From the
all known formulas thread:
MAX DAMAGE = MULTIPLIER * (4 * PRIMARY STAT + SECONDARY STAT) * (ATTACK / 100)
(Mage multiplier is 1)
The three % factors are multiplicative in the damage equation. In simple terms, think of it as (Int) * (Matk) * (Total Damage). So what proportion they raise your overall damage does depend on what you already have. You essentially start with 100% of each, and then add +% bonuses to them. If you already have +100% int from equips, going from 200% to 201% int is like a .5% overall range increase. Whereas if you don't have any % damage already, going from 100% damage to 101% damage is like a 1% overall range increase.
Your least improved factor is where you can make the most improvement. Being as %damage is "rarer" and there are fewer sources of it, so frequently it will do more for your damage than an equivalent amount of %attack.
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