Originally Posted by
Abbeh
Apparently, triggers are buttons that are pressure sensitive. If you have a button that is pressure sensitive (Like L2/R2 on PS3 and some PS2 controllers, for example - or analog sticks.) you can map your jump key to it and it will work just fine. S'just something weird with the mechanics of it... Triggers react as if you're actually holding the key down, whereas buttons seem to press the key just once at the start of the hold, or repeatedly if you use autofire/turbo.
In Xpadder, buttons and triggers get registered separately - when I tell MotionJoy (which, acts as the driver for my PS3 controller, it seems) that I want to use a PS2 controller with analog triggers, L2 and R2 will not register in Xpadder as buttons, ONLY as triggers.
So, okay. I got this working with only a slight change to my current button layout. I found I could set "dead zones" to my triggers in Xpadder to prevent the problem I had previously with my controller thinking the left trigger was held down constantly. All of my buttons are mapped out the same, with the exception of adding jump to R2 as well. (For me, R2 was previously only a shift button, so the only drawback I have is I now jump once everytime I switch to use button set 3, which wasn't too often anyway.) I still jump with my old normal jump button, but if I want to glide while jumping, I can just hold down R2. It's not the greatest solution, but it's the exact same setup I used to compensate for thief flash jump needing to be hotkeyed instead of just pressing jump twice, so I can deal.
To sum all of that up, it is partially a hardware issue. Certain controllers will work while others will not. Until Nexon fixes whatever they changed for their in-game joypad settings, this is the only solution I can come up with. :\
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