I am wondering about how Critical Rate works; especially in regards to the Phantom class.
Which Increases in Crit Rate are Multiplicative? Which ones are additive?
Explorers Ring, Sharp Eyes, Skills, Chain Lightning, etc.
EDIT: In KMST 1.2.422 there is a new Adventurers Ring that stacks with the old ones. How much Crit from Equips is redundant?