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  1. Default Re: v.106 - Alliance Rising Update Notes


    Not sure, but 1 minute for us pretty much means 1 warrior is more than sufficient. There'll be a lot more paying attention to animations, but more likely a lot more wheels.

    I actually liked that Empress's Reflect could target anyone if someone attacked, cause usually there are a number of people capable of tanking a reflect hit and are less prone to pay attention. The way Empress works keeps people on their feet, and all together better team players.

  2. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: v.106 - Alliance Rising Update Notes


    I always assumed it was 1 minute when i first read it whatsoever time ago

  3. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: v.106 - Alliance Rising Update Notes


    Ah, you are right.
    I did not read the updated Akyrum notes for KMST and they changed it to where the immunity is 1min instead of 20sec.

  4. Helium Atom Straight Male
    IGN: Brandonaught
    Server: Scania
    Level: 212
    Job: Paladin
    Guild: Chrono
    Alliance: Chrono
    Farm: Sheep GYM
    California

    Default Re: v.106 - Alliance Rising Update Notes


    This patch didn't fix Demon slayer's Dark metamorph.... sigh.

    AP bundles yay, time to HP Wash my pally

  5. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: v.106 - Alliance Rising Update Notes


    1. Extractions topic, go read it
    2. HP Washing topic in Q&A, go read it

  6. Default Re: v.106 - Alliance Rising Update Notes


    Yay, we ARE getting the Inherited Will passive.

  7. Helium Atom Straight Male
    IGN: Brandonaught
    Server: Scania
    Level: 212
    Job: Paladin
    Guild: Chrono
    Alliance: Chrono
    Farm: Sheep GYM
    California

    Default Re: v.106 - Alliance Rising Update Notes


    1.i missed that part
    2. already know how to do that, no need to go to that topic

  8. Default Re: v.106 - Alliance Rising Update Notes


    Nexon removed HP washing quite a while ago o.o I think that's what he was trying to get at.

  9. Won't Be Coming Back Male

    IGN: Biades4hire
    Server: Windia
    Level: 19x
    Job: Dual Blade

    Default Re: v.106 - Alliance Rising Update Notes


    You don't "remove" hp washing.
    If you already had mp from int equips before the patc, you can do it.

  10. Proton
    IGN: MetalCase
    Server: Khaini
    Level: 12x
    Job: Lolaneer
    Guild: Lethal
    Alliance: Bootleg

    Default Re: v.106 - Alliance Rising Update Notes



  11. Default Re: v.106 - Alliance Rising Update Notes


    Empress's DR hits 50k. If someone hits it and bishops, ranged, etc all get hit, they're dead. Hell even most warriors die.

    DR isn't a huge problem, it's the fact that DR should be activated 1 second after the animation is finished so people can see it and stop, not see it and get killed because it activates immediately and there's no real warning.

  12. Default Re: v.106 - Alliance Rising Update Notes


    @ SkyPirate
    Again, look at extractions, skill chages happens.

  13. Default Re: v.106 - Alliance Rising Update Notes


    You can't reset points out of HP/MP anymore
    ^ that is how they remove HP washing.

  14. Default Re: v.106 - Alliance Rising Update Notes


    Huh, what? That only applies to the total AP reset scroll in Legend Shop, not regular resets.

    Edit: I just saw proof of regular resets not working either here. Stereo is right and sorry if I fooled anyone.

  15. Default Re: v.106 - Alliance Rising Update Notes


    ShinkuDragon seems to say it's working for him though oO

    Was wondering if it had to do with the extra 10 AP, but he seems to say it worked on his DRK as well which received the 10 AP.

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