Credit to JoeTang for these translations.
Rogue
Nimble Body
Description: With a thief's basic training, permanently increase Accuracy and Avoidability.
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Avoidability: +22 2 Accuracy: +44, Avoidability: +44 3 Accuracy: +66, Avoidability: +66 4 Accuracy: +88, Avoidability: +88 5 Accuracy: +110, Avoidability: +110 6 Accuracy: +132, Avoidability: +132 7 Accuracy: +154, Avoidability: +154 8 Accuracy: +176, Avoidability: +176 9 Accuracy: +198, Avoidability: +198 10 Accuracy: +220, Avoidability: +220
Dark Sight
Description: Temporarily hide yourself in the shadows. While in Dark Sight, you can neither attack nor be attacked.
Info: type = 14
Delays: darksight - 100 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 23, Duration: 20 sec, Speed: -17 2 MP Cost: 21, Duration: 40 sec, Speed: -14 3 MP Cost: 19, Duration: 60 sec, Speed: -11 4 MP Cost: 17, Duration: 80 sec, Speed: -8 5 MP Cost: 15, Duration: 100 sec, Speed: -5 6 MP Cost: 13, Duration: 120 sec, Speed: -2 7 MP Cost: 11, Duration: 140 sec, Speed: 1 8 MP Cost: 9, Duration: 160 sec, Speed: 4 9 MP Cost: 7, Duration: 180 sec, Speed: 7 10 MP Cost: 5, Duration: 200 sec, Speed: 10
Double Stab
Description: Quickly stab an enemy twice.
Info: type = 1
Animations: hit.0, CharLevel.10.hit.0, CharLevel.15.hit.0, CharLevel.20.hit.0, CharLevel.25.hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 89%, Number of Hits: 2 2 MP Cost: 8, Damage: 93%, Number of Hits: 2 3 MP Cost: 8, Damage: 97%, Number of Hits: 2 4 MP Cost: 8, Damage: 101%, Number of Hits: 2 5 MP Cost: 8, Damage: 105%, Number of Hits: 2 6 MP Cost: 10, Damage: 109%, Number of Hits: 2 7 MP Cost: 10, Damage: 113%, Number of Hits: 2 8 MP Cost: 10, Damage: 117%, Number of Hits: 2 9 MP Cost: 10, Damage: 121%, Number of Hits: 2 10 MP Cost: 10, Damage: 125%, Number of Hits: 2 11 MP Cost: 10, Damage: 129%, Number of Hits: 2 12 MP Cost: 12, Damage: 133%, Number of Hits: 2 13 MP Cost: 12, Damage: 137%, Number of Hits: 2 14 MP Cost: 12, Damage: 141%, Number of Hits: 2 15 MP Cost: 12, Damage: 145%, Number of Hits: 2 16 MP Cost: 12, Damage: 149%, Number of Hits: 2 17 MP Cost: 12, Damage: 153%, Number of Hits: 2 18 MP Cost: 14, Damage: 157%, Number of Hits: 2 19 MP Cost: 14, Damage: 161%, Number of Hits: 2 20 MP Cost: 14, Damage: 165%, Number of Hits: 2
Lucky Seven
Description: Put your luck into two throwing stars, tossing them simultaneously. An attack based on LUK and its own Mastery
Info: type = 2
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 8, Damage: 114%, Number of Hits: 2 2 MP Cost: 8, Damage: 118%, Number of Hits: 2 3 MP Cost: 8, Damage: 122%, Number of Hits: 2 4 MP Cost: 8, Damage: 126%, Number of Hits: 2 5 MP Cost: 8, Damage: 130%, Number of Hits: 2 6 MP Cost: 10, Damage: 134%, Number of Hits: 2 7 MP Cost: 10, Damage: 138%, Number of Hits: 2 8 MP Cost: 10, Damage: 142%, Number of Hits: 2 9 MP Cost: 10, Damage: 146%, Number of Hits: 2 10 MP Cost: 10, Damage: 150%, Number of Hits: 2 11 MP Cost: 10, Damage: 154%, Number of Hits: 2 12 MP Cost: 12, Damage: 158%, Number of Hits: 2 13 MP Cost: 12, Damage: 162%, Number of Hits: 2 14 MP Cost: 12, Damage: 166%, Number of Hits: 2 15 MP Cost: 12, Damage: 170%, Number of Hits: 2 16 MP Cost: 12, Damage: 174%, Number of Hits: 2 17 MP Cost: 12, Damage: 178%, Number of Hits: 2 18 MP Cost: 14, Damage: 182%, Number of Hits: 2 19 MP Cost: 14, Damage: 186%, Number of Hits: 2 20 MP Cost: 14, Damage: 190%, Number of Hits: 2
Haste
Description: Temporarily improve party member's Speed, Jump, and permanently increase your own Maximum Speed.
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 10, Duration: 10 sec, Speed: +2%, Jump: +1%, Passive Effect - Maximum Speed: +1% 2 MP Cost: 10, Duration: 20 sec, Speed: +4%, Jump: +2%, Passive Effect - Maximum Speed: +2% 3 MP Cost: 10, Duration: 30 sec, Speed: +6%, Jump: +3%, Passive Effect - Maximum Speed: +3% 4 MP Cost: 10, Duration: 40 sec, Speed: +8%, Jump: +4%, Passive Effect - Maximum Speed: +4% 5 MP Cost: 10, Duration: 50 sec, Speed: +10%, Jump: +5%, Passive Effect - Maximum Speed: +5% 6 MP Cost: 10, Duration: 60 sec, Speed: +12%, Jump: +6%, Passive Effect - Maximum Speed: +6% 7 MP Cost: 10, Duration: 70 sec, Speed: +14%, Jump: +7%, Passive Effect - Maximum Speed: +7% 8 MP Cost: 10, Duration: 80 sec, Speed: +16%, Jump: +8%, Passive Effect - Maximum Speed: +8% 9 MP Cost: 10, Duration: 90 sec, Speed: +18%, Jump: +9%, Passive Effect - Maximum Speed: +9% 10 MP Cost: 10, Duration: 100 sec, Speed: +20%, Jump: +10%, Passive Effect - Maximum Speed: +10% 11 MP Cost: 20, Duration: 110 sec, Speed: +22%, Jump: +11%, Passive Effect - Maximum Speed: +11% 12 MP Cost: 20, Duration: 120 sec, Speed: +24%, Jump: +12%, Passive Effect - Maximum Speed: +12% 13 MP Cost: 20, Duration: 130 sec, Speed: +26%, Jump: +13%, Passive Effect - Maximum Speed: +13% 14 MP Cost: 20, Duration: 140 sec, Speed: +28%, Jump: +14%, Passive Effect - Maximum Speed: +14% 15 MP Cost: 20, Duration: 150 sec, Speed: +30%, Jump: +15%, Passive Effect - Maximum Speed: +15% 16 MP Cost: 20, Duration: 160 sec, Speed: +32%, Jump: +16%, Passive Effect - Maximum Speed: +16% 17 MP Cost: 20, Duration: 170 sec, Speed: +34%, Jump: +17%, Passive Effect - Maximum Speed: +17% 18 MP Cost: 20, Duration: 180 sec, Speed: +36%, Jump: +18%, Passive Effect - Maximum Speed: +18% 19 MP Cost: 20, Duration: 190 sec, Speed: +38%, Jump: +19%, Passive Effect - Maximum Speed: +19% 20 MP Cost: 20, Duration: 200 sec, Speed: +40%, Jump: +20%, Passive Effect - Maximum Speed: +20%
Self Haste
Description: Temporarily improve your own Speed, Jump, and permanently increase your own Maximum Speed.
Info: type = 10
Delays: alert2 - 600 ms
Range: 300%
Animations: effect
Maximum Level: 20
1 MP Cost: 8, Duration: 10 sec, Speed: +2%, Jump: +4%, Passive Effect - Maximum Speed: +1% 2 MP Cost: 8, Duration: 20 sec, Speed: +4%, Jump: +5%, Passive Effect - Maximum Speed: +2% 3 MP Cost: 8, Duration: 30 sec, Speed: +6%, Jump: +6%, Passive Effect - Maximum Speed: +3% 4 MP Cost: 8, Duration: 40 sec, Speed: +8%, Jump: +7%, Passive Effect - Maximum Speed: +4% 5 MP Cost: 8, Duration: 50 sec, Speed: +10%, Jump: +8%, Passive Effect - Maximum Speed: +5% 6 MP Cost: 8, Duration: 60 sec, Speed: +12%, Jump: +9%, Passive Effect - Maximum Speed: +6% 7 MP Cost: 8, Duration: 70 sec, Speed: +14%, Jump: +10%, Passive Effect - Maximum Speed: +7% 8 MP Cost: 8, Duration: 80 sec, Speed: +16%, Jump: +11%, Passive Effect - Maximum Speed: +8% 9 MP Cost: 8, Duration: 90 sec, Speed: +18%, Jump: +12%, Passive Effect - Maximum Speed: +9% 10 MP Cost: 8, Duration: 100 sec, Speed: +20%, Jump: +13%, Passive Effect - Maximum Speed: +10% 11 MP Cost: 16, Duration: 110 sec, Speed: +22%, Jump: +14%, Passive Effect - Maximum Speed: +11% 12 MP Cost: 16, Duration: 120 sec, Speed: +24%, Jump: +15%, Passive Effect - Maximum Speed: +12% 13 MP Cost: 16, Duration: 130 sec, Speed: +26%, Jump: +16%, Passive Effect - Maximum Speed: +13% 14 MP Cost: 16, Duration: 140 sec, Speed: +28%, Jump: +17%, Passive Effect - Maximum Speed: +14% 15 MP Cost: 16, Duration: 150 sec, Speed: +30%, Jump: +18%, Passive Effect - Maximum Speed: +15% 16 MP Cost: 16, Duration: 160 sec, Speed: +32%, Jump: +19%, Passive Effect - Maximum Speed: +16% 17 MP Cost: 16, Duration: 170 sec, Speed: +34%, Jump: +20%, Passive Effect - Maximum Speed: +17% 18 MP Cost: 16, Duration: 180 sec, Speed: +36%, Jump: +21%, Passive Effect - Maximum Speed: +18% 19 MP Cost: 16, Duration: 190 sec, Speed: +38%, Jump: +22%, Passive Effect - Maximum Speed: +19% 20 MP Cost: 16, Duration: 200 sec, Speed: +40%, Jump: +23%, Passive Effect - Maximum Speed: +20% Assassin
Claw Mastery
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.
Info: type = 50
Maximum Level: 20
1 Claw Mastery: +12%, Accuracy: +6, Throwing Stars: +y 2 Claw Mastery: +14%, Accuracy: +12, Throwing Stars: +y 3 Claw Mastery: +16%, Accuracy: +18, Throwing Stars: +y 4 Claw Mastery: +18%, Accuracy: +24, Throwing Stars: +y 5 Claw Mastery: +20%, Accuracy: +30, Throwing Stars: +y 6 Claw Mastery: +22%, Accuracy: +36, Throwing Stars: +y 7 Claw Mastery: +24%, Accuracy: +42, Throwing Stars: +y 8 Claw Mastery: +26%, Accuracy: +48, Throwing Stars: +y 9 Claw Mastery: +28%, Accuracy: +54, Throwing Stars: +y 10 Claw Mastery: +30%, Accuracy: +60, Throwing Stars: +y 11 Claw Mastery: +32%, Accuracy: +66, Throwing Stars: +y 12 Claw Mastery: +34%, Accuracy: +72, Throwing Stars: +y 13 Claw Mastery: +36%, Accuracy: +78, Throwing Stars: +y 14 Claw Mastery: +38%, Accuracy: +84, Throwing Stars: +y 15 Claw Mastery: +40%, Accuracy: +90, Throwing Stars: +y 16 Claw Mastery: +42%, Accuracy: +96, Throwing Stars: +y 17 Claw Mastery: +44%, Accuracy: +102, Throwing Stars: +y 18 Claw Mastery: +46%, Accuracy: +108, Throwing Stars: +y 19 Claw Mastery: +48%, Accuracy: +114, Throwing Stars: +y 20 Claw Mastery: +50%, Accuracy: +120, Throwing Stars: +y
Critical Throw
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Pre-requisite: Level 3 Claw Mastery
Animations: damage
Maximum Level: 30
1 Critical Hit Rate: +5%, Minimum Critical Damage: +1% 2 Critical Hit Rate: +8%, Minimum Critical Damage: +1% 3 Critical Hit Rate: +8%, Minimum Critical Damage: +2% 4 Critical Hit Rate: +11%, Minimum Critical Damage: +2% 5 Critical Hit Rate: +11%, Minimum Critical Damage: +3% 6 Critical Hit Rate: +14%, Minimum Critical Damage: +3% 7 Critical Hit Rate: +14%, Minimum Critical Damage: +4% 8 Critical Hit Rate: +17%, Minimum Critical Damage: +4% 9 Critical Hit Rate: +17%, Minimum Critical Damage: +5% 10 Critical Hit Rate: +20%, Minimum Critical Damage: +5% 11 Critical Hit Rate: +20%, Minimum Critical Damage: +6% 12 Critical Hit Rate: +23%, Minimum Critical Damage: +6% 13 Critical Hit Rate: +23%, Minimum Critical Damage: +7% 14 Critical Hit Rate: +26%, Minimum Critical Damage: +7% 15 Critical Hit Rate: +26%, Minimum Critical Damage: +8% 16 Critical Hit Rate: +29%, Minimum Critical Damage: +8% 17 Critical Hit Rate: +29%, Minimum Critical Damage: +9% 18 Critical Hit Rate: +32%, Minimum Critical Damage: +9% 19 Critical Hit Rate: +32%, Minimum Critical Damage: +10% 20 Critical Hit Rate: +35%, Minimum Critical Damage: +10% 21 Critical Hit Rate: +35%, Minimum Critical Damage: +11% 22 Critical Hit Rate: +38%, Minimum Critical Damage: +11% 23 Critical Hit Rate: +38%, Minimum Critical Damage: +12% 24 Critical Hit Rate: +41%, Minimum Critical Damage: +12% 25 Critical Hit Rate: +41%, Minimum Critical Damage: +13% 26 Critical Hit Rate: +44%, Minimum Critical Damage: +13% 27 Critical Hit Rate: +44%, Minimum Critical Damage: +14% 28 Critical Hit Rate: +47%, Minimum Critical Damage: +14% 29 Critical Hit Rate: +47%, Minimum Critical Damage: +15% 30 Critical Hit Rate: +50%, Minimum Critical Damage: +15%
Claw Booster
Description: Increases the attack speed of your weapon. Must have a Claw equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Claw Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Physical Training
Description: Permanently increases Luck and Dexterity
Info: type = 50
Maximum Level: 10
1 Luck: +3, Dexterity: +3 2 Luck: +6, Dexterity: +6 3 Luck: +9, Dexterity: +9 4 Luck: +12, Dexterity: +12 5 Luck: +15, Dexterity: +15 6 Luck: +18, Dexterity: +18 7 Luck: +21, Dexterity: +21 8 Luck: +24, Dexterity: +24 9 Luck: +27, Dexterity: +27 10 Luck: +30, Dexterity: +30
Shuriken Burst
Description: Throw an explosive star to damage an enemy and those surrounding it.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: shurikenBurst - 720 ms
Range: 170%
Animations: hit.0, hit.1, ball, effect, effectR
Maximum Level: 20
1 MP Cost: 12, Throwing Stars Consumed: 2, Damage: 206%, Max Targets Hit: 4 2 MP Cost: 12, Throwing Stars Consumed: 2, Damage: 212%, Max Targets Hit: 4 3 MP Cost: 13, Throwing Stars Consumed: 2, Damage: 218%, Max Targets Hit: 4 4 MP Cost: 13, Throwing Stars Consumed: 2, Damage: 224%, Max Targets Hit: 4 5 MP Cost: 13, Throwing Stars Consumed: 2, Damage: 230%, Max Targets Hit: 4 6 MP Cost: 14, Throwing Stars Consumed: 2, Damage: 236%, Max Targets Hit: 4 7 MP Cost: 14, Throwing Stars Consumed: 2, Damage: 242%, Max Targets Hit: 4 8 MP Cost: 14, Throwing Stars Consumed: 2, Damage: 248%, Max Targets Hit: 4 9 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 254%, Max Targets Hit: 4 10 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 260%, Max Targets Hit: 4 11 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 266%, Max Targets Hit: 4 12 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 272%, Max Targets Hit: 4 13 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 278%, Max Targets Hit: 4 14 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 284%, Max Targets Hit: 4 15 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 290%, Max Targets Hit: 4 16 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 296%, Max Targets Hit: 4 17 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 302%, Max Targets Hit: 4 18 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 308%, Max Targets Hit: 4 19 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 314%, Max Targets Hit: 4 20 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 320%, Max Targets Hit: 4
Flash Jump
Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 10
1 MP Cost: 40, jumps a certain distance 2 MP Cost: 38, jumps a certain distance 3 MP Cost: 36, jumps a certain distance 4 MP Cost: 34, jumps a certain distance 5 MP Cost: 32, jumps a certain distance 6 MP Cost: 30, jumps a certain distance 7 MP Cost: 28, jumps a certain distance 8 MP Cost: 26, jumps a certain distance 9 MP Cost: 24, jumps a certain distance 10 MP Cost: 22, jumps a certain distance
Wind Talisman
Description: Summon a powerful wind talisman to push back enemies and damage them.
Info: type = 2, piercing = 1, pushTarget = 1
Delays: windTalisman - 990 ms
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 205%, Max Targets Hit: 4, Knock-back Distance: 350 2 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 209%, Max Targets Hit: 4, Knock-back Distance: 350 3 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 213%, Max Targets Hit: 4, Knock-back Distance: 350 4 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 217%, Max Targets Hit: 4, Knock-back Distance: 350 5 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 221%, Max Targets Hit: 4, Knock-back Distance: 350 6 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 225%, Max Targets Hit: 4, Knock-back Distance: 350 7 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 229%, Max Targets Hit: 4, Knock-back Distance: 350 8 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 233%, Max Targets Hit: 4, Knock-back Distance: 350 9 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 237%, Max Targets Hit: 4, Knock-back Distance: 350 10 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 241%, Max Targets Hit: 4, Knock-back Distance: 350 11 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 245%, Max Targets Hit: 4, Knock-back Distance: 350 12 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 249%, Max Targets Hit: 4, Knock-back Distance: 350 13 MP Cost: 19, Throwing Stars Consumed: 2, Damage: 253%, Max Targets Hit: 4, Knock-back Distance: 350 14 MP Cost: 19, Throwing Stars Consumed: 2, Damage: 257%, Max Targets Hit: 4, Knock-back Distance: 350 15 MP Cost: 19, Throwing Stars Consumed: 2, Damage: 261%, Max Targets Hit: 4, Knock-back Distance: 350 16 MP Cost: 20, Throwing Stars Consumed: 2, Damage: 265%, Max Targets Hit: 4, Knock-back Distance: 350 17 MP Cost: 20, Throwing Stars Consumed: 2, Damage: 269%, Max Targets Hit: 4, Knock-back Distance: 350 18 MP Cost: 20, Throwing Stars Consumed: 2, Damage: 273%, Max Targets Hit: 4, Knock-back Distance: 350 19 MP Cost: 21, Throwing Stars Consumed: 2, Damage: 277%, Max Targets Hit: 4, Knock-back Distance: 350 20 MP Cost: 21, Throwing Stars Consumed: 2, Damage: 281%, Max Targets Hit: 4, Knock-back Distance: 350 Hermit
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect, effect0, special.walk1, special.walk2, special.stand1, special.stand2, special.alert, special.swingO1, special.swingO2, special.swingO3, special.swingOF, special.swingT1, special.swingT2, special.swingT3, special.swingTF, special.swingP1, special.swingP2, special.swingPF, special.stabO1, special.stabO2, special.stabOF, special.stabT1, special.stabT2, special.stabTF, special.shoot1, special.shoot2, special.shootF, special.proneStab, special.heal, special.fly, special.jump, special.sit, special.ladder, special.rope, special.dead, special.create2, special.create2_s, special.create2_f, special.create3, special.create3_s, special.create3_f, special.create4, special.create4_s, special.create4_f
Maximum Level: 20
1 MP Cost: 40, Duration: 60, Shadow Damage: 13% 2 MP Cost: 40, Duration: 60, Shadow Damage: 16% 3 MP Cost: 44, Duration: 60, Shadow Damage: 19% 4 MP Cost: 44, Duration: 60, Shadow Damage: 22% 5 MP Cost: 44, Duration: 60, Shadow Damage: 25% 6 MP Cost: 48, Duration: 100, Shadow Damage: 28% 7 MP Cost: 48, Duration: 100, Shadow Damage: 31% 8 MP Cost: 48, Duration: 100, Shadow Damage: 34% 9 MP Cost: 52, Duration: 100, Shadow Damage: 37% 10 MP Cost: 52, Duration: 100, Shadow Damage: 40% 11 MP Cost: 52, Duration: 100, Shadow Damage: 43% 12 MP Cost: 56, Duration: 140, Shadow Damage: 46% 13 MP Cost: 56, Duration: 140, Shadow Damage: 49% 14 MP Cost: 56, Duration: 140, Shadow Damage: 52% 15 MP Cost: 60, Duration: 140, Shadow Damage: 55% 16 MP Cost: 60, Duration: 140, Shadow Damage: 58% 17 MP Cost: 60, Duration: 140, Shadow Damage: 61% 18 MP Cost: 64, Duration: 180, Shadow Damage: 64% 19 MP Cost: 64, Duration: 180, Shadow Damage: 67% 20 MP Cost: 64, Duration: 180, Shadow Damage: 70%
Shadow Web
Description: Turn your shadow into a web, affecting up to six enemies, immobilizing them, and dealing damage over time.
Info: type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze
Delays: swingO1 - 800 ms
Range: 250%
Animations: effect, mob, mob0
Maximum Level: 10
1 MP Cost: 10, Duration: 5 sec, Damage: 114%, Bind Rate: 44%, Damage Over Time: 64% damage every 1 second. 2 MP Cost: 13, Duration: 5 sec, Damage: 118%, Bind Rate: 48%, Damage Over Time: 68% damage every 1 second. 3 MP Cost: 13, Duration: 6 sec, Damage: 122%, Bind Rate: 52%, Damage Over Time: 72% damage every 1 second. 4 MP Cost: 16, Duration: 6 sec, Damage: 126%, Bind Rate: 56%, Damage Over Time: 76% damage every 1 second. 5 MP Cost: 16, Duration: 6 sec, Damage: 130%, Bind Rate: 60%, Damage Over Time: 80% damage every 1 second. 6 MP Cost: 19, Duration: 7 sec, Damage: 134%, Bind Rate: 64%, Damage Over Time: 84% damage every 1 second. 7 MP Cost: 19, Duration: 7 sec, Damage: 138%, Bind Rate: 68%, Damage Over Time: 88% damage every 1 second. 8 MP Cost: 22, Duration: 7 sec, Damage: 142%, Bind Rate: 72%, Damage Over Time: 92% damage every 1 second. 9 MP Cost: 22, Duration: 8 sec, Damage: 146%, Bind Rate: 76%, Damage Over Time: 96% damage every 1 second. 10 MP Cost: 25, Duration: 8 sec, Damage: 150%, Bind Rate: 80%, Damage Over Time: 100% damage every 1 second.
Dark Flare
Description: Temporarily summon the Dark Lord's throwing star. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflected at once.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4
Maximum Level: 20
1 MP Cost: 60, Duration: 22 sec, Damage Reflected: 350%, Cooldown Time: 260 sec 2 MP Cost: 60, Duration: 24 sec, Damage Reflected: 400%, Cooldown Time: 260 sec 3 MP Cost: 60, Duration: 26 sec, Damage Reflected: 450%, Cooldown Time: 260 sec 4 MP Cost: 68, Duration: 28 sec, Damage Reflected: 500%, Cooldown Time: 220 sec 5 MP Cost: 68, Duration: 30 sec, Damage Reflected: 550%, Cooldown Time: 220 sec 6 MP Cost: 68, Duration: 32 sec, Damage Reflected: 600%, Cooldown Time: 220 sec 7 MP Cost: 68, Duration: 34 sec, Damage Reflected: 650%, Cooldown Time: 220 sec 8 MP Cost: 76, Duration: 36 sec, Damage Reflected: 700%, Cooldown Time: 180 sec 9 MP Cost: 76, Duration: 38 sec, Damage Reflected: 750%, Cooldown Time: 180 sec 10 MP Cost: 76, Duration: 40 sec, Damage Reflected: 800%, Cooldown Time: 180 sec 11 MP Cost: 76, Duration: 42 sec, Damage Reflected: 850%, Cooldown Time: 180 sec 12 MP Cost: 84, Duration: 44 sec, Damage Reflected: 900%, Cooldown Time: 140 sec 13 MP Cost: 84, Duration: 46 sec, Damage Reflected: 950%, Cooldown Time: 140 sec 14 MP Cost: 84, Duration: 48 sec, Damage Reflected: 1000%, Cooldown Time: 140 sec 15 MP Cost: 84, Duration: 50 sec, Damage Reflected: 1050%, Cooldown Time: 140 sec 16 MP Cost: 92, Duration: 52 sec, Damage Reflected: 1100%, Cooldown Time: 100 sec 17 MP Cost: 92, Duration: 54 sec, Damage Reflected: 1150%, Cooldown Time: 100 sec 18 MP Cost: 92, Duration: 56 sec, Damage Reflected: 1200%, Cooldown Time: 100 sec 19 MP Cost: 92, Duration: 58 sec, Damage Reflected: 1250%, Cooldown Time: 100 sec 20 MP Cost: 100, Duration: 60 sec, Damage Reflected: 1300%, Cooldown Time: 60 sec
Radical Darkness
Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
Info: type = 10
Maximum Level: 20
1 Max HP: +1%, Status Effect Resistance: +5%, Elemental Resistance: +5% 2 Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6% 3 Max HP: +3%, Status Effect Resistance: +7%, Elemental Resistance: +7% 4 Max HP: +4%, Status Effect Resistance: +9%, Elemental Resistance: +9% 5 Max HP: +5%, Status Effect Resistance: +10%, Elemental Resistance: +10% 6 Max HP: +6%, Status Effect Resistance: +11%, Elemental Resistance: +11% 7 Max HP: +7%, Status Effect Resistance: +13%, Elemental Resistance: +13% 8 Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14% 9 Max HP: +9%, Status Effect Resistance: +15%, Elemental Resistance: +15% 10 Max HP: +10%, Status Effect Resistance: +17%, Elemental Resistance: +17% 11 Max HP: +11%, Status Effect Resistance: +18%, Elemental Resistance: +18% 12 Max HP: +12%, Status Effect Resistance: +19%, Elemental Resistance: +19% 13 Max HP: +13%, Status Effect Resistance: +21%, Elemental Resistance: +21% 14 Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22% 15 Max HP: +15%, Status Effect Resistance: +23%, Elemental Resistance: +23% 16 Max HP: +16%, Status Effect Resistance: +25%, Elemental Resistance: +25% 17 Max HP: +17%, Status Effect Resistance: +26%, Elemental Resistance: +26% 18 Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27% 19 Max HP: +19%, Status Effect Resistance: +29%, Elemental Resistance: +29% 20 Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Shadow Stars
Description: Consume a large number of stars to temporarily attack without consuming any more.
Note: Spirit Javelin in KMS.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 6, Throwing Stars Consumed: 190, Duration: 108 sec 2 MP Cost: 8, Throwing Stars Consumed: 180, Duration: 116 sec 3 MP Cost: 8, Throwing Stars Consumed: 170, Duration: 124 sec 4 MP Cost: 10, Throwing Stars Consumed: 160, Duration: 132 sec 5 MP Cost: 10, Throwing Stars Consumed: 150, Duration: 140 sec 6 MP Cost: 12, Throwing Stars Consumed: 140, Duration: 148 sec 7 MP Cost: 12, Throwing Stars Consumed: 130, Duration: 156 sec 8 MP Cost: 14, Throwing Stars Consumed: 120, Duration: 164 sec 9 MP Cost: 14, Throwing Stars Consumed: 110, Duration: 172 sec 10 MP Cost: 16, Throwing Stars Consumed: 100, Duration: 180 sec
Triple Throw
Description: Simultaneously throw three stars
Info: type = 2
Delays: tripleThrow - 850 ms
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 8, Damage: 166%, Number of Hits: 3 2 MP Cost: 8, Damage: 169%, Number of Hits: 3 3 MP Cost: 10, Damage: 172%, Number of Hits: 3 4 MP Cost: 10, Damage: 175%, Number of Hits: 3 5 MP Cost: 10, Damage: 178%, Number of Hits: 3 6 MP Cost: 12, Damage: 181%, Number of Hits: 3 7 MP Cost: 12, Damage: 184%, Number of Hits: 3 8 MP Cost: 12, Damage: 187%, Number of Hits: 3 9 MP Cost: 14, Damage: 190%, Number of Hits: 3 10 MP Cost: 14, Damage: 193%, Number of Hits: 3 11 MP Cost: 14, Damage: 196%, Number of Hits: 3 12 MP Cost: 16, Damage: 199%, Number of Hits: 3 13 MP Cost: 16, Damage: 202%, Number of Hits: 3 14 MP Cost: 16, Damage: 205%, Number of Hits: 3 15 MP Cost: 18, Damage: 208%, Number of Hits: 3 16 MP Cost: 18, Damage: 211%, Number of Hits: 3 17 MP Cost: 18, Damage: 214%, Number of Hits: 3 18 MP Cost: 20, Damage: 217%, Number of Hits: 3 19 MP Cost: 20, Damage: 220%, Number of Hits: 3 20 MP Cost: 20, Damage: 223%, Number of Hits: 3
Venom
Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 20
1 Activation Rate: 11%, Damage Over Time: 52%, every 1 for 3 second 2 Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second 3 Activation Rate: 13%, Damage Over Time: 56%, every 1 for 3 second 4 Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second 5 Activation Rate: 15%, Damage Over Time: 60%, every 1 for 3 second 6 Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second 7 Activation Rate: 17%, Damage Over Time: 64%, every 1 for 4 second 8 Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second 9 Activation Rate: 19%, Damage Over Time: 68%, every 1 for 4 second 10 Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second 11 Activation Rate: 21%, Damage Over Time: 72%, every 1 for 4 second 12 Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second 13 Activation Rate: 23%, Damage Over Time: 76%, every 1 for 5 second 14 Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second 15 Activation Rate: 25%, Damage Over Time: 80%, every 1 for 5 second 16 Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second 17 Activation Rate: 27%, Damage Over Time: 84%, every 1 for 5 second 18 Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second 19 Activation Rate: 29%, Damage Over Time: 88%, every 1 for 6 second 20 Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Expert Star Handling
Description: Improves Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's damage. Provides a chance to use these skills without consuming MP and recharges 1 star. (Stars cannot recharge past the holding limit.) Also, when Expert Star Handling is activated, the next attack is guaranteed to be a critical hit. (While Shadow Stars is active, the guaranteed critical hit effect is possible, but star recharging is not.)
Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate
Animations: affected
Maximum Level: 10
1 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 2% chance to recharge 1 star 2 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 4% chance to recharge 1 star 3 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 6% chance to recharge 1 star 4 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 8% chance to recharge 1 star 5 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 10% chance to recharge 1 star 6 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 12% chance to recharge 1 star 7 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 14% chance to recharge 1 star 8 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 16% chance to recharge 1 star 9 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 18% chance to recharge 1 star 10 Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +%, 20% chance to recharge 1 star
Shade Split
Description: Summon shadow clones to attack surrounding enemies twice.
Info: type = 1, areaAttack = 1
Delays: shadeSplit - 900 ms
Range: 220%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 16, Throwing Stars Consumed: 3, Damage: 165%, Number of Hits: 2, Max Targets Hit: 6 2 MP Cost: 16, Throwing Stars Consumed: 3, Damage: 169%, Number of Hits: 2, Max Targets Hit: 6 3 MP Cost: 18, Throwing Stars Consumed: 3, Damage: 173%, Number of Hits: 2, Max Targets Hit: 6 4 MP Cost: 18, Throwing Stars Consumed: 3, Damage: 177%, Number of Hits: 2, Max Targets Hit: 6 5 MP Cost: 18, Throwing Stars Consumed: 3, Damage: 181%, Number of Hits: 2, Max Targets Hit: 6 6 MP Cost: 20, Throwing Stars Consumed: 3, Damage: 185%, Number of Hits: 2, Max Targets Hit: 6 7 MP Cost: 20, Throwing Stars Consumed: 3, Damage: 189%, Number of Hits: 2, Max Targets Hit: 6 8 MP Cost: 20, Throwing Stars Consumed: 3, Damage: 193%, Number of Hits: 2, Max Targets Hit: 6 9 MP Cost: 22, Throwing Stars Consumed: 3, Damage: 197%, Number of Hits: 2, Max Targets Hit: 6 10 MP Cost: 22, Throwing Stars Consumed: 3, Damage: 201%, Number of Hits: 2, Max Targets Hit: 6 11 MP Cost: 22, Throwing Stars Consumed: 3, Damage: 205%, Number of Hits: 2, Max Targets Hit: 6 12 MP Cost: 24, Throwing Stars Consumed: 3, Damage: 209%, Number of Hits: 2, Max Targets Hit: 6 13 MP Cost: 24, Throwing Stars Consumed: 3, Damage: 213%, Number of Hits: 2, Max Targets Hit: 6 14 MP Cost: 24, Throwing Stars Consumed: 3, Damage: 217%, Number of Hits: 2, Max Targets Hit: 6 15 MP Cost: 26, Throwing Stars Consumed: 3, Damage: 221%, Number of Hits: 2, Max Targets Hit: 6 16 MP Cost: 26, Throwing Stars Consumed: 3, Damage: 225%, Number of Hits: 2, Max Targets Hit: 6 17 MP Cost: 26, Throwing Stars Consumed: 3, Damage: 229%, Number of Hits: 2, Max Targets Hit: 6 18 MP Cost: 28, Throwing Stars Consumed: 3, Damage: 233%, Number of Hits: 2, Max Targets Hit: 6 19 MP Cost: 28, Throwing Stars Consumed: 3, Damage: 237%, Number of Hits: 2, Max Targets Hit: 6 20 MP Cost: 28, Throwing Stars Consumed: 3, Damage: 241%, Number of Hits: 2, Max Targets Hit: 6
Adrenaline
Description: Improves the effectiveness of potions and healing items; however, percent based items like Elixirs are unaffected.
Info: type = 50, pvp = 0
Maximum Level: 10
1 Recovery Item Effect: 116% 2 Recovery Item Effect: 122% 3 Recovery Item Effect: 128% 4 Recovery Item Effect: 134% 5 Recovery Item Effect: 140% 6 Recovery Item Effect: 146% 7 Recovery Item Effect: 152% 8 Recovery Item Effect: 158% 9 Recovery Item Effect: 164% 10 Recovery Item Effect: 170% Night Lord
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Shadow Shifter
Description: Grants a chance to summon a wooden doll to take damage in your place.
Info: type = 50
Animations: special
Maximum Level: 30
1 Activation Rate: 16% 2 Activation Rate: 17% 3 Activation Rate: 18% 4 Activation Rate: 19% 5 Activation Rate: 20% 6 Activation Rate: 21% 7 Activation Rate: 22% 8 Activation Rate: 23% 9 Activation Rate: 24% 10 Activation Rate: 25% 11 Activation Rate: 26% 12 Activation Rate: 27% 13 Activation Rate: 28% 14 Activation Rate: 29% 15 Activation Rate: 30% 16 Activation Rate: 31% 17 Activation Rate: 32% 18 Activation Rate: 33% 19 Activation Rate: 34% 20 Activation Rate: 35% 21 Activation Rate: 36% 22 Activation Rate: 37% 23 Activation Rate: 38% 24 Activation Rate: 39% 25 Activation Rate: 40% 26 Activation Rate: 41% 27 Activation Rate: 42% 28 Activation Rate: 43% 29 Activation Rate: 44% 30 Activation Rate: 45% 31 Activation Rate: 46% 32 Activation Rate: 47%
Taunt
Description: Taunt up to six enemies. Improves EXP and Item Drop Rate.
Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTarge tReward, pvp = 0
Delays: showdown - 1350 ms
Pre-requisite: Level 10 Shadow Shifter
Animations: effect, hit.0, ball, mob
Maximum Level: 20
1 MP Cost: 20, EXP and Item Drop Rate: +x% 2 MP Cost: 21, EXP and Item Drop Rate: +x% 3 MP Cost: 21, EXP and Item Drop Rate: +x% 4 MP Cost: 22, EXP and Item Drop Rate: +x% 5 MP Cost: 22, EXP and Item Drop Rate: +x% 6 MP Cost: 23, EXP and Item Drop Rate: +x% 7 MP Cost: 23, EXP and Item Drop Rate: +x% 8 MP Cost: 24, EXP and Item Drop Rate: +x% 9 MP Cost: 24, EXP and Item Drop Rate: +x% 10 MP Cost: 25, EXP and Item Drop Rate: +x% 11 MP Cost: 25, EXP and Item Drop Rate: +x% 12 MP Cost: 26, EXP and Item Drop Rate: +x% 13 MP Cost: 26, EXP and Item Drop Rate: +x% 14 MP Cost: 27, EXP and Item Drop Rate: +x% 15 MP Cost: 27, EXP and Item Drop Rate: +x% 16 MP Cost: 28, EXP and Item Drop Rate: +x% 17 MP Cost: 28, EXP and Item Drop Rate: +x% 18 MP Cost: 29, EXP and Item Drop Rate: +x% 19 MP Cost: 29, EXP and Item Drop Rate: +x% 20 MP Cost: 30, EXP and Item Drop Rate: +x% 21 MP Cost: 30, EXP and Item Drop Rate: +x% 22 MP Cost: 31, EXP and Item Drop Rate: +x%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Fatal Venom
Description: Improve Venom's application chance, damage, and allow stacking of damage.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 20 Venom
Animations: mob
Maximum Level: 10
1 Activation Rate: 32%, Damage Over Time: 115%, every 1 for 8 seconds, stack up to 2 times 2 Activation Rate: 34%, Damage Over Time: 120%, every 1 for 8 seconds, stack up to 2 times 3 Activation Rate: 36%, Damage Over Time: 125%, every 1 for 8 seconds, stack up to 2 times 4 Activation Rate: 38%, Damage Over Time: 130%, every 1 for 8 seconds, stack up to 2 times 5 Activation Rate: 40%, Damage Over Time: 135%, every 1 for 8 seconds, stack up to 2 times 6 Activation Rate: 42%, Damage Over Time: 140%, every 1 for 8 seconds, stack up to 3 times 7 Activation Rate: 44%, Damage Over Time: 145%, every 1 for 8 seconds, stack up to 3 times 8 Activation Rate: 46%, Damage Over Time: 150%, every 1 for 8 seconds, stack up to 3 times 9 Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times 10 Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times 11 Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times 12 Activation Rate: 54%, Damage Over Time: 170%, every 1 for 8 seconds, stack up to 4 times
Star Expert
Description: Increases Claw mastery, Weapon Attack, accuracy, and avoidability.
Note: Called Javelin Expert in KMS
Info: type = 50
Pre-requisite: Level 20 Claw Mastery
Maximum Level: 30
1 Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% 2 Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% 3 Claw Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% 4 Claw Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% 5 Claw Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% 6 Claw Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% 7 Claw Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% 8 Claw Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% 9 Claw Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% 10 Claw Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% 11 Claw Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% 12 Claw Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% 13 Claw Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% 14 Claw Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% 15 Claw Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% 16 Claw Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% 17 Claw Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% 18 Claw Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% 19 Claw Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% 20 Claw Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% 21 Claw Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% 22 Claw Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% 23 Claw Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% 24 Claw Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% 25 Claw Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% 26 Claw Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% 27 Claw Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% 28 Claw Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% 29 Claw Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% 30 Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% 31 Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% 32 Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
Quadruple Throw
Description: Throw four stars simultaneously.
Note: Due to the nature of how attack speeds are rounded, 780ms rounds to 600ms at Fastest (2), despite 810ms being the same speed at Fastest (2)
Info: type = 2
Delays: quadrupleThrow - 780 ms
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 11, Damage: 177%, Number of Hits: 4 2 MP Cost: 12, Damage: 181%, Number of Hits: 4 3 MP Cost: 12, Damage: 185%, Number of Hits: 4 4 MP Cost: 13, Damage: 189%, Number of Hits: 4 5 MP Cost: 13, Damage: 193%, Number of Hits: 4 6 MP Cost: 14, Damage: 197%, Number of Hits: 4 7 MP Cost: 14, Damage: 201%, Number of Hits: 4 8 MP Cost: 15, Damage: 205%, Number of Hits: 4 9 MP Cost: 15, Damage: 209%, Number of Hits: 4 10 MP Cost: 16, Damage: 213%, Number of Hits: 4 11 MP Cost: 16, Damage: 217%, Number of Hits: 4 12 MP Cost: 17, Damage: 221%, Number of Hits: 4 13 MP Cost: 17, Damage: 225%, Number of Hits: 4 14 MP Cost: 18, Damage: 229%, Number of Hits: 4 15 MP Cost: 18, Damage: 233%, Number of Hits: 4 16 MP Cost: 19, Damage: 237%, Number of Hits: 4 17 MP Cost: 19, Damage: 241%, Number of Hits: 4 18 MP Cost: 20, Damage: 245%, Number of Hits: 4 19 MP Cost: 20, Damage: 249%, Number of Hits: 4 20 MP Cost: 21, Damage: 253%, Number of Hits: 4 21 MP Cost: 21, Damage: 257%, Number of Hits: 4 22 MP Cost: 22, Damage: 261%, Number of Hits: 4 23 MP Cost: 22, Damage: 265%, Number of Hits: 4 24 MP Cost: 23, Damage: 269%, Number of Hits: 4 25 MP Cost: 23, Damage: 273%, Number of Hits: 4 26 MP Cost: 24, Damage: 277%, Number of Hits: 4 27 MP Cost: 24, Damage: 281%, Number of Hits: 4 28 MP Cost: 25, Damage: 285%, Number of Hits: 4 29 MP Cost: 25, Damage: 289%, Number of Hits: 4 30 MP Cost: 26, Damage: 293%, Number of Hits: 4 31 MP Cost: 26, Damage: 297%, Number of Hits: 4 32 MP Cost: 27, Damage: 301%, Number of Hits: 4
Dark Serenity
Description: Accepting a profound darkness, deal even more lethal damage to enemies.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 15, Weapon ATT: +11, Passive Effect - Defense Ignored: 1% 2 MP Cost: 15, Weapon ATT: +12, Passive Effect - Defense Ignored: 2% 3 MP Cost: 16, Weapon ATT: +13, Passive Effect - Defense Ignored: 3% 4 MP Cost: 16, Weapon ATT: +14, Passive Effect - Defense Ignored: 4% 5 MP Cost: 16, Weapon ATT: +15, Passive Effect - Defense Ignored: 5% 6 MP Cost: 17, Weapon ATT: +16, Passive Effect - Defense Ignored: 6% 7 MP Cost: 17, Weapon ATT: +17, Passive Effect - Defense Ignored: 7% 8 MP Cost: 17, Weapon ATT: +18, Passive Effect - Defense Ignored: 8% 9 MP Cost: 18, Weapon ATT: +19, Passive Effect - Defense Ignored: 9% 10 MP Cost: 18, Weapon ATT: +20, Passive Effect - Defense Ignored: 10% 11 MP Cost: 18, Weapon ATT: +21, Passive Effect - Defense Ignored: 11% 12 MP Cost: 19, Weapon ATT: +22, Passive Effect - Defense Ignored: 12% 13 MP Cost: 19, Weapon ATT: +23, Passive Effect - Defense Ignored: 13% 14 MP Cost: 19, Weapon ATT: +24, Passive Effect - Defense Ignored: 14% 15 MP Cost: 20, Weapon ATT: +25, Passive Effect - Defense Ignored: 15% 16 MP Cost: 20, Weapon ATT: +26, Passive Effect - Defense Ignored: 16% 17 MP Cost: 20, Weapon ATT: +27, Passive Effect - Defense Ignored: 17% 18 MP Cost: 21, Weapon ATT: +28, Passive Effect - Defense Ignored: 18% 19 MP Cost: 21, Weapon ATT: +29, Passive Effect - Defense Ignored: 19% 20 MP Cost: 21, Weapon ATT: +30, Passive Effect - Defense Ignored: 20% 21 MP Cost: 22, Weapon ATT: +31, Passive Effect - Defense Ignored: 21% 22 MP Cost: 22, Weapon ATT: +32, Passive Effect - Defense Ignored: 22% 23 MP Cost: 22, Weapon ATT: +33, Passive Effect - Defense Ignored: 23% 24 MP Cost: 23, Weapon ATT: +34, Passive Effect - Defense Ignored: 24% 25 MP Cost: 23, Weapon ATT: +35, Passive Effect - Defense Ignored: 25% 26 MP Cost: 23, Weapon ATT: +36, Passive Effect - Defense Ignored: 26% 27 MP Cost: 24, Weapon ATT: +37, Passive Effect - Defense Ignored: 27% 28 MP Cost: 24, Weapon ATT: +38, Passive Effect - Defense Ignored: 28% 29 MP Cost: 24, Weapon ATT: +39, Passive Effect - Defense Ignored: 29% 30 MP Cost: 25, Weapon ATT: +40, Passive Effect - Defense Ignored: 30% 31 MP Cost: 25, Weapon ATT: +41, Passive Effect - Defense Ignored: 31% 32 MP Cost: 25, Weapon ATT: +42, Passive Effect - Defense Ignored: 32%
Purge Area
Description: Summon a barrier that decreases the attack, speed, and defense of enemies who enter it.
Info: type = 4, areaAttack = 1
Delays: flamegear - 1440 ms
Range: 250%
Element: Fire
Animations: effect, tile.0, mob, hit.0
Maximum Level: 30
1 MP Cost: 11, Duration: 11 sec, Attack and Defense: -1%, Speed: --31%, Cooldown Time: 69 sec 2 MP Cost: 13, Duration: 12 sec, Attack and Defense: -2%, Speed: --32%, Cooldown Time: 68 sec 3 MP Cost: 13, Duration: 13 sec, Attack and Defense: -3%, Speed: --33%, Cooldown Time: 67 sec 4 MP Cost: 15, Duration: 14 sec, Attack and Defense: -4%, Speed: --34%, Cooldown Time: 66 sec 5 MP Cost: 15, Duration: 15 sec, Attack and Defense: -5%, Speed: --35%, Cooldown Time: 65 sec 6 MP Cost: 17, Duration: 16 sec, Attack and Defense: -6%, Speed: --36%, Cooldown Time: 64 sec 7 MP Cost: 17, Duration: 17 sec, Attack and Defense: -7%, Speed: --37%, Cooldown Time: 63 sec 8 MP Cost: 19, Duration: 18 sec, Attack and Defense: -8%, Speed: --38%, Cooldown Time: 62 sec 9 MP Cost: 19, Duration: 19 sec, Attack and Defense: -9%, Speed: --39%, Cooldown Time: 61 sec 10 MP Cost: 21, Duration: 20 sec, Attack and Defense: -10%, Speed: --40%, Cooldown Time: 60 sec 11 MP Cost: 21, Duration: 21 sec, Attack and Defense: -11%, Speed: --41%, Cooldown Time: 59 sec 12 MP Cost: 23, Duration: 22 sec, Attack and Defense: -12%, Speed: --42%, Cooldown Time: 58 sec 13 MP Cost: 23, Duration: 23 sec, Attack and Defense: -13%, Speed: --43%, Cooldown Time: 57 sec 14 MP Cost: 25, Duration: 24 sec, Attack and Defense: -14%, Speed: --44%, Cooldown Time: 56 sec 15 MP Cost: 25, Duration: 25 sec, Attack and Defense: -15%, Speed: --45%, Cooldown Time: 55 sec 16 MP Cost: 27, Duration: 26 sec, Attack and Defense: -16%, Speed: --46%, Cooldown Time: 54 sec 17 MP Cost: 27, Duration: 27 sec, Attack and Defense: -17%, Speed: --47%, Cooldown Time: 53 sec 18 MP Cost: 29, Duration: 28 sec, Attack and Defense: -18%, Speed: --48%, Cooldown Time: 52 sec 19 MP Cost: 29, Duration: 29 sec, Attack and Defense: -19%, Speed: --49%, Cooldown Time: 51 sec 20 MP Cost: 31, Duration: 30 sec, Attack and Defense: -20%, Speed: --50%, Cooldown Time: 50 sec 21 MP Cost: 31, Duration: 31 sec, Attack and Defense: -21%, Speed: --51%, Cooldown Time: 49 sec 22 MP Cost: 33, Duration: 32 sec, Attack and Defense: -22%, Speed: --52%, Cooldown Time: 48 sec 23 MP Cost: 33, Duration: 33 sec, Attack and Defense: -23%, Speed: --53%, Cooldown Time: 47 sec 24 MP Cost: 35, Duration: 34 sec, Attack and Defense: -24%, Speed: --54%, Cooldown Time: 46 sec 25 MP Cost: 35, Duration: 35 sec, Attack and Defense: -25%, Speed: --55%, Cooldown Time: 45 sec 26 MP Cost: 37, Duration: 36 sec, Attack and Defense: -26%, Speed: --56%, Cooldown Time: 44 sec 27 MP Cost: 37, Duration: 37 sec, Attack and Defense: -27%, Speed: --57%, Cooldown Time: 43 sec 28 MP Cost: 39, Duration: 38 sec, Attack and Defense: -28%, Speed: --58%, Cooldown Time: 42 sec 29 MP Cost: 39, Duration: 39 sec, Attack and Defense: -29%, Speed: --59%, Cooldown Time: 41 sec 30 MP Cost: 41, Duration: 40 sec, Attack and Defense: -30%, Speed: --60%, Cooldown Time: 40 sec 31 MP Cost: 41, Duration: 41 sec, Attack and Defense: -31%, Speed: --61%, Cooldown Time: 39 sec 32 MP Cost: 43, Duration: 42 sec, Attack and Defense: -32%, Speed: --62%, Cooldown Time: 38 sec
Sudden Raid
Description: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec 2 MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 3 MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 4 MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 5 MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 6 MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 7 MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 8 MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 9 MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 10 MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 11 MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 12 MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 13 MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 14 MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 15 MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 16 MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 17 MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 18 MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 19 MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 20 MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 21 MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 22 MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 23 MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 24 MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 25 MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 26 MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 27 MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 28 MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 29 MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 30 MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 31 MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 32 MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec Bandit
Dagger Mastery
Description: Increases the weapon mastery and accuracy of Daggers.
Info: type = 50
Maximum Level: 20
1 Dagger Mastery: +12%, Accuracy: +6 2 Dagger Mastery: +14%, Accuracy: +12 3 Dagger Mastery: +16%, Accuracy: +18 4 Dagger Mastery: +18%, Accuracy: +24 5 Dagger Mastery: +20%, Accuracy: +30 6 Dagger Mastery: +22%, Accuracy: +36 7 Dagger Mastery: +24%, Accuracy: +42 8 Dagger Mastery: +26%, Accuracy: +48 9 Dagger Mastery: +28%, Accuracy: +54 10 Dagger Mastery: +30%, Accuracy: +60 11 Dagger Mastery: +32%, Accuracy: +66 12 Dagger Mastery: +34%, Accuracy: +72 13 Dagger Mastery: +36%, Accuracy: +78 14 Dagger Mastery: +38%, Accuracy: +84 15 Dagger Mastery: +40%, Accuracy: +90 16 Dagger Mastery: +42%, Accuracy: +96 17 Dagger Mastery: +44%, Accuracy: +102 18 Dagger Mastery: +46%, Accuracy: +108 19 Dagger Mastery: +48%, Accuracy: +114 20 Dagger Mastery: +50%, Accuracy: +120
Dagger Booster
Description: Increases the attack speed of your weapon. Must have a Dagger equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dagger Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 29, Duration: 10 sec 2 MP Cost: 28, Duration: 20 sec 3 MP Cost: 27, Duration: 30 sec 4 MP Cost: 26, Duration: 40 sec 5 MP Cost: 25, Duration: 50 sec 6 MP Cost: 24, Duration: 60 sec 7 MP Cost: 23, Duration: 70 sec 8 MP Cost: 22, Duration: 80 sec 9 MP Cost: 21, Duration: 90 sec 10 MP Cost: 20, Duration: 100 sec 11 MP Cost: 19, Duration: 110 sec 12 MP Cost: 18, Duration: 120 sec 13 MP Cost: 17, Duration: 130 sec 14 MP Cost: 16, Duration: 140 sec 15 MP Cost: 15, Duration: 150 sec 16 MP Cost: 14, Duration: 160 sec 17 MP Cost: 13, Duration: 170 sec 18 MP Cost: 12, Duration: 180 sec 19 MP Cost: 11, Duration: 190 sec 20 MP Cost: 10, Duration: 200 sec
Steal
Description: Quickly attack many enemies, with a set chance to steal items from them. An item can only be stolen from an enemy once, but it can be repeated until it is successful.
Info: type = 1, areaAttack = 1, itemSteal = 1
Range: 250%
Animations: effect, effect0, hit.0, mob, affected
Maximum Level: 10
1 MP Cost: 12, 31% chance to Steal, Max Targets Hit: 4, Damage: 294%, Stun Duration: 2 sec 2 MP Cost: 12, 33% chance to Steal, Max Targets Hit: 4, Damage: 298%, Stun Duration: 2 sec 3 MP Cost: 12, 35% chance to Steal, Max Targets Hit: 4, Damage: 302%, Stun Duration: 3 sec 4 MP Cost: 12, 37% chance to Steal, Max Targets Hit: 4, Damage: 306%, Stun Duration: 3 sec 5 MP Cost: 12, 39% chance to Steal, Max Targets Hit: 4, Damage: 310%, Stun Duration: 3 sec 6 MP Cost: 24, 41% chance to Steal, Max Targets Hit: 4, Damage: 314%, Stun Duration: 4 sec 7 MP Cost: 24, 43% chance to Steal, Max Targets Hit: 4, Damage: 318%, Stun Duration: 4 sec 8 MP Cost: 24, 45% chance to Steal, Max Targets Hit: 4, Damage: 322%, Stun Duration: 4 sec 9 MP Cost: 24, 47% chance to Steal, Max Targets Hit: 4, Damage: 326%, Stun Duration: 5 sec 10 MP Cost: 24, 49% chance to Steal, Max Targets Hit: 4, Damage: 330%, Stun Duration: 5 sec
Savage Blow
Description: Deals very quick consecutive attacks to a monster.
Info: type = 1
Delays: savage - 960 ms
Animations: effect, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 11, Damage: 75%, Hits 6 times 2 MP Cost: 11, Damage: 76%, Hits 6 times 3 MP Cost: 11, Damage: 77%, Hits 6 times 4 MP Cost: 13, Damage: 78%, Hits 6 times 5 MP Cost: 13, Damage: 79%, Hits 6 times 6 MP Cost: 13, Damage: 80%, Hits 6 times 7 MP Cost: 13, Damage: 81%, Hits 6 times 8 MP Cost: 15, Damage: 82%, Hits 6 times 9 MP Cost: 15, Damage: 83%, Hits 6 times 10 MP Cost: 15, Damage: 84%, Hits 6 times 11 MP Cost: 15, Damage: 85%, Hits 6 times 12 MP Cost: 17, Damage: 86%, Hits 6 times 13 MP Cost: 17, Damage: 87%, Hits 6 times 14 MP Cost: 17, Damage: 88%, Hits 6 times 15 MP Cost: 17, Damage: 89%, Hits 6 times 16 MP Cost: 19, Damage: 90%, Hits 6 times 17 MP Cost: 19, Damage: 91%, Hits 6 times 18 MP Cost: 19, Damage: 92%, Hits 6 times 19 MP Cost: 19, Damage: 93%, Hits 6 times 20 MP Cost: 21, Damage: 94%, Hits 6 times
Physical Training
Description: Permanently increases Luck and Dexterity
Info: type = 50
Maximum Level: 10
1 Luck: +3, Dexterity: +3 2 Luck: +6, Dexterity: +6 3 Luck: +9, Dexterity: +9 4 Luck: +12, Dexterity: +12 5 Luck: +15, Dexterity: +15 6 Luck: +18, Dexterity: +18 7 Luck: +21, Dexterity: +21 8 Luck: +24, Dexterity: +24 9 Luck: +27, Dexterity: +27 10 Luck: +30, Dexterity: +30
Flash Jump
Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 10
1 MP Cost: 40, jumps a certain distance 2 MP Cost: 38, jumps a certain distance 3 MP Cost: 36, jumps a certain distance 4 MP Cost: 34, jumps a certain distance 5 MP Cost: 32, jumps a certain distance 6 MP Cost: 30, jumps a certain distance 7 MP Cost: 28, jumps a certain distance 8 MP Cost: 26, jumps a certain distance 9 MP Cost: 24, jumps a certain distance 10 MP Cost: 22, jumps a certain distance
Karma
Description: Temporarily increase your weapon attack.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 15, Duration: 66 sec, Weapon ATT: +1 2 MP Cost: 15, Duration: 72 sec, Weapon ATT: +3 3 MP Cost: 15, Duration: 78 sec, Weapon ATT: +4 4 MP Cost: 15, Duration: 84 sec, Weapon ATT: +6 5 MP Cost: 15, Duration: 90 sec, Weapon ATT: +7 6 MP Cost: 15, Duration: 96 sec, Weapon ATT: +9 7 MP Cost: 15, Duration: 102 sec, Weapon ATT: +10 8 MP Cost: 15, Duration: 108 sec, Weapon ATT: +12 9 MP Cost: 15, Duration: 114 sec, Weapon ATT: +13 10 MP Cost: 15, Duration: 120 sec, Weapon ATT: +15 11 MP Cost: 22, Duration: 126 sec, Weapon ATT: +16 12 MP Cost: 22, Duration: 132 sec, Weapon ATT: +18 13 MP Cost: 22, Duration: 138 sec, Weapon ATT: +19 14 MP Cost: 22, Duration: 144 sec, Weapon ATT: +21 15 MP Cost: 22, Duration: 150 sec, Weapon ATT: +22 16 MP Cost: 22, Duration: 156 sec, Weapon ATT: +24 17 MP Cost: 22, Duration: 162 sec, Weapon ATT: +25 18 MP Cost: 22, Duration: 168 sec, Weapon ATT: +27 19 MP Cost: 22, Duration: 174 sec, Weapon ATT: +28 20 MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Shield Mastery
Description: When equipped with a shield, increases physical and magical defense.
Info: type = 10, magicSteal = 1
Maximum Level: 10
1 Physical and Magical Defense: +11%, Avoid Rate: +2% 2 Physical and Magical Defense: +22%, Avoid Rate: +4% 3 Physical and Magical Defense: +33%, Avoid Rate: +6% 4 Physical and Magical Defense: +44%, Avoid Rate: +8% 5 Physical and Magical Defense: +55%, Avoid Rate: +10% 6 Physical and Magical Defense: +66%, Avoid Rate: +12% 7 Physical and Magical Defense: +77%, Avoid Rate: +14% 8 Physical and Magical Defense: +88%, Avoid Rate: +16% 9 Physical and Magical Defense: +99%, Avoid Rate: +18% 10 Physical and Magical Defense: +110%, Avoid Rate: +20%
Meso Guard
Description: Temporarily reduce damage in half, converting some of the damage taken to mesos lost.
Info: type = 11, switchDamtoMeso = 1, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 10
1 MP Cost: 12, Duration: 127 sec, Mesos Converted: 77% 2 MP Cost: 15, Duration: 134 sec, Mesos Converted: 74% 3 MP Cost: 15, Duration: 141 sec, Mesos Converted: 71% 4 MP Cost: 18, Duration: 148 sec, Mesos Converted: 68% 5 MP Cost: 18, Duration: 155 sec, Mesos Converted: 65% 6 MP Cost: 21, Duration: 162 sec, Mesos Converted: 62% 7 MP Cost: 21, Duration: 169 sec, Mesos Converted: 59% 8 MP Cost: 24, Duration: 176 sec, Mesos Converted: 56% 9 MP Cost: 24, Duration: 183 sec, Mesos Converted: 53% 10 MP Cost: 27, Duration: 190 sec, Mesos Converted: 50% Chief Bandit
Muspelheim
Description: Attack enemies with speed faster than the eye can see. Hit enemies three times, knocking them back.
Note: This skill rushes targets. Muspelheim is the name of a realm of fire in Norse mythology.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, invincible = 1, delay = 1980
Delays: assaulter - 1200 ms
Range: 250%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 282%, Max Targets Hit: 4, Number of Hits: 2 2 MP Cost: 18, Damage: 286%, Max Targets Hit: 4, Number of Hits: 2 3 MP Cost: 21, Damage: 290%, Max Targets Hit: 4, Number of Hits: 2 4 MP Cost: 21, Damage: 294%, Max Targets Hit: 4, Number of Hits: 2 5 MP Cost: 24, Damage: 298%, Max Targets Hit: 4, Number of Hits: 2 6 MP Cost: 24, Damage: 302%, Max Targets Hit: 4, Number of Hits: 2 7 MP Cost: 27, Damage: 306%, Max Targets Hit: 4, Number of Hits: 2 8 MP Cost: 27, Damage: 310%, Max Targets Hit: 4, Number of Hits: 2 9 MP Cost: 30, Damage: 314%, Max Targets Hit: 4, Number of Hits: 2 10 MP Cost: 30, Damage: 318%, Max Targets Hit: 4, Number of Hits: 2 11 MP Cost: 33, Damage: 322%, Max Targets Hit: 4, Number of Hits: 2 12 MP Cost: 33, Damage: 326%, Max Targets Hit: 4, Number of Hits: 2 13 MP Cost: 36, Damage: 330%, Max Targets Hit: 4, Number of Hits: 2 14 MP Cost: 36, Damage: 334%, Max Targets Hit: 4, Number of Hits: 2 15 MP Cost: 39, Damage: 338%, Max Targets Hit: 4, Number of Hits: 2 16 MP Cost: 39, Damage: 342%, Max Targets Hit: 4, Number of Hits: 2 17 MP Cost: 42, Damage: 346%, Max Targets Hit: 4, Number of Hits: 2 18 MP Cost: 42, Damage: 350%, Max Targets Hit: 4, Number of Hits: 2 19 MP Cost: 45, Damage: 354%, Max Targets Hit: 4, Number of Hits: 2 20 MP Cost: 45, Damage: 358%, Max Targets Hit: 4, Number of Hits: 2
Pickpocket
Description: Temporarily make enemies drop mesos when attacked. This skill can be toggled on and off with the skill key.
Note: The MP Cost was removed from the skill readout in Korean. This skill may or may not consume MP when it is toggled on.
Info: type = 16, mesoDrop = 1, condition = attack, pvp = 0
Pre-requisite: Level 3 Meso Explosion
Maximum Level: 10
1 MP Cost: , Meso Drop Chance: 15% 2 MP Cost: , Meso Drop Chance: 20% 3 MP Cost: , Meso Drop Chance: 25% 4 MP Cost: , Meso Drop Chance: 30% 5 MP Cost: , Meso Drop Chance: 35% 6 MP Cost: , Meso Drop Chance: 40% 7 MP Cost: , Meso Drop Chance: 45% 8 MP Cost: , Meso Drop Chance: 50% 9 MP Cost: , Meso Drop Chance: 55% 10 MP Cost: , Meso Drop Chance: 60%
Meso Explosion
Description: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.
Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0
Delays: prone2 - 1000 ms
Range: 300%
Animations: effect, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8
Maximum Level: 20
1 MP Cost: 20, Damage: 110% per Meso, Max Targets Hit: 6, Number of Hits: 5 2 MP Cost: 21, Damage: 114% per Meso, Max Targets Hit: 6, Number of Hits: 6 3 MP Cost: 21, Damage: 118% per Meso, Max Targets Hit: 6, Number of Hits: 6 4 MP Cost: 22, Damage: 122% per Meso, Max Targets Hit: 6, Number of Hits: 7 5 MP Cost: 22, Damage: 126% per Meso, Max Targets Hit: 7, Number of Hits: 7 6 MP Cost: 23, Damage: 130% per Meso, Max Targets Hit: 7, Number of Hits: 8 7 MP Cost: 23, Damage: 134% per Meso, Max Targets Hit: 7, Number of Hits: 8 8 MP Cost: 24, Damage: 138% per Meso, Max Targets Hit: 7, Number of Hits: 9 9 MP Cost: 24, Damage: 142% per Meso, Max Targets Hit: 8, Number of Hits: 9 10 MP Cost: 25, Damage: 146% per Meso, Max Targets Hit: 8, Number of Hits: 10 11 MP Cost: 25, Damage: 150% per Meso, Max Targets Hit: 8, Number of Hits: 10 12 MP Cost: 26, Damage: 154% per Meso, Max Targets Hit: 8, Number of Hits: 11 13 MP Cost: 26, Damage: 158% per Meso, Max Targets Hit: 9, Number of Hits: 11 14 MP Cost: 27, Damage: 162% per Meso, Max Targets Hit: 9, Number of Hits: 12 15 MP Cost: 27, Damage: 166% per Meso, Max Targets Hit: 9, Number of Hits: 12 16 MP Cost: 28, Damage: 170% per Meso, Max Targets Hit: 9, Number of Hits: 13 17 MP Cost: 28, Damage: 174% per Meso, Max Targets Hit: 10, Number of Hits: 13 18 MP Cost: 29, Damage: 178% per Meso, Max Targets Hit: 10, Number of Hits: 14 19 MP Cost: 29, Damage: 182% per Meso, Max Targets Hit: 10, Number of Hits: 14 20 MP Cost: 30, Damage: 186% per Meso, Max Targets Hit: 10, Number of Hits: 15
Dark Flare
Description: Temporarily summon the Dark Lord's throwing star. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflected at once.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4
Maximum Level: 20
1 MP Cost: 60, Duration: 22 sec, Damage Reflected: 350%, Cooldown Time: 260 sec 2 MP Cost: 60, Duration: 24 sec, Damage Reflected: 400%, Cooldown Time: 260 sec 3 MP Cost: 60, Duration: 26 sec, Damage Reflected: 450%, Cooldown Time: 260 sec 4 MP Cost: 68, Duration: 28 sec, Damage Reflected: 500%, Cooldown Time: 220 sec 5 MP Cost: 68, Duration: 30 sec, Damage Reflected: 550%, Cooldown Time: 220 sec 6 MP Cost: 68, Duration: 32 sec, Damage Reflected: 600%, Cooldown Time: 220 sec 7 MP Cost: 68, Duration: 34 sec, Damage Reflected: 650%, Cooldown Time: 220 sec 8 MP Cost: 76, Duration: 36 sec, Damage Reflected: 700%, Cooldown Time: 180 sec 9 MP Cost: 76, Duration: 38 sec, Damage Reflected: 750%, Cooldown Time: 180 sec 10 MP Cost: 76, Duration: 40 sec, Damage Reflected: 800%, Cooldown Time: 180 sec 11 MP Cost: 76, Duration: 42 sec, Damage Reflected: 850%, Cooldown Time: 180 sec 12 MP Cost: 84, Duration: 44 sec, Damage Reflected: 900%, Cooldown Time: 140 sec 13 MP Cost: 84, Duration: 46 sec, Damage Reflected: 950%, Cooldown Time: 140 sec 14 MP Cost: 84, Duration: 48 sec, Damage Reflected: 1000%, Cooldown Time: 140 sec 15 MP Cost: 84, Duration: 50 sec, Damage Reflected: 1050%, Cooldown Time: 140 sec 16 MP Cost: 92, Duration: 52 sec, Damage Reflected: 1100%, Cooldown Time: 100 sec 17 MP Cost: 92, Duration: 54 sec, Damage Reflected: 1150%, Cooldown Time: 100 sec 18 MP Cost: 92, Duration: 56 sec, Damage Reflected: 1200%, Cooldown Time: 100 sec 19 MP Cost: 92, Duration: 58 sec, Damage Reflected: 1250%, Cooldown Time: 100 sec 20 MP Cost: 100, Duration: 60 sec, Damage Reflected: 1300%, Cooldown Time: 60 sec
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect, effect0, special.walk1, special.walk2, special.stand1, special.stand2, special.alert, special.swingO1, special.swingO2, special.swingO3, special.swingOF, special.swingT1, special.swingT2, special.swingT3, special.swingTF, special.swingP1, special.swingP2, special.swingPF, special.stabO1, special.stabO2, special.stabOF, special.stabT1, special.stabT2, special.stabTF, special.shoot1, special.shoot2, special.shootF, special.proneStab, special.heal, special.fly, special.jump, special.sit, special.ladder, special.rope, special.dead
Maximum Level: 20
1 MP Cost: 40, Duration: 60, Shadow Damage: 13% 2 MP Cost: 40, Duration: 60, Shadow Damage: 16% 3 MP Cost: 44, Duration: 60, Shadow Damage: 19% 4 MP Cost: 44, Duration: 60, Shadow Damage: 22% 5 MP Cost: 44, Duration: 60, Shadow Damage: 25% 6 MP Cost: 48, Duration: 100, Shadow Damage: 28% 7 MP Cost: 48, Duration: 100, Shadow Damage: 31% 8 MP Cost: 48, Duration: 100, Shadow Damage: 34% 9 MP Cost: 52, Duration: 100, Shadow Damage: 37% 10 MP Cost: 52, Duration: 100, Shadow Damage: 40% 11 MP Cost: 52, Duration: 100, Shadow Damage: 43% 12 MP Cost: 56, Duration: 140, Shadow Damage: 46% 13 MP Cost: 56, Duration: 140, Shadow Damage: 49% 14 MP Cost: 56, Duration: 140, Shadow Damage: 52% 15 MP Cost: 60, Duration: 140, Shadow Damage: 55% 16 MP Cost: 60, Duration: 140, Shadow Damage: 58% 17 MP Cost: 60, Duration: 140, Shadow Damage: 61% 18 MP Cost: 64, Duration: 180, Shadow Damage: 64% 19 MP Cost: 64, Duration: 180, Shadow Damage: 67% 20 MP Cost: 64, Duration: 180, Shadow Damage: 70%
Venom
Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 20
1 Activation Rate: 11%, Damage Over Time: 52%, every 1 for 3 second 2 Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second 3 Activation Rate: 13%, Damage Over Time: 56%, every 1 for 3 second 4 Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second 5 Activation Rate: 15%, Damage Over Time: 60%, every 1 for 3 second 6 Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second 7 Activation Rate: 17%, Damage Over Time: 64%, every 1 for 4 second 8 Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second 9 Activation Rate: 19%, Damage Over Time: 68%, every 1 for 4 second 10 Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second 11 Activation Rate: 21%, Damage Over Time: 72%, every 1 for 4 second 12 Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second 13 Activation Rate: 23%, Damage Over Time: 76%, every 1 for 5 second 14 Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second 15 Activation Rate: 25%, Damage Over Time: 80%, every 1 for 5 second 16 Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second 17 Activation Rate: 27%, Damage Over Time: 84%, every 1 for 5 second 18 Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second 19 Activation Rate: 29%, Damage Over Time: 88%, every 1 for 6 second 20 Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Edge Carnival
Description: Wield your dagger at the speed of sound, severing your enemies.
Info: type = 1
Delays: edgeCarnival - 1020 ms
Range: 180%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 65%, Number of Hits: 8 2 MP Cost: 16, Damage: 68%, Number of Hits: 8 3 MP Cost: 16, Damage: 71%, Number of Hits: 8 4 MP Cost: 18, Damage: 74%, Number of Hits: 8 5 MP Cost: 18, Damage: 77%, Number of Hits: 8 6 MP Cost: 18, Damage: 80%, Number of Hits: 8 7 MP Cost: 18, Damage: 83%, Number of Hits: 8 8 MP Cost: 20, Damage: 86%, Number of Hits: 8 9 MP Cost: 20, Damage: 89%, Number of Hits: 8 10 MP Cost: 20, Damage: 92%, Number of Hits: 8 11 MP Cost: 20, Damage: 95%, Number of Hits: 8 12 MP Cost: 22, Damage: 98%, Number of Hits: 8 13 MP Cost: 22, Damage: 101%, Number of Hits: 8 14 MP Cost: 22, Damage: 104%, Number of Hits: 8 15 MP Cost: 22, Damage: 107%, Number of Hits: 8 16 MP Cost: 24, Damage: 110%, Number of Hits: 8 17 MP Cost: 24, Damage: 113%, Number of Hits: 8 18 MP Cost: 24, Damage: 116%, Number of Hits: 8 19 MP Cost: 24, Damage: 119%, Number of Hits: 8 20 MP Cost: 26, Damage: 122%, Number of Hits: 8
Greed
Description: Thief training improves your meso acquisition rate. Improves the effects of all skills involving mesos.
Info: type = 51, mes = incTargetMeso, condition = attack
Maximum Level: 10
1 Meso Drop Rate: +2%, Pickpocket Drop Rate: +2%, Meso Guard Damage Reduction: +1%, Meso Guard Meso Conversion Rate: +2%, Meso Explosion Damage: +6% 2 Meso Drop Rate: +4%, Pickpocket Drop Rate: +4%, Meso Guard Damage Reduction: +2%, Meso Guard Meso Conversion Rate: +4%, Meso Explosion Damage: +12% 3 Meso Drop Rate: +6%, Pickpocket Drop Rate: +6%, Meso Guard Damage Reduction: +3%, Meso Guard Meso Conversion Rate: +6%, Meso Explosion Damage: +18% 4 Meso Drop Rate: +8%, Pickpocket Drop Rate: +8%, Meso Guard Damage Reduction: +4%, Meso Guard Meso Conversion Rate: +8%, Meso Explosion Damage: +24% 5 Meso Drop Rate: +10%, Pickpocket Drop Rate: +10%, Meso Guard Damage Reduction: +5%, Meso Guard Meso Conversion Rate: +10%, Meso Explosion Damage: +30% 6 Meso Drop Rate: +12%, Pickpocket Drop Rate: +12%, Meso Guard Damage Reduction: +6%, Meso Guard Meso Conversion Rate: +12%, Meso Explosion Damage: +36% 7 Meso Drop Rate: +14%, Pickpocket Drop Rate: +14%, Meso Guard Damage Reduction: +7%, Meso Guard Meso Conversion Rate: +14%, Meso Explosion Damage: +42% 8 Meso Drop Rate: +16%, Pickpocket Drop Rate: +16%, Meso Guard Damage Reduction: +8%, Meso Guard Meso Conversion Rate: +16%, Meso Explosion Damage: +48% 9 Meso Drop Rate: +18%, Pickpocket Drop Rate: +18%, Meso Guard Damage Reduction: +9%, Meso Guard Meso Conversion Rate: +18%, Meso Explosion Damage: +54% 10 Meso Drop Rate: +20%, Pickpocket Drop Rate: +20%, Meso Guard Damage Reduction: +10%, Meso Guard Meso Conversion Rate: +20%, Meso Explosion Damage: +60%
Radical Darkness
Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
Info: type = 10
Maximum Level: 20
1 Max HP: +1%, Status Effect Resistance: +5%, Elemental Resistance: +5% 2 Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6% 3 Max HP: +3%, Status Effect Resistance: +7%, Elemental Resistance: +7% 4 Max HP: +4%, Status Effect Resistance: +9%, Elemental Resistance: +9% 5 Max HP: +5%, Status Effect Resistance: +10%, Elemental Resistance: +10% 6 Max HP: +6%, Status Effect Resistance: +11%, Elemental Resistance: +11% 7 Max HP: +7%, Status Effect Resistance: +13%, Elemental Resistance: +13% 8 Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14% 9 Max HP: +9%, Status Effect Resistance: +15%, Elemental Resistance: +15% 10 Max HP: +10%, Status Effect Resistance: +17%, Elemental Resistance: +17% 11 Max HP: +11%, Status Effect Resistance: +18%, Elemental Resistance: +18% 12 Max HP: +12%, Status Effect Resistance: +19%, Elemental Resistance: +19% 13 Max HP: +13%, Status Effect Resistance: +21%, Elemental Resistance: +21% 14 Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22% 15 Max HP: +15%, Status Effect Resistance: +23%, Elemental Resistance: +23% 16 Max HP: +16%, Status Effect Resistance: +25%, Elemental Resistance: +25% 17 Max HP: +17%, Status Effect Resistance: +26%, Elemental Resistance: +26% 18 Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27% 19 Max HP: +19%, Status Effect Resistance: +29%, Elemental Resistance: +29% 20 Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30% Shadower
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Assassinate
Description: Attack an enemy's vital spots four times, dealing massive damage. The final hit is guaranteed to be a critical hit. When used during Dark Sight, Assassinate will do bonus damage. When five Killing Points are available, Assassinate will deal extra damage.
Note: Assassinate spends Killing Points to deal 2.5x more damage (+150%)
Info: type = 1, specialAttackFinish = 1, finalHitisCritical = 1, amplifyDamage = 1, areaAttack = 1
Delays: assassination - 1560 ms
Range: 150%
Animations: effect, special, state.0.appear, state.0.loop, state.1.appear, state.1.loop, state.2.appear, state.2.loop, state.3.appear, state.3.loop, state.4.appear, state.4.loop
Maximum Level: 30
1 MP Cost: 30, Damage: 508%, Hits 4 times, Deals 34% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 2 MP Cost: 30, Damage: 516%, Hits 4 times, Deals 38% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 3 MP Cost: 30, Damage: 524%, Hits 4 times, Deals 42% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 4 MP Cost: 32, Damage: 532%, Hits 4 times, Deals 46% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 5 MP Cost: 32, Damage: 540%, Hits 4 times, Deals 50% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 6 MP Cost: 32, Damage: 548%, Hits 4 times, Deals 54% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 7 MP Cost: 32, Damage: 556%, Hits 4 times, Deals 58% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 8 MP Cost: 34, Damage: 564%, Hits 4 times, Deals 62% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 9 MP Cost: 34, Damage: 572%, Hits 4 times, Deals 66% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 10 MP Cost: 34, Damage: 580%, Hits 4 times, Deals 70% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 11 MP Cost: 34, Damage: 588%, Hits 4 times, Deals 74% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 12 MP Cost: 36, Damage: 596%, Hits 4 times, Deals 78% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 13 MP Cost: 36, Damage: 604%, Hits 4 times, Deals 82% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 14 MP Cost: 36, Damage: 612%, Hits 4 times, Deals 86% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 15 MP Cost: 36, Damage: 620%, Hits 4 times, Deals 90% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 16 MP Cost: 38, Damage: 628%, Hits 4 times, Deals 94% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 17 MP Cost: 38, Damage: 636%, Hits 4 times, Deals 98% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 18 MP Cost: 38, Damage: 644%, Hits 4 times, Deals 102% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 19 MP Cost: 38, Damage: 652%, Hits 4 times, Deals 106% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 20 MP Cost: 40, Damage: 660%, Hits 4 times, Deals 110% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 21 MP Cost: 40, Damage: 668%, Hits 4 times, Deals 114% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 22 MP Cost: 40, Damage: 676%, Hits 4 times, Deals 118% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 23 MP Cost: 40, Damage: 684%, Hits 4 times, Deals 122% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 24 MP Cost: 42, Damage: 692%, Hits 4 times, Deals 126% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 25 MP Cost: 42, Damage: 700%, Hits 4 times, Deals 130% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 26 MP Cost: 42, Damage: 708%, Hits 4 times, Deals 134% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 27 MP Cost: 42, Damage: 716%, Hits 4 times, Deals 138% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 28 MP Cost: 44, Damage: 724%, Hits 4 times, Deals 142% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 29 MP Cost: 44, Damage: 732%, Hits 4 times, Deals 146% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 30 MP Cost: 44, Damage: 740%, Hits 4 times, Deals 150% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 31 MP Cost: 44, Damage: 748%, Hits 4 times, Deals 154% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 32 MP Cost: 46, Damage: 756%, Hits 4 times, Deals 158% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
Shadow Shifter
Description: Grants a chance to summon a wooden doll to take damage in your place.
Info: type = 50
Animations: special
Maximum Level: 30
1 Activation Rate: 16% 2 Activation Rate: 17% 3 Activation Rate: 18% 4 Activation Rate: 19% 5 Activation Rate: 20% 6 Activation Rate: 21% 7 Activation Rate: 22% 8 Activation Rate: 23% 9 Activation Rate: 24% 10 Activation Rate: 25% 11 Activation Rate: 26% 12 Activation Rate: 27% 13 Activation Rate: 28% 14 Activation Rate: 29% 15 Activation Rate: 30% 16 Activation Rate: 31% 17 Activation Rate: 32% 18 Activation Rate: 33% 19 Activation Rate: 34% 20 Activation Rate: 35% 21 Activation Rate: 36% 22 Activation Rate: 37% 23 Activation Rate: 38% 24 Activation Rate: 39% 25 Activation Rate: 40% 26 Activation Rate: 41% 27 Activation Rate: 42% 28 Activation Rate: 43% 29 Activation Rate: 44% 30 Activation Rate: 45% 31 Activation Rate: 46% 32 Activation Rate: 47%
Smokescreen
Description: Create a smokescreen around yourself. While inside the smokescreen, you and any party members will not take damage, and any critical hits performed will deal extra damage.
Info: type = 36, zoneType = invincible, massSpell = 1
Delays: smokeshell - 1440 ms
Range: 250%
Animations: effect, tile.0
Maximum Level: 30
1 MP Cost: 16, Critical Hit Damage: +2%, Duration: 31 sec, Cooldown Time: 358 sec 2 MP Cost: 18, Critical Hit Damage: +2%, Duration: 32 sec, Cooldown Time: 356 sec 3 MP Cost: 18, Critical Hit Damage: +2%, Duration: 33 sec, Cooldown Time: 354 sec 4 MP Cost: 20, Critical Hit Damage: +4%, Duration: 34 sec, Cooldown Time: 352 sec 5 MP Cost: 20, Critical Hit Damage: +4%, Duration: 35 sec, Cooldown Time: 350 sec 6 MP Cost: 22, Critical Hit Damage: +4%, Duration: 36 sec, Cooldown Time: 348 sec 7 MP Cost: 22, Critical Hit Damage: +6%, Duration: 37 sec, Cooldown Time: 346 sec 8 MP Cost: 24, Critical Hit Damage: +6%, Duration: 38 sec, Cooldown Time: 344 sec 9 MP Cost: 24, Critical Hit Damage: +6%, Duration: 39 sec, Cooldown Time: 342 sec 10 MP Cost: 26, Critical Hit Damage: +8%, Duration: 40 sec, Cooldown Time: 340 sec 11 MP Cost: 26, Critical Hit Damage: +8%, Duration: 41 sec, Cooldown Time: 338 sec 12 MP Cost: 28, Critical Hit Damage: +8%, Duration: 42 sec, Cooldown Time: 336 sec 13 MP Cost: 28, Critical Hit Damage: +10%, Duration: 43 sec, Cooldown Time: 334 sec 14 MP Cost: 30, Critical Hit Damage: +10%, Duration: 44 sec, Cooldown Time: 332 sec 15 MP Cost: 30, Critical Hit Damage: +10%, Duration: 45 sec, Cooldown Time: 330 sec 16 MP Cost: 32, Critical Hit Damage: +12%, Duration: 46 sec, Cooldown Time: 328 sec 17 MP Cost: 32, Critical Hit Damage: +12%, Duration: 47 sec, Cooldown Time: 326 sec 18 MP Cost: 34, Critical Hit Damage: +12%, Duration: 48 sec, Cooldown Time: 324 sec 19 MP Cost: 34, Critical Hit Damage: +14%, Duration: 49 sec, Cooldown Time: 322 sec 20 MP Cost: 36, Critical Hit Damage: +14%, Duration: 50 sec, Cooldown Time: 320 sec 21 MP Cost: 36, Critical Hit Damage: +14%, Duration: 51 sec, Cooldown Time: 318 sec 22 MP Cost: 38, Critical Hit Damage: +16%, Duration: 52 sec, Cooldown Time: 316 sec 23 MP Cost: 38, Critical Hit Damage: +16%, Duration: 53 sec, Cooldown Time: 314 sec 24 MP Cost: 40, Critical Hit Damage: +16%, Duration: 54 sec, Cooldown Time: 312 sec 25 MP Cost: 40, Critical Hit Damage: +18%, Duration: 55 sec, Cooldown Time: 310 sec 26 MP Cost: 42, Critical Hit Damage: +18%, Duration: 56 sec, Cooldown Time: 308 sec 27 MP Cost: 42, Critical Hit Damage: +18%, Duration: 57 sec, Cooldown Time: 306 sec 28 MP Cost: 44, Critical Hit Damage: +20%, Duration: 58 sec, Cooldown Time: 304 sec 29 MP Cost: 44, Critical Hit Damage: +20%, Duration: 59 sec, Cooldown Time: 302 sec 30 MP Cost: 46, Critical Hit Damage: +20%, Duration: 60 sec, Cooldown Time: 300 sec 31 MP Cost: 46, Critical Hit Damage: +22%, Duration: 61 sec, Cooldown Time: 298 sec 32 MP Cost: 48, Critical Hit Damage: +22%, Duration: 62 sec, Cooldown Time: 296 sec
Boomerang Step
Description: Move quickly to hit enemies twice with a chance to stun them. Permanently improves the damage of lower job skills that are used in conjuction with Boomerang Step.
Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500
Delays: alert5 - 900 ms
Range: 300%
Animations: effect, mob, hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 594%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 32% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +5% 2 MP Cost: 22, Damage: 598%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 34% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +5% 3 MP Cost: 22, Damage: 602%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 36% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +7% 4 MP Cost: 24, Damage: 606%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 38% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +7% 5 MP Cost: 24, Damage: 610%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 40% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +7% 6 MP Cost: 24, Damage: 614%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 42% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +9% 7 MP Cost: 26, Damage: 618%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 44% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +9% 8 MP Cost: 26, Damage: 622%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 46% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +9% 9 MP Cost: 26, Damage: 626%, Hits 2 times, Max Targets Hit: 3, Stun Rate: 48% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +11% 10 MP Cost: 28, Damage: 630%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 50% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +11% 11 MP Cost: 28, Damage: 634%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 52% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +11% 12 MP Cost: 28, Damage: 638%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 54% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +13% 13 MP Cost: 30, Damage: 642%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 56% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +13% 14 MP Cost: 30, Damage: 646%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 58% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +13% 15 MP Cost: 30, Damage: 650%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 60% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +15% 16 MP Cost: 32, Damage: 654%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 62% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +15% 17 MP Cost: 32, Damage: 658%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 64% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +15% 18 MP Cost: 32, Damage: 662%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 66% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +17% 19 MP Cost: 34, Damage: 666%, Hits 2 times, Max Targets Hit: 4, Stun Rate: 68% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +17% 20 MP Cost: 34, Damage: 670%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 70% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +17% 21 MP Cost: 34, Damage: 674%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 72% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +19% 22 MP Cost: 36, Damage: 678%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 74% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +19% 23 MP Cost: 36, Damage: 682%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 76% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +19% 24 MP Cost: 36, Damage: 686%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 78% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +21% 25 MP Cost: 38, Damage: 690%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 80% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +21% 26 MP Cost: 38, Damage: 694%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 82% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +21% 27 MP Cost: 38, Damage: 698%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 84% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +23% 28 MP Cost: 40, Damage: 702%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 86% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +23% 29 MP Cost: 40, Damage: 706%, Hits 2 times, Max Targets Hit: 5, Stun Rate: 88% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +23% 30 MP Cost: 40, Damage: 710%, Hits 2 times, Max Targets Hit: 6, Stun Rate: 90% for 4 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +25% 31 MP Cost: 42, Damage: 714%, Hits 2 times, Max Targets Hit: 6, Stun Rate: 92% for 4 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +25% 32 MP Cost: 42, Damage: 718%, Hits 2 times, Max Targets Hit: 6, Stun Rate: 94% for 4 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +25%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Sudden Raid
Description: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec 2 MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 3 MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 4 MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 5 MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 6 MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 7 MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 8 MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 9 MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 10 MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 11 MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 12 MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 13 MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 14 MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 15 MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 16 MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 17 MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 18 MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 19 MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 20 MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 21 MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 22 MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 23 MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 24 MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 25 MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 26 MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 27 MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 28 MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 29 MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 30 MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 31 MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 32 MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
Fatal Venom
Description: Improve Venom's application chance, damage, and allow stacking of damage.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 20 Venom
Animations: mob
Maximum Level: 10
1 Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times 2 Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times 3 Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times 4 Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times 5 Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times 6 Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times 7 Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times 8 Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times 9 Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times 10 Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times 11 Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times 12 Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times
Dagger Expert
Description: Increases Dagger mastery, Weapon Attack, accuracy, and avoidability.
Info: type = 50
Pre-requisite: Level 20 Dagger Mastery
Maximum Level: 30
1 Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% 2 Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% 3 Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% 4 Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% 5 Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% 6 Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% 7 Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% 8 Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% 9 Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% 10 Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% 11 Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% 12 Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% 13 Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% 14 Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% 15 Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% 16 Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% 17 Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% 18 Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% 19 Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% 20 Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% 21 Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% 22 Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% 23 Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% 24 Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% 25 Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% 26 Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% 27 Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% 28 Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% 29 Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% 30 Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% 31 Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% 32 Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
섀도어 인스팅트
Description: 거듭되는 암살을 통해 섀도어의 본능을 일깨워 공격력을 증가시키고, 적의 방어를 꿰뚫는 능력을 익힌다. 패시브로 적을 공격 시 킬링 포인트를 쌓을 수 있으며, 쌓은 포인트를 소모하여 공격력을 더욱 강화할 수 있다.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
MP #mpCon 소비, #time초간 물리 공격력 +#x, 누적된 킬링 포인트가 있을 경우 포인트 당 #kp 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 #ignoreMobpdpR% 무시, 적을 공격 시 암살 포인트 누적 가능
1 MP 10 소비, 41초간 물리 공격력 +1, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 1% 무시, 적을 공격 시 암살 포인트 누적 가능 2 MP 10 소비, 42초간 물리 공격력 +2, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 2% 무시, 적을 공격 시 암살 포인트 누적 가능 3 MP 12 소비, 43초간 물리 공격력 +3, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 3% 무시, 적을 공격 시 암살 포인트 누적 가능 4 MP 12 소비, 44초간 물리 공격력 +4, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 4% 무시, 적을 공격 시 암살 포인트 누적 가능 5 MP 12 소비, 45초간 물리 공격력 +5, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 5% 무시, 적을 공격 시 암살 포인트 누적 가능 6 MP 14 소비, 46초간 물리 공격력 +6, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 6% 무시, 적을 공격 시 암살 포인트 누적 가능 7 MP 14 소비, 47초간 물리 공격력 +7, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 7% 무시, 적을 공격 시 암살 포인트 누적 가능 8 MP 14 소비, 48초간 물리 공격력 +8, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 8% 무시, 적을 공격 시 암살 포인트 누적 가능 9 MP 16 소비, 49초간 물리 공격력 +9, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 9% 무시, 적을 공격 시 암살 포인트 누적 가능 10 MP 16 소비, 50초간 물리 공격력 +10, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 10% 무시, 적을 공격 시 암살 포인트 누적 가능 11 MP 16 소비, 51초간 물리 공격력 +11, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 11% 무시, 적을 공격 시 암살 포인트 누적 가능 12 MP 18 소비, 52초간 물리 공격력 +12, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 12% 무시, 적을 공격 시 암살 포인트 누적 가능 13 MP 18 소비, 53초간 물리 공격력 +13, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 13% 무시, 적을 공격 시 암살 포인트 누적 가능 14 MP 18 소비, 54초간 물리 공격력 +14, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 14% 무시, 적을 공격 시 암살 포인트 누적 가능 15 MP 20 소비, 55초간 물리 공격력 +15, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 15% 무시, 적을 공격 시 암살 포인트 누적 가능 16 MP 20 소비, 56초간 물리 공격력 +16, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 16% 무시, 적을 공격 시 암살 포인트 누적 가능 17 MP 20 소비, 57초간 물리 공격력 +17, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 17% 무시, 적을 공격 시 암살 포인트 누적 가능 18 MP 22 소비, 58초간 물리 공격력 +18, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 18% 무시, 적을 공격 시 암살 포인트 누적 가능 19 MP 22 소비, 59초간 물리 공격력 +19, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 19% 무시, 적을 공격 시 암살 포인트 누적 가능 20 MP 22 소비, 60초간 물리 공격력 +20, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 20% 무시, 적을 공격 시 암살 포인트 누적 가능 21 MP 24 소비, 61초간 물리 공격력 +21, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 21% 무시, 적을 공격 시 암살 포인트 누적 가능 22 MP 24 소비, 62초간 물리 공격력 +22, 누적된 킬링 포인트가 있을 경우 포인트 당 6 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 22% 무시, 적을 공격 시 암살 포인트 누적 가능 Semi-Dualer (20-29)
Katara Mastery
Description: Increases the weapon mastery and accuracy of daggers and kataras.
Info: type = 50
Maximum Level: 20
1 Dagger and Katara Mastery: +12%, Accuracy: + 2 Dagger and Katara Mastery: +14%, Accuracy: + 3 Dagger and Katara Mastery: +16%, Accuracy: + 4 Dagger and Katara Mastery: +18%, Accuracy: + 5 Dagger and Katara Mastery: +20%, Accuracy: + 6 Dagger and Katara Mastery: +22%, Accuracy: + 7 Dagger and Katara Mastery: +24%, Accuracy: + 8 Dagger and Katara Mastery: +26%, Accuracy: + 9 Dagger and Katara Mastery: +28%, Accuracy: + 10 Dagger and Katara Mastery: +30%, Accuracy: + 11 Dagger and Katara Mastery: +32%, Accuracy: + 12 Dagger and Katara Mastery: +34%, Accuracy: + 13 Dagger and Katara Mastery: +36%, Accuracy: + 14 Dagger and Katara Mastery: +38%, Accuracy: + 15 Dagger and Katara Mastery: +40%, Accuracy: + 16 Dagger and Katara Mastery: +42%, Accuracy: + 17 Dagger and Katara Mastery: +44%, Accuracy: + 18 Dagger and Katara Mastery: +46%, Accuracy: + 19 Dagger and Katara Mastery: +48%, Accuracy: + 20 Dagger and Katara Mastery: +50%, Accuracy: +
Triple Stab
Description: Quickly deals 3 attacks to a maximum of 2 enemies.
Info: type = 1, areaAttack = 1
Delays: tripleStab - 870 ms
Range: 140%
Pre-requisite: Level 10 Double Stab
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 16, Damage: 83%, Number of Hits: 3, Max Enemies Hit: 2 2 MP Cost: 16, Damage: 86%, Number of Hits: 3, Max Enemies Hit: 2 3 MP Cost: 16, Damage: 89%, Number of Hits: 3, Max Enemies Hit: 2 4 MP Cost: 16, Damage: 92%, Number of Hits: 3, Max Enemies Hit: 2 5 MP Cost: 18, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 2 6 MP Cost: 18, Damage: 98%, Number of Hits: 3, Max Enemies Hit: 2 7 MP Cost: 18, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 2 8 MP Cost: 18, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 2 9 MP Cost: 18, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 2 10 MP Cost: 20, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 2
Katara Booster
Description: Increases the attack speed of your weapon. Must have a Dagger and Katara equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Katara Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec Dualer (30-54)
Fatal Blow
Description: Deals very quick consecutive attacks to a monster.
Info: type = 1, areaAttack = 1
Delays: fatalBlow - 1582 ms
Range: 142%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 18, Damage: 56%, Number of Hits: 8 2 MP Cost: 18, Damage: 57%, Number of Hits: 8 3 MP Cost: 18, Damage: 58%, Number of Hits: 8 4 MP Cost: 18, Damage: 59%, Number of Hits: 8 5 MP Cost: 20, Damage: 60%, Number of Hits: 8 6 MP Cost: 20, Damage: 61%, Number of Hits: 8 7 MP Cost: 20, Damage: 62%, Number of Hits: 8 8 MP Cost: 20, Damage: 63%, Number of Hits: 8 9 MP Cost: 20, Damage: 64%, Number of Hits: 8 10 MP Cost: 22, Damage: 65%, Number of Hits: 8 11 MP Cost: 22, Damage: 66%, Number of Hits: 8 12 MP Cost: 22, Damage: 67%, Number of Hits: 8 13 MP Cost: 22, Damage: 68%, Number of Hits: 8 14 MP Cost: 22, Damage: 69%, Number of Hits: 8 15 MP Cost: 24, Damage: 70%, Number of Hits: 8 16 MP Cost: 24, Damage: 71%, Number of Hits: 8 17 MP Cost: 24, Damage: 72%, Number of Hits: 8 18 MP Cost: 24, Damage: 73%, Number of Hits: 8 19 MP Cost: 24, Damage: 74%, Number of Hits: 8 20 MP Cost: 26, Damage: 75%, Number of Hits: 8 21 MP Cost: 26, Damage: 76%, Number of Hits: 8 22 MP Cost: 26, Damage: 77%, Number of Hits: 8 23 MP Cost: 26, Damage: 78%, Number of Hits: 8 24 MP Cost: 26, Damage: 79%, Number of Hits: 8 25 MP Cost: 28, Damage: 80%, Number of Hits: 8 26 MP Cost: 28, Damage: 81%, Number of Hits: 8 27 MP Cost: 28, Damage: 82%, Number of Hits: 8 28 MP Cost: 28, Damage: 83%, Number of Hits: 8 29 MP Cost: 28, Damage: 84%, Number of Hits: 8 30 MP Cost: 30, Damage: 85%, Number of Hits: 8
Slash Storm
Description: Moves you forward while attacking multiple enemies. [Lv.20 effect: III+ Can learn Bloody Storm.]
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: slashStorm1 - 600 ms
Range: 205%
Animations: effect, effect0, hit.0, CharLevel.11.effect
Maximum Level: 20
1 MP Cost: 12, Damage: 152%, Number of Hits: 2, Max Enemies Hit: 3 2 MP Cost: 12, Damage: 154%, Number of Hits: 2, Max Enemies Hit: 3 3 MP Cost: 14, Damage: 156%, Number of Hits: 2, Max Enemies Hit: 3 4 MP Cost: 14, Damage: 158%, Number of Hits: 2, Max Enemies Hit: 3 5 MP Cost: 14, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 3 6 MP Cost: 16, Damage: 162%, Number of Hits: 2, Max Enemies Hit: 4 7 MP Cost: 16, Damage: 164%, Number of Hits: 2, Max Enemies Hit: 4 8 MP Cost: 16, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 4 9 MP Cost: 18, Damage: 168%, Number of Hits: 2, Max Enemies Hit: 4 10 MP Cost: 18, Damage: 170%, Number of Hits: 2, Max Enemies Hit: 4 11 MP Cost: 18, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 4 12 MP Cost: 20, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 5 13 MP Cost: 20, Damage: 176%, Number of Hits: 2, Max Enemies Hit: 5 14 MP Cost: 20, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 5 15 MP Cost: 22, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 5 16 MP Cost: 22, Damage: 182%, Number of Hits: 2, Max Enemies Hit: 5 17 MP Cost: 22, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 5 18 MP Cost: 24, Damage: 186%, Number of Hits: 2, Max Enemies Hit: 6 19 MP Cost: 24, Damage: 188%, Number of Hits: 2, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 6
Karma
Description: Temporarily increase your weapon attack.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 15, Duration: 66 sec, Weapon ATT: +1 2 MP Cost: 15, Duration: 72 sec, Weapon ATT: +3 3 MP Cost: 15, Duration: 78 sec, Weapon ATT: +4 4 MP Cost: 15, Duration: 84 sec, Weapon ATT: +6 5 MP Cost: 15, Duration: 90 sec, Weapon ATT: +7 6 MP Cost: 15, Duration: 96 sec, Weapon ATT: +9 7 MP Cost: 15, Duration: 102 sec, Weapon ATT: +10 8 MP Cost: 15, Duration: 108 sec, Weapon ATT: +12 9 MP Cost: 15, Duration: 114 sec, Weapon ATT: +13 10 MP Cost: 15, Duration: 120 sec, Weapon ATT: +15 11 MP Cost: 22, Duration: 126 sec, Weapon ATT: +16 12 MP Cost: 22, Duration: 132 sec, Weapon ATT: +18 13 MP Cost: 22, Duration: 138 sec, Weapon ATT: +19 14 MP Cost: 22, Duration: 144 sec, Weapon ATT: +21 15 MP Cost: 22, Duration: 150 sec, Weapon ATT: +22 16 MP Cost: 22, Duration: 156 sec, Weapon ATT: +24 17 MP Cost: 22, Duration: 162 sec, Weapon ATT: +25 18 MP Cost: 22, Duration: 168 sec, Weapon ATT: +27 19 MP Cost: 22, Duration: 174 sec, Weapon ATT: +28 20 MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Physical Training
Description: Permanently increases Luck and Dexterity
Info: type = 50
Maximum Level: 10
1 Luck: +3, Dexterity: +3 2 Luck: +6, Dexterity: +6 3 Luck: +9, Dexterity: +9 4 Luck: +12, Dexterity: +12 5 Luck: +15, Dexterity: +15 6 Luck: +18, Dexterity: +18 7 Luck: +21, Dexterity: +21 8 Luck: +24, Dexterity: +24 9 Luck: +27, Dexterity: +27 10 Luck: +30, Dexterity: +30
Flash Jump
Description: Allows you to double jump. The higher the skill level, the further you jump.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 10
1 MP Cost: 40, jumps a certain distance 2 MP Cost: 38, jumps a certain distance 3 MP Cost: 36, jumps a certain distance 4 MP Cost: 34, jumps a certain distance 5 MP Cost: 32, jumps a certain distance 6 MP Cost: 30, jumps a certain distance 7 MP Cost: 28, jumps a certain distance 8 MP Cost: 26, jumps a certain distance 9 MP Cost: 24, jumps a certain distance 10 MP Cost: 22, jumps a certain distance Dual Master (55-69)
Tornado Spin
Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. Dash Activation: Arrow keys [¡æ¡æ] or [¡ç¡ç], Spin Attack: [Hit attack key while dashing]. Level 20 Effect: Links to Flying Assaulter Lv. 10.
Info: type = 41, casterMove = 1
Animations: effect, special, stopEffect
Maximum Level: 20
1 Dash: MP Cost: 30, Speed: 140%, Spin Attack: MP Cost: : 205%, Max Enemies Hit: 3 2 Dash: MP Cost: 30, Speed: 140%, Spin Attack: MP Cost: : 210%, Max Enemies Hit: 3 3 Dash: MP Cost: 30, Speed: 140%, Spin Attack: MP Cost: : 215%, Max Enemies Hit: 3 4 Dash: MP Cost: 28, Speed: 143%, Spin Attack: MP Cost: : 220%, Max Enemies Hit: 3 5 Dash: MP Cost: 28, Speed: 143%, Spin Attack: MP Cost: : 225%, Max Enemies Hit: 3 6 Dash: MP Cost: 28, Speed: 143%, Spin Attack: MP Cost: : 230%, Max Enemies Hit: 4 7 Dash: MP Cost: 28, Speed: 143%, Spin Attack: MP Cost: : 235%, Max Enemies Hit: 4 8 Dash: MP Cost: 26, Speed: 146%, Spin Attack: MP Cost: : 240%, Max Enemies Hit: 4 9 Dash: MP Cost: 26, Speed: 146%, Spin Attack: MP Cost: : 245%, Max Enemies Hit: 4 10 Dash: MP Cost: 26, Speed: 146%, Spin Attack: MP Cost: : 250%, Max Enemies Hit: 4 11 Dash: MP Cost: 26, Speed: 146%, Spin Attack: MP Cost: : 255%, Max Enemies Hit: 5 12 Dash: MP Cost: 24, Speed: 149%, Spin Attack: MP Cost: : 260%, Max Enemies Hit: 5 13 Dash: MP Cost: 24, Speed: 149%, Spin Attack: MP Cost: : 265%, Max Enemies Hit: 5 14 Dash: MP Cost: 24, Speed: 149%, Spin Attack: MP Cost: : 270%, Max Enemies Hit: 5 15 Dash: MP Cost: 24, Speed: 149%, Spin Attack: MP Cost: : 275%, Max Enemies Hit: 5 16 Dash: MP Cost: 22, Speed: 152%, Spin Attack: MP Cost: : 280%, Max Enemies Hit: 6 17 Dash: MP Cost: 22, Speed: 152%, Spin Attack: MP Cost: : 285%, Max Enemies Hit: 6 18 Dash: MP Cost: 22, Speed: 152%, Spin Attack: MP Cost: : 290%, Max Enemies Hit: 6 19 Dash: MP Cost: 22, Speed: 152%, Spin Attack: MP Cost: : 295%, Max Enemies Hit: 6 20 Dash: MP Cost: 20, Speed: 155%, Spin Attack: MP Cost: : 300%, Max Enemies Hit: 6
Flashbang
Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy's hit rate.
Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1
Delays: flashBang - 510 ms
Range: 220%
Animations: ball, hit, special, mob, CharLevel.11.special
Maximum Level: 5
1 MP Cost: 45, Damage: 170%, Blind Chance: 40%, Accuracy: -4%, Duration: 10 sec, Cooldown Time: 60 sec 2 MP Cost: 50, Damage: 190%, Blind Chance: 50%, Accuracy: -8%, Duration: 20 sec, Cooldown Time: 60 sec 3 MP Cost: 55, Damage: 210%, Blind Chance: 60%, Accuracy: -12%, Duration: 30 sec, Cooldown Time: 60 sec 4 MP Cost: 60, Damage: 230%, Blind Chance: 70%, Accuracy: -16%, Duration: 40 sec, Cooldown Time: 60 sec 5 MP Cost: 65, Damage: 250%, Blind Chance: 80%, Accuracy: -20%, Duration: 50 sec, Cooldown Time: 60 sec
Upper Stab
Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
Info: type = 1, areaAttack = 1, upperAttack = 1
Delays: upperStab - 480 ms
Range: 176%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 30, Damage: 202%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +32% 2 MP Cost: 30, Damage: 204%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +34% 3 MP Cost: 30, Damage: 206%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +36% 4 MP Cost: 30, Damage: 208%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +38% 5 MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +40% 6 MP Cost: 35, Damage: 212%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +42% 7 MP Cost: 35, Damage: 214%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +44% 8 MP Cost: 35, Damage: 216%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +46% 9 MP Cost: 35, Damage: 218%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +48% 10 MP Cost: 35, Damage: 220%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +50% 11 MP Cost: 35, Damage: 222%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +52% 12 MP Cost: 40, Damage: 224%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +54% 13 MP Cost: 40, Damage: 226%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +56% 14 MP Cost: 40, Damage: 228%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +58% 15 MP Cost: 40, Damage: 230%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +60% 16 MP Cost: 40, Damage: 232%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +62% 17 MP Cost: 40, Damage: 234%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +64% 18 MP Cost: 45, Damage: 236%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +66% 19 MP Cost: 45, Damage: 238%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): +68% 20 MP Cost: 45, Damage: 240%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +70%
Venom
Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 20
1 Activation Rate: 11%, Damage Over Time: 52%, every 1 for 3 second 2 Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second 3 Activation Rate: 13%, Damage Over Time: 56%, every 1 for 3 second 4 Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second 5 Activation Rate: 15%, Damage Over Time: 60%, every 1 for 3 second 6 Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second 7 Activation Rate: 17%, Damage Over Time: 64%, every 1 for 4 second 8 Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second 9 Activation Rate: 19%, Damage Over Time: 68%, every 1 for 4 second 10 Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second 11 Activation Rate: 21%, Damage Over Time: 72%, every 1 for 4 second 12 Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second 13 Activation Rate: 23%, Damage Over Time: 76%, every 1 for 5 second 14 Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second 15 Activation Rate: 25%, Damage Over Time: 80%, every 1 for 5 second 16 Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second 17 Activation Rate: 27%, Damage Over Time: 84%, every 1 for 5 second 18 Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second 19 Activation Rate: 29%, Damage Over Time: 88%, every 1 for 6 second 20 Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second Slasher (70-119)
Bloody Storm
Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. [Lv.10 effect: Can be used with Lv.10 Flying Assaulter]
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: bloodyStorm - 870 ms
Range: 300%
Pre-requisite: Level 20 Slash Storm
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 35, Damage: 198%, Number of Hits: 2, Max Enemies Hit: 6 2 MP Cost: 35, Damage: 201%, Number of Hits: 2, Max Enemies Hit: 6 3 MP Cost: 40, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 6 4 MP Cost: 40, Damage: 207%, Number of Hits: 2, Max Enemies Hit: 7 5 MP Cost: 40, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 7 6 MP Cost: 45, Damage: 213%, Number of Hits: 2, Max Enemies Hit: 7 7 MP Cost: 45, Damage: 216%, Number of Hits: 2, Max Enemies Hit: 7 8 MP Cost: 45, Damage: 219%, Number of Hits: 2, Max Enemies Hit: 8 9 MP Cost: 50, Damage: 222%, Number of Hits: 2, Max Enemies Hit: 8 10 MP Cost: 50, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 8
Advanced Dark Sight
Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight when attacked, and attacking in Dark Sight will increase damage.
Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003
Pre-requisite: Level 10 Dark Sight
Maximum Level: 10
1 Maintain Dark Sight Chance: 13%, Dark Sight Trigger Chance: 2%, Damage Bonus while in Dark Sight: 1% 2 Maintain Dark Sight Chance: 17%, Dark Sight Trigger Chance: 4%, Damage Bonus while in Dark Sight: 2% 3 Maintain Dark Sight Chance: 21%, Dark Sight Trigger Chance: 6%, Damage Bonus while in Dark Sight: 3% 4 Maintain Dark Sight Chance: 25%, Dark Sight Trigger Chance: 8%, Damage Bonus while in Dark Sight: 4% 5 Maintain Dark Sight Chance: 29%, Dark Sight Trigger Chance: 10%, Damage Bonus while in Dark Sight: 5% 6 Maintain Dark Sight Chance: 33%, Dark Sight Trigger Chance: 12%, Damage Bonus while in Dark Sight: 6% 7 Maintain Dark Sight Chance: 37%, Dark Sight Trigger Chance: 14%, Damage Bonus while in Dark Sight: 7% 8 Maintain Dark Sight Chance: 41%, Dark Sight Trigger Chance: 16%, Damage Bonus while in Dark Sight: 8% 9 Maintain Dark Sight Chance: 45%, Dark Sight Trigger Chance: 18%, Damage Bonus while in Dark Sight: 9% 10 Maintain Dark Sight Chance: 49%, Dark Sight Trigger Chance: 20%, Damage Bonus while in Dark Sight: 10%
Mirror Image
Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 40, Duration: 60 sec, Damage: 12% 2 MP Cost: 40, Duration: 60 sec, Damage: 14% 3 MP Cost: 40, Duration: 60 sec, Damage: 16% 4 MP Cost: 44, Duration: 60 sec, Damage: 18% 5 MP Cost: 44, Duration: 60 sec, Damage: 20% 6 MP Cost: 44, Duration: 60 sec, Damage: 22% 7 MP Cost: 44, Duration: 60 sec, Damage: 24% 8 MP Cost: 48, Duration: 60 sec, Damage: 26% 9 MP Cost: 48, Duration: 60 sec, Damage: 28% 10 MP Cost: 48, Duration: 100 sec, Damage: 30% 11 MP Cost: 48, Duration: 100 sec, Damage: 32% 12 MP Cost: 52, Duration: 100 sec, Damage: 34% 13 MP Cost: 52, Duration: 100 sec, Damage: 36% 14 MP Cost: 52, Duration: 100 sec, Damage: 38% 15 MP Cost: 52, Duration: 100 sec, Damage: 40% 16 MP Cost: 56, Duration: 100 sec, Damage: 42% 17 MP Cost: 56, Duration: 100 sec, Damage: 44% 18 MP Cost: 56, Duration: 100 sec, Damage: 46% 19 MP Cost: 56, Duration: 100 sec, Damage: 48% 20 MP Cost: 60, Duration: 140 sec, Damage: 50% 21 MP Cost: 60, Duration: 140 sec, Damage: 52% 22 MP Cost: 60, Duration: 140 sec, Damage: 54% 23 MP Cost: 60, Duration: 140 sec, Damage: 56% 24 MP Cost: 64, Duration: 140 sec, Damage: 58% 25 MP Cost: 64, Duration: 140 sec, Damage: 60% 26 MP Cost: 64, Duration: 140 sec, Damage: 62% 27 MP Cost: 64, Duration: 140 sec, Damage: 64% 28 MP Cost: 68, Duration: 140 sec, Damage: 66% 29 MP Cost: 68, Duration: 140 sec, Damage: 68% 30 MP Cost: 68, Duration: 180 sec, Damage: 70%
Flying Assaulter
Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least [120%] Jump. Lv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: flyingAssaulter - 1380 ms
Range: 320%
Pre-requisite: Level 20 Self Haste
Animations: effect, effect0, mob, special, hit.0
Maximum Level: 20
1 MP Cost: 24, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 4, Stun Rate: 3%, Stun Duration: 4 sec 2 MP Cost: 24, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 4, Stun Rate: 3%, Stun Duration: 4 sec 3 MP Cost: 24, Damage: 212%, Number of Hits: 2, Max Enemies Hit: 4, Stun Rate: 3%, Stun Duration: 4 sec 4 MP Cost: 28, Damage: 216%, Number of Hits: 2, Max Enemies Hit: 4, Stun Rate: 3%, Stun Duration: 4 sec 5 MP Cost: 28, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 5, Stun Rate: 4%, Stun Duration: 4 sec 6 MP Cost: 28, Damage: 224%, Number of Hits: 2, Max Enemies Hit: 5, Stun Rate: 4%, Stun Duration: 4 sec 7 MP Cost: 28, Damage: 228%, Number of Hits: 2, Max Enemies Hit: 5, Stun Rate: 4%, Stun Duration: 4 sec 8 MP Cost: 32, Damage: 232%, Number of Hits: 2, Max Enemies Hit: 5, Stun Rate: 4%, Stun Duration: 5 sec 9 MP Cost: 32, Damage: 236%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 5%, Stun Duration: 5 sec 10 MP Cost: 32, Damage: 240%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 5%, Stun Duration: 5 sec 11 MP Cost: 32, Damage: 244%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 5%, Stun Duration: 5 sec 12 MP Cost: 36, Damage: 248%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 5%, Stun Duration: 5 sec 13 MP Cost: 36, Damage: 252%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 6%, Stun Duration: 5 sec 14 MP Cost: 36, Damage: 256%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 6%, Stun Duration: 5 sec 15 MP Cost: 36, Damage: 260%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 6%, Stun Duration: 6 sec 16 MP Cost: 40, Damage: 264%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 6%, Stun Duration: 6 sec 17 MP Cost: 40, Damage: 268%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 7%, Stun Duration: 6 sec 18 MP Cost: 40, Damage: 272%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 7%, Stun Duration: 6 sec 19 MP Cost: 40, Damage: 276%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 7%, Stun Duration: 6 sec 20 MP Cost: 44, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 7%, Stun Duration: 6 sec
Chains of Hell
Description: When Dark Sight is active, Chains of Hell pulls an enemy close and makes up to 10 attacks, all of which are critical. Stationary monsters must be in range.
Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1, requireSkill = 4001003
Delays: chainAttack - 1740 ms
Range: 140%
Animations: effect, hit.0, ball.0, ball.1, ball.2
Maximum Level: 20
1 MP Cost: 50, Damage: 61%, Number of Hits: 10, Critical Hit Rate: +100% 2 MP Cost: 50, Damage: 62%, Number of Hits: 10, Critical Hit Rate: +100% 3 MP Cost: 50, Damage: 63%, Number of Hits: 10, Critical Hit Rate: +100% 4 MP Cost: 55, Damage: 64%, Number of Hits: 10, Critical Hit Rate: +100% 5 MP Cost: 55, Damage: 65%, Number of Hits: 10, Critical Hit Rate: +100% 6 MP Cost: 55, Damage: 66%, Number of Hits: 10, Critical Hit Rate: +100% 7 MP Cost: 55, Damage: 67%, Number of Hits: 10, Critical Hit Rate: +100% 8 MP Cost: 60, Damage: 68%, Number of Hits: 10, Critical Hit Rate: +100% 9 MP Cost: 60, Damage: 69%, Number of Hits: 10, Critical Hit Rate: +100% 10 MP Cost: 60, Damage: 70%, Number of Hits: 10, Critical Hit Rate: +100% 11 MP Cost: 60, Damage: 71%, Number of Hits: 10, Critical Hit Rate: +100% 12 MP Cost: 65, Damage: 72%, Number of Hits: 10, Critical Hit Rate: +100% 13 MP Cost: 65, Damage: 73%, Number of Hits: 10, Critical Hit Rate: +100% 14 MP Cost: 65, Damage: 74%, Number of Hits: 10, Critical Hit Rate: +100% 15 MP Cost: 65, Damage: 75%, Number of Hits: 10, Critical Hit Rate: +100% 16 MP Cost: 70, Damage: 76%, Number of Hits: 10, Critical Hit Rate: +100% 17 MP Cost: 70, Damage: 77%, Number of Hits: 10, Critical Hit Rate: +100% 18 MP Cost: 70, Damage: 78%, Number of Hits: 10, Critical Hit Rate: +100% 19 MP Cost: 70, Damage: 79%, Number of Hits: 10, Critical Hit Rate: +100% 20 MP Cost: 75, Damage: 80%, Number of Hits: 10, Critical Hit Rate: +100%
Vital Steal
Description: Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP.
Info: type = 51, hpDrain = 1, condition = attack
Maximum Level: 10
1 Activation Rate: 1%, Recovers 1% damage as HP 2 Activation Rate: 1%, Recovers 2% damage as HP 3 Activation Rate: 2%, Recovers 3% damage as HP 4 Activation Rate: 2%, Recovers 4% damage as HP 5 Activation Rate: 3%, Recovers 5% damage as HP 6 Activation Rate: 3%, Recovers 6% damage as HP 7 Activation Rate: 4%, Recovers 7% damage as HP 8 Activation Rate: 4%, Recovers 8% damage as HP 9 Activation Rate: 5%, Recovers 9% damage as HP 10 Activation Rate: 5%, Recovers 10% damage as HP
Radical Darkness
Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
Info: type = 10
Maximum Level: 20
1 Max HP: +1%, Status Effect Resistance: +5%, Elemental Resistance: +5% 2 Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6% 3 Max HP: +3%, Status Effect Resistance: +7%, Elemental Resistance: +7% 4 Max HP: +4%, Status Effect Resistance: +9%, Elemental Resistance: +9% 5 Max HP: +5%, Status Effect Resistance: +10%, Elemental Resistance: +10% 6 Max HP: +6%, Status Effect Resistance: +11%, Elemental Resistance: +11% 7 Max HP: +7%, Status Effect Resistance: +13%, Elemental Resistance: +13% 8 Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14% 9 Max HP: +9%, Status Effect Resistance: +15%, Elemental Resistance: +15% 10 Max HP: +10%, Status Effect Resistance: +17%, Elemental Resistance: +17% 11 Max HP: +11%, Status Effect Resistance: +18%, Elemental Resistance: +18% 12 Max HP: +12%, Status Effect Resistance: +19%, Elemental Resistance: +19% 13 Max HP: +13%, Status Effect Resistance: +21%, Elemental Resistance: +21% 14 Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22% 15 Max HP: +15%, Status Effect Resistance: +23%, Elemental Resistance: +23% 16 Max HP: +16%, Status Effect Resistance: +25%, Elemental Resistance: +25% 17 Max HP: +17%, Status Effect Resistance: +26%, Elemental Resistance: +26% 18 Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27% 19 Max HP: +19%, Status Effect Resistance: +29%, Elemental Resistance: +29% 20 Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30% Dual Blader (120+)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Final Cut
Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and increases damage for a short time.
Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1
Delays: finalCut - 960 ms
Range: 450%
Animations: keydown, hit.0, effect, repeat
Maximum Level: 30
1 MP Cost: 150, HP Cost: 45%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +11%, Duration: 10 sec, Cooldown Time: 148 sec 2 MP Cost: 150, HP Cost: 45%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +12%, Duration: 10 sec, Cooldown Time: 146 sec 3 MP Cost: 150, HP Cost: 45%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +13%, Duration: 13 sec, Cooldown Time: 144 sec 4 MP Cost: 150, HP Cost: 45%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +14%, Duration: 13 sec, Cooldown Time: 142 sec 5 MP Cost: 150, HP Cost: 45%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +15%, Duration: 13 sec, Cooldown Time: 140 sec 6 MP Cost: 200, HP Cost: 40%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +16%, Duration: 16 sec, Cooldown Time: 138 sec 7 MP Cost: 200, HP Cost: 40%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +17%, Duration: 16 sec, Cooldown Time: 136 sec 8 MP Cost: 200, HP Cost: 40%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +18%, Duration: 16 sec, Cooldown Time: 134 sec 9 MP Cost: 200, HP Cost: 40%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +19%, Duration: 19 sec, Cooldown Time: 132 sec 10 MP Cost: 200, HP Cost: 40%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +20%, Duration: 19 sec, Cooldown Time: 130 sec 11 MP Cost: 200, HP Cost: 40%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +21%, Duration: 19 sec, Cooldown Time: 128 sec 12 MP Cost: 250, HP Cost: 35%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +22%, Duration: 22 sec, Cooldown Time: 126 sec 13 MP Cost: 250, HP Cost: 35%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +23%, Duration: 22 sec, Cooldown Time: 124 sec 14 MP Cost: 250, HP Cost: 35%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +24%, Duration: 22 sec, Cooldown Time: 122 sec 15 MP Cost: 250, HP Cost: 35%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +25%, Duration: 25 sec, Cooldown Time: 120 sec 16 MP Cost: 250, HP Cost: 35%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +26%, Duration: 25 sec, Cooldown Time: 118 sec 17 MP Cost: 250, HP Cost: 35%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +27%, Duration: 25 sec, Cooldown Time: 116 sec 18 MP Cost: 300, HP Cost: 30%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +28%, Duration: 28 sec, Cooldown Time: 114 sec 19 MP Cost: 300, HP Cost: 30%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +29%, Duration: 28 sec, Cooldown Time: 112 sec 20 MP Cost: 300, HP Cost: 30%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +30%, Duration: 28 sec, Cooldown Time: 110 sec 21 MP Cost: 300, HP Cost: 30%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +31%, Duration: 31 sec, Cooldown Time: 108 sec 22 MP Cost: 300, HP Cost: 30%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +32%, Duration: 31 sec, Cooldown Time: 106 sec 23 MP Cost: 300, HP Cost: 30%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +33%, Duration: 31 sec, Cooldown Time: 104 sec 24 MP Cost: 350, HP Cost: 25%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +34%, Duration: 34 sec, Cooldown Time: 102 sec 25 MP Cost: 350, HP Cost: 25%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +35%, Duration: 34 sec, Cooldown Time: 100 sec 26 MP Cost: 350, HP Cost: 25%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +36%, Duration: 34 sec, Cooldown Time: 98 sec 27 MP Cost: 350, HP Cost: 25%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +37%, Duration: 37 sec, Cooldown Time: 96 sec 28 MP Cost: 350, HP Cost: 25%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +38%, Duration: 37 sec, Cooldown Time: 94 sec 29 MP Cost: 350, HP Cost: 25%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +39%, Duration: 37 sec, Cooldown Time: 92 sec 30 MP Cost: 400, HP Cost: 20%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +40%, Duration: 40 sec, Cooldown Time: 90 sec 31 MP Cost: 400, HP Cost: 20%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +41%, Duration: 40 sec, Cooldown Time: 88 sec 32 MP Cost: 400, HP Cost: 20%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +42%, Duration: 40 sec, Cooldown Time: 86 sec
Monster Bomb
Description: Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.
Info: type = 1, areaAttack = 1, damagetoAnyone = 1, splash = 1, rectBasedOnTarget = 1, chargingSkill = 1, pvp = 0
Delays: monsterBombThrow - 1200 ms
Range: 220%
Animations: keydown, effect, special, ball, flipBall, hit.0, mob
Maximum Level: 30
1 MP Cost: 30, Damage: 1215% after 3 sec, Cooldown Time: 28 sec 2 MP Cost: 30, Damage: 1230% after 3 sec, Cooldown Time: 28 sec 3 MP Cost: 30, Damage: 1245% after 3 sec, Cooldown Time: 28 sec 4 MP Cost: 30, Damage: 1260% after 3 sec, Cooldown Time: 28 sec 5 MP Cost: 35, Damage: 1275% after 3 sec, Cooldown Time: 24 sec 6 MP Cost: 35, Damage: 1290% after 3 sec, Cooldown Time: 24 sec 7 MP Cost: 35, Damage: 1305% after 3 sec, Cooldown Time: 24 sec 8 MP Cost: 35, Damage: 1320% after 3 sec, Cooldown Time: 24 sec 9 MP Cost: 35, Damage: 1335% after 3 sec, Cooldown Time: 24 sec 10 MP Cost: 40, Damage: 1350% after 3 sec, Cooldown Time: 20 sec 11 MP Cost: 40, Damage: 1365% after 3 sec, Cooldown Time: 20 sec 12 MP Cost: 40, Damage: 1380% after 3 sec, Cooldown Time: 20 sec 13 MP Cost: 40, Damage: 1395% after 3 sec, Cooldown Time: 20 sec 14 MP Cost: 40, Damage: 1410% after 3 sec, Cooldown Time: 20 sec 15 MP Cost: 45, Damage: 1425% after 3 sec, Cooldown Time: 16 sec 16 MP Cost: 45, Damage: 1440% after 3 sec, Cooldown Time: 16 sec 17 MP Cost: 45, Damage: 1455% after 3 sec, Cooldown Time: 16 sec 18 MP Cost: 45, Damage: 1470% after 3 sec, Cooldown Time: 16 sec 19 MP Cost: 45, Damage: 1485% after 3 sec, Cooldown Time: 16 sec 20 MP Cost: 50, Damage: 1500% after 3 sec, Cooldown Time: 12 sec 21 MP Cost: 50, Damage: 1515% after 3 sec, Cooldown Time: 12 sec 22 MP Cost: 50, Damage: 1530% after 3 sec, Cooldown Time: 12 sec 23 MP Cost: 50, Damage: 1545% after 3 sec, Cooldown Time: 12 sec 24 MP Cost: 50, Damage: 1560% after 3 sec, Cooldown Time: 12 sec 25 MP Cost: 55, Damage: 1575% after 3 sec, Cooldown Time: 8 sec 26 MP Cost: 55, Damage: 1590% after 3 sec, Cooldown Time: 8 sec 27 MP Cost: 55, Damage: 1605% after 3 sec, Cooldown Time: 8 sec 28 MP Cost: 55, Damage: 1620% after 3 sec, Cooldown Time: 8 sec 29 MP Cost: 55, Damage: 1635% after 3 sec, Cooldown Time: 8 sec 30 MP Cost: 60, Damage: 1650% after 3 sec, Cooldown Time: 4 sec 31 MP Cost: 60, Damage: 1665% after 3 sec, Cooldown Time: 4 sec 32 MP Cost: 60, Damage: 1680% after 3 sec, Cooldown Time: 4 sec
Blade Fury
Description: Spin furiously to damage nearby enemies.
Info: type = 1, areaAttack = 1
Delays: bladeFury - 810 ms
Range: 100%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 40, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 3 2 MP Cost: 40, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 3 3 MP Cost: 40, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 3 4 MP Cost: 40, Damage: 139%, Number of Hits: 3, Max Enemies Hit: 3 5 MP Cost: 40, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 3 6 MP Cost: 45, Damage: 141%, Number of Hits: 3, Max Enemies Hit: 3 7 MP Cost: 45, Damage: 142%, Number of Hits: 3, Max Enemies Hit: 3 8 MP Cost: 45, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 3 9 MP Cost: 45, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 3 10 MP Cost: 45, Damage: 145%, Number of Hits: 3, Max Enemies Hit: 4 11 MP Cost: 45, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 4 12 MP Cost: 50, Damage: 147%, Number of Hits: 3, Max Enemies Hit: 4 13 MP Cost: 50, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 4 14 MP Cost: 50, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 4 15 MP Cost: 50, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 4 16 MP Cost: 50, Damage: 151%, Number of Hits: 3, Max Enemies Hit: 4 17 MP Cost: 50, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 4 18 MP Cost: 55, Damage: 153%, Number of Hits: 3, Max Enemies Hit: 4 19 MP Cost: 55, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 4 20 MP Cost: 55, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 5 21 MP Cost: 55, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 5 22 MP Cost: 55, Damage: 157%, Number of Hits: 3, Max Enemies Hit: 5 23 MP Cost: 55, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 5 24 MP Cost: 60, Damage: 159%, Number of Hits: 3, Max Enemies Hit: 5 25 MP Cost: 60, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 5 26 MP Cost: 60, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 5 27 MP Cost: 60, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 5 28 MP Cost: 60, Damage: 163%, Number of Hits: 3, Max Enemies Hit: 5 29 MP Cost: 60, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 5 30 MP Cost: 65, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 6 31 MP Cost: 65, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 6 32 MP Cost: 65, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 6
Mirrored Target
Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.
Info: type = 33, minionAbility = taunt, requireSkill = 4331002
Delays: alert2 - 600 ms
Pre-requisite: Level 30 Mirror Image
Animations: summon.effect0, summon.effect, summon.repeat, summon.repeat0
Maximum Level: 30
1 Active Effect - MP Cost: 60, Dummy HP: 400, Duration: 15, Passive Effect - Avoidability: +10%, Physical Defense: +2, Magical Defense: +2% 2 Active Effect - MP Cost: 65, Dummy HP: 800, Duration: 20, Passive Effect - Avoidability: +11%, Physical Defense: +4, Magical Defense: +4% 3 Active Effect - MP Cost: 65, Dummy HP: 1200, Duration: 20, Passive Effect - Avoidability: +11%, Physical Defense: +6, Magical Defense: +6% 4 Active Effect - MP Cost: 70, Dummy HP: 1600, Duration: 25, Passive Effect - Avoidability: +12%, Physical Defense: +8, Magical Defense: +8% 5 Active Effect - MP Cost: 70, Dummy HP: 2000, Duration: 25, Passive Effect - Avoidability: +12%, Physical Defense: +10, Magical Defense: +10% 6 Active Effect - MP Cost: 75, Dummy HP: 2400, Duration: 30, Passive Effect - Avoidability: +13%, Physical Defense: +12, Magical Defense: +12% 7 Active Effect - MP Cost: 75, Dummy HP: 2800, Duration: 30, Passive Effect - Avoidability: +13%, Physical Defense: +14, Magical Defense: +14% 8 Active Effect - MP Cost: 80, Dummy HP: 3200, Duration: 35, Passive Effect - Avoidability: +14%, Physical Defense: +16, Magical Defense: +16% 9 Active Effect - MP Cost: 80, Dummy HP: 3600, Duration: 35, Passive Effect - Avoidability: +14%, Physical Defense: +18, Magical Defense: +18% 10 Active Effect - MP Cost: 85, Dummy HP: 4000, Duration: 40, Passive Effect - Avoidability: +15%, Physical Defense: +20, Magical Defense: +20% 11 Active Effect - MP Cost: 85, Dummy HP: 4400, Duration: 40, Passive Effect - Avoidability: +15%, Physical Defense: +22, Magical Defense: +22% 12 Active Effect - MP Cost: 90, Dummy HP: 4800, Duration: 45, Passive Effect - Avoidability: +16%, Physical Defense: +24, Magical Defense: +24% 13 Active Effect - MP Cost: 90, Dummy HP: 5200, Duration: 45, Passive Effect - Avoidability: +16%, Physical Defense: +26, Magical Defense: +26% 14 Active Effect - MP Cost: 95, Dummy HP: 5600, Duration: 50, Passive Effect - Avoidability: +17%, Physical Defense: +28, Magical Defense: +28% 15 Active Effect - MP Cost: 95, Dummy HP: 6000, Duration: 50, Passive Effect - Avoidability: +17%, Physical Defense: +30, Magical Defense: +30% 16 Active Effect - MP Cost: 100, Dummy HP: 6400, Duration: 55, Passive Effect - Avoidability: +18%, Physical Defense: +32, Magical Defense: +32% 17 Active Effect - MP Cost: 100, Dummy HP: 6800, Duration: 55, Passive Effect - Avoidability: +18%, Physical Defense: +34, Magical Defense: +34% 18 Active Effect - MP Cost: 105, Dummy HP: 7200, Duration: 60, Passive Effect - Avoidability: +19%, Physical Defense: +36, Magical Defense: +36% 19 Active Effect - MP Cost: 105, Dummy HP: 7600, Duration: 60, Passive Effect - Avoidability: +19%, Physical Defense: +38, Magical Defense: +38% 20 Active Effect - MP Cost: 110, Dummy HP: 8000, Duration: 65, Passive Effect - Avoidability: +20%, Physical Defense: +40, Magical Defense: +40% 21 Active Effect - MP Cost: 110, Dummy HP: 8400, Duration: 65, Passive Effect - Avoidability: +20%, Physical Defense: +42, Magical Defense: +42% 22 Active Effect - MP Cost: 115, Dummy HP: 8800, Duration: 70, Passive Effect - Avoidability: +21%, Physical Defense: +44, Magical Defense: +44% 23 Active Effect - MP Cost: 115, Dummy HP: 9200, Duration: 70, Passive Effect - Avoidability: +21%, Physical Defense: +46, Magical Defense: +46% 24 Active Effect - MP Cost: 120, Dummy HP: 9600, Duration: 75, Passive Effect - Avoidability: +22%, Physical Defense: +48, Magical Defense: +48% 25 Active Effect - MP Cost: 120, Dummy HP: 10,000, Duration: 75, Passive Effect - Avoidability: +22%, Physical Defense: +50, Magical Defense: +50% 26 Active Effect - MP Cost: 125, Dummy HP: 10,400, Duration: 80, Passive Effect - Avoidability: +23%, Physical Defense: +52, Magical Defense: +52% 27 Active Effect - MP Cost: 125, Dummy HP: 10,800, Duration: 80, Passive Effect - Avoidability: +23%, Physical Defense: +54, Magical Defense: +54% 28 Active Effect - MP Cost: 130, Dummy HP: 11,200, Duration: 85, Passive Effect - Avoidability: +24%, Physical Defense: +56, Magical Defense: +56% 29 Active Effect - MP Cost: 130, Dummy HP: 11,600, Duration: 85, Passive Effect - Avoidability: +24%, Physical Defense: +58, Magical Defense: +58% 30 Active Effect - MP Cost: 135, Dummy HP: 12,000, Duration: 90, Passive Effect - Avoidability: +25%, Physical Defense: +60, Magical Defense: +60% 31 Active Effect - MP Cost: 135, Dummy HP: 12,400, Duration: 90, Passive Effect - Avoidability: +25%, Physical Defense: +62, Magical Defense: +62% 32 Active Effect - MP Cost: 140, Dummy HP: 12,800, Duration: 95, Passive Effect - Avoidability: +26%, Physical Defense: +64, Magical Defense: +64%
Thorns
Description: Increases your attack for a fixed period of time and allows you to resist knock-back effects when struck.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 40, Duration: 90 sec, Weapon ATT: +1, Knock-back Resistance: +32% 2 MP Cost: 40, Duration: 90 sec, Weapon ATT: +2, Knock-back Resistance: +34% 3 MP Cost: 40, Duration: 90 sec, Weapon ATT: +3, Knock-back Resistance: +36% 4 MP Cost: 40, Duration: 90 sec, Weapon ATT: +4, Knock-back Resistance: +38% 5 MP Cost: 40, Duration: 110 sec, Weapon ATT: +5, Knock-back Resistance: +40% 6 MP Cost: 50, Duration: 110 sec, Weapon ATT: +6, Knock-back Resistance: +42% 7 MP Cost: 50, Duration: 110 sec, Weapon ATT: +7, Knock-back Resistance: +44% 8 MP Cost: 50, Duration: 110 sec, Weapon ATT: +8, Knock-back Resistance: +46% 9 MP Cost: 50, Duration: 110 sec, Weapon ATT: +9, Knock-back Resistance: +48% 10 MP Cost: 50, Duration: 130 sec, Weapon ATT: +10, Knock-back Resistance: +50% 11 MP Cost: 60, Duration: 130 sec, Weapon ATT: +11, Knock-back Resistance: +52% 12 MP Cost: 60, Duration: 130 sec, Weapon ATT: +12, Knock-back Resistance: +54% 13 MP Cost: 60, Duration: 130 sec, Weapon ATT: +13, Knock-back Resistance: +56% 14 MP Cost: 60, Duration: 130 sec, Weapon ATT: +14, Knock-back Resistance: +58% 15 MP Cost: 60, Duration: 150 sec, Weapon ATT: +15, Knock-back Resistance: +60% 16 MP Cost: 70, Duration: 150 sec, Weapon ATT: +16, Knock-back Resistance: +62% 17 MP Cost: 70, Duration: 150 sec, Weapon ATT: +17, Knock-back Resistance: +64% 18 MP Cost: 70, Duration: 150 sec, Weapon ATT: +18, Knock-back Resistance: +66% 19 MP Cost: 70, Duration: 150 sec, Weapon ATT: +19, Knock-back Resistance: +68% 20 MP Cost: 70, Duration: 170 sec, Weapon ATT: +20, Knock-back Resistance: +70% 21 MP Cost: 80, Duration: 170 sec, Weapon ATT: +21, Knock-back Resistance: +72% 22 MP Cost: 80, Duration: 170 sec, Weapon ATT: +22, Knock-back Resistance: +74% 23 MP Cost: 80, Duration: 170 sec, Weapon ATT: +23, Knock-back Resistance: +76% 24 MP Cost: 80, Duration: 170 sec, Weapon ATT: +24, Knock-back Resistance: +78% 25 MP Cost: 80, Duration: 190 sec, Weapon ATT: +25, Knock-back Resistance: +80% 26 MP Cost: 90, Duration: 190 sec, Weapon ATT: +26, Knock-back Resistance: +82% 27 MP Cost: 90, Duration: 190 sec, Weapon ATT: +27, Knock-back Resistance: +84% 28 MP Cost: 90, Duration: 190 sec, Weapon ATT: +28, Knock-back Resistance: +86% 29 MP Cost: 90, Duration: 190 sec, Weapon ATT: +29, Knock-back Resistance: +88% 30 MP Cost: 90, Duration: 210 sec, Weapon ATT: +30, Knock-back Resistance: +90% 31 MP Cost: 100, Duration: 210 sec, Weapon ATT: +31, Knock-back Resistance: +92% 32 MP Cost: 100, Duration: 210 sec, Weapon ATT: +32, Knock-back Resistance: +94%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Phantom Blow
Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
Info: type = 1, areaAttack = 1
Delays: phantomBlow - 810 ms
Range: 195%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 30, Damage: 76%, Number of Hits: 6, Defense Ignored: 6% 2 MP Cost: 30, Damage: 77%, Number of Hits: 6, Defense Ignored: 6% 3 MP Cost: 30, Damage: 78%, Number of Hits: 6, Defense Ignored: 7% 4 MP Cost: 30, Damage: 79%, Number of Hits: 6, Defense Ignored: 7% 5 MP Cost: 32, Damage: 80%, Number of Hits: 6, Defense Ignored: 8% 6 MP Cost: 32, Damage: 81%, Number of Hits: 6, Defense Ignored: 8% 7 MP Cost: 32, Damage: 82%, Number of Hits: 6, Defense Ignored: 9% 8 MP Cost: 32, Damage: 83%, Number of Hits: 6, Defense Ignored: 9% 9 MP Cost: 32, Damage: 84%, Number of Hits: 6, Defense Ignored: 10% 10 MP Cost: 34, Damage: 85%, Number of Hits: 6, Defense Ignored: 10% 11 MP Cost: 34, Damage: 86%, Number of Hits: 6, Defense Ignored: 11% 12 MP Cost: 34, Damage: 87%, Number of Hits: 6, Defense Ignored: 11% 13 MP Cost: 34, Damage: 88%, Number of Hits: 6, Defense Ignored: 12% 14 MP Cost: 34, Damage: 89%, Number of Hits: 6, Defense Ignored: 12% 15 MP Cost: 36, Damage: 90%, Number of Hits: 6, Defense Ignored: 13% 16 MP Cost: 36, Damage: 91%, Number of Hits: 6, Defense Ignored: 13% 17 MP Cost: 36, Damage: 92%, Number of Hits: 6, Defense Ignored: 14% 18 MP Cost: 36, Damage: 93%, Number of Hits: 6, Defense Ignored: 14% 19 MP Cost: 36, Damage: 94%, Number of Hits: 6, Defense Ignored: 15% 20 MP Cost: 38, Damage: 95%, Number of Hits: 6, Defense Ignored: 15% 21 MP Cost: 38, Damage: 96%, Number of Hits: 6, Defense Ignored: 16% 22 MP Cost: 38, Damage: 97%, Number of Hits: 6, Defense Ignored: 16% 23 MP Cost: 38, Damage: 98%, Number of Hits: 6, Defense Ignored: 17% 24 MP Cost: 38, Damage: 99%, Number of Hits: 6, Defense Ignored: 17% 25 MP Cost: 40, Damage: 100%, Number of Hits: 6, Defense Ignored: 18% 26 MP Cost: 40, Damage: 101%, Number of Hits: 6, Defense Ignored: 18% 27 MP Cost: 40, Damage: 102%, Number of Hits: 6, Defense Ignored: 19% 28 MP Cost: 40, Damage: 103%, Number of Hits: 6, Defense Ignored: 19% 29 MP Cost: 40, Damage: 104%, Number of Hits: 6, Defense Ignored: 20% 30 MP Cost: 42, Damage: 105%, Number of Hits: 6, Defense Ignored: 20% 31 MP Cost: 42, Damage: 106%, Number of Hits: 6, Defense Ignored: 21% 32 MP Cost: 42, Damage: 107%, Number of Hits: 6, Defense Ignored: 21%
Sharpness
Description: Increases your Critical Hit Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +7%, Minimum Critical Damage: +2% 2 Critical Hit Rate: +9%, Minimum Critical Damage: +4% 3 Critical Hit Rate: +11%, Minimum Critical Damage: +6% 4 Critical Hit Rate: +13%, Minimum Critical Damage: +8% 5 Critical Hit Rate: +15%, Minimum Critical Damage: +10% 6 Critical Hit Rate: +17%, Minimum Critical Damage: +12% 7 Critical Hit Rate: +19%, Minimum Critical Damage: +14% 8 Critical Hit Rate: +21%, Minimum Critical Damage: +16% 9 Critical Hit Rate: +23%, Minimum Critical Damage: +18% 10 Critical Hit Rate: +25%, Minimum Critical Damage: +20% 11 Critical Hit Rate: +27%, Minimum Critical Damage: +22% 12 Critical Hit Rate: +29%, Minimum Critical Damage: +24%
Sudden Raid
Description: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec 2 MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 3 MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 4 MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 5 MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 6 MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 7 MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 8 MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 9 MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 10 MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 11 MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 12 MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 13 MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 14 MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 15 MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 16 MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 17 MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 18 MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 19 MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 20 MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 21 MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 22 MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 23 MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 24 MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 25 MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 26 MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 27 MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 28 MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 29 MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 30 MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 31 MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 32 MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
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