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  1. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: About PvP .. Battle Point n PvP Set .


    you can reach well beyond 67% actually

    pvp battle manual =+3%
    crescent moon ring=+2%
    larson epaulette=+1%
    larson ring+1%
    larson 2 set bonus=+1%
    so that's 75%

    and if you have dual pendants
    larson pendant +1%
    larson 3 set bonus+2%

    for a maximum of 78% PVP damage.

    (...+10% from my maxed ambition, o-hohoho.)

  2. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: About PvP .. Battle Point n PvP Set .


    Well I'll be. I totally forgot about set stacking and Ambition.

  3. Euro Minicar Straight Male
    IGN: ZekkenAdele
    Server: Scania
    Level: 246
    Job: Adele
    Guild: DarkLily
    Alliance: Arcane
    Farm: HarvestxMoon
    usa

    Default Re: About PvP .. Battle Point n PvP Set .


    dont forget the less than 20% hp and do 400% dmg LOL i can kill up to 5+ ppl in a row when im low on health

  4. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: About PvP .. Battle Point n PvP Set .


    people are lucky i can't ultimate under 20% hp lol.
    the 5-death-buff also helps a bit.

  5. Default Re: About PvP .. Battle Point n PvP Set .


    Kms's pvp was the same as gms's?

    Last time I checked, gms's exclusive "Capture the Flag" pineappleed up the hp balance for every mode. It wasn't like this when it first came out.

  6. Neutron
    IGN: 123Thomas123
    Server: Khaini gMS
    Level: 199
    Job: Bishop
    Guild: SoulBound/Symbolic

    Default Re: About PvP .. Battle Point n PvP Set .


    They fixed it after a few months. PvP is actually played by a few now, instead of none at all.

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: About PvP .. Battle Point n PvP Set .


    fixed what? because if you mean GMS, it's nothing like how PVP was when it first came.

  8. Default Re: About PvP .. Battle Point n PvP Set .


    Well FFA is an incredibly stupid room... FFA in any game is incredibly stupid (at least in the competitive sense). I consider the FFA rooms as "just for fun" because it's obvious how much more some classes benefit more than others.

    Teams, however, changes a lot of things simply because there's an actual penalty to dying. A lot of your usefulness and how well you do as a class comes from your kill/death ratio, party (de)buffs, and mobility (which is a biggy) and not solely based on how much damage you can do before you die. There is a place for Mechs, Buccs, and BMs, and MMs in Teams but not so much in FFA.

    -

    I did some testing with some friends and found out a couple things:

    1) MW does nothing to your damage.
    2) IS, DI, and ACB all have the same hitbox horizontally and vertically
    3) Paladin's Threaten lowers damage of all types of attacks, including Mages (accuracy debuff doesn't affect Mages though)
    4) Shields are roughly 10% damage reduction (at least, based on comparison).
    5) HP equips do infact give you more HP so it's not a set amount for everyone. We haven't tested Regular vs HP-Washed though.
    6) DoT effect does all its damage immediately on the very first tick of damage and the rest of the "Hit, Hit, Hit, Hit" afterwards does nothing.
    7) MATK actually does affect how much damage Mages do and greatly affects how much HP Bishops can Heal; WATK does absolutely nothing.

    -

    I'm hoping the revamp will include a room where everyone has 0 BATT regardless of equips and everyone has set HP based on class. Or a custom room feature would be nice too...

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