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  1. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Post-Union Viper build


    This is just for the people who need it. It's based on how I trained in kMST until 13x and then in the live server from 14x until now.

    10 1 Somersault Kick
    11 3 Somersault Kick (4)
    12 3 Somersault Kick (7)
    13 3 Somersault Kick (10)
    14 3 Somersault Kick (13)
    15 3 Somersault Kick (16)
    16 3 Somersault Kick (19)
    17 1 Somersault Kick (MAX) 2 Critical Hit
    18 3 Critical hit (5)
    19 3 Critical Hit (8)
    20 2 Critical Hit (MAX) 1 Dash
    21 3 Dash (4)
    22 3 Dash (7)
    23 3 Dash (MAX)
    24 3 Bullet Time
    25 3 Bullet Time (6)
    26 3 Bullet Time (9)
    27 1 Bullet Time (MAX) 2 Double Fire
    28 3 Double Fire (5)
    29 3 Double Fire (8)
    30 3 Double Fire (11)

    30 1 Corkscrew Blow
    31 1 Tornado Uppercut 1 Endurance 1 Knuckle Mastery
    32 3 Knuckle Mastery (4)
    33 1 Knuckle Mastery (5) 2 Knuckle Booster
    34 3 Knuckle Booster (5)
    35 1 Knuckle Booster (6) 2 Mental Clarity
    36 3 Mental Clarity (5)
    37 3 Mental Clarity (8)
    38 3 Mental Clarity (11)
    39 3 Mental Clarity (14)
    40 3 Mental Clarity (17)
    41 3 Mental Clarity (MAX)
    42 3 Pirate Training
    43 3 Pirate Training (6)
    44 3 Pirate Training (9)
    45 1 Pirate Training (MAX) 2 Mastery (7)
    46 3 Mastery (10)
    47 3 Mastery (13)
    48 3 Mastery (16)
    49 3 Mastery (19)
    50 1 Mastery (MAX) 2 Tornado Upper (3)
    51 3 Tornado Upper (6)
    52 3 Tornado Upper (9)
    53 2 Tornado Upper (11) 1 Corkscrew Blow (2)
    54 3 Corkscrew Blow (5)
    55 3 Corkscrew Blow (8)
    56 3 Corkscrew Blow (11)
    57 3 Corkscrew Blow (14)
    58 3 Corkscrew Blow (17)
    59 3 Corkscrew Blow (MAX)
    60 3 Booster (9)
    61 3 Booster (12)
    62 3 Booster (15)
    63 3 Booster (18)
    64 2 Booster (MAX) 1 Endurance (2)
    65 3 Endurance (5)
    66 3 Endurance (8)
    67 2 Endurance (MAX) 1 HP Increase
    68 3 HP Increase (4)
    69 3 HP Increase (7)
    70 2 HP Increase (MAX)


    70 1 Double Spiral
    71 1 Energy Charge 1 Energy Blast 1 Critical Rage
    72 3 Critical Rage (4)
    73 3 Critical Rage (7)
    74 3 Critical Rage (10)
    75 3 Critical Rage (13)
    76 3 Critical Rage (16)
    77 3 Critical Rage (19)
    78 1 Critical Rage (MAX) 2 Stun Mastery
    79 3 Stun Mastery (5)
    80 3 Stun Mastery (8)
    81 3 Stun Mastery (11)
    82 3 Stun Mastery (14)
    83 3 Stun Mastery (17)
    84 3 Stun Mastery (MAX)
    85 3 Energy Charge (4)
    86 3 Energy Charge (7)
    87 3 Energy Charge (10)
    88 3 Energy Charge (13)
    89 3 Energy Charge (16)
    90 3 Energy Charge (19)
    91 1 Energy Charge (MAX) 2 Double Spiral (3)
    92 3 Double Spiral (6)
    93 3 Double Spiral (9)
    94 3 Double Spiral (12)
    95 3 Double Spiral (15)
    96 3 Double Spiral (18)
    97 2 Double Spiral (MAX) 1 Energy Blast (2)
    98 3 Energy Blast (5)
    99 3 Energy Blast (8)
    100 3 Energy Blast (11)
    101 3 Energy Blast (14)
    102 3 Energy Blast (17)
    103 3 Energy Blast (MAX)
    104 3 Willow Defensive
    105 3 Willow Defensive (6)
    106 3 Willow Defensive (9)
    107 3 Willow Defensive (12)
    108 3 Willow Defensive (15)
    109 3 Willow Defensive (18)
    110 2 Willow Defensive (MAX) 1 Dice
    111 3 Dice (4)
    112 3 Dice (7)
    113 3 Dice (10)
    114 3 Dice (13)
    115 3 Dice (16)
    116 3 Dice (19)
    117 1 Dice (MAX) 2 Shockwave
    118 3 Shockwave (5)
    119 3 Shockwave (8)
    120 3 Shockwave (11)

    This is the grind-at-ariant/magatia build. All the way til 100 you're basically using double spiral > screw punch > repeat back and forth across the map, so I added to the skills that support Double Spiral. Of course I don't know about MP3/other maps we don't have.

    120 1 Dragon Strike 1 Speed Infusion 1 Fist Enrage
    121 1 Time Leap 1 Double Dice 1 Energy Blast
    122 3 Pirate's Revenge
    123 3 Pirate's Revenge (6)
    124 3 Pirate's Revenge (9)
    125 1 Pirate's Revenge (MAX) 2 Double Dice (3)
    126 2 Double Dice (MAX) 1 Viperisition
    127 3 Viperisition (4)
    128 3 Viperisition (7)
    129 3 Viperisition (10)
    130 3 Viperisition (13)
    131 3 Viperisition (16)
    132 3 Viperisition (19)
    133 3 Viperisition (22)
    134 3 Viperisition (25)
    135 3 Viperisition (28)
    136 2 Viperisiton (MAX) 1 Energy Blast (2)
    137 3 Energy Blast (5)
    138 3 Energy Blast (8)
    139 3 Energy Blast (11)
    140 3 Energy Blast (14)
    141 3 Energy Blast (17)
    142 3 Energy Blast (20)
    143 3 Energy Blast (23)
    144 3 Energy Blast (26)
    145 3 Energy Blast (29)
    146 1 Energy Blast (MAX)
    147 3 Guard Crush (3)
    148 3 Guard Crush (6)
    149 3 Guard Crush (9)
    150 3 Guard Crush (12)
    151 3 Guard Crush (15)
    152 3 Guard Crush (18)
    153 2 Guard Crush (MAX) 1 Fist Enrage (2)
    154 3 Fist Enrage (5)
    155 3 Fist Enrage (8)
    156 3 Fist Enrage (11)
    157 3 Fist Enrage (14)
    158 3 Fist Enrage (17)
    159 3 Fist Enrage (20)
    160 3 Fist Enrage (23)
    161 3 Fist Enrage (26)
    162 3 Fist Enrage (29)
    163 1 Fist Enrage (MAX) 2 Dragon Strike (3)
    164 3 Dragon Strike (6)
    165 3 Dragon Strike (9)
    166 3 Dragon Strike (12)
    167 3 Dragon Strike (15)
    168 3 Dragon Strike (18)
    169 3 Dragon Strike (21)
    170 3 Dragon Strike (24)
    171 3 Dragon Strike (27)
    172 3 Dragon Strike (30)
    173 3 Maple Warrior (3)
    174 3 Maple Warrior (6)
    175 3 Maple Warrior (9)
    176 3 Maple Warrior (12)
    177 3 Maple Warrior (15)
    178 3 Maple Warrior (18)
    179 3 Maple Warrior (21)
    180 3 Maple Warrior (24)
    181 3 Maple Warrior (27)
    182 3 Maple Warrior (30)
    183 3 Speed Infusion (4)
    184 3 Speed Infusion (7)
    185 3 Speed Infusion (10)
    186 3 Speed Infusion (13)
    187 3 Speed Infusion (16)
    188 3 Speed Infusion (19)
    189 1 Speed Infusion (MAX) 2 Time Leap (3)
    190 3 Time Leap (MAX)
    191 3 Nautilus Warship (3)
    192 3 Nautilus Warship (6)
    193 3 Nautilus Warship (9)
    194 3 Nautilus Warship (12)
    195 3 Nautilus Warship (15)
    196 3 Nautilus Warship (18)
    197 3 Nautilus Warship (21)
    198 3 Nautilus Warship (24)
    199 3 Nautilus Warship (27)
    200 3 Nautilus Warship (MAX)

    Obviously you should add to Hero's Will whenever you get it. And feel free to add 1 nautilus whenever just for show.


    Off-topic: to the vipers out there, I found a glitch with the new Character card system.
    The Mechanic's special effect is to add duration to buffs (which is nice for Dice, as you can keep the better rolls slightly longer and reroll the crappy rolls just as often as normal) BUT the glitch is this: If you roll a double dice, and the skill cools down but you have it on still (due to the +duration of the mechanic card) and you roll a 1 or 1/1, the double dice stays on indefinitely. I had Double 4's on for several hours one time.

    So try to get a mechanic to 120 for the character card bonus of +15% duration of buffs and the triple pirate bonus of ignoring 8% def on a monster, assuming you have a cannon-shooter already.
    Last edited by Arrg; 2012-01-16 at 05:15 PM.

  2. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Why would i not just get dash and bullet time immediately after 1 somersault?

    How is mastery not as important as mental clarity AND pirate training AND tornado upper?

    Higher than 10 SI is still laughably unnecessary, time leap should be maxed before viperisation imo (19x? What the f'uck are you thinking?), i would still do MW and warship over dragon strike, and i guess that's about it.

  3. Default


    Thanks for the guide. This will come in handy for redistributing my SP.

    Why energy blast before dragon strike?

  4. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Dragon strike to build energy, and energy blast to out DPS/range dragon strike in every way.

    Eblast helps you charge energy faster, too.

  5. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    As takebacker said, it's just a filler in between when you don't have energy. Energy blast does crazy crazy damage.

  6. Default


    Level 64.

    Dice is overrated. It's like a net 2% total damage increase over the course of eternity and that becomes 2.001% with Time Leap or something equivalently worthless.

  7. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    Thanks, fixed it.

    Well it's also not always about damage. Sometimes the 2/3's save pots, albeit a negligible amount, at bosses/high level mobs/etc. 6's And Double 6's are crazy awesome especially in places like Aswan, where I'm getting upwards of 25%/10 minutes on 2x. At 174. That's crazy for us without LHC.

    But when it is about damage, those 5's, 4's, and any mixes of doubles in-between make soloing bosses go a lot quicker.

  8. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    MP costs is really only a KMS concern.

    I would imagine with character cards or something it'd be easier to get speed boosts. I always start with 2 evo rings so i'll have over max speed with dash, so that's why i said bullet time might be good.

    I meant why are you getting upper tornado at all so early. It sucks in general. Only reason to have it is because it's your longest range attack in 2nd...and it accomplishes that with level 1.

    I'm biased since i have two pirates (two re-rolls ) and am almost 200.

    I said mastery is crucial...i didn't say extra mastery is when i could spend less than an hour and 4 SP to make a trashy skill worth using.

    ITT: KMS vs GMS, basically.

  9. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    So do you think you'd get a mechanic to 120 for the triple-pirate character card boost?

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    They're both on different accounts, so no.

  11. Default


    A bit off topic, but since you'd mentioned it:

    Does the Mechanic character card apply to ANY kind of buff?

  12. Default


    I find it meaningless to compare the superior version (kMS) to the inferior version (gMS), but that's just me.

  13. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    I think only skills, but i'd have to test it.

    So says the one who keeps leaving kms for gms.

  14. Default


    I like to think of it the other way around.
    :c

  15. Default


    A bit off topic, but how does the buccaneer character card exactly work?

  16. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    I wish I knew.

  17. Default


    You're just a hipster. "I played every class before they were broken in GMS"

  18. Default




    LOL!

    FUCK NO!


    That is the worst idea I've ever heard.

  19. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    A skill that charges energy...vs a skill that charges energy hits the whole map and has it's cooldown halved by the time you max it.

    Hm.

  20. Default


    Aw, that sucks. Haven't been able to find the answer. Thanks for the reply though.

  21.  

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