Originally Posted by
Vanderlust
I tested this with differently potentialed versions of some common duped items (GE earrings, Rac mask, VSS, etc) and it let me put both items in the extractor. Not sure to conclude from that.
The item ID, if it exists, might be reset when potentialed/cubed? It can't be based on stats because people fuse similar things all the time and it can't be a hard item ID because I could not reproduce the SS above.
I don't know anyone with unpotentialed versions of those items so I didn't try to get the message from the SS.
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