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Thread: Critical Rate

  1. Default Critical Rate


    I am wondering about how Critical Rate works; especially in regards to the Phantom class.

    Which Increases in Crit Rate are Multiplicative? Which ones are additive?

    Explorers Ring, Sharp Eyes, Skills, Chain Lightning, etc.

    Thanks ^.^

    EDIT: In KMST 1.2.422 there is a new Adventurers Ring that stacks with the old ones. How much Crit from Equips is redundant?
    Last edited by sverreerik; 2012-02-17 at 12:19 PM. Reason: KMST 1.2.422

  2. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default


    Aren't they all additive? I've never noticed any skills with multiplicative crit bonuses, there is no point.

    Start with 5% + 40% Class skill = 45%
    + 5% Explorers ring = 50%
    + 10% Sharp Eyes = 60%

    Some skills have bonuses like the BaM's dark lightning with +50% crit rate. 60% + 50% = 110% but there is no point of going higher when 100% will always crit.

    I've heard that there is a cap of 95% crit through buffs, skills and equips alone though

  3. Default


    Isn't phantom's crit. mastery skill raise it by 50? And they start inherently with an extra 10 percent with their skill link skill.

    Does the explorers ring only raise it by 5% The description says 10. Same question applies to their skill link.

    Thank you so much for the quick response, people here seem very knowledgeable.

  4. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default


    Oh you are right, sorry, i was using my Battle Mage as an example (and i chose a different explorer ring :P)
    In that case, phantom would have:

    5% + 10% +10% from the ring + 50% + 10% from sharp eyes, that would be 85%.
    With a skill that has an innate crit chance, it would most definitely be 100% crit chance

  5. Default


    ;_; So OP.

    I wanted to move to Zenith but the ring is keeping me back in Windia. :P

  6. Lead Ball Straight Male
    IGN: Doubletap
    Server: Yellonde
    Level: 21X
    Job: Marksman
    Guild: Villains
    Alliance: Unparalleled
    New_York

    Default


    Sharp Eyes is 20%, unless you mean the Useful version.
    But since we're talking about Phantoms I'm going to assume we're talking about stolen skills.

  7. Default


    Right now, I have a 10% critical ring, and a 4% crit claw. Base is 5%, and the skill gives me 50% more... Right now I have 69% critical chance. But when I make a phantom, and get it to lv 70, I'll have 79%, and that means that if I get sharp eyes (buffed from a bowman), I'll have 99% CRITICAL. ON ANY SKILL.

    Can't wait :D

  8. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default



    tell me about it, i simply can't wait for the justice patch, my DrK will have:
    5% base
    10% explorer ring
    10% phantom
    30% dragon wisdom
    10% zerk
    ---------
    65% base critical rate, add decent SE for a whooping 75% crit... ON A WARRIOR, not to mention, crit damage is 120~150% of your normal damage.

    +15% min crit dmg from wisdom
    +15% min crit dmg from zerk
    150~150% crit damage.

    and on top of that impale goes from 135% to 180% damage, and sacrifice hits twice.

    justice patch, i can't wait another moment.

  9. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default


    Oh right, my bad. I only have Decent Sharp eyes :P

    Damn, that means a phantom with that set up (which isn't even hard, as long as you have the ring) will have 95% Crit. and thats not even including any crit bonuses from weapons etc

  10. Default


    Woah, that means Phantoms have 100% critical easily? That's carte noir EVERY hit.

  11. Won't Be Coming Back Male

    IGN: Biades4hire
    Server: Windia
    Level: 19x
    Job: Dual Blade

    Default


    It only activates once per attack, not hit.

  12. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default


    Does that include Hurricane/Rapid Fire too?

  13. Won't Be Coming Back Male

    IGN: Biades4hire
    Server: Windia
    Level: 19x
    Job: Dual Blade

    Default


    Every hit of rapid fire is an attack.
    Every 2 hits of ultimate drive is an attack.
    etc.

  14. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default


    So Carte Noir would activate on every hit of Rapid Fire with 100% critical rate?

    *Drool*

  15. Default


    And if noir crits it goes again lololol.

    I have a ring in Windia.

  16. Default


    Isn't the crit cap 95%?


  17. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default


    I'm pretty sure there's been proof against this. If I'm wrong, or it's been changed, then that would mean a Phantom's dps would increase exponentially after every hit of any Hurrican skill if someone managed to get 100% crit rate on it.

  18. Default


    Would probably be why all those KMS videos of Phantoms nuking bosses use Rapid Fire.

    My NL is going to hit 95% Crit as well with Phantom's release, gonna be fun.

  19. Default


    Duh, if noir "critted" it'd trigger another noir... that'd trigger another...

    Of course it can't, and if it did, it'd mean infinity damage per hit.

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