Loving flashlight mechanics. I can think of some interesting maps I could make using that.
Loving flashlight mechanics. I can think of some interesting maps I could make using that.
If you guys haven't checked it out yet--they just revealed the first new playable race, aside from humans, in the game... the Avians.
Bumping this old thread to share: Water Physics!
Terraria v2.awesome
I can't wait for this game to be released.
i
what
that
no
water does not work that way, it is practically impossible to compress water.
modern "compressed water" technology involves placing a compressed gas in the same canister
dangit starbound this is gonna bug me all day
This thread needs more love. There are new videos about Starbound!
''A demo of the multiplayer building mechanism in Starbound. A group of players throw together a quick lab on a desert planet.''
And there was a livestream which is over now, but you can still watch the video. 1 hour and 30 minutes of gameplay!
I know that there are people including me wanting to play Starbound ASAP, but after seeing the livestream footage I really want them to take as much time to complete and polish the game.
Really can't wait for this game, everyday that passes it looks more beautiful than before.
I loved everything I saw beforehand but the stream really blew me away. I love the ambiance that the game creates with it's sound effects and weather effects. You can really get immersed in a world if you let it.
I also love all the building material I've seen so far. You can really detail a place quite nicely with what we've already seen even if that itself is just a small percentage. Wiring mechanics seem a lot more interesting than Terraria's so far as well.
I'm just curious on what combat is going to look like after they put the level of love I've seen with this demo and stream.
So recently they revealed the last two playable races (for now at least) in a picture showing off the character customization, which are an aquatic species and robots, respectively.
It has made it very hard to decide which race to start out with for me, so I guess it'll all come down to the customization options, otherwise I'll probably do either the robot or aquatic race. This is also probably a good sign that the release for the game is getting closer, and that's very exciting.
From a design aspect, an "infinite" world would only tax the server (I assume by "for multiplayer" you mean for all players). It would only need to load/get data for areas the player is nearing, it wouldn't need to load and update the entire map constantly. I guess for a server it would only need to care about areas the players are in, so a large server might need to be maintained by a dedicated server, but otherwise I don't think it would be that big of a deal.
That's how an infinite map is possible in Minecraft as well, I believe.
As for the game itself...I'm not sure I like the new character models, but I would have to see them in effect to really determine that. Is the guy who was in charge of Terraria also in charge of Starbound? Redigit I think his name was. From what I understand a lot of the issues people had with Terraria in terms of multiplayer were due to him not supporting modding(like custom server software), but also not actually fixing exploits within the default server software. It created a rift in the community that really hurt the game in the long run. If he's still in charge, I fear that the same might happen here, even if the game is better in every way.
No, redigit doesn't have anything to do with starbound, but i think it was the artist Ty that jumped ship from terraria to starbound.
@Polantaris
Tiyuri was the lead artist for Terraria. He is now the lead developer for Starbound from Chucklefish Games.
There is a thread with compiled information about what the game can offer. It offers so much more than Terraria. I don't know if you have read it, if not you should.
Multiplayer, PVP and Servers -
- Server owners will be able to limit joining players to using new characters and/or can also allow existing characters to join as well. How they are being limited (Either tracking minimum Item Levels, or simply having brand-new chars with a flag in their save file, for example) is still being discussed.
- PVP will be in the game, and there will most likely be pre-generated Arena Asteroids for organized game modes which will automatically keep score for you, etc.
- The entire universe of experiences will be available in both Single player and Multi-player.
- Servers will be able to hold as many players as it can based on its power, and internet speed.
- Character saves that are transferable from "local to server" and visa-versa are planned and will be limited only by the choice of the server host. "Think Neverwinter Nights" - Tiy
- While the feature will not be available at release, the goal is for servers is to be able to run a MOD and have all clients who join it automatically have the added content from the MOD sent to them. And Servers themselves are planned to also be able to toggle a players use of custom config files to prevent them if so desired.
- Server-side characters can be "exported" to local characters so that they can be used elsewhere.
- Servers can be launched from a dedicated server executable, but there may also be the option to launch the server from within the game client itself.
- The games current netcode is already working, being called "smooth and seemless." - Rho
- Server to Server portals to allow players to server hop mid-play are planned, but not set in stone.
- Launching and joining LAN games will be reletively easy.
- Players on a server are not required to be on the same planet at the same time, and may go off and explore different planets.
Source: http://community.playstarbound.com/i...formation.450/Modding -
- Content-wise, basically nothing is "hard-coded" so the dev team is trying to make mods "modules" that can be pushed to the client easily.
- If someone makes a mod that makes player's lives easier, Tiy has stated that he feels like it should be in the default server and would want to either add it themselves or add the mod to the game.
- Starbound is structured in a way that modding could be really easy.
- More information on modding can be found here until a short version is added to this post.
- Texture pack support most likely won't be available at release, but the dev team is hoping for it as a post-release update.
- The game will have Lua scripting support. Lua scripts can be built directly into dungeons and wiring works too.
Tree falling demo from a live stream this morning. He doesn't really do anything until around 5:09.
Chopping down tree-simulator. Fantastic!
Is there a definitive price tag or a good estimate? And will this release in steam on first day?
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