Thread now may have promise.
All the others I could think of are based in some way on the person playing. The low cost of %INT equips isn't really a decision-breaking pro to those who could afford most of their end-game equip set without any trouble, but it could be to those who aren't so rich. The idea of having a "spammy" 4th job also may or may not be a pro or con depending on what someone wants out of a class. The idea that employing Teleport Mastery with each (or every other) CL during bosses is "difficult" (and by extension a "con") is also entirely subjective based on the motivation of the player to do so and the scenario. Dealing with absolutes seems to be the only objective way forward.
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