That's a good point actually.
Anyone know what patch pvp was removed in?
Justice part 1 wasn't it?
No skill rent for my phantom
Because then i can steal other skills?
In KMST 1.2.422 there is a new Adventurers Ring that stacks with the old ones. How much Crit from Equips is redundant?
what you mean by "redundant" ?
The reason pvp works is because of the disabled potential I think.
Makes me wonder if you can glitch skills in that one room that oddly disables potential at Cygnus exit.
It depends entirely what you're giving up for it. The new ring is only +3 all stats +2 att and 5% crit. If you have Crit ring, evo ring 3, and both of the arkarium rings, there's no way the new crit ring is worth getting. If you don't have the crit ring, the 5% probably wouldn't make a significant difference anyway.
Even with Phantom's inherent benefit from criticals? ._.
x = minimum crit damage (120% crit = 1.2)
y = maximum crit damage (150% crit = 1.5)
c = crit rate (45% crit rate = 45)
damage multiplier by crit = [c(x+y-2)+200]/200
just making sure, C for 45% crit chance would be 0.45, right?
I thought decent skill glitching worked in pvp because pvp is hosted on another server.
With a class such as dual blade, 5% critical rate is the difference from some people hitting 650k to hitting max.
This will go away with the revamp anyways, but that's about 4 months away.
I'd swap the ring out for a critical one, regardless of the minuscule attack bonus.
Even if I do hit max all the time already, it'd still look nicer overall.
I thought pvp glitching worked because Beginner skills were disabled in pvp.
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