Results 1 to 15 of 15
  1. Default [Justice] [Adventurer] Magicians


    Credit to JoeTang for these translations.

    Magician
    F/P Wizard
    F/P Mage
    F/P Archmage
    I/L Wizard
    I/L Mage
    I/L Archmage
    Cleric
    Priest
    Bishop

  2. Default


    Pretty sure the skill in Korean is Master Magic with the first number being bonus magic attack and the second being increased buff duration.

  3. Default


    Ray right, Master Magic which gives +30 m.att and 50% buff duration increase at max level.

  4. Default


    Yeah, it was set as 2320010 instead of 2321010. Buff Mastery is an active skill. Whodathunk.

  5. Default


    There seem to be a lot more variable errors on this one. Buff Mastery was a wrong skillID =[ Why is it criticaldamageMin and not criticalDamageMin

  6. Default


    Yeah, I just went through and fixed all of the errors. We still love you Joe.

    Because Nexon doesn't like to be consistent with CamelCase.

  7. Default


    I'm going through it on my end and fixing things up, but the only thing I'm missing is the variable name for Blast's critical minimum damage. It's always been unlisted in the readout, and I didn't know they changed it from #u, to I guess #criticaldamageMin?

    Wall of text vs clean table, clearly shows which one is easier to proofread.

  8. Default


    Oui.

  9. Default Re: [Justice] [Adventurer] Magicians


    Sorry, i moved it to the proper thread.

  10. Default Re: [Justice] [Adventurer] Magicians


    hmm.. this guide says holly symbol has 20 skill levels. but http://www.southperry.net/showthread.php?t=34222 says there are 30. and both of those are all different....
    which one is correct?

  11. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: [Justice] [Adventurer] Magicians


    What patch is coming next? K.

  12. Default Re: [Justice] [Adventurer] Magicians


    I didn't even know Magicians were being changed in Justice. Woohoo?

  13. Default Re: [Justice] [Adventurer] Magicians


    ... that doesn't really answer my question...

  14. Default Re: [Justice] [Adventurer] Magicians


    It gets reduced to 20 in the Union/Alliance patch.

  15. Default Re: [Justice] [Adventurer] Magicians


    Since you can't put 2 and 2 together, Holy Symbol maxes out at 20.

  16.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •