They could get complicated and advanced with Cygnus. Keep Cygnus, as they are for beginners, you need not do anything with them once you hit 120, except make your UA. Now you train your UA, you stick with it, you're becoming more advanced at the game, you end up hitting 200 on your UA specificly. This would then allow your old Cygnus, Ascension... into whatever they want to call it. A more powerful, advanced force.
My ideas get pretty complicated on that part, they could do a 4th job for them loosely based on what you chose to have as a UA, like a "Hey, you used your Cygnus life's experience to be an Ultimate Adventurer, thus retaining a few select abilities, now you do the same while returning to your life as a Cygnus." sort of deal. Since it's only based on adventurers, each type of Cygnus would have 5 slightly varied 4th jobs available to them.
Idk, I agree that Cygnus is what it's meant to be, but seeing as how everyone usually makes one specifically for it's boost, doing more with Cygnus, would give them more use and purpose, versus just leaving them all as buff mules.
Btw, I do really like that Heavy Bow idea for Archers, though I'd prefer a boomerang weapon, personally. Also, instead of everyone trying to stick with the "woodsy" type archer, why not a modern cityscape style archer. Combine a mini-crossbow with the Acrobat classes from other games, so... mini-crossbow on one hand, a blade type weapon on the other. Yeah, I just combined like a lot of different ideas as I went there... and didn't finish any ONE idea... lol
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