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  1. Default [Justice] [Adventurer] Pirates


    Credit to JoeTang for these translations.

    Pirate
    Brawler
    Marauder
    Buccanneer
    Gunslinger
    Outlaw
    Corsair
    Cannon Shooter (I)
    Cannon Shooter (II)
    Cannon Shooter (III)
    Cannon Shooter (IV)


  2. Default


    Fixed.

  3. Default


    These are clearly the Phantom skills, he stole the skills of the thiefs and the name of the pirates.

  4. Default


    Thanks Fiel and Joe.

    Pirate Style is missing it's +% damage number and has a double negative.

    Also will you be updating the skill icons?

  5. Default


    These are the updated skill icons. Which ones aren't updated?

  6. Default


    There's a lot of placeholder icons for most of the new skills, such as Fusillade, Head Shot, etc. These are the icons on Insoya's tables: http://www.insoya.com/maple12/main.p...ill&category=6

  7. Default


    I kinda think that Vipersition is more like a combination of Viper and Precision, would be a tiny bit more meaningful that Position xP

    Also really liking how they chose to deal with the loss of Transformation, Energy Charge pretty much takes it's place well.

    Have a question though, can't really tell based on the skills alone.
    Do Brawlers (or both pirates I guess) have a max speed of 150%? 150% only during skills that bump them to 150%, meaning 140% otherwise? 170% (counting what Bullet Time gives em)?
    Mainly hoping they manage to somehow reach 170% lol, would be cool and it would further explain them being able to reach 170% in mount form.

  8. Default


    Hard refresh.

    Yo, JoeTang:

    Code:
    VERSION = KMS
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    NO EQUATION FOR PROPERTY criticaldamageMax IN SKILL 3121002
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  9. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    Typo on double dice.

    You left out the +%hp/mp for 3/3 and the "4/4"


    Both pirates have a max speed of 160%. The mount gives 170%.

  10. Default


    What's the range on fist enrage now? I want to know if the problem of being knocked out of range can be fixed with a simple CSB into range.


  11. Default


    150%?
    Looks like the range is in a different location than it is for other skills, so it wasn't parsed correctly.
    Code:
    skill/5121007/afterimage/knuckle/fistEnrage/lt/x	-150
    skill/5121007/afterimage/knuckle/fistEnrage/lt/y	-100
    skill/5121007/afterimage/knuckle/fistEnrage/rb/x	0
    skill/5121007/afterimage/knuckle/fistEnrage/rb/y	0
    400

  12. Default


    So it's less than Battleship Cannon. Let's hope Nexon doesn't fix Bodyguards or I won't be able to fight them anymore.
    L>450% range

  13. Default


    Ah, thank you. So basic rule of thumb for barrage spamming from far away...when i doubt, use a CSB.

  14. Default


    Done some testing with Dash + Triple Fire. It definitely does not add 100% damage like the description says. It does improve my damage, but it's not significant. At the moment, it looks like it's +20%/1.15x per hit with 1 Triple Fire.
    If someone could look into the damage with Screw Punch, that would be cool.

    Taking a look at Wings, it jumps ~400px at all levels. Only thing that changes with more points is MP cost and fall time.

  15. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    Messed around with screw punch, I'm not even sure it gives any bonus at all. It's really hard to tell when you do more damage, because I hit a 90k with and without dash and just gave up.

  16. Default


    Some more information
    Infinite Bullets does not consume Hollow Point Bullets. Presumably they are consumed normally and the buff expires when it happens, but I haven't used them long enough to do that.
    Bullet Smash has a 1260ms spam delay unaffected by booster.
    Muirhat and Valerie attack at 3030ms. Valerie is single target only. Jack attacks at ~600~630ms I believe. Octopus Quarterdeck attacks at ~540ms.

    Conflicted over whether or not to leave Valkyrie Patience or Double-barrel Shot at 11 since Fusillade its better... Not even sure if I'll get to 4th though.

  17. Default


    Wouldn't leaving Bullet Smash at 11 be best? 36% damage from your rush attack is an acceptable sacrifice, not like you're using it for the damage anyway

  18. Default


    I felt that having the damage later on would be worthwhile i.e. in 4th when Double-barrel isn't used, but I'm reconsidering now.

  19.  

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