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Thread: Critical Rate

  1. Default


    O_O
    Now that I think about it, once Justice patch is released my Archmage will have a 73% crit rate for all skills and a 99% crit rate with CL.

    + 05% Base
    + 08% Weapon
    + 10% Ring
    + 10% Decent SE
    + 10% Phantom
    + 30% Critical Magic
    ----------------------
    = 73% Crit rate with all skills
    + 26% Chain Lightning (with useful CO)
    ----------------------
    + 99% Critical chance for 145%-165% damage with Chain Lightning. :D
    And to think pre-bb archmages had a whopping 0% chance to crit.

  2. Default


    Total for Phantom:

    - 5% Base
    - 10% Beginner Phantom
    - 50% Class Critical
    - 10% Explorers Critical ring
    - 15% Stolen Sharp Eyes
    - 10% Potential Decent Sharp Eyes
    - 10% Potential Weapon Crit (Is this max rate for potential critical?)

    Total 95% Critical possible with Rapid Fire. (Most DPS)
    Total 100% Critical possible with Stolen Sharp Eyes and Ultimate Drive. (For trolling?)

    Or are there other ways to boost critical rate more? (Except for skill critical bonuses of course)

  3. Default


    The max crit rate I think you can get from potential is 12% off of legendary potential, and the only other way I can think of to raise your crit rate temporarily is from the guild skill.

  4. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default


    if anyone is pushing for the last amount of crit, theres the crit bonus from marksman card or 3 thieves set bones on character cards

  5. Default


    k

  6. Default


    The 3 theif card set gives 4% crit damage, not crit chance, so the only marksman cards can give + crit rate. Not sure if multiple marksman cards stack though.

  7. Default


    Sorry I didn't get the "k" here? :+)

  8. Default


    I dont think you can use both SE and decent SE at the same time.

  9. Default


    Noone used them both together in the first place... :+)

    5+10+50+10+10+10=95
    5+10+50+10+15+10=100

  10. Default


    It's wrong anyway.
    Stolen Sharp Eyes is 20. You're neglecting Judgment and other skills.

  11. Default


    Ah ok, sorry, then with stolen sharp eyes it's 105% critical! :+)

    And Judgement - Fortune card adds 20% critical rate, but it's only a 25% chance of it happening.

    And I'm not neglecting other skills afaik, but please enlighten me! :)

  12. Default


    k

  13. Default


    Once again, incorrect.
    Fortune card adds 10% critical, and it'd be ignorant to say all cards have an equal probability of happening. For example, I tend to get the resistance cards more often than the drain card. Not only that but there are 5 cards in Judgment 2, not 4.

  14. Default


    Taken from orangemush blog (since Fiel doesn't post beginner skills) - 11 december 2011

    Judgement:
    When the Card Stack is full, the entire Stack is used up and a random Card is chosen.
    Receive a buff depending on which Card you get.

    - Fortune Card – 20% critical chance increase
    - Misfortune Card – 40% item drop rate increase
    - Endurance Card – 20% resistance to states and elements increase
    - Drain Card – 5% of your damage will recover HP

    But ok yeah, Nexon and random... :P

    But did the beginner skills get altered then?


  15. Default


    Hmmm interesting!

    Also 5 cards o.0

    Can someone translate them? Especially the thing with the 100% in it! (defense double I guess?)

  16. Default


    That's really old, new ones:

    Judgement (upgrade): Automatically upgraded at fourth job. Fortune Card – 10% critical chance increase, Misfortune Card – 20% item and drop rate increase, 3 new cards: Endurance Card – 20% increase in status and elemental resistance, Guardian Card – 100% defense increase, Drain Card – 3% of your damage is used to heal HP. When used, 10 Noir Cartes are thrown.

  17. Default


    I have no idea what the ingredients are but you can get 10% crit pots...somehow.


    Are the recipes rare or something?

    edit:
    Yeah, I'm not an alchemist... 10 item crystals per 2 hours is pretty hefty though. Plus purple powder supply diminishes over time since you can't easily get them anymore. Probably a pretty expensive thing to run all the time, though for people buying decent SE, not so much.

  18. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    not really, buying decent skills is like an investment, the skill will stay with you forever, these potions... they're going to be draining your pocket a lot.

  19. Proton Straight Male
    IGN: Ngame989
    Server: Windia
    Level: 217
    Job: Marksman
    Guild: Premiere
    Alliance: Ambition
    usa

    Default


    On that topic, what happens when PvP is removed (assuming it gets taken out in GMS, I hope it doesn't)? Will Decent Skill rent be done for, or is there some other way?

  20.  

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