annnndddd still has pomegranatety animations...
annndd buccaneers still get boned by Nexon.
p.s. Dash level increased to 10, but I don't care cause I'm never gonna use flash fist ever again.
At least we get a mastery boost >.>
General reaction:
(╯°□°)╯︵ ┻━┻
With all of the critical skills for Buccs:
Without dice:
* Rate = 5% (Base) + 20% (Basic Crit) + 15% (Crit Rage) = 40%
* Min = 20% (Base) + 10% (Basic Crit) + 20% (Crit Rage) = 50%
* Max = 50% (Base) = 50%
So buccs will always be hitting the "maximum" crit (unless you have SE ofc).
If you add in a stunned monster, we're looking at 100% crit rate without Dice/SE/Rings/Potions/Potentials.
On bosses, it's a 60% crit rate.
Quite the critical hit junkies now.
So with a 40/60/100% chance to do +50% or more damage, and a 40% chance to ignore 100% of defense, it looks like Nexon wanted to make Buccs the class that can deliver random, strong blows.
nexon should replace stuns with blind for buccs so much more useful
Or just...you know...make stun work on bosses. Where's the f'ucking abuse in that as long as they make it a fraction of the chance vs normal mobs?
when I saw this update, I'll get use to it I guess. I played a bucc cause of punching and jabbing
Why nexon why!!!
I knew it was a long shot, but alas I'm still pissed off. Paralyze 960%, chain lightning 1200%, angel ray 1260%. Really goddamn fair nexon.
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