Originally Posted by
Takebacker
Copying same style baklava used.
Buccaneers and what you gain:
Mobility -
1) Increased speed and jump cap, 160 movement speed vs previous 140, 132 (?) jump vs 123. (not entirely sure if maximum jump is increased or if it's just +10 jump, description is misleading)
2) Basically can reach speed cap on demand.
3) Significantly faster movement speed when monsters are available through spiral/d.spiral, compared to spiral/jump blast technique now.
Otherwise no real movement benefits.
Invincibility -
1) Somersault kick provides roughly 6.6/10ths of a second of invincibility frames, not entirely sure if it's the full faster (2) cast time that provides iframes or if it's the extremely short window between casts this is perfect invincibility frames if you spam the SSK only.
2) Constant invincibility through spiral/d.spiral. Possible iframe infinite when a monster is cornered through the use of spiral/ssk, useful for stalling tactics in pot cooldown with small dps against mobs that do not damage reflect. Needs more testing. not true
Increased damage -
1) Increased critical rate; 40% base with Critical Roar and critical rage, 55% with Lucky Dice 4, 60% against bosses, 75% against bosses with dice 4.
2) Increased critical damage; +20% minimum critical damage. All crits do 1.5x damage. Critical damage becomes way more effective when bossing compared to literally every other class, so try and get it on your gloves and bind decSE while you can. You forgot the +15% maximum critical damage. 1.5x maxcrit goes to 1.65x.
3) Increased single target damage; 250% per hit at ~11 hits per second.
4) Increased mob damage: 550% per hit at 4 hits per mob (10 mobs) and 700% per hit at 2 hits per mob (6 mobs)
5) Increased attack buffs; Mental clarity (+30), Energy charge (+30), Viperisation(+15%).
6) Increased mastery; 90% mastery total.
7)Increased effectiveness against high PDR; Guard crush, 40% chance to ignore 100% PDR.
8) Can still use russellon's potions for constant pirate's revenge. (+15% damage)
Great Durability Increases -
1) 30% status resistance and elemental resistance
2) Willow defense, 20% reduction in all damage including 1/1. Taking 1/1 with russellon potion active will no longer OHKO you. (THIS IS HUGE)
3) 100% stance on demand. If you're using dash for stance then you're being a retard. You do, however, get 90% stance still with energy; energy is FAR MORE FREQUENTLY ACTIVATED, esPECIALLY on bosses.
Attack speed -
Fist enrage is at least 3x as fast as demolition and barrage I'd say 4x as fast as demo and 3x as fast as barrage, but that's just being critical.
Buccaneers and what you lose:
Range -
Fist enrage's range is roughly 3x shorter than demolition. It's pitiful.
Attack speed -
Energy laser is much slower than dragon strike. But it's so much stronger so who gives a f'uck.
Graceful play style -
New buccs demand a more creative player, so you use your skills to stay on the target's hitbox and predict when to use SSK efficiently. (assuming you care)
Ultimates -
I guess that's a skill you could have had that would actually be useful. Not when you max it last. It's far better to simply use DS/energy blast.
Buffs -
You have more of them. Dispel becomes more annoying. (regardless of it previously taking away transform benefits) Dear god this is the most annoying thing about being a viper ever. Dispel distracts you from at least TEN SECONDS worth of attacking, assuming you have MW.
Benefits -
Critical rage makes critical rate bonuses extremely more insignificant than it already was when bossing, and guard crush makes PDR ignore from potential and codex insignificant.
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