Originally Posted by
Exidous
Yeah, the point here is to test per attack differences. Obviously aggregate damage/points from an entire round isn't controlled enough to be testable.
The amount of people to start a round is 4. Two characters whose attacks you're testing, one to receive hits, and one more mule to make the round happen. Lag shouldn't affect the damage amount. And again, control for equipment.
What is this basil? OMG YOU CANT TEST THAT. Yes we can.
@Shinku, I'd actually say we don't want to level it, there's a chance damage in PVP is based on your level as well. To be as accurate as possible, you'd want same level comparison.
The feasible scenario is find someone who pvps and has a high rank, then find someone else you know who is the same class/level as that first person and bribe them to help you for science.
EDIT: the only wrench I can think of is client side vs server side crit display throwing things off (does it work that way in pvp?), but with enough repetition you should be able to disregard that.
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