dagger and Katara Mastery: +50%, Accuracy: +120
Self Haste
Description: Temporarily improve your own Speed, Jump, and permanently increase your own Maximum Speed.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 8, Duration: 20 sec, Speed: +4%, Jump: +5%, Passive Effect - Maximum Speed: +2% 2 MP Cost: 8, Duration: 40 sec, Speed: +8%, Jump: +7%, Passive Effect - Maximum Speed: +4% 3 MP Cost: 8, Duration: 60 sec, Speed: +12%, Jump: +9%, Passive Effect - Maximum Speed: +6% 4 MP Cost: 8, Duration: 80 sec, Speed: +16%, Jump: +11%, Passive Effect - Maximum Speed: +8% 5 MP Cost: 8, Duration: 100 sec, Speed: +20%, Jump: +13%, Passive Effect - Maximum Speed: +10% 6 MP Cost: 16, Duration: 120 sec, Speed: +24%, Jump: +15%, Passive Effect - Maximum Speed: +12% 7 MP Cost: 16, Duration: 140 sec, Speed: +28%, Jump: +17%, Passive Effect - Maximum Speed: +14% 8 MP Cost: 16, Duration: 160 sec, Speed: +32%, Jump: +19%, Passive Effect - Maximum Speed: +16% 9 MP Cost: 16, Duration: 180 sec, Speed: +36%, Jump: +21%, Passive Effect - Maximum Speed: +18% 10 MP Cost: 16, Duration: 200 sec, Speed: +40%, Jump: +23%, Passive Effect - Maximum Speed: +20% Dualer (30-54)
Katara Booster
Description: Increases the attack speed of your weapon. Must have a Dagger and Katara equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Katara Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 30, Duration: 20 sec 2 MP Cost: 28, Duration: 40 sec 3 MP Cost: 26, Duration: 60 sec 4 MP Cost: 24, Duration: 80 sec 5 MP Cost: 22, Duration: 100 sec 6 MP Cost: 20, Duration: 120 sec 7 MP Cost: 18, Duration: 140 sec 8 MP Cost: 16, Duration: 160 sec 9 MP Cost: 14, Duration: 180 sec 10 MP Cost: 12, Duration: 200 sec
Fatal Blow
Description: Deals very quick consecutive attacks to a monster.
Info: type = 1, areaAttack = 1
Delays: fatalBlow - 1582 ms
Range: 142%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 75%, Number of Hits: 8 2 MP Cost: 18, Damage: 76%, Number of Hits: 8 3 MP Cost: 18, Damage: 77%, Number of Hits: 8 4 MP Cost: 18, Damage: 78%, Number of Hits: 8 5 MP Cost: 21, Damage: 79%, Number of Hits: 8 6 MP Cost: 21, Damage: 80%, Number of Hits: 8 7 MP Cost: 21, Damage: 81%, Number of Hits: 8 8 MP Cost: 21, Damage: 82%, Number of Hits: 8 9 MP Cost: 21, Damage: 83%, Number of Hits: 8 10 MP Cost: 24, Damage: 84%, Number of Hits: 8 11 MP Cost: 24, Damage: 85%, Number of Hits: 8 12 MP Cost: 24, Damage: 86%, Number of Hits: 8 13 MP Cost: 24, Damage: 87%, Number of Hits: 8 14 MP Cost: 24, Damage: 88%, Number of Hits: 8 15 MP Cost: 27, Damage: 89%, Number of Hits: 8 16 MP Cost: 27, Damage: 90%, Number of Hits: 8 17 MP Cost: 27, Damage: 91%, Number of Hits: 8 18 MP Cost: 27, Damage: 92%, Number of Hits: 8 19 MP Cost: 27, Damage: 93%, Number of Hits: 8 20 MP Cost: 30, Damage: 94%, Number of Hits: 8
Slash Storm
Description: Moves you forward while attacking multiple enemies. [Lv.20 effect: III+ Can learn Bloody Storm.]
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: slashStorm1 - 600 ms
Range: 205%
Animations: effect, effect0, hit.0, CharLevel.11.effect
Maximum Level: 20
1 MP Cost: 12, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 3 2 MP Cost: 12, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 3 3 MP Cost: 14, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 3 4 MP Cost: 14, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 3 5 MP Cost: 14, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 3 6 MP Cost: 16, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 4 7 MP Cost: 16, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4 8 MP Cost: 16, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 4 9 MP Cost: 18, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 4 10 MP Cost: 18, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4 11 MP Cost: 18, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 4 12 MP Cost: 20, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 5 13 MP Cost: 20, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 5 14 MP Cost: 20, Damage: 178%, Number of Hits: 3, Max Enemies Hit: 5 15 MP Cost: 22, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 5 16 MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 5 17 MP Cost: 22, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 5 18 MP Cost: 24, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6 19 MP Cost: 24, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 6
Karma
Description: Temporarily increase your weapon attack.
Note: Karma’s bonus will not stack with other buffs like weapon attack potions and Rage
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 15, Duration: 66 sec, Weapon ATT: +1 2 MP Cost: 15, Duration: 72 sec, Weapon ATT: +3 3 MP Cost: 15, Duration: 78 sec, Weapon ATT: +4 4 MP Cost: 15, Duration: 84 sec, Weapon ATT: +6 5 MP Cost: 15, Duration: 90 sec, Weapon ATT: +7 6 MP Cost: 15, Duration: 96 sec, Weapon ATT: +9 7 MP Cost: 15, Duration: 102 sec, Weapon ATT: +10 8 MP Cost: 15, Duration: 108 sec, Weapon ATT: +12 9 MP Cost: 15, Duration: 114 sec, Weapon ATT: +13 10 MP Cost: 15, Duration: 120 sec, Weapon ATT: +15 11 MP Cost: 22, Duration: 126 sec, Weapon ATT: +16 12 MP Cost: 22, Duration: 132 sec, Weapon ATT: +18 13 MP Cost: 22, Duration: 138 sec, Weapon ATT: +19 14 MP Cost: 22, Duration: 144 sec, Weapon ATT: +21 15 MP Cost: 22, Duration: 150 sec, Weapon ATT: +22 16 MP Cost: 22, Duration: 156 sec, Weapon ATT: +24 17 MP Cost: 22, Duration: 162 sec, Weapon ATT: +25 18 MP Cost: 22, Duration: 168 sec, Weapon ATT: +27 19 MP Cost: 22, Duration: 174 sec, Weapon ATT: +28 20 MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Physical Training
Description: Permanently increases Luck and Dexterity
Info: type = 50
Maximum Level: 10
1 Luck: +3, Dexterity: +3 2 Luck: +6, Dexterity: +6 3 Luck: +9, Dexterity: +9 4 Luck: +12, Dexterity: +12 5 Luck: +15, Dexterity: +15 6 Luck: +18, Dexterity: +18 7 Luck: +21, Dexterity: +21 8 Luck: +24, Dexterity: +24 9 Luck: +27, Dexterity: +27 10 Luck: +30, Dexterity: +30 Dual Master (55-69)
Flying Assaulter
Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. Lv.10 effect: Lv.15 Tornado Spin can be used with Lv.10 Bloody Storm.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: flyingAssaulter - 1380 ms
Range: 320%
Animations: effect, effect0, mob, special, hit.0
Maximum Level: 20
1 MP Cost: 24, Damage: 127%, Numberof Hits: 4, Max Enemies Hit: 4, Stun Rate: 10%, Stun Duration: 4 sec 2 MP Cost: 24, Damage: 129%, Numberof Hits: 4, Max Enemies Hit: 4, Stun Rate: 11%, Stun Duration: 4 sec 3 MP Cost: 24, Damage: 131%, Numberof Hits: 4, Max Enemies Hit: 4, Stun Rate: 11%, Stun Duration: 4 sec 4 MP Cost: 28, Damage: 133%, Numberof Hits: 4, Max Enemies Hit: 4, Stun Rate: 12%, Stun Duration: 4 sec 5 MP Cost: 28, Damage: 135%, Numberof Hits: 4, Max Enemies Hit: 5, Stun Rate: 12%, Stun Duration: 4 sec 6 MP Cost: 28, Damage: 137%, Numberof Hits: 4, Max Enemies Hit: 5, Stun Rate: 13%, Stun Duration: 4 sec 7 MP Cost: 28, Damage: 139%, Numberof Hits: 4, Max Enemies Hit: 5, Stun Rate: 13%, Stun Duration: 4 sec 8 MP Cost: 32, Damage: 141%, Numberof Hits: 4, Max Enemies Hit: 5, Stun Rate: 14%, Stun Duration: 5 sec 9 MP Cost: 32, Damage: 143%, Numberof Hits: 4, Max Enemies Hit: 6, Stun Rate: 14%, Stun Duration: 5 sec 10 MP Cost: 32, Damage: 145%, Numberof Hits: 4, Max Enemies Hit: 6, Stun Rate: 15%, Stun Duration: 5 sec 11 MP Cost: 32, Damage: 147%, Numberof Hits: 4, Max Enemies Hit: 6, Stun Rate: 15%, Stun Duration: 5 sec 12 MP Cost: 36, Damage: 149%, Numberof Hits: 4, Max Enemies Hit: 6, Stun Rate: 16%, Stun Duration: 5 sec 13 MP Cost: 36, Damage: 151%, Numberof Hits: 4, Max Enemies Hit: 7, Stun Rate: 16%, Stun Duration: 5 sec 14 MP Cost: 36, Damage: 153%, Numberof Hits: 4, Max Enemies Hit: 7, Stun Rate: 17%, Stun Duration: 5 sec 15 MP Cost: 36, Damage: 155%, Numberof Hits: 4, Max Enemies Hit: 7, Stun Rate: 17%, Stun Duration: 6 sec 16 MP Cost: 40, Damage: 157%, Numberof Hits: 4, Max Enemies Hit: 7, Stun Rate: 18%, Stun Duration: 6 sec 17 MP Cost: 40, Damage: 159%, Numberof Hits: 4, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 6 sec 18 MP Cost: 40, Damage: 161%, Numberof Hits: 4, Max Enemies Hit: 8, Stun Rate: 19%, Stun Duration: 6 sec 19 MP Cost: 40, Damage: 163%, Numberof Hits: 4, Max Enemies Hit: 8, Stun Rate: 19%, Stun Duration: 6 sec 20 MP Cost: 44, Damage: 165%, Numberof Hits: 4, Max Enemies Hit: 8, Stun Rate: 20%, Stun Duration: 6 sec
Flashbang
Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy's hit rate.
Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1
Delays: flashBang - 510 ms
Range: 220%
Animations: ball, hit, special, mob, CharLevel.11.special
Maximum Level: 5
1 MP Cost: 45, Damage: 170%, Blind Chance: 50%, Accuracy: -4%, Duration: 10 sec, Cooldown Time: 60 sec 2 MP Cost: 50, Damage: 190%, Blind Chance: 60%, Accuracy: -8%, Duration: 20 sec, Cooldown Time: 60 sec 3 MP Cost: 55, Damage: 210%, Blind Chance: 70%, Accuracy: -12%, Duration: 30 sec, Cooldown Time: 60 sec 4 MP Cost: 60, Damage: 230%, Blind Chance: 80%, Accuracy: -16%, Duration: 40 sec, Cooldown Time: 60 sec 5 MP Cost: 65, Damage: 250%, Blind Chance: 90%, Accuracy: -20%, Duration: 50 sec, Cooldown Time: 60 sec
Venom
Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 20
1 Activation Rate: 11%, Damage Over Time: 52%, every 1 for 3 second 2 Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second 3 Activation Rate: 13%, Damage Over Time: 56%, every 1 for 3 second 4 Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second 5 Activation Rate: 15%, Damage Over Time: 60%, every 1 for 3 second 6 Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second 7 Activation Rate: 17%, Damage Over Time: 64%, every 1 for 4 second 8 Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second 9 Activation Rate: 19%, Damage Over Time: 68%, every 1 for 4 second 10 Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second 11 Activation Rate: 21%, Damage Over Time: 72%, every 1 for 4 second 12 Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second 13 Activation Rate: 23%, Damage Over Time: 76%, every 1 for 5 second 14 Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second 15 Activation Rate: 25%, Damage Over Time: 80%, every 1 for 5 second 16 Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second 17 Activation Rate: 27%, Damage Over Time: 84%, every 1 for 5 second 18 Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second 19 Activation Rate: 29%, Damage Over Time: 88%, every 1 for 6 second 20 Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Upper Stab
Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
Info: type = 1, areaAttack = 1, upperAttack = 1
Delays: upperStab - 480 ms
Range: 181%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 30, Damage: 205%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +42% 2 MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +44% 3 MP Cost: 30, Damage: 215%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +46% 4 MP Cost: 30, Damage: 220%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +48% 5 MP Cost: 30, Damage: 225%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +50% 6 MP Cost: 35, Damage: 230%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +52% 7 MP Cost: 35, Damage: 235%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +54% 8 MP Cost: 35, Damage: 240%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +56% 9 MP Cost: 35, Damage: 245%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +58% 10 MP Cost: 35, Damage: 250%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +60% 11 MP Cost: 35, Damage: 255%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +62% 12 MP Cost: 40, Damage: 260%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +64% 13 MP Cost: 40, Damage: 265%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +66% 14 MP Cost: 40, Damage: 270%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +68% 15 MP Cost: 40, Damage: 275%, Max Enemies Hit: 7, Bonus Damage (to airborne enemies): +70% 16 MP Cost: 40, Damage: 280%, Max Enemies Hit: 7, Bonus Damage (to airborne enemies): +72% 17 MP Cost: 40, Damage: 285%, Max Enemies Hit: 7, Bonus Damage (to airborne enemies): +74% 18 MP Cost: 45, Damage: 290%, Max Enemies Hit: 7, Bonus Damage (to airborne enemies): +76% 19 MP Cost: 45, Damage: 295%, Max Enemies Hit: 7, Bonus Damage (to airborne enemies): +78% 20 MP Cost: 45, Damage: 300%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): +80% Slasher (70-119)
Radical Darkness
Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
Info: type = 10
Maximum Level: 20
1 Max HP: +1%, Status Effect Resistance: +5%, Elemental Resistance: +5% 2 Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6% 3 Max HP: +3%, Status Effect Resistance: +7%, Elemental Resistance: +7% 4 Max HP: +4%, Status Effect Resistance: +9%, Elemental Resistance: +9% 5 Max HP: +5%, Status Effect Resistance: +10%, Elemental Resistance: +10% 6 Max HP: +6%, Status Effect Resistance: +11%, Elemental Resistance: +11% 7 Max HP: +7%, Status Effect Resistance: +13%, Elemental Resistance: +13% 8 Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14% 9 Max HP: +9%, Status Effect Resistance: +15%, Elemental Resistance: +15% 10 Max HP: +10%, Status Effect Resistance: +17%, Elemental Resistance: +17% 11 Max HP: +11%, Status Effect Resistance: +18%, Elemental Resistance: +18% 12 Max HP: +12%, Status Effect Resistance: +19%, Elemental Resistance: +19% 13 Max HP: +13%, Status Effect Resistance: +21%, Elemental Resistance: +21% 14 Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22% 15 Max HP: +15%, Status Effect Resistance: +23%, Elemental Resistance: +23% 16 Max HP: +16%, Status Effect Resistance: +25%, Elemental Resistance: +25% 17 Max HP: +17%, Status Effect Resistance: +26%, Elemental Resistance: +26% 18 Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27% 19 Max HP: +19%, Status Effect Resistance: +29%, Elemental Resistance: +29% 20 Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Shadow Evasion
Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits and you will gain an attack boost.
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 20
1 Avoid Rate: +11%, Avoid success, all attacks for 1 sec will be Critical Hits with +5 Weapon Attack 2 Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits with +6 Weapon Attack 3 Avoid Rate: +13%, Avoid success, all attacks for 1 sec will be Critical Hits with +6 Weapon Attack 4 Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits with +7 Weapon Attack 5 Avoid Rate: +15%, Avoid success, all attacks for 1 sec will be Critical Hits with +7 Weapon Attack 6 Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits with +8 Weapon Attack 7 Avoid Rate: +17%, Avoid success, all attacks for 1 sec will be Critical Hits with +8 Weapon Attack 8 Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits with +9 Weapon Attack 9 Avoid Rate: +19%, Avoid success, all attacks for 1 sec will be Critical Hits with +9 Weapon Attack 10 Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits with +10 Weapon Attack 11 Avoid Rate: +21%, Avoid success, all attacks for 1 sec will be Critical Hits with +10 Weapon Attack 12 Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits with +11 Weapon Attack 13 Avoid Rate: +23%, Avoid success, all attacks for 1 sec will be Critical Hits with +11 Weapon Attack 14 Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits with +12 Weapon Attack 15 Avoid Rate: +25%, Avoid success, all attacks for 1 sec will be Critical Hits with +12 Weapon Attack 16 Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits with +13 Weapon Attack 17 Avoid Rate: +27%, Avoid success, all attacks for 1 sec will be Critical Hits with +13 Weapon Attack 18 Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits with +14 Weapon Attack 19 Avoid Rate: +29%, Avoid success, all attacks for 1 sec will be Critical Hits with +14 Weapon Attack 20 Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits with +15 Weapon Attack
Chains of Hell
Description: Pull an enemy close to deal 10 consecutive critical hits with a chance to stun. Stationary monsters must be in range of the attack.
Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1
Delays: chainAttack - 1740 ms
Range: 140%
Animations: effect, hit.0, ball.0, ball.1, ball.2, mob
Maximum Level: 20
1 MP Cost: 50, Damage: 67%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec 2 MP Cost: 50, Damage: 69%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec 3 MP Cost: 50, Damage: 71%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec 4 MP Cost: 55, Damage: 73%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec 5 MP Cost: 55, Damage: 75%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 1 sec 6 MP Cost: 55, Damage: 77%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 2 sec 7 MP Cost: 55, Damage: 79%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec 8 MP Cost: 60, Damage: 81%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec 9 MP Cost: 60, Damage: 83%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec 10 MP Cost: 60, Damage: 85%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec 11 MP Cost: 60, Damage: 87%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec 12 MP Cost: 65, Damage: 89%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec 13 MP Cost: 65, Damage: 91%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec 14 MP Cost: 65, Damage: 93%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec 15 MP Cost: 65, Damage: 95%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 3 sec 16 MP Cost: 70, Damage: 97%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 4 sec 17 MP Cost: 70, Damage: 99%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec 18 MP Cost: 70, Damage: 101%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec 19 MP Cost: 70, Damage: 103%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec 20 MP Cost: 75, Damage: 105%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec
Bloody Storm
Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Passively increases the damage of Tornado Spin and Flying Assaulter[Lv.10 effect: Can be used with Lv.10 Flying Assaulter]
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: bloodyStorm - 870 ms
Range: 300%
Pre-requisite: Level 20 Slash Storm
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 35, Damage: 227%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11% 2 MP Cost: 35, Damage: 229%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11% 3 MP Cost: 35, Damage: 231%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12% 4 MP Cost: 35, Damage: 233%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12% 5 MP Cost: 35, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13% 6 MP Cost: 40, Damage: 237%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13% 7 MP Cost: 40, Damage: 239%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14% 8 MP Cost: 40, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14% 9 MP Cost: 40, Damage: 243%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15% 10 MP Cost: 40, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15% 11 MP Cost: 45, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16% 12 MP Cost: 45, Damage: 249%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16% 13 MP Cost: 45, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17% 14 MP Cost: 45, Damage: 253%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17% 15 MP Cost: 45, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18% 16 MP Cost: 50, Damage: 257%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18% 17 MP Cost: 50, Damage: 259%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19% 18 MP Cost: 50, Damage: 261%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19% 19 MP Cost: 50, Damage: 263%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20% 20 MP Cost: 50, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20%
Advanced Dark Sight
Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight when attacked, and attacking in Dark Sight will increase damage.
Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003
Pre-requisite: Level 10 Dark Sight
Maximum Level: 10
1 Maintain Dark Sight Chance: 13%, Dark Sight Trigger Chance: 2%, Damage Bonus while in Dark Sight: 2% 2 Maintain Dark Sight Chance: 17%, Dark Sight Trigger Chance: 4%, Damage Bonus while in Dark Sight: 4% 3 Maintain Dark Sight Chance: 21%, Dark Sight Trigger Chance: 6%, Damage Bonus while in Dark Sight: 6% 4 Maintain Dark Sight Chance: 25%, Dark Sight Trigger Chance: 8%, Damage Bonus while in Dark Sight: 8% 5 Maintain Dark Sight Chance: 29%, Dark Sight Trigger Chance: 10%, Damage Bonus while in Dark Sight: 10% 6 Maintain Dark Sight Chance: 33%, Dark Sight Trigger Chance: 12%, Damage Bonus while in Dark Sight: 12% 7 Maintain Dark Sight Chance: 37%, Dark Sight Trigger Chance: 14%, Damage Bonus while in Dark Sight: 14% 8 Maintain Dark Sight Chance: 41%, Dark Sight Trigger Chance: 16%, Damage Bonus while in Dark Sight: 16% 9 Maintain Dark Sight Chance: 45%, Dark Sight Trigger Chance: 18%, Damage Bonus while in Dark Sight: 18% 10 Maintain Dark Sight Chance: 49%, Dark Sight Trigger Chance: 20%, Damage Bonus while in Dark Sight: 20%
Mirror Image
Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 40, Duration: 80 sec, Damage: 13% 2 MP Cost: 40, Duration: 80 sec, Damage: 16% 3 MP Cost: 43, Duration: 80 sec, Damage: 19% 4 MP Cost: 43, Duration: 80 sec, Damage: 22% 5 MP Cost: 46, Duration: 110 sec, Damage: 25% 6 MP Cost: 46, Duration: 110 sec, Damage: 28% 7 MP Cost: 49, Duration: 110 sec, Damage: 31% 8 MP Cost: 49, Duration: 110 sec, Damage: 34% 9 MP Cost: 52, Duration: 110 sec, Damage: 37% 10 MP Cost: 52, Duration: 140 sec, Damage: 40% 11 MP Cost: 55, Duration: 140 sec, Damage: 43% 12 MP Cost: 55, Duration: 140 sec, Damage: 46% 13 MP Cost: 58, Duration: 140 sec, Damage: 49% 14 MP Cost: 58, Duration: 140 sec, Damage: 52% 15 MP Cost: 61, Duration: 170 sec, Damage: 55% 16 MP Cost: 61, Duration: 170 sec, Damage: 58% 17 MP Cost: 64, Duration: 170 sec, Damage: 61% 18 MP Cost: 64, Duration: 170 sec, Damage: 64% 19 MP Cost: 67, Duration: 170 sec, Damage: 67% 20 MP Cost: 67, Duration: 200 sec, Damage: 70%
Vital Steal
Description: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.
Info: type = 51, hpDrain = 1, condition = attack
Maximum Level: 10
1 Activation Rate: 1%, Recovers 1% damage as HP 2 Activation Rate: 2%, Recovers 2% damage as HP 3 Activation Rate: 3%, Recovers 3% damage as HP 4 Activation Rate: 4%, Recovers 4% damage as HP 5 Activation Rate: 5%, Recovers 5% damage as HP 6 Activation Rate: 6%, Recovers 6% damage as HP 7 Activation Rate: 7%, Recovers 7% damage as HP 8 Activation Rate: 8%, Recovers 8% damage as HP 9 Activation Rate: 9%, Recovers 9% damage as HP 10 Activation Rate: 10%, Recovers 10% damage as HP Dual Blader (120+)
Phantom Blow
Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
Info: type = 1, areaAttack = 1
Delays: phantomBlow - 810 ms
Range: 195%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 30, Damage: 142%, Number of Hits: 6, Defense Ignored: 1% 2 MP Cost: 30, Damage: 144%, Number of Hits: 6, Defense Ignored: 2% 3 MP Cost: 30, Damage: 146%, Number of Hits: 6, Defense Ignored: 3% 4 MP Cost: 30, Damage: 148%, Number of Hits: 6, Defense Ignored: 4% 5 MP Cost: 32, Damage: 150%, Number of Hits: 6, Defense Ignored: 5% 6 MP Cost: 32, Damage: 152%, Number of Hits: 6, Defense Ignored: 6% 7 MP Cost: 32, Damage: 154%, Number of Hits: 6, Defense Ignored: 7% 8 MP Cost: 32, Damage: 156%, Number of Hits: 6, Defense Ignored: 8% 9 MP Cost: 32, Damage: 158%, Number of Hits: 6, Defense Ignored: 9% 10 MP Cost: 34, Damage: 160%, Number of Hits: 6, Defense Ignored: 10% 11 MP Cost: 34, Damage: 162%, Number of Hits: 6, Defense Ignored: 11% 12 MP Cost: 34, Damage: 164%, Number of Hits: 6, Defense Ignored: 12% 13 MP Cost: 34, Damage: 166%, Number of Hits: 6, Defense Ignored: 13% 14 MP Cost: 34, Damage: 168%, Number of Hits: 6, Defense Ignored: 14% 15 MP Cost: 36, Damage: 170%, Number of Hits: 6, Defense Ignored: 15% 16 MP Cost: 36, Damage: 172%, Number of Hits: 6, Defense Ignored: 16% 17 MP Cost: 36, Damage: 174%, Number of Hits: 6, Defense Ignored: 17% 18 MP Cost: 36, Damage: 176%, Number of Hits: 6, Defense Ignored: 18% 19 MP Cost: 36, Damage: 178%, Number of Hits: 6, Defense Ignored: 19% 20 MP Cost: 38, Damage: 180%, Number of Hits: 6, Defense Ignored: 20% 21 MP Cost: 38, Damage: 182%, Number of Hits: 6, Defense Ignored: 21% 22 MP Cost: 38, Damage: 184%, Number of Hits: 6, Defense Ignored: 22% 23 MP Cost: 38, Damage: 186%, Number of Hits: 6, Defense Ignored: 23% 24 MP Cost: 38, Damage: 188%, Number of Hits: 6, Defense Ignored: 24% 25 MP Cost: 40, Damage: 190%, Number of Hits: 6, Defense Ignored: 25% 26 MP Cost: 40, Damage: 192%, Number of Hits: 6, Defense Ignored: 26% 27 MP Cost: 40, Damage: 194%, Number of Hits: 6, Defense Ignored: 27% 28 MP Cost: 40, Damage: 196%, Number of Hits: 6, Defense Ignored: 28% 29 MP Cost: 40, Damage: 198%, Number of Hits: 6, Defense Ignored: 29% 30 MP Cost: 42, Damage: 200%, Number of Hits: 6, Defense Ignored: 30% 31 MP Cost: 42, Damage: 202%, Number of Hits: 6, Defense Ignored: 31% 32 MP Cost: 42, Damage: 204%, Number of Hits: 6, Defense Ignored: 32%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Katara Expert
Description: Increases Katara mastery, Weapon Attack, accuracy, and avoidability.
Info: type = 50
Pre-requisite: Level 20 Katara Mastery
Maximum Level: 30
1 Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% 2 Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% 3 Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% 4 Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% 5 Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% 6 Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% 7 Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% 8 Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% 9 Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% 10 Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% 11 Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% 12 Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% 13 Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% 14 Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% 15 Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% 16 Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% 17 Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% 18 Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% 19 Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% 20 Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% 21 Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% 22 Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% 23 Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% 24 Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% 25 Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% 26 Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% 27 Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% 28 Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% 29 Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% 30 Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% 31 Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% 32 Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
Fatal Venom
Description: Improve Venom's application chance, damage, and allow stacking of damage.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 20 Venom
Animations: mob
Maximum Level: 10
1 Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times 2 Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times 3 Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times 4 Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times 5 Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times 6 Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times 7 Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times 8 Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times 9 Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times 10 Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times 11 Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times 12 Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times
Sharpness
Description: Increases your Critical Hit Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +7%, Minimum Critical Damage: +7% 2 Critical Hit Rate: +9%, Minimum Critical Damage: +9% 3 Critical Hit Rate: +11%, Minimum Critical Damage: +11% 4 Critical Hit Rate: +13%, Minimum Critical Damage: +13% 5 Critical Hit Rate: +15%, Minimum Critical Damage: +15% 6 Critical Hit Rate: +17%, Minimum Critical Damage: +17% 7 Critical Hit Rate: +19%, Minimum Critical Damage: +19% 8 Critical Hit Rate: +21%, Minimum Critical Damage: +21% 9 Critical Hit Rate: +23%, Minimum Critical Damage: +23% 10 Critical Hit Rate: +25%, Minimum Critical Damage: +25% 11 Critical Hit Rate: +27%, Minimum Critical Damage: +27% 12 Critical Hit Rate: +29%, Minimum Critical Damage: +29%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Final Cut
Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and increases damage for a short time.
Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1
Delays: finalCut - 960 ms
Range: 450%
Animations: keydown, hit.0, effect, repeat
Maximum Level: 30
1 MP Cost: 150, HP Cost: 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +16%, Duration: 15 sec, Invulnerability for 1 sec after use, Cooldown Time: 148 sec 2 MP Cost: 150, HP Cost: 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +18%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 146 sec 3 MP Cost: 150, HP Cost: 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +19%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 144 sec 4 MP Cost: 150, HP Cost: 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +21%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 142 sec 5 MP Cost: 150, HP Cost: 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +22%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 140 sec 6 MP Cost: 200, HP Cost: 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +24%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 138 sec 7 MP Cost: 200, HP Cost: 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +25%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 136 sec 8 MP Cost: 200, HP Cost: 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +27%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 134 sec 9 MP Cost: 200, HP Cost: 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +28%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 132 sec 10 MP Cost: 200, HP Cost: 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +30%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 130 sec 11 MP Cost: 200, HP Cost: 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +31%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 128 sec 12 MP Cost: 250, HP Cost: 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +33%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 126 sec 13 MP Cost: 250, HP Cost: 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +34%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 124 sec 14 MP Cost: 250, HP Cost: 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +36%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 122 sec 15 MP Cost: 250, HP Cost: 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +37%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 120 sec 16 MP Cost: 250, HP Cost: 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +39%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 118 sec 17 MP Cost: 250, HP Cost: 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +40%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 116 sec 18 MP Cost: 300, HP Cost: 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +42%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 114 sec 19 MP Cost: 300, HP Cost: 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +43%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 112 sec 20 MP Cost: 300, HP Cost: 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +45%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 110 sec 21 MP Cost: 300, HP Cost: 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +46%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 108 sec 22 MP Cost: 300, HP Cost: 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +48%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 106 sec 23 MP Cost: 300, HP Cost: 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +49%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 104 sec 24 MP Cost: 350, HP Cost: 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +51%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 102 sec 25 MP Cost: 350, HP Cost: 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +52%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 100 sec 26 MP Cost: 350, HP Cost: 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +54%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 98 sec 27 MP Cost: 350, HP Cost: 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +55%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 96 sec 28 MP Cost: 350, HP Cost: 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +57%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 94 sec 29 MP Cost: 350, HP Cost: 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +58%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 92 sec 30 MP Cost: 400, HP Cost: 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +60%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 90 sec 31 MP Cost: 400, HP Cost: 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +61%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 88 sec 32 MP Cost: 400, HP Cost: 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +63%, Duration: 63 sec, Invulnerability for 1 sec after use, Cooldown Time: 86 sec
Blade Fury
Description: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.
Info: type = 1, areaAttack = 1
Delays: bladeFury - 810 ms
Range: 150%
Animations: effect, hit.0
Maximum Level: 30
1 4341004/h=MP Cost: 40, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6% 2 4341004/h=MP Cost: 40, Damage: 137%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6% 3 4341004/h=MP Cost: 40, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7% 4 4341004/h=MP Cost: 40, Damage: 139%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7% 5 4341004/h=MP Cost: 40, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8% 6 4341004/h=MP Cost: 45, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8% 7 4341004/h=MP Cost: 45, Damage: 142%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9% 8 4341004/h=MP Cost: 45, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9% 9 4341004/h=MP Cost: 45, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 10% 10 4341004/h=MP Cost: 45, Damage: 145%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 10% 11 4341004/h=MP Cost: 45, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11% 12 4341004/h=MP Cost: 50, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11% 13 4341004/h=MP Cost: 50, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12% 14 4341004/h=MP Cost: 50, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12% 15 4341004/h=MP Cost: 50, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13% 16 4341004/h=MP Cost: 50, Damage: 151%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13% 17 4341004/h=MP Cost: 50, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14% 18 4341004/h=MP Cost: 55, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14% 19 4341004/h=MP Cost: 55, Damage: 154%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 15% 20 4341004/h=MP Cost: 55, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 15% 21 4341004/h=MP Cost: 55, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16% 22 4341004/h=MP Cost: 55, Damage: 157%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16% 23 4341004/h=MP Cost: 55, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17% 24 4341004/h=MP Cost: 60, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17% 25 4341004/h=MP Cost: 60, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18% 26 4341004/h=MP Cost: 60, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18% 27 4341004/h=MP Cost: 60, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19% 28 4341004/h=MP Cost: 60, Damage: 163%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19% 29 4341004/h=MP Cost: 60, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 20% 30 4341004/h=MP Cost: 65, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 20% 31 4341004/h=MP Cost: 65, Damage: 166%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21% 32 4341004/h=MP Cost: 65, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21%
Thorns
Description: Increases your attack for a fixed period of time and allows you to resist knock-back effects when struck.
Note: Thorn’s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 40, Duration: 90 sec, Weapon ATT: +1, Knock-back Resistance: +32% 2 MP Cost: 40, Duration: 90 sec, Weapon ATT: +2, Knock-back Resistance: +34% 3 MP Cost: 40, Duration: 90 sec, Weapon ATT: +3, Knock-back Resistance: +36% 4 MP Cost: 40, Duration: 90 sec, Weapon ATT: +4, Knock-back Resistance: +38% 5 MP Cost: 40, Duration: 110 sec, Weapon ATT: +5, Knock-back Resistance: +40% 6 MP Cost: 50, Duration: 110 sec, Weapon ATT: +6, Knock-back Resistance: +42% 7 MP Cost: 50, Duration: 110 sec, Weapon ATT: +7, Knock-back Resistance: +44% 8 MP Cost: 50, Duration: 110 sec, Weapon ATT: +8, Knock-back Resistance: +46% 9 MP Cost: 50, Duration: 110 sec, Weapon ATT: +9, Knock-back Resistance: +48% 10 MP Cost: 50, Duration: 130 sec, Weapon ATT: +10, Knock-back Resistance: +50% 11 MP Cost: 60, Duration: 130 sec, Weapon ATT: +11, Knock-back Resistance: +52% 12 MP Cost: 60, Duration: 130 sec, Weapon ATT: +12, Knock-back Resistance: +54% 13 MP Cost: 60, Duration: 130 sec, Weapon ATT: +13, Knock-back Resistance: +56% 14 MP Cost: 60, Duration: 130 sec, Weapon ATT: +14, Knock-back Resistance: +58% 15 MP Cost: 60, Duration: 150 sec, Weapon ATT: +15, Knock-back Resistance: +60% 16 MP Cost: 70, Duration: 150 sec, Weapon ATT: +16, Knock-back Resistance: +62% 17 MP Cost: 70, Duration: 150 sec, Weapon ATT: +17, Knock-back Resistance: +64% 18 MP Cost: 70, Duration: 150 sec, Weapon ATT: +18, Knock-back Resistance: +66% 19 MP Cost: 70, Duration: 150 sec, Weapon ATT: +19, Knock-back Resistance: +68% 20 MP Cost: 70, Duration: 170 sec, Weapon ATT: +20, Knock-back Resistance: +70% 21 MP Cost: 80, Duration: 170 sec, Weapon ATT: +21, Knock-back Resistance: +72% 22 MP Cost: 80, Duration: 170 sec, Weapon ATT: +22, Knock-back Resistance: +74% 23 MP Cost: 80, Duration: 170 sec, Weapon ATT: +23, Knock-back Resistance: +76% 24 MP Cost: 80, Duration: 170 sec, Weapon ATT: +24, Knock-back Resistance: +78% 25 MP Cost: 80, Duration: 190 sec, Weapon ATT: +25, Knock-back Resistance: +80% 26 MP Cost: 90, Duration: 190 sec, Weapon ATT: +26, Knock-back Resistance: +82% 27 MP Cost: 90, Duration: 190 sec, Weapon ATT: +27, Knock-back Resistance: +84% 28 MP Cost: 90, Duration: 190 sec, Weapon ATT: +28, Knock-back Resistance: +86% 29 MP Cost: 90, Duration: 190 sec, Weapon ATT: +29, Knock-back Resistance: +88% 30 MP Cost: 90, Duration: 210 sec, Weapon ATT: +30, Knock-back Resistance: +90% 31 MP Cost: 100, Duration: 210 sec, Weapon ATT: +31, Knock-back Resistance: +92% 32 MP Cost: 100, Duration: 210 sec, Weapon ATT: +32, Knock-back Resistance: +94%
Mirrored Target
Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy's attacks, absorbing some of the damage, protecting you. This skill can only be used when Mirror Image is active.
Info: type = 33, minionAbility = taunt, requireSkill = 4331002
Delays: alert2 - 600 ms
Pre-requisite: Level 20 Mirror Image
Animations: summon.effect0, summon.effect, summon.repeat, summon.repeat0
Maximum Level: 30
1 Active Effect - MP Cost: 60, Dummy HP: 2600, Duration: 15, Damage Absorbed: 5%, Passive Effect - Avoidability: +10%, Weapon Defense: +2%, Magic Defense: +2% 2 Active Effect - MP Cost: 65, Dummy HP: 3200, Duration: 20, Damage Absorbed: 6%, Passive Effect - Avoidability: +11%, Weapon Defense: +4%, Magic Defense: +4% 3 Active Effect - MP Cost: 65, Dummy HP: 3800, Duration: 20, Damage Absorbed: 6%, Passive Effect - Avoidability: +11%, Weapon Defense: +6%, Magic Defense: +6% 4 Active Effect - MP Cost: 70, Dummy HP: 4400, Duration: 25, Damage Absorbed: 7%, Passive Effect - Avoidability: +12%, Weapon Defense: +8%, Magic Defense: +8% 5 Active Effect - MP Cost: 70, Dummy HP: 5000, Duration: 25, Damage Absorbed: 7%, Passive Effect - Avoidability: +12%, Weapon Defense: +10%, Magic Defense: +10% 6 Active Effect - MP Cost: 75, Dummy HP: 5600, Duration: 30, Damage Absorbed: 8%, Passive Effect - Avoidability: +13%, Weapon Defense: +12%, Magic Defense: +12% 7 Active Effect - MP Cost: 75, Dummy HP: 6200, Duration: 30, Damage Absorbed: 8%, Passive Effect - Avoidability: +13%, Weapon Defense: +14%, Magic Defense: +14% 8 Active Effect - MP Cost: 80, Dummy HP: 6800, Duration: 35, Damage Absorbed: 9%, Passive Effect - Avoidability: +14%, Weapon Defense: +16%, Magic Defense: +16% 9 Active Effect - MP Cost: 80, Dummy HP: 7400, Duration: 35, Damage Absorbed: 9%, Passive Effect - Avoidability: +14%, Weapon Defense: +18%, Magic Defense: +18% 10 Active Effect - MP Cost: 85, Dummy HP: 8000, Duration: 40, Damage Absorbed: 10%, Passive Effect - Avoidability: +15%, Weapon Defense: +20%, Magic Defense: +20% 11 Active Effect - MP Cost: 85, Dummy HP: 8600, Duration: 40, Damage Absorbed: 10%, Passive Effect - Avoidability: +15%, Weapon Defense: +22%, Magic Defense: +22% 12 Active Effect - MP Cost: 90, Dummy HP: 9200, Duration: 45, Damage Absorbed: 11%, Passive Effect - Avoidability: +16%, Weapon Defense: +24%, Magic Defense: +24% 13 Active Effect - MP Cost: 90, Dummy HP: 9800, Duration: 45, Damage Absorbed: 11%, Passive Effect - Avoidability: +16%, Weapon Defense: +26%, Magic Defense: +26% 14 Active Effect - MP Cost: 95, Dummy HP: 10,400, Duration: 50, Damage Absorbed: 12%, Passive Effect - Avoidability: +17%, Weapon Defense: +28%, Magic Defense: +28% 15 Active Effect - MP Cost: 95, Dummy HP: 11,000, Duration: 50, Damage Absorbed: 12%, Passive Effect - Avoidability: +17%, Weapon Defense: +30%, Magic Defense: +30% 16 Active Effect - MP Cost: 100, Dummy HP: 11,600, Duration: 55, Damage Absorbed: 13%, Passive Effect - Avoidability: +18%, Weapon Defense: +32%, Magic Defense: +32% 17 Active Effect - MP Cost: 100, Dummy HP: 12,200, Duration: 55, Damage Absorbed: 13%, Passive Effect - Avoidability: +18%, Weapon Defense: +34%, Magic Defense: +34% 18 Active Effect - MP Cost: 105, Dummy HP: 12,800, Duration: 60, Damage Absorbed: 14%, Passive Effect - Avoidability: +19%, Weapon Defense: +36%, Magic Defense: +36% 19 Active Effect - MP Cost: 105, Dummy HP: 13,400, Duration: 60, Damage Absorbed: 14%, Passive Effect - Avoidability: +19%, Weapon Defense: +38%, Magic Defense: +38% 20 Active Effect - MP Cost: 110, Dummy HP: 14,000, Duration: 65, Damage Absorbed: 15%, Passive Effect - Avoidability: +20%, Weapon Defense: +40%, Magic Defense: +40% 21 Active Effect - MP Cost: 110, Dummy HP: 14,600, Duration: 65, Damage Absorbed: 15%, Passive Effect - Avoidability: +20%, Weapon Defense: +42%, Magic Defense: +42% 22 Active Effect - MP Cost: 115, Dummy HP: 15,200, Duration: 70, Damage Absorbed: 16%, Passive Effect - Avoidability: +21%, Weapon Defense: +44%, Magic Defense: +44% 23 Active Effect - MP Cost: 115, Dummy HP: 15,800, Duration: 70, Damage Absorbed: 16%, Passive Effect - Avoidability: +21%, Weapon Defense: +46%, Magic Defense: +46% 24 Active Effect - MP Cost: 120, Dummy HP: 16,400, Duration: 75, Damage Absorbed: 17%, Passive Effect - Avoidability: +22%, Weapon Defense: +48%, Magic Defense: +48% 25 Active Effect - MP Cost: 120, Dummy HP: 17,000, Duration: 75, Damage Absorbed: 17%, Passive Effect - Avoidability: +22%, Weapon Defense: +50%, Magic Defense: +50% 26 Active Effect - MP Cost: 125, Dummy HP: 17,600, Duration: 80, Damage Absorbed: 18%, Passive Effect - Avoidability: +23%, Weapon Defense: +52%, Magic Defense: +52% 27 Active Effect - MP Cost: 125, Dummy HP: 18,200, Duration: 80, Damage Absorbed: 18%, Passive Effect - Avoidability: +23%, Weapon Defense: +54%, Magic Defense: +54% 28 Active Effect - MP Cost: 130, Dummy HP: 18,800, Duration: 85, Damage Absorbed: 19%, Passive Effect - Avoidability: +24%, Weapon Defense: +56%, Magic Defense: +56% 29 Active Effect - MP Cost: 130, Dummy HP: 19,400, Duration: 85, Damage Absorbed: 19%, Passive Effect - Avoidability: +24%, Weapon Defense: +58%, Magic Defense: +58% 30 Active Effect - MP Cost: 135, Dummy HP: 20,000, Duration: 90, Damage Absorbed: 20%, Passive Effect - Avoidability: +25%, Weapon Defense: +60%, Magic Defense: +60% 31 Active Effect - MP Cost: 135, Dummy HP: 20,600, Duration: 90, Damage Absorbed: 20%, Passive Effect - Avoidability: +25%, Weapon Defense: +62%, Magic Defense: +62% 32 Active Effect - MP Cost: 140, Dummy HP: 21,200, Duration: 95, Damage Absorbed: 21%, Passive Effect - Avoidability: +26%, Weapon Defense: +64%, Magic Defense: +64%
Sudden Raid
Description: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec 2 MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 3 MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 4 MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 5 MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 6 MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 7 MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 8 MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 9 MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 10 MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 11 MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 12 MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 13 MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 14 MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 15 MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 16 MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 17 MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 18 MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 19 MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 20 MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 21 MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 22 MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 23 MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 24 MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 25 MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 26 MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 27 MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 28 MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 29 MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 30 MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 31 MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 32 MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
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