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  1. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default


    My Opinion on Captain/Corsair:

    Pre-Justice -
    Pros :
    -Top tier dps
    -Cheap SB available
    -Cool looking mount at 4th job
    -Relatively low cost to get extra WA(from bullets)

    Cons :
    Mobility on Battleship is awful
    Slightly low hp
    Bullet consumption is high, slot expansion recommended.

    Post Justice -
    Pros :
    -Mobility
    -Lesser bullet consumption
    -Stable damage
    -Top tier dps
    -Relatively cheap skill book still

    Cons :
    -Low hp
    -Low avoid (The only class that gets negative avoids from skills)
    -Bullets is still needed although not as much
    -Playstyle too similar to other jobs (bowmasters)
     

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    Meditation is one hell of a skill.
     

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    >Bishop and Buccaneer listed as strong
    >Demon Slayer and Mercedes listed as weak

    lol.
     

  4. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default


    Eh....
    Fine, but I'm only going to do jobs that I personally have managed to get to at least level 130.

    Paladins


    Cannoneers


    Wild Hunters
     

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    Pro:
    Translated skill tables on SP.
     

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    Cons of NL: Revamp?... ._.
     

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    Con:
    I can't get a KMS Account.
     

  8. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Wait, wait. How the heck do they use LESS boolets if their primary DPS move post-Justice is Rapid Fire?
     

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    Pro:
    Leafre and EF both give them away if you can be intelligent enough to pass an application that anyone with a triple-digit IQ can pass.
     

  10. AFK at Ch 18 Leafre Straight Male
    Nion's Avatar [Jr. Event Coordinator]

    IGN: GreenTeaSip
    Server: Scania
    Job: Hero
    Guild: Symbolism
    Alliance: Lore
    Farm: Symbolism
    California

    Default


    They get a "shadow claw" move for their bullets.
     

  11. Water Female
    IGN: PlsBuffBT
    Server: Reboot
    Level: 22x
    Job: Beast Tamer
    Guild: Path
    Alliance: Meme
    Farm: Yeiionde
    england

    Default


    Elemental Staff 1
    Req Level: 103
    Req Stats: LUK 105
    Weapon Att.: 72
    Magic Att.: 118
    Att. Speed: Fast (4)
    Job: Magician
    Effects: INT +1, LUK +1
    No. of upgrades available: 7

    Elemental Staff 5 Req Level: 163
    Req Stats: LUK 165
    Weapon Att.: 108
    Magic Att.: 178
    Att. Speed: Fast (4)
    Job: Magician
    Effects: INT +2, LUK +1
    No. of upgrades available: 7

    "Staff Boost
    Description: Doubles the attack speed of your weapon. Must have a staff equipped."

    ಠ_ಠ
     

  12. Default


    Marksman:
    Pros:
    • They can call upon the legendary Articuno
    • They hit high numbers with Pierce and Snipe
    • Because they and Wild Hunters are currently unpopular, they have cheap weapon scrolls.
    • Whereas Corsairs and Night Lords don't have a choice in carrying stars and bullets, having arrows on hand as a Marksman is entirely optional.
    • They have a Rush skill.
    • A STRless Archer is easier to make than say, a LUKless mage or a DEXless thief due to armors not needing STR.
    • Sharp Eyes is pretty cool.

    Cons:
    • Pierce charges slowly and is not affected by Crossbow Booster or Speed Infusion.
    • Ultimate Strafe does not trigger Final Attack.
    • Single Target DPS leaves much to be desired, especially compared to Bowmasters.
    • Iron Arrow, Dragon Breath and Piercing Arrow have limited range compared to moves like Arrow Blow..
     

  13. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default




    Pros:
    Hurricane is awesome, can pot while using
    Sharp Eyes for self/party + high base crit
    Spirit Link + pheonix give total damage and hp and stun/mob
    Drain arrow
    Soul Arrow -> don't carry arrows
    High avoid and speed
    Only class to use bows

    Cons
    Fairly weak mobbing, wind pierce can help this
    Arrows can't be potentialed
    Bows have a low attack multiplyer
    Low hp
    Hurricane lags for others
     

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    Blade Master
    Spoiler
     

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    iirc that just means it goes up 2 steps. Still an amazing booster either way.

    Tips Saphira:
    "Old Class" is not a Pro, "New Class" is not a Con.
    "Popular" is a Con, since your gear will be expensive compared to gear for a class that's never played. See for Reference: Blunt Weapon Anything before BB.
     

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    What train wreck happened here?
     

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    This has to be the best thread ever.

    Really, I'm just amazed people went along with it.

    Pro: makes numbers appear on screen
    Con: numbers only increase if you give nexon money (note: rate of increase may be higher on some classes)
     

  19. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default


    Someone only read skill changed for 4th job eh?


    1 set of eternal bullet last 1 hours + for me now, even if I spam rapid fire as if MP pots are free.
     

  20. Default


    I wouldn't classify Pirate classes as old classes. Guess I've been around for too long.

    PS. This was adorable.
     

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